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Doom Editing Digest Vol. 01 Nr. 268

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Published in 
Doom editing
 · 6 months ago

From:      owner-doom-editing-digest 
To: doom-editing-digest@nvg.unit.no
Subject: doom-editing-digest V1 #268
Reply-To: doom-editing
Errors-To: owner-doom-editing-digest
Precedence: bulk


doom-editing-digest Saturday, 6 May 1995 Volume 01 : Number 268

Re: Changing the BFG
Re: I agree with Matthew Smith-Stubbs
Re: Editor Wars (was Re: WWW page)
Re: I agree with Matthew Smith-Stubbs
extracting sprites from wolf3d
Re: Changing the BFG
Re: I agree with Matthew Smith-Stubbs
Re: I agree with Matthew Smith-Stubbs
Re: I agree with Matthew Smith-Stubbs
Re: Changing the BFG
Re: I agree with Matthew Smith-Stubbs
mines in doom...

----------------------------------------------------------------------

From: gala@cris.com (Gala)
Date: Thu, 4 May 1995 21:01:12 -0400
Subject: Re: Changing the BFG

> For my TC DOOM patch (DMF), I made the rockets into a mine of sort:
>I had to use a speed of 1, of course, but it was pretty cool because you
>could make a big cloud of them, or shoot them as you ran so the other guy
>would run into them, or spin around in a room shooting them out (it was also
>kinda cool when both players used them on each other in an enclosed space
>and you didn't know whose mines were whose). Sure, you no longer had the
>ultra-effective rocket launcher, but it was a pretty cool effect.. one way
>to change the BFG would be to do something humerous like having it shoot
>dead bodies instead of flashes :)
> -*The Avatar*-

Yeah I saw those, GREAT job on DMF by the way! ;) But I wanted them
stationary, darn... I did have another good idea though > replace the BFG
grphx with the concussion rifle grphx, have it shoot faster and have the
projectile travel 1.5x faster and invisible (by importing totally
'transparent' images for the BFG shot), and when it hits have the Death
(explosion) look like the ones from DF, then disable the after-effect... and
we have a good mimic of DF's Concussion Rifle. :) Hell of a run-on sentence
back there... :P

GOD I wish that game was modem/network compatible!!!....

- -Gala- gala@cris.com
Just DEU it!


------------------------------

From: "Jason Hoffoss" <hoffo002@gold.tc.umn.edu>
Date: Thu, 4 May 95 21:18:19 CST
Subject: Re: I agree with Matthew Smith-Stubbs

On Wed, 3 May 1995 17:22:18 -0500,
Herschel Giansiracusa <chronomancer@sfi.survivor.org> wrote:

> I also found DEU to be hard to use... but to make it faster, try
>using DEU 5.21GC; It's mush faster. I only use DEU because I have found
>all the other editors to be amazingly full of bugs. Waded v1.47 (is that

Heh, well, DMapEdit v4.0 beta #11 should be bug-free, and I'm not just
saying this. It is about time I get the next official version out, and so
I've tied up the whatever loose ends I had, and put it out for beta
testing to make sure the bugs really are all gone. So far, a total of
zero bug reports has come in. So go on; I dare you to find a bug. :)

-Jason

.............................................. .
. .
. Jason Hoffoss - hoffo002@gold.tc.umn.edu .
.. http://www.umn.edu/nlhome/g253/hoffo002/ .
... .
:... Author of DMapEdit - A map editor for Doom! .
::... http://www.umn.edu/nlhome/g253/hoffo002/dmapedit/dmapedit.html

------------------------------

From: "Jason Hoffoss" <hoffo002@gold.tc.umn.edu>
Date: Thu, 4 May 95 21:18:26 CST
Subject: Re: Editor Wars (was Re: WWW page)

On Thu, 4 May 1995 16:24:16 +1000 (EST),
Matthew Smith-Stubbs <matthew@hitech.com.au> wrote:

>>
>> At 1:06 am 4/5/95, Matthew Smith-Stubbs wrote:
>> > Ok, Ok. What is the big attraction with DEU ? I tried it and found
>>
>> OK. HOLD IT RIGHT THERE. NO EDITOR WARS HERE PLEASE. Please confine these
>> topics to the appropriate newsgroup.
> I wasn't trying to start an editor war, I just wanted a rational and
>intelligent opinion on why DEU was so popular - somehting which is impossible
>to get in any of the DOOM groups. My apologies, I'll drop the subject then, if
>you don't like it.
>
>Sorry all.

A WWW page group is comming along that will point out all the strengths
and weaknesses of each editor. Until then, well, best thing to do is try
each one and decide for yourself. When it comes to editors, you can't
really listen to anyone, because everyone has their own opinions, and feel
the need to turn things into a 'holy crusade' whenever someone doesn't
agree with their opinions, i.e. editor wars start. A simple little
question like you asked just invites someone to throw their opinion out
there, and everything just snowballs from there. That's why he was
complaining, I think. Anyway, don't listen to anyone's opinions, and just
try them all out yourself and decide what you like. What's right for one
person isn't always going to be right for everyone else. Only you can
decide which editor is best for you. That help?

-Jason

.............................................. .
. .
. Jason Hoffoss - hoffo002@gold.tc.umn.edu .
.. http://www.umn.edu/nlhome/g253/hoffo002/ .
... .
:... Author of DMapEdit - A map editor for Doom! .
::... http://www.umn.edu/nlhome/g253/hoffo002/dmapedit/dmapedit.html

------------------------------

From: Jesper Thiesen <jthiesen@diku.dk>
Date: Fri, 5 May 1995 09:45:27 +0200
Subject: Re: I agree with Matthew Smith-Stubbs

> On Thu, 4 May 1995, Aragorn! wrote:
> > On Wed, 3 May 1995, Herschel Giansiracusa wrote:
> > > 1. How can I keep DCK 2.2 form having problems allocating memory?
> > > (I have a 4meg RAM)
> > Get 8meg? I have 8 and never come across this problem.
> > I would suggest removing most of the tsr's from your config.
> > Try just loading your memory mgrs and mouse driver.
>
> If you are using EMM386, don't. DCK and EMM386 just don't like each
> other. (Maybe that's your problem.)

I've had similar problems (me=386dx40+4meg). Removing emm386.exe didn't
seem to solve any problems for me, as it crashed eventually anyway,
because of lack of memory. But I found out that running it from Windows
solved all my problems. Sure, I lose a little speed, but better than
having to recover my WAD from that crashfilething every 10 minutes.


------------------------------

From: ambient!larry@nvg.unit.no (Larry Mulcahy)
Date: Fri, 5 May 95 07:01 MDT
Subject: extracting sprites from wolf3d

Is there a tool to extract the sprites from Castle Wolfenstein 3 in 3D?
I'd like to pull out the sprites for the US soldier in camo fatigues
from the old WOLF-US game.

- --
Larry Mulcahy larry@ambient.uucp
lmulcahy@nyx.cs.du.edu ambient!larry@mnemosyne.cs.du.edu
GCS d H s !g p1 au-- a w+++ v--- C++ U+ P++ L++ 3 E+ N++ K W--- M--
V-- po--- Y+ t 5++ j- R G? tv b++ D++ B--- e+++ u h+ f? r* n--- !y
The Failed Clinton Presidency: day 836, 626 days to go

------------------------------

From: joost schuur <joost.schuur@student.uni-tuebingen.de>
Date: Fri, 5 May 1995 15:10:35 +0200 (MESZ)
Subject: Re: Changing the BFG

On Thu, 4 May 1995, Dean Johnson wrote:

> Then make the BFG spawn barrels.

> -D "You want to make the BFG create MIMES!?"

a while back i recall the bfg actually sending out 7 beams of energy
and this controlling the way it killed monsters. would the bfg creating
barrels mean it'd create 7 of them at a time?

j

/==========================================================================\
|joost schuur, reutlinger str. | "anger is a gift" |"the state must |
|92d / 23, d-72072 tuebingen | zack de la rocha, ratm | die." diablo |
\=============================joost.schuur@student.uni-tuebingen.de========/



------------------------------

From: jeremyc@bbsone.com (Jeremy Cowgar)
Date: Fri, 5 May 1995 10:06:12 -0400
Subject: Re: I agree with Matthew Smith-Stubbs

>I've had similar problems (me=386dx40+4meg). Removing emm386.exe didn't
>seem to solve any problems for me, as it crashed eventually anyway,
>because of lack of memory. But I found out that running it from Windows
>solved all my problems. Sure, I lose a little speed, but better than
>having to recover my WAD from that crashfilething every 10 minutes.
>

Sorry, but I have a 486dx2-66+12mb and removing emm386.exe and it still
crashes for me. Also, never tried useing it under windows, and do not think
I will. That would not be my idea of a doom editor. Would loose one of its
good features of Run Wad.

Jeremy Cowgar

(^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^)
( Jeremy Cowgar EMail: jeremyc@bbsone.com )
( Program One, Inc. Computer Consulting, Web Page Leasing )
( http://www.prgone.com || Info: info@bbsone.com )
(,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,)


------------------------------

From: johnsond@std.teradyne.com (Dean Johnson)
Date: Fri, 5 May 1995 11:14:03 -0700
Subject: Re: I agree with Matthew Smith-Stubbs

> From: Jesper Thiesen <jthiesen@diku.dk>

> I've had similar problems (me=386dx40+4meg).
^^^^^^^^^^^^^^^
Whoa...I didn't know we had computers
posting to this group. =)

Please, please, please...Drop the editor wars. It's a religious
question. Just find one that works for you and don't try to convert
the unwilling.

- -D

------------------------------

From: Artemis Entreri <d9ij@jupiter.sun.csd.unb.ca>
Date: Fri, 5 May 1995 16:37:44 -0300 (ADT)
Subject: Re: I agree with Matthew Smith-Stubbs

On Fri, 5 May 1995, Jeremy Cowgar wrote:

> Sorry, but I have a 486dx2-66+12mb and removing emm386.exe and it still
> crashes for me. Also, never tried useing it under windows, and do not think
> I will. That would not be my idea of a doom editor. Would loose one of its
> good features of Run Wad.

Running DCK without EMM386 doesn't make it crash-proof, it just lessens
the frequency of crashes (as far as I have experienced). It still has
bugs, and the bugs chew out the program enough for it to blow up every
once in a while. Didn't try it under windows, and I wouldn't want to. I
have heard, however, that it will not run under Win95. (In case anyone cares)

************ Artemis Entreri ******* d9ij@jupiter.sun.csd.unb.ca ************
"There is a wide world out there, my friend, full of pain, but filled with
joy as well. The former keeps you on the path of growth, and the latter makes
the journey more tolerable." -R.A. Salvatore


------------------------------

From: johnsond@std.teradyne.com (Dean Johnson)
Date: Fri, 5 May 1995 13:49:00 -0700
Subject: Re: Changing the BFG

> > -D "You want to make the BFG create MIMES!?"
>
> a while back i recall the bfg actually sending out 7 beams of energy
> and this controlling the way it killed monsters. would the bfg creating
> barrels mean it'd create 7 of them at a time?

That'd be fucking cool but I don't think it'd turn out quite that way.
There's no way to get 7 of them unless the guys at ID already did it.

If I remember right, there is only one "object" as part of the BFG
firing sequence that travels to the wall. Presumably, when it hits the
wall it triggers the BFG blast object (attack frame?) which in turn
spawns a BFG "wink" on each target in sight. The only way I can see to
get multiple mines out of a BFG is to hack into that BFG "wink" --
make them into a barel so that the BFG "winks" a barrel/mine in front
of each visible target.

If there's seven beams in there that each have their own animation
sequence with code pointers and such then you could do it but that
doesn't sound right.

Another way would be to tweak with the main BFG blast (where it hits
the wall/your friend) and simply make a barrel appear there.

- -D

------------------------------

From: TWM2029@AOL.COM
Date: Fri, 5 May 1995 17:58:30 -0400
Subject: Re: I agree with Matthew Smith-Stubbs

In a message dated 95-05-05 15:52:52 EDT, you write:

>Please, please, please...Drop the editor wars. It's a religious
>question. Just find one that works for you and don't try to convert
>the unwilling.
>

I agree with that one! As for the editor wars, Usually once you spend the
time to learn a editor, you get attached to it! Most users of DEU are long
time users and can usually do Anything with it. When trying to switch to
another editor, Most of the time I figure it's not worth the effort! Yes, I
agree DEU is slow in most aspects, but once you learn all the little tricks,
there is nothing you cant do with it! I myself dont like the windoze based
editors, basically because it requires you to dump outta windoze everytime
you want to test your level (Win 95 excluded) Editors such as
doomcad/doomed/waded are excellent, but lack some basic simple features (In
my experience with them at least) I think somebody needs to work on a
Ultimate editor. One that combines the interface from all the editors. I.E.
Deu mode, Dcad mode, Etc. Something that includes all the prefab features
along with 3d previews and so on. Anybody out there working on such a
project? Taking suggestions?

------------------------------

From: m.p.m.rutting@student.utwente.nl (m.p.m.rutting)
Date: Sat, 6 May 95 00:57: 6 PDT
Subject: mines in doom...

I believe there was someone the other day that wanted info about
doing something like laying mines in doom. Well, I'm no expert in
that field, but you might want to check out kaboom2.zip for doom on
ftp.cdrom.com . It's in the utils/exe_edit dir somewhere.

What it does is this: Rockets get speed 0, so they stay at the place
you fire them, and they are made invisible. This results in invisible
rockets hanging in mid-air. I've tried them in a regular game, but
they are best for deathmatch i guess.
The patch would have been better if the rockets had been layed on the
ground and a different shape had been chosen or added using a pwad.

The maker of this patch was johnw@datametrics.com, so you might try
to mail him about it.

Hope to have been of some service.

Greetz,
Michiel Rutting
e-mail: m.p.m.rutting@student.utwente.nl
ifrag nick: Strezz


------------------------------

End of doom-editing-digest V1 #268
**********************************

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