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Doom Editing Digest Vol. 01 Nr. 284

eZine's profile picture
Published in 
Doom editing
 · 6 months ago

From:      owner-doom-editing-digest 
To: doom-editing-digest@nvg.unit.no
Subject: doom-editing-digest V1 #284
Reply-To: doom-editing
Errors-To: owner-doom-editing-digest
Precedence: bulk


doom-editing-digest Friday, 19 May 1995 Volume 01 : Number 284

Re: Another WAD Error
Re: Announce: GRINDER1.WAD
New Project Update

----------------------------------------------------------------------

From: Andre Arsenault <d9ij@jupiter.sun.csd.unb.ca>
Date: Thu, 18 May 1995 17:16:41 -0300 (ADT)
Subject: Re: Another WAD Error

On Thu, 18 May 1995 afn03713@freenet.ufl.edu wrote:

> Hi guys. This is just a guess from a list lurker, but it is possible that
> this comes from a bug in the doom exe or eve in DOS4GW itself. It appears
> that system memory is being overlaid, which would point to a bug in the
> program or dos extender. Just something to think about, it mat not be you
> wads at all.

I think I'm going to have to agree with you. I wish I had the first WAD
that caused the crash, because I remeber seeing the DOS4GW extender crash
when loading DOOM. I wish I could reproduce this. I'm inclined to believe
that this is the root of the problem. I still don't know why it dies
though... (BTW, I have 8M RAM too)

============ Andre Arsenault ------- d9ij@jupiter.sun.csd.unb.ca ============
%%%%%%%%%%% "You know, if you shoot me you're liable to lose a %%%%%%%%%%%%
%%%%%%%%%%%%% lot of those humanitarian awards..." -Fletch %%%%%%%%%%%%%%
=============================================================================


------------------------------

From: cmacord@fedex.com (Charlie Acord)
Date: Thu, 18 May 95 15:00:24 CDT
Subject: Re: Announce: GRINDER1.WAD

> I find this post extremely perturbing.. I'll put it to you like
>this: I spent some 7 months making a TC patch for DOOM, which was all good
>and well, but what you have to realize is that DOOM is now most used for
>DeathMatch! Who wants to DL big "full" (in your opinion) levels just to
>fight against a bunch of monsters they've seen heavy-knows how many times
>before? Meaning that I had to customize a couple of my levels to be more
>dmatch friendly, because I knew that that is the thing keeping DOOM alive.
>Hey, I think it's fine that you enjoying walking around in a level by
>yourself checking out the nifty invisible staircases and "full" rooms, but I
>don't seriously enjoy it unless I can take a friend in there and pull some
>technique out of it! I've spent the last month or so really into DOOM2
>deathmatch, but got quickly bored of map7 (I can only take the same frag
>over and over so many times). So I started making simple dmatch levels that
>focused on technique or actual dmatch skills: Places you'd have to slide run
>to reach, sectors leveled in certain ways to permit rockets to hit over used
>areas, etc. The result, which'll soon be released in a collection as
>Avatar1.zip, is 5 very-tested levels with extensive texture alignment and
>choices, and lots of dmatch architechture to make it more frag intensive.
>Are these levels fun by yourself? Not really, and they aren't supposed to
>be. Are they fun with a friend? Definitely, moreso than one of your "full"
>levels. What does this boil down to? One of us likes to play by ourselves,
>one likes to practice his skills on a living opponent. This is mearly a
>difference in opinion, not a justification for trashing the entire other wad
>type. Think about it.
> -*The Avatar*-

Bravo, sir, well said. You said everything I wanted to say except "You
dickhead!!!!", but I won't say that, cause I'm trying to clean up my mouth <g>.

BTW, be sure to announce when you upload your DM WAD collection. I look
forward to trying them out.


Charlie
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Charlie Acord, "the Green Marine" | "Wow, I just found the BFG-9000!!!!"
Telecom Div/FedEx/Memphis/TN | "No kidding?"
(home of BBQ, the blues, and Elvis) | "Yeah"......<click> <whoooooosh>
Internet: cmacord@fedex.com |
CompuServe: 75143,621 | #include <std_disclaimer.h>
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


------------------------------

From: ingarion@shastalink.k12.ca.us (Kevin Cannon)
Date: Thu, 18 May 95 15:16 PDT
Subject: New Project Update

I need to get the address' of these people to start the single level
worked on by everyone...

Ray
Aragorn
Ken Howard

If anyone wishes to be the list to make this level please email me at:
ingarion@shastalink.k12.ca.us

Thank you :)

_____/
_/
___/ ____/ ____/ ____/
_/ _/ _/ _/ _/ _/ _/
______/ ____/ ____/ _/ _/
_/ Sysop of Genesis
____/ Cosysops: Joker, Victoria, Wolf, Archemedes and The Tick
Featuring: Work By REB and IcE


------------------------------

End of doom-editing-digest V1 #284
**********************************

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