Copy Link
Add to Bookmark
Report
Doom Editing Digest Vol. 01 Nr. 292
From: owner-doom-editing-digest
To: doom-editing-digest@nvg.unit.no
Subject: doom-editing-digest V1 #292
Reply-To: doom-editing
Errors-To: owner-doom-editing-digest
Precedence: bulk
doom-editing-digest Thursday, 25 May 1995 Volume 01 : Number 292
[none]
Re: Looking for Heretic specs
More (important) administrivia
status bar
Re: Administrivia
Re: status bar
Re: (Floor) drawing issues
Re: status bar
Re: (Floor) drawing issues
Re: (Floor) drawing issues
Re: status bar
Re: status bar
DOOM on the Internet
----------------------------------------------------------------------
From: postmaster@student1.uwsp.edu
Date: Wed, 24 May 95 05:04 CDT
Subject: [none]
>From postmaster Wed May 24 05:04:05 1995
Subject: smtp mail failed
Content-Type: text
Content-Length: 3354
Your mail to student1.uwsp.edu!ha042577 is undeliverable.
- ---------- diagnosis ----------
rmail: Can't send to ha042577
rmail: Cannot return mail.
rmail: Cannot create dead.letter
rmail: Cannot create dead.letter
rmail: Can't send to ha042577
rmail: Cannot return mail.
rmail: Mail saved in dead.letter
rmail: Mail saved in dead.letter
rmail: Can't send to ha042577
rmail: Cannot return mail.
rmail: Cannot create dead.letter
rmail: Cannot create dead.letter
rmail: Can't send to ha042577
rmail: Cannot return mail.
rmail: Mail saved in dead.letter
rmail: Mail saved in dead.letter
rmail: Can't send to ha042577
rmail: Cannot return mail.
rmail: Mail saved in dead.letter
rmail: Mail saved in dead.letter
- ---------- unsent mail ----------
From doom-editing Tue 23 May GMT 1995 05:13:00 remote from nvg.unit.no
Received: (from bin@localhost) by sabre-wulf.nvg.unit.no (8.6.10/8.6.9) id IAA11935 for doom-editing-outgoing; Tue, 23 May 1995 08:15:02 +0200
Received: from student1.uwsp.edu (student1.uwsp.edu [143.236.1.21]) by sabre-wulf.nvg.unit.no (8.6.10/8.6.9) with SMTP id IAA11930 for <doom-editing@nvg.unit.no>; Tue, 23 May 1995 08:14:49 +0200
Message-Id: <199505230614.IAA11930@sabre-wulf.nvg.unit.no>
From: doom-editing@nvg.unit.no
To: doom-editing@nvg.unit.no
Report-Version: 2
Date: Tue May 23 05:13:00 GMT 1995
Received: from nvg.unit.no by student1.uwsp.edu; Tue, 23 May 1995 00:12 CDT
Received: (from bin@localhost) by sabre-wulf.nvg.unit.no (8.6.10/8.6.9) id EAA10785 for doom-editing-outgoing; Tue, 23 May 1995 04:51:50 +0200
Received: from msuvx2.memphis.edu (msuvx2.memphis.edu [141.225.1.3]) by sabre-wulf.nvg.unit.no (8.6.10/8.6.9) with ESMTP id EAA10779 for <doom-editing@nvg.unit.no>; Tue, 23 May 1995 04:51:41 +0200
Received: from wok-51.memphis.edu by MSUVX2.MEMPHIS.EDU (PMDF V4.3-7 #7188)
id <01HQTHOAN66890NGFT@MSUVX2.MEMPHIS.EDU>; Mon, 22 May 1995 21:52:28 CDT
Original-Date: Mon, 22 May 1995 21:52:28 -0500 (CDT)
Original-Subject: Re: This list
Not-Delivered-To: student1!ha042577 due to 02 Ambiguous Originator/Recipient Name
ORIGINAL MESSAGE ATTACHED
(rmail: Error # 8 'Invalid recipient')
Content-Type: text
Content-Length: 1516
Sender: owner-doom-editing@nvg.unit.no
Precedence: bulk
Reply-To: doom-editing@nvg.unit.no
>From doom-editing Mon May 22 21:52:28 0500 1995 remote from nvg.unit.no
Received: (from bin@localhost) by sabre-wulf.nvg.unit.no (8.6.10/8.6.9) id EAA10785 for doom-editing-outgoing; Tue, 23 May 1995 04:51:50 +0200
Received: from msuvx2.memphis.edu (msuvx2.memphis.edu [141.225.1.3]) by sabre-wulf.nvg.unit.no (8.6.10/8.6.9) with ESMTP id EAA10779 for <doom-editing@nvg.unit.no>; Tue, 23 May 1995 04:51:41 +0200
Received: from wok-51.memphis.edu by MSUVX2.MEMPHIS.EDU (PMDF V4.3-7 #7188)
id <01HQTHOAN66890NGFT@MSUVX2.MEMPHIS.EDU>; Mon, 22 May 1995 21:52:28 CDT
Date: Mon, 22 May 1995 21:52:28 -0500 (CDT)
Date-warning: Date header was inserted by MSUVX2.MEMPHIS.EDU
From: l-sieben@MEMPHIS.EDU (ulasieben)
Subject: Re: This list
X-Sender: ULASIEBEN@MSUVX2.MEMPHIS.EDU
To: doom-editing@nvg.unit.no
Message-id: <01HQTHOBAQXU90NGFT@MSUVX2.MEMPHIS.EDU>
MIME-version: 1.0
X-Mailer: <PC Eudora Version 1.4>
Content-transfer-encoding: 7BIT
Sender: owner-doom-editing@nvg.unit.no
Precedence: bulk
Reply-To: doom-editing@nvg.unit.no
Content-Type: text/plain; charset="us-ascii"
Content-Length: 424
------------------------------
From: S.Benner@lancaster.ac.uk (Steve Benner)
Date: Wed, 24 May 95 11:27:37 +0100
Subject: Re: Looking for Heretic specs
At 4:08 pm 23/5/95, Denis wrote:
>Hi!
>
>I'm in search of some kind of heretic-specs, like those great
>doom-specs. In fact I need the numbers for the keys only, but
>maybe I need a bit more later.
>
>Anyone?
I can mail the "official" list from John Romero to anyone who wants it:
please note the list is in "raw" form without explanation. Mail me
*PRIVATELY* if you want a copy, folks. That's privately as in mail to
S.Benner@lancaster.ac.uk *DO NOT USE REPLY* OK?? Got it???? Remember we
have the ability to unsubscribe offenders ;)
>
- -Steve
------------------------------
From: S.Benner@lancaster.ac.uk (Steve Benner)
Date: Wed, 24 May 95 11:37:46 +0100
Subject: More (important) administrivia
>Btw. could someone fix those multiple postings?
Hopefully, this is now sorted. There may still be a few spurious rejections
still in the works that I can do nothing about catching.
I would like to take this opportunity to remind all subscribers who may be
about to lose their current email accounts that is is *vital* that they
unsubscribe from all mailing lists before their account is closed. Failure
to do this creates a lot of work for list admins, as mail starts to bounce.
And it only needs a site to mail rejection notices to the *list* instead of
to the list owner (which the list then mails back to the subscriber which
gets bounced back to the list which.... hope you see the problem!) for real
chaos to result. As we have just witnessed...
- -Steve
------------------------------
From: D.Casali@rea0808.wins.icl.co.uk
Date: Wed, 24 May 1995 10:01:32 +0100
Subject: status bar
Is it possible for some hacker out there to make an invisible
status bar so that you can view full screen still being able to
see how healthy you are, how much armour etc.? I tried replacing
the bar graphic with a plain cyan patch, but that doesn't work.
Any ideas? DC
------------------------------
From: Arnt Gulbrandsen <agulbra@troll.no>
Date: Tue, 23 May 1995 15:04:00 +0200 (MET DST)
Subject: Re: Administrivia
> Sorry about the spate of multiple mailings: we are investigating and hope
> to have it stopped soon.
It may not be possible to stop any time soon, regrettably.
The real problem is that some broken mail servers send bounces to the
wrong address. I'll try and see what I can do about this particular vomit
but I suspect there's not much.
In the future, please complain if your organization plans to install
Microsoft Mail or any of several other broken mailers.
- --Arnt
------------------------------
From: S.Benner@lancaster.ac.uk (Steve Benner)
Date: Wed, 24 May 95 14:43:55 +0100
Subject: Re: status bar
At 9:01 am 24/5/95, D.Casali@rea0808.wins.icl.co.uk wrote:
>Is it possible for some hacker out there to make an invisible
>status bar so that you can view full screen still being able to
>see how healthy you are, how much armour etc.? I tried replacing
>the bar graphic with a plain cyan patch, but that doesn't work.
>Any ideas? DC
Take a closer look at the DOOM display to see why this idea is DOOMed to
failure...
- -Steve
------------------------------
From: Steve McCrea <sm@eng.cam.ac.uk>
Date: Wed, 24 May 1995 15:00:32 BST
Subject: Re: (Floor) drawing issues
Bernd wrote:
> It's wasteful, but simple. If I understand Ted Vessenes'
> observation, DOOM might just do this. It should be
> possible to create a screenshot with floors-only, no
> walls yet drawn. Run it on a 286, I guess :-).
>
Because Doom uses page flipping, either Ted hit a really bizarre
bug, or had a hit of a really bizarre drug. OR I'm wrong again,
and the pause mode works by stopping everything immediately,
writing pause on what's done, and flipping the page. This
strikes me as somewhat unlikely - surely Ted's observation would
be far more common?
Steve.
------------------------------
From: Steve McCrea <sm@eng.cam.ac.uk>
Date: Wed, 24 May 1995 15:06:12 BST
Subject: Re: status bar
Dario wrote:
> Is it possible for some hacker out there to make an invisible
> status bar so that you can view full screen still being able to
> see how healthy you are, how much armour etc.? I tried replacing
> the bar graphic with a plain cyan patch, but that doesn't work.
> Any ideas? DC
>
Well, Doom doesn't just draw the status bar over a rendered view -
it's there all the time. So the only way to do it would be to
do some EXE hacking, to persuade the status bar updater to redraw
everything on every frame, after the view renderer has finished.
Volunteers? :)
Steve.
------------------------------
From: Greg Lewis <gregl@umich.edu>
Date: Wed, 24 May 1995 10:56:26 -0400 (EDT)
Subject: Re: (Floor) drawing issues
> Because Doom uses page flipping, either Ted hit a really bizarre
> bug, or had a hit of a really bizarre drug. OR I'm wrong again,
> and the pause mode works by stopping everything immediately,
> writing pause on what's done, and flipping the page. This
> strikes me as somewhat unlikely - surely Ted's observation would
> be far more common?
I believe I've seen exactly the same thing as Ted did. I was playing
internet Doom about a month ago, and I hit the pause key as soon as the
game began (before there was even a picture). The pause key didn't go
into effect immediately, it needed to synchronize the games first. As
soon as it did, though, Doom drew about half of the screen and paused.
Argh. I may have just thought of something. Does Doom still do the
"melting screen" when you start with the black screen before a network
game? I think it's possible I caught it in mid-melt, so to speak.
Never mind me. :)
Greg
------------------------------
From: tedv@geom.umn.edu
Date: Wed, 24 May 95 10:47:15 CDT
Subject: Re: (Floor) drawing issues
> > It's wasteful, but simple. If I understand Ted Vessenes'
> > observation, DOOM might just do this. It should be
> > possible to create a screenshot with floors-only, no
> > walls yet drawn. Run it on a 286, I guess :-).
> >
> Because Doom uses page flipping, either Ted hit a really bizarre
> bug, or had a hit of a really bizarre drug. OR I'm wrong again,
> and the pause mode works by stopping everything immediately,
> writing pause on what's done, and flipping the page. This
> strikes me as somewhat unlikely - surely Ted's observation would
> be far more common?
Actually.... All of the walls had already been drawn. But the floor that
I was standing on had not been drawn. Just the floor far in front of me
(about 100 feet away and 6 feet down) had been drawn, and it stretched up
to my feet.
My guess is that you don't usually see this happen because DOOM draws the
picture on another graphics frame and then switches to it. I just happened
to hit pause while it was drawing the first frame, so that frame was still
active. At least, I think I remember correctly. ;)
- -Ted
- --
Ted Vessenes | "The only force stronger than fate is dramatic irony."
tedv@geom.umn.edu | "[William] Shatner couldn't direct his way out of the
tjvessen@midway. | bathroom with both hands and a map!"
uchicago.edu | -Ryan Ingram (1st), -Kibo's .sig (2nd)
------------------------------
From: "David A.R. Wallace" <dwallace@ccs.neu.edu>
Date: Wed, 24 May 1995 11:45:43 -0400 (EDT)
Subject: Re: status bar
On Wed, 24 May 1995, Steve McCrea wrote:
> Dario wrote:
> > Is it possible for some hacker out there to make an invisible
> > status bar so that you can view full screen still being able to
> > see how healthy you are, how much armour etc.? I tried replacing
> > the bar graphic with a plain cyan patch, but that doesn't work.
> > Any ideas? DC
> >
> Well, Doom doesn't just draw the status bar over a rendered view -
> it's there all the time. So the only way to do it would be to
> do some EXE hacking, to persuade the status bar updater to redraw
> everything on every frame, after the view renderer has finished.
> Volunteers? :)
>
> Steve.
>
>
Hmmm.. Maybe just hack the status bar part of the exe to be the
transparent color where you don't need to see it. Simple enough, yes?
David Wallace.
------------------------------
From: David Damerell <djsd100@hermes.cam.ac.uk>
Date: Wed, 24 May 1995 18:31:17 +0100 (BST)
Subject: Re: status bar
On Wed, 24 May 1995, Steve McCrea wrote:
> Dario wrote:
> > Is it possible for some hacker out there to make an invisible
> > status bar so that you can view full screen still being able to
> > see how healthy you are, how much armour etc.? I tried replacing
> > the bar graphic with a plain cyan patch, but that doesn't work.
> > Any ideas? DC
> Well, Doom doesn't just draw the status bar over a rendered view -
> it's there all the time. So the only way to do it would be to
> do some EXE hacking, to persuade the status bar updater to redraw
> everything on every frame, after the view renderer has finished.
> Volunteers? :)
What's needed is to compare the relevant sections of the Heretic .EXE,
yesno?
(I find I have a pretty good feel for health when playing full-screen - I
never play any other way these days - and the need to press Tab quickly
to check health makes for excellent map awareness.)
- --
David 'Gotterdammerung' Damerell, GCV Sauricon. djsd100@hermes.cam.ac.uk.
Trinity College, Cambridge University. CUWoCS President. All Hail Discordia!
|___| Pulp Fiction: Sex, Drugs and Mayhem. What more could you ask? |___|
| | | "You give her the shot!" "No, no, _you_ give her the shot!" | | |
------------------------------
From: mneves@triton.rdc.puc-rio.br (Marcus Vinicius de A.B. Neves)
Date: Wed, 24 May 1995 15:29:57 -0300 (BSC)
Subject: DOOM on the Internet
> internet Doom about a month ago, and I hit the pause key as soon as the
I know this topic is not to be on the list, but this is a simple question
that may be answered fast: where an I take the "tools" to play DOOM (1 or 2) on
the internet? For DOS or UNIX.
Thanks.
*--------------------------------------*-------------------------------------*
| ()s, | |
| Marcus Vinicius Neves | "In the depths of a mind insane |
| Internet: mneves@eros.rdc.puc-rio.br | Fantasy and reality are the same." |
| mneves@unikey.ax.apc.org | -Slayer |
*--------------------------------------*-------------------------------------*
------------------------------
End of doom-editing-digest V1 #292
**********************************