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Doom Editing Digest Vol. 01 Nr. 294

eZine's profile picture
Published in 
Doom editing
 · 6 months ago

From:      owner-doom-editing-digest 
To: doom-editing-digest@nvg.unit.no
Subject: doom-editing-digest V1 #294
Reply-To: doom-editing
Errors-To: owner-doom-editing-digest
Precedence: bulk


doom-editing-digest Friday, 26 May 1995 Volume 01 : Number 294

Importing Graphics
Re: DOOM on the Internet
Re: Importing Graphics

----------------------------------------------------------------------

From: jloftus@komets.k12.cfa.org
Date: Thu, May 25, 1995 12:20:00 PM PDT
Subject: Importing Graphics

Ok. Long question. ---
I have Photostyler 2.0 and have been trying to import some special effects into Doom ][, but the effects must be done in 24 bit Truecolor mode and I can't seem to figure out how to convert my graphics to 8bit 256 colors without screwing up the color. Does anyone know how to do this using Aldus Photostyler???? (I am using NWT to do the importing.)

-James

------------------------------

From: mneves@venus.rdc.puc-rio.br (Marcus Vinicius de A.B. Neves)
Date: Thu, 25 May 1995 14:56:10 -0300 (BSC)
Subject: Re: DOOM on the Internet

Hello!

Well, I was playing around for a while in DOOM 2 and a thing *interesting*
happenned: Let's take a minute on Level 1 of DOOM 2.
When you are in the first room (that with two switches) and you press the
*second* switch, you cannot enter the "secret room", because you cannot press the first
one. But, if you line yourself up in front of the switch (that is hidden on the floor),
you can press the space bar that the secret door will open and all goes well.
I know this is not a *real* discovery, cause you guys already had found this,
but I am only now entering the *secrets* of DOOM editing, so...
What causes this and why?
Thanks for your kind information.

*--------------------------------------*-------------------------------------*
| ()s, | |
| Marcus Vinicius Neves | "In the depths of a mind insane |
| Internet: mneves@eros.rdc.puc-rio.br | Fantasy and reality are the same." |
| mneves@unikey.ax.apc.org | -Slayer |
*--------------------------------------*-------------------------------------*

------------------------------

From: johnsond@std.teradyne.com (Dean Johnson)
Date: Thu, 25 May 1995 14:24:19 -0700
Subject: Re: Importing Graphics

> From doom-editing-owner@nvg.unit.no Thu May 25 14:11:37 1995
> From: jloftus@komets.k12.cfa.org
> Date: Thu, May 25, 1995 12:20:00 PM PDT
> To: doom-editing@nvg.unit.no
> Subject: Importing Graphics
> Sender: owner-doom-editing@nvg.unit.no
> Reply-To: doom-editing@nvg.unit.no
>
> Ok. Long question. ---
> I have Photostyler 2.0 and have been trying to import
> some special effects into Doom ][, but the effects must be done in 24
> bit Truecolor mode and I can't seem to figure out how to convert my
> graphics to 8bit 256 colors without screwing up the color. Does
> anyone know how to do this using Aldus Photostyler???? (I am using
> NWT to do the importing.)
>
Egad man, long question is okay but use some carriage returns. =)

I've had the same trouble -- you carefully edit your pixels using the
doom pallete and when wintex gags on the file you realize it's a 24-bit
bitmap and convert it to 8-bit without thinking. Suddenly all your
cool graphics look like the imps have been spraying chunks on the
walls.

I believe, most here use paintshop pro (psp***.zip), it's a shareware
deal I believe and (I'm told) does that nicely. Also, as crude as it
is, the standard windows paint tool lets you edit and save without
converting from 8-bit.

- -D

------------------------------

End of doom-editing-digest V1 #294
**********************************

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