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Doom Editing Digest Vol. 01 Nr. 243

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Published in 
Doom editing
 · 7 months ago

From:      owner-doom-editing-digest 
To: doom-editing-digest@nvg.unit.no
Subject: doom-editing-digest V1 #243
Reply-To: doom-editing
Errors-To: owner-doom-editing-digest
Precedence: bulk


doom-editing-digest Thursday, 13 April 1995 Volume 01 : Number 243

Re: Deathmatch wads
Re: Deathmatch wads
Are you a man?
Re: Deathmatch wads
The Ultimate DOOM from id
Re: Deathmatch wads
Deathmatch wads
Re: Deathmatch wads
Re: Deathmatch wads
Question's concerning Conversion
Re: Deathmatch wads
Re: Deathmatch wads
Re: Deathmatch wads
Re: Deathmatch wads
Re: Deathmatch wads
Re: Deathmatch wads

----------------------------------------------------------------------

From: setc@together.net (Ross Carlson)
Date: Wed, 12 Apr 1995 21:31:50 -0400
Subject: Re: Deathmatch wads

>I just thought of another idea. Why not just start a list of
>"decent" wads on a web site somewhere and just link it to
>ftp.cdrom.com. That way you wouldn't have to duplicate the data and
>the end result would be the same.

I've got a web site, it's brand new, and very much under construction, and I
haven't put any cool or slick stuff in it, but see my sig for the URL. I
would be happy to provide a seperate page for this!

- -Ross
______________________________________________________________________
| |
| Ross A. Carlson - setc@together.net |
| "Trials & Tribulations" Super-Wad Home Page: |
| http://together.net/~setc/thewad.html |
| My home page: http://together.net/~setc/index.html |
|______________________________________________________________________|
| |
| It will be a great day when our schools have all the money they |
| need, and the Air Force has to hold a bake sale to buy a bomber. |
|______________________________________________________________________|


------------------------------

From: setc@together.net (Ross Carlson)
Date: Wed, 12 Apr 1995 21:31:52 -0400
Subject: Re: Deathmatch wads

>
>
>Instead of a whole new ftp site why not just make a text file or web
>page with a list or reviews of all the good ones?

Again, I would be happy to provide the page for this. We can tell all the
other cool doom web sites about it, and we can call it the official page of
the best doom deathmatch wads because we can actually have a nomination and
voting process by all the members of the doom editin list.

What do you think?

I can provide a page or two for this (size is the only limitation, so as
long as there aren't tons of GIFS, we're all set), and I know how to write
them, so I can do it if no one else wants to.

- -Ross

P.S. - See my .sig for my web pages, they are new, and un-polished, with
nothing snappy, unique, or cool, so don't consider them anywhere near my
best work.
______________________________________________________________________
| |
| Ross A. Carlson - setc@together.net |
| "Trials & Tribulations" Super-Wad Home Page: |
| http://together.net/~setc/thewad.html |
| My home page: http://together.net/~setc/index.html |
|______________________________________________________________________|
| |
| It will be a great day when our schools have all the money they |
| need, and the Air Force has to hold a bake sale to buy a bomber. |
|______________________________________________________________________|


------------------------------

From: <jdh15@po.cwru.edu>
Date: 13 Apr 1995 01:40:58 GMT
Subject: Are you a man?

I have just uploaded pretty cool .WAD to ftp.cdrom.com. it should
be in newstuff soon. It isn't a set of levels so much as a set of
challenges, although I did go to lengths to make sure they looked
good. Anyway, if you can beat all of these, I'll be impressed, but
then again, I hardly ever actually *play* DOOM anymore, what with
level-editing for TNT and oh, yeah, classes too. If you can beat
all three, send me a .LMP, and please send any comments, except
"that's not fair!" :)

- -j

================================================================
Title : Are you a Man? (RU_A_MAN.WAD)
Date : Sometime in April, near finals.
Author : Jeremy Holland
Email Address : jdh15@po.cwru.edu
Misc. Author Info : Been doing this for awhile now.
My friends at school all think my
levels are cool. This is the first
one I've released.
Description : Three levels are included. Each is
a different test of your DOOM-playing
abilities.
CHALLENGE of the CYBERDEMON.
Can you kill the cyberdemon?
CHALLENGE of the BARON
Now you see em' now you don't. If
you kill them both, you win.
CHALLENGE of the SPAWN.
Your mission is to survive for three
minutes while hell tries to pull you
under.
Additional Credits to : Chad Lester, Eddie Cukierman for
plasytesting (i.e. dying) and ideas.
================================================================

* Play Information *

Episode and Level # : MAP01, MAP02, MAP03
Single Player : Yes
Cooperative 2-4 Player : No
Deathmatch 2-4 Player : No
Difficulty Settings : No. Play on UV for a true test.
New Sounds : No
New Graphics : No

* Construction *

Base : New levels from scratch
Build Time : A few hours
Editor(s) used : "New" DEU ][, W.A.R.M.
Known Bugs : sometimes on MAP03 the demons get
stuck in each other. This makes it a
bit easier, actually.

* Copyright / Permissions *

You may use these levels as bases to build additional levels, but I don't
know why you'd want to. If you do, drop me a line so I can see your work!
You may distribute this file as long as you include this text file.

* Where to get this WAD *

ftp.cdrom.com and mirrors thereof.


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Do not worry about your difficulties in mathematics.
I can assure you that mine are still greater.
-Albert Einstein
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
jdh15@po.cwru.edu http://maniac.cwru.edu/~deth/
Jeremy Holland Case Western Reserve University


------------------------------

From: l-sieben@MEMPHIS.EDU (ulasieben)
Date: Wed, 12 Apr 1995 21:41:14 -0500 (CDT)
Subject: Re: Deathmatch wads

>Is it just me or does the average subscriber to this list browse
>through FTP.CDROM.COM and find a whole lot of "bad" levels? I
>think we should have some exclusive FTP site for WADS that are
>genuinely good, both architechturally and playably, so that new
>stuff can be uploaded there and we can get the latest stuff
>without having to wade chest high in a lake of sludge (very
>poetic). What about it? this site should be moderated in the
>incoming directory - ie, levels uploaded can be grabbed and
>opinionated before being given a final place. It would be a great
>relief to somone like me who wants maps a la Overkill and idmap01
>as opposed to the "bung 'em together, slap all the textures
>anywhere, and put a few weapons around the place" wads that the
>authors praise like mad and you waste the time downloading them.
>
>Am I alone in this frustration? Just so I'm no hypocrite, I have a
>small amount of WEB space to demonstrate my work thus far. It is
>going to be upgraded soon enough, but at the moment there are a
>few wads of mine there for you to check out.
Yep...those 3 room WADS get old REAL quick. My WAD (RADIUS1)
may not please everyone, but at least I took time to be sure the
damn thing has good architecture, the textures look decent and
even have a purpose (they are also coordinated to the FLATs), and
time went into item placement. I enjoy thoughtful WADs ie GKDMxx
Maybe not censorship, but a site that only we know about....doom-editing's
little secret :)
-- Evil Genius (Jimmy Sieben(

------------------------------

From: John Romero <johnr@idpentium.idsoftware.com>
Date: Wed, 12 Apr 95 21:45:52 -0500
Subject: The Ultimate DOOM from id

WADMeisters:

Today we cut the master of "The Ultimate DOOM" - DOOM gone retail. This is a
Special Edition of DOOM v1.9 that includes the NEW FOURTH EPISODE - yes 9
more original levels from id! This 4th episode is titled "Thy Flesh Consumed"
and takes place after the 3rd episode and before Hell on Earth. Also
included in this Ultimate DOOM is 5 hours of DWANGO time on the server nearest
you.

If you already have a registered copy of DOOM and want The Ultimate DOOM, you
can call our 1-800-idgames # and pay a nominal amount (not known yet) for the
upgrade to The Ultimate DOOM (your name should be in our database and you
will receive the new Ultimate DOOM box w/DWANGO certificate). Otherwise, you
can just buy it in the stores.

You may all be interested in who did what level and what the map names are;
this is prerelease info since The Ultimate DOOM hasn't been released yet:

Map Who? Name
- ------------------------------------------------------
4-1 American McGee Hell Beneath
4-2 John Romero Perfect Hatred
4-3 Shawn Green Sever The Wicked
4-4 American McGee Unruly Evil
4-5 Tim Willits They Will Repent
4-6 John Romero Against Thee Wickedly
4-7 John Anderson And Hell Followed
4-8 Shawn Green Unto The Cruel
4-9 Tim Willits Fear (secret level)

Tim Willits is the reknowned Raven WADs creator and has been hired by Rogue
Entertainment (developers of Strife for id Software). Tim had some spare time
to create a couple cool maps for this Special Edition of DOOM. John Anderson,
aka Dr. Sleep, also did a very, very nice job on 4-7 (which he originally
titled CHIRON.WAD).

Amazingly enough, 4-3 was Shawn Green's VERY FIRST MAP! And 4-8 was his
second map -- you can definitely see the improvement!

- ---
+-------------------------------------------------------------------+
| John Romero (romero@idsoftware.com) id Software |
| Send questions about id software to help@idsoftware.com |
| ftp.idsoftware.com Official id anonymous FTP site |
| www.idsoftware.com Official id Web site |
+-------------------------------------------------------------------+



------------------------------

From: Wonder Monkey <wmonkey@frappe.extern.ucsd.edu>
Date: Wed, 12 Apr 1995 19:02:45 -0700 (PDT)
Subject: Re: Deathmatch wads

>
> I would like to have the best of the best in my web space. I could provide
> links to the top ten or so, maybe more depending on their size. Currently,
> I have only a few megs, but we are talking about the elite few dm wads,
> which are small anyway (usually). Unfortunately, I have no publically
> accessible FTP space.
>
But you don't need to have the wads local to you! Just have the web page,
and all the links are <A HREF="ftp://ftp.cdrom.com/bla/bla/bla/cool.zip">.

Ray

------------------------------

From: Nicholas Mcleod <n_mcleod@postoffice.utas.edu.au>
Date: Thu, 13 Apr 1995 15:18:28 +1000 (EST)
Subject: Deathmatch wads

Thank God someone else is frustrated with the quality of .WADs!

I'd given up on downloading .WADs consisting of two rooms with
three invunerabilities, four monsters, and the BFG.

The only ones I've downloaded and enjoyed have been theme WADs, like
Simpsons, StarWars, and AliensTC.

And so many author claim things like: "A really hard level - you'll have
to really think to win on UV!" and my friends and I just wade through
without hesitation.

We can't all be that bad, surely? Say it ain't so!

Does anyone else think that E1M1 and E2M1 are the best Deathmatch levels?
I find most of the other levels are too big for fast 'n' furious action.


- - Nick McLeod
(n_mcleod@bruny.cc.utas.edu.au)
__________________________________________________________________________
Author of DOOM editor ED-209...coming soon!

------------------------------

From: tedv@geom.umn.edu
Date: Thu, 13 Apr 95 0:47:14 CDT
Subject: Re: Deathmatch wads

> Thank God someone else is frustrated with the quality of .WADs!

Ditto. :)

> I'd given up on downloading .WADs consisting of two rooms with
> three invunerabilities, four monsters, and the BFG.

I've given up on downloading .WADs unless someone _specifically_ asks me to.

> And so many author claim things like: "A really hard level - you'll have
> to really think to win on UV!" and my friends and I just wade through
> without hesitation.

Either that or they put 4 barons in the exit room (I've actually seen this
before) and then claim that you have to be a real "DOOM God" to finish it.

In my opinion, you shouldn't be allowed to release a level you can't finish
on Ultra Violence yourself. That should cut out most of the cyberdemons
from most levels. Then make another restriction that you should NOT be
able to finish a UV level one handed. That should get rid of all of the
"your starting weapon is a BFG" levels.

> We can't all be that bad, surely? Say it ain't so!

Sorry.

> Does anyone else think that E1M1 and E2M1 are the best Deathmatch levels?
> I find most of the other levels are too big for fast 'n' furious action.

Same here. DOOM ][ Maps 1-4 are good too. Same with E1M3-5, and E1M2 to
some extent. I really love getting tons of teleporter frags on E2M1. :)
But I think my favorite level is IDMAP01.WAD. Yes, it's a PWAD, but it's
from iD. That means you have to work a little for the weapons, but not
TOO hard. It also means the levels won't LOOK like crap either, as most
levels do. And it's not massively large either.

- -Ted
- --
Ted Vessenes | "The only force stronger than fate is dramatic irony."
tedv@geom.umn.edu | "[William] Shatner couldn't direct his way out of the
tedv@cs.umn.edu | bathroom with both hands and a map!"
tjvessen@midway.uchicago.edu -Ryan Ingram (1st), -Kibo's .sig (2nd)

------------------------------

From: joost schuur <joost.schuur@student.uni-tuebingen.de>
Date: Thu, 13 Apr 1995 10:24:27 +0200 (MESZ)
Subject: Re: Deathmatch wads

On Thu, 13 Apr 1995, Nicholas Mcleod wrote:

> I'd given up on downloading .WADs consisting of two rooms with
> three invunerabilities, four monsters, and the BFG.

which brings up the question is it safer to only download wads of a
certain size. surely you can make crap wads that are big but at least the
good-bad ratio is lower when you download a .zip of, say at least 80 k.
of course you would miss some of the good ones and maybe even a good
small dm wad.

j

/==========================================================================\
|joost schuur, reutlinger str. | "anger is a gift" |"the state must |
|92d / 23, d-72072 tuebingen | zack de la rocha, ratm | die." diablo |
\=============================joost.schuur@student.uni-tuebingen.de========/



------------------------------

From: TWM2029@AOL.COM
Date: Thu, 13 Apr 1995 04:48:17 -0400
Subject: Question's concerning Conversion

Does anybody out there know of a wad converter that will convert from Doom To
Doom II/ Doom II to Doom I/Heretic to Doom II/Heretic to Doom I/Doom I&II to
Heretic? I know there are various wad converters out there that do half the
job, I was just wondering if there has been one make that does the whole 9
yards! I need a good wad converter for my Doom II to Heretic conversion -
Dont want to have to go through every level and re-type all the texture
names.
Also, is there a version of Deutex that will work (correctly) with Doom II
and Heretic yet?

Tom (Clock Paradox)

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
The last words of Albert Einstein went unknown because the nurse at his
bedside when
he died didn't know how to speak German. (What if he said, "It's all
wrong!")
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

------------------------------

From: Jim Elson <jlelson@utdallas.edu>
Date: Thu, 13 Apr 1995 04:42:13 -0500 (CDT)
Subject: Re: Deathmatch wads

On Thu, 13 Apr 1995, Nicholas Mcleod wrote:

> And so many author claim things like: "A really hard level - you'll have
> to really think to win on UV!" and my friends and I just wade through
> without hesitation.

Hahahaha, yep, you're right. If you want a REAL challenge, try to
do H2HMud01 on UV. Besides it's part of the competition. Best time
so far is 35 minutes.

> Does anyone else think that E1M1 and E2M1 are the best Deathmatch levels?
> I find most of the other levels are too big for fast 'n' furious action.

Ah, someone who likes the same kind of levels I do. Try the vortex wads:
vort01 - 04. Fast and tight. Also, Igor 9, especially level 6.
Then there is Danzg11a and Danzig12 and the one about to be released
soon Danzig14 (No, I didn't make any of them, but I did beta-test
Danzig14 the other night; loved it on 2-player). There's a few others
that I like, but I like mostly the small ones where there's a frag
a minute or less.

- --Jim
================= H2HMud International Doomers Competition =================

Where is the Home of the DoomGods? Soon, the world will know.
- ----------------------------------------------------------------------------
Jim Elson: jelson@conline.com, jlelson@utdallas.edu, jim.elson@chrysalis.org




------------------------------

From: thldrmn@neosoft.com (Ty Halderman)
Date: Thu, 13 Apr 1995 08:16:11 -0500
Subject: Re: Deathmatch wads

joost.schuur@student.uni-tuebingen.de said:
>
> which brings up the question is it safer to only download wads of a
>certain size. surely you can make crap wads that are big but at least the
>good-bad ratio is lower when you download a .zip of, say at least 80 k.
>of course you would miss some of the good ones and maybe even a good
>small dm wad.
>
I would generally agree, but since people can put garbage textures and some
music in a crap level and get it up to 300KB or so, I've been pretty
depressed with some of those downloads too...

However, I should point out that size isn't everything (no wisecracks
please). IDMAP01 is only 63KB and packs to 23.

Generally, though, I look at the text file. If it looks like a kid wrote
it, I don't touch it. If it looks like someone described carefully either
the story line or the philosophy of play (and used some big words in the
process :) ) then I'm more willing to give it a chance. I will not download
anything with smartass remarks like "too much trouble" for difficulty level
settings, or "only wimps play coop," because I feel that each of those
addresses an audience and it is the least I can do as a WAD author to try to
consider that to define part of my audience. I certainly should not
alienate them with derisive comments.

Of course the safest bet is to download on recommendation of trusted
sources, or to pay attention to who the authors of your favorite levels are
and look for subsequent releases by them.

My $.02 ($.03 Canadian)


=-Ty Halderman ( thldrmn@neosoft.com )
"32-bit Intel OS scores: [OS/2=8,000,000 | WinNT=500,000 | Win95=0]"


------------------------------

From: Robert Forsman <thoth@cis.ufl.edu>
Date: Thu, 13 Apr 1995 10:34:26 EDT
Subject: Re: Deathmatch wads

Nicholas Mcleod <n_mcleod@postoffice.utas.edu.au> ,in message <Pine.SUN.3.91.95
0413150431.8945B-100000@bruny.cc.utas.edu.au>, wrote:

>
> Thank God someone else is frustrated with the quality of .WADs!

Shut up or you're going to make me upload my CANYON trilogy. The main thing
holding it up is difficulty tuning (not a problem now that the PFME has a thing
color mask. E.G. you can make everything that isn't on difficulty 3 show up as
grey.) and texture alignment (not a problem now that the PFME has x and Y
alignment that work much better. None of this 1st-sidedef/select in order
crap. You pick SIDEDEFS in sidedef mode in any order and for X alignment it
figures out an order. For Y alignment it doesn't care.

------------------------------

From: 130.137.64.2@datapoint.com
Date: Thu, 13 Apr 95 09:23 CDT
Subject: Re: Deathmatch wads

>
>Again, I would be happy to provide the page for this. We can tell all the
>other cool doom web sites about it, and we can call it the official page of
>the best doom deathmatch wads because we can actually have a nomination and
>voting process by all the members of the doom editin list.
>
>What do you think?
>
>I can provide a page or two for this (size is the only limitation, so as
>long as there aren't tons of GIFS, we're all set), and I know how to write
>them, so I can do it if no one else wants to.
>
>-Ross
>
>P.S. - See my .sig for my web pages, they are new, and un-polished, with
>nothing snappy, unique, or cool, so don't consider them anywhere near my
>best work.
> ______________________________________________________________________

Yea, you could call it the Editor's Choice Awards... :)

rem@datapoint.com

------------------------------

From: 130.137.64.2@datapoint.com
Date: Thu, 13 Apr 95 09:13 CDT
Subject: Re: Deathmatch wads

- --zyxwvutsrqponmlkjihgfedcba
Content-Type: text/plain; charset=us-ascii

>> Am I alone in this frustration? Just so I'm no hypocrite, I have a
>> small amount of WEB space to demonstrate my work thus far. It is
>> going to be upgraded soon enough, but at the moment there are a
>> few wads of mine there for you to check out.
>>
>
> I know what you mean.. It's sad, but I hardly ever expect high
>quality from wad authors outside of id (with a couple minor exceptions).
>After all, its so easy to jump in to DEU (once you have it figured out), put
>together some great wall layout, then "forget" to align (let alone choose
>good) textures, mark exits, or balance properly (item wise). That's one of
>the reasons I make sure I always create new textures for my levels,
>otherwise the average user won't have any reason to choose mine over any
>other. It'd be nice to have a WAD area on an ftp site where only WADs
>featuring a favorable from some of us on the mailing list could be placed
>(then you'd know you'd be getting something good).
>
> -*The Avatar*-
>http://www.widomaker.com./~avatar
>(Nifty pics of DMF there, too).
>ftp: ftp.widomaker.com in pub/avatar
>The key to ONE MUST FALL is knowing who the 17 hit combos
>work on..
>DOOM MUST FALL IS OUT! Get it from my home page or ftp site!
>
>


rem@datapoint.com

- --

- --zyxwvutsrqponmlkjihgfedcba
Content-Type: text/plain; charset=us-ascii

>
>On Wed, 12 Apr 1995, John Wakelin wrote:
>
>> > Is it just me or does the average subscriber to this list browse
>> > through FTP.CDROM.COM and find a whole lot of "bad" levels? I
>> > think we should have some exclusive FTP site for WADS that are
>> > genuinely good, both architechturally and playably, so that new
>> > stuff can be uploaded there and we can get the latest stuff
>> > without having to wade chest high in a lake of sludge (very
>> >
>>
>> Good Idea. Would you be willing to take on the task. We have gigs
>> and gigs of file space here but a slow link and none of the sysadmin
>> are interested in donating anything to DOOM. The only way ideas
>> like yours work is if someone donates the space. I agree that it
>
> uhmm. *waves his hands in the air to atract attention* hello? i'm the
>ftp admin at ftp.cdrom.com and i can't possibly _test_ all the wads
>uploaded, but if you want to start such a site, you're welcome to do so
>and i can give you some tips if you ask for them (not do any work onthe
>site though ;)
>
> basically my suggestion is to download the new releases in the
>newstuff dir at ftp.cdrom.com and test them yourself and keep only the
>good ones. you could periodically write a list reviewing them and i could
>put them in a dir at my site.
>
>j
>
>/==========================================================================\
>|joost schuur, reutlinger str. | "anger is a gift" |"the state must |
>|92d / 23, d-72072 tuebingen | zack de la rocha, ratm | die." diablo |
>\=============================joost.schuur@student.uni-tuebingen.de========/
>
>
>
As someone else has already pointed out, we don't need a new archive
site: ftp.cdrom.com works just fine. What we need is an index to find
the good wad files -- and a web page seems like the perfect tool to
accomplish this. If space on ftp.cdrom.com becomes a problem, then it
may be worthwhile to clean house periodically by trashing the wads that
don't measure up. I don't have the resources to write or maintain the
web page, but I think we have already had a few volunteers, huh? ;)
A group of us here run a 4 player network and would be happy to take
"assignments" to review.

rem@datapoint.com

- --zyxwvutsrqponmlkjihgfedcba--

------------------------------

From: setc@together.net (Ross Carlson)
Date: Thu, 13 Apr 1995 11:54:26 -0400
Subject: Re: Deathmatch wads

>But you don't need to have the wads local to you! Just have the web page,
>and all the links are <A HREF="ftp://ftp.cdrom.com/bla/bla/bla/cool.zip">.

I know that, but how many times have you tried to log on to FTP.CDROM.COM,
and found that it was very busy and slow, or you couldn't get on at all. I
want the wads to be local so people can get them quickly and easily, so
these wads will get the best exposure possible. We just need to make sure
that my web page is promoted within the dooming community. Besides, we are
only talking about a few hundred K of zips anyway. No big deal.

- -Ross
______________________________________________________________________
| |
| Ross A. Carlson - setc@together.net |
| "Trials & Tribulations" Super-Wad Home Page: |
| http://together.net/~setc/thewad.html |
| My home page: http://together.net/~setc/index.html |
|______________________________________________________________________|
| |
| It will be a great day when our schools have all the money they |
| need, and the Air Force has to hold a bake sale to buy a bomber. |
|______________________________________________________________________|


------------------------------

End of doom-editing-digest V1 #243
**********************************

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