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Doom Editing Digest Vol. 01 Nr. 229

eZine's profile picture
Published in 
Doom editing
 · 24 Apr 2024

From:      owner-doom-editing-digest 
To: doom-editing-digest@nvg.unit.no
Subject: doom-editing-digest V1 #229
Reply-To: doom-editing
Errors-To: owner-doom-editing-digest
Precedence: bulk


doom-editing-digest Saturday, 1 April 1995 Volume 01 : Number 229

Re: Custom floor lowering?
Re: Introduction of New WADs
Re: graphic enhancement

----------------------------------------------------------------------

From: l-sieben@MEMPHIS.EDU (ulasieben)
Date: Fri, 31 Mar 1995 15:35:23 -0500 (CDT)
Subject: Re: Custom floor lowering?

>A quick question, and, I think, just a little beyond a SNQ...
>
>I have a small (but growing) .wad that contains a lowering starting
>sector, kind of the opposite of e3m1. The floor goes down into a huge,
>tall lava pit when a upper-texture switch is thrown. Now, what do I do
>(in terms of placing other sectors) to get the floor to go down to, say,
>16 above the pit? Right now, it goes flush with the pit, and I don't know
>the linedef type (though I thought there was a "down to 8+adj" type, I
>can't find it)... I also thought there might be a solution using dummy
>sectors or merged sectors a la the recent uu-encoded stairway post. What
>do the pros say? Can i do this without adding any extra sectors? Or does
>this description even make sense? Awaiting responses...
A thin dummy sector (1 or 2 thick) could be placed around the lowering
floor, and make this 16 above the lava pit. Because you never see the dummy
anyway, this soulution would probably be best in your case. Dummy sectors
away from the map tend to be a hassle some times, but other times are very
useful.
-- Evil Genius (Jimmy Sieben)

------------------------------

From: johnsond@std.teradyne.com (Dean Johnson)
Date: Fri, 31 Mar 1995 14:07:31 +0800
Subject: Re: Introduction of New WADs

Charlie has a point but this begs for a bit of education...

> DON'T make your announcement when you
> originally upload your new WAD -- wait until it has been moved out of
> "incoming", and then announce its existence and exactly where it is (the
> actual path and filename).

This is a good point. It is a lot more trouble but it's more polite to
announce your releases when they are really available.

> It's a real hassle trying to find a file, or even
> if it exists, under UNIX at some unknown FTP site.

To find a file on a Unix box that you're ftp'd into:

Check the index file found at any halfway decent ftp site.
Usually called simply ls-lR (after the command used to generate
it). This file is a recursive directory listing that usually
is updated automatically every 24 hours.

On ftp.cdrom.com, the one we care about is in: /.5/idgames/ls-laR.

Furthermore, to find a file on a Unix box that you are logged into:

This command will find all wad files in this directory and below:

find . -type f -name \*.wad -print

See "man find" for more exotic searches.

> hell, AFAIK, you
> can't even view the .txt info files that most sites have that tell you about
> the files there....

To view text files on a ftp site:

Don't use the ftp command. Use ncftp. It's much newer and
much better. It supports the "more" command. for example:

% ncftp ftp.cdrom.com
ftp.cdrom.com:/
ncftp> cd pub/idgames
ftp.cdrom.com:/.5/idgames/
ncftp> more ls-laR

If your site doesn't have ncftp and you don't want to ftp your
own copy. You can "get" the files and then view them from
within ftp with the command: !more <filename>

> I've been looking for one particular WAD (REHAB) for about
> two months....the author uploaded it to "incoming", but I have never been
> able to find it <sigh>.

I searched through the ls-laR file (for r[a-z0-9]*.zip) and saw nothing
that looked like it might be a wad file named rehab....even in the
incoming directory.

- -Dean

------------------------------

From: Jim Elson <jlelson@utdallas.edu>
Date: Fri, 31 Mar 1995 16:57:45 -0600 (CST)
Subject: Re: graphic enhancement

On Fri, 31 Mar 1995, Charlie Acord wrote:

> > The graphics look the same except
> > they ae abut 800 X 640 now. If you would like a copy of this graphics
> > patch mail me and we can make arangements. It will be done by the end of
> > may and I am asking $10 for the basic and $20 for the full pathc +
> > instructions, shareware packages that I used and other cool stuff.
>
> I can prove that this is a joke. In real life, if a person were really this
> stupid, he would not have sufficient intelligence to be able to learn to
> operate a computer, which he had to do in order to post this ridiculous
> message (doh, maybe his daddy posted it for him....).

I rather doubt that, the greed of some knows no bounds. I suspect
the reason we haven't heard back from him is he got a reply from Jay
Wilbur concerning his proposal. ;)

============================================================================
James L Elson: |<o When you stare into the abyss too long o>|
School of Arts & Humanities |<o the abyss stares back into you. o>|
University of Texas-Dallas | --Nietzsche-- |


------------------------------

End of doom-editing-digest V1 #229
**********************************

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