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Doom Editing Digest Vol. 01 Nr. 236
From: owner-doom-editing-digest
To: doom-editing-digest@nvg.unit.no
Subject: doom-editing-digest V1 #236
Reply-To: doom-editing
Errors-To: owner-doom-editing-digest
Precedence: bulk
doom-editing-digest Friday, 7 April 1995 Volume 01 : Number 236
more on deep water.
Re: Bullet-proof windows
Re: more on deep water.
Invisible Stuff
Re: more on deep water.
Re: more on deep water.
Re: Bullet-proof windows
Re: Bullet-proof windows
----------------------------------------------------------------------
From: <jdh15@po.cwru.edu>
Date: 6 Apr 1995 14:05:50 GMT
Subject: more on deep water.
Well, fuck. I can't get it to work anymore.
Don't know what's up; will try again later.
But what I wrote is exactly what I did, and
it worked in the TNT level.
?
[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
Natural Laws have no pity.
- Robert Heinlein
[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
Jeremy Holland jdh15@po.cwru.edu http://maniac.cwru.edu/~deth/
------------------------------
From: avatar@widomaker.com (Mackey McCandlish)
Date: Thu, 6 Apr 95 14:48 EDT
Subject: Re: Bullet-proof windows
>I once played a WAD (I forget the name), which
>had a window, which I could see through, like there was
>nothing there, but I couldn't walk through, I couldn't
>shoot through it, and the monsters on the other side couldn't
>see me either. Does anybody know, how to do this?
I've played one like that.. probably done with REJECT tricks.
-*The Avatar*-
http://www.widomaker.com./~avatar
(Nifty pics of DMF there, too).
ftp: ftp.widomaker.com in pub/avatar
The key to ONE MUST FALL is knowing who the 17 hit combos
work on..
DOOM MUST FALL IS OUT! Get it from my home page or ftp site!
------------------------------
From: Matthew Miller <rmiller@infinet.com>
Date: Thu, 6 Apr 1995 14:45:40 -0400 (EDT)
Subject: Re: more on deep water.
On 6 Apr 1995 jdh15@po.cwru.edu wrote:
> Well, fuck. I can't get it to work anymore.
> Don't know what's up; will try again later.
> But what I wrote is exactly what I did, and
> it worked in the TNT level.
Do you have the latest version of the Doom engine (1.9 AFAIK)? It seems
that the `bug' that allowed deep water, has been `fixed' in the newest
versions. Well, there's one reason *not* to upgrade...(if you know of a
way to make deep water that works in Doom v1.9, please say so.)
Matthew Miller -- rmiller@infinet.com
"At least I have the artistic talent to put some ascii-art in my .sig" --
alt.fan.warlord's official motto. (Or should be!)
------------------------------
From: John the Dog <stokkea@cuug.ab.ca>
Date: Thu, 6 Apr 1995 13:23:27 -0600 (MDT)
Subject: Invisible Stuff
I heard about some people being able to make invisible sectors and
invisible stairs and was wondering if any of you knew where any wads of
this type are? Or if you could explain this to me. I have designed a few
levels and thought that this would be an interesting feature to add in.
It is also a more relevant topic then this so called "8-16 PLAYER DOOM
HACK" :) .
Thanx.
John the Dog
------------------------------
From: Matthew Miller <rmiller@infinet.com>
Date: Thu, 6 Apr 1995 15:59:56 -0400 (EDT)
Subject: Re: more on deep water.
On 6 Apr 1995 jdh15@po.cwru.edu wrote:
> Matthew Miller -- rmiller@infinet.com -- wrote...
> > Do you have the latest version of the Doom engine (1.9 AFAIK)? It seems
> > that the `bug' that allowed deep water, has been `fixed' in the newest
> > versions. Well, there's one reason *not* to upgrade...(if you know of a
> > way to make deep water that works in Doom v1.9, please say so.)
> I am still using 1.666. Does this bug affect invisible staircases,
> too? If so, I may have to redesign major parts of my level, since
> there is deep water and an invisible bridge...
Hold on there! I didn't say the invisible-sector technique was negated
in version 1.666, just in 1.9. And even there, I may be wrong. As for
your deep water and invisible bridge, I hope it isn't *necessary* for a
player to expect them to be there in order to finish the level. (Unless
it's REALLY obvious.)
Matthew Miller -- rmiller@infinet.com
"At least I have the artistic talent to put some ascii-art in my .sig" --
alt.fan.warlord's motto. (Or should be!)
------------------------------
From: <jdh15@po.cwru.edu>
Date: 6 Apr 1995 19:55:50 GMT
Subject: Re: more on deep water.
> Matthew Miller -- rmiller@infinet.com -- wrote...
> Do you have the latest version of the Doom engine (1.9 AFAIK)? It seems
> that the `bug' that allowed deep water, has been `fixed' in the newest
> versions. Well, there's one reason *not* to upgrade...(if you know of a
> way to make deep water that works in Doom v1.9, please say so.)
I am still using 1.666. Does this bug affect invisible staircases,
too? If so, I may have to redesign major parts of my level, since
there is deep water and an invisible bridge...
that would suck.
- -j
_____________________________________________________________________________
/\
//\\ @@@@@@
///\\\ REMEMBER: @@@@@@@@@@
///||\\\ @@@@@@@@@@@@
////||\\\\ Only YOU can prevent @|@|@@|@|@|@
/////||\\\\\ forest fires! @|@@|@@@|@
//////||\\\\\\ @||@
///////||\\\\\\\ ||
|| Jeremy Holland: jdh15@po.cwru.edu ||
________||_____________________________________________________||_____________
http://maniac.cwru.edu/~deth/
------------------------------
From: l-sieben@MEMPHIS.EDU (ulasieben)
Date: Thu, 06 Apr 1995 17:15:40 -0500 (CDT)
Subject: Re: Bullet-proof windows
>I once played a WAD (I forget the name), which
>had a window, which I could see through, like there was
>nothing there, but I couldn't walk through, I couldn't
>shoot through it, and the monsters on the other side couldn't
>see me either. Does anybody know, how to do this?
Use the transparent door trick...that should work.
-- Evil Genius (Jimmy Sieben)
------------------------------
From: l-sieben@MEMPHIS.EDU (ulasieben)
Date: Thu, 06 Apr 1995 17:14:45 -0500 (CDT)
Subject: Re: Bullet-proof windows
>>I once played a WAD (I forget the name), which
>>had a window, which I could see through, like there was
>>nothing there, but I couldn't walk through, I couldn't
>>shoot through it, and the monsters on the other side couldn't
>>see me either. Does anybody know, how to do this?
>
> I've played one like that.. probably done with REJECT tricks.
> -*The Avatar*-
Nope, not REJECT. Otherwise, player would walk through the line.
-- Evil Genius (Jimmy Sieben)
------------------------------
End of doom-editing-digest V1 #236
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