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Doom Editing Digest Vol. 01 Nr. 244
From: owner-doom-editing-digest
To: doom-editing-digest@nvg.unit.no
Subject: doom-editing-digest V1 #244
Reply-To: doom-editing
Errors-To: owner-doom-editing-digest
Precedence: bulk
doom-editing-digest Friday, 14 April 1995 Volume 01 : Number 244
Re: Deathmatch wads
Re: Deathmatch wads
Ifrag ( Doom over The Net )
Re: Question's concerning Conversion
addittional release site?
DEEP WATER
Re: Deathmatch wads
Re: Deathmatch wads
Re: Deathmatch wads
Re: Deathmatch wads
Re: Ifrag ( Doom over The Net )
Question's concerning Conversion
----------------------------------------------------------------------
From: "Jason Hoffoss" <hoffo002@gold.tc.umn.edu>
Date: Fri, 14 Apr 95 11:28:29 CST
Subject: Re: Deathmatch wads
On Wed, 12 Apr 1995 12:22:11 -0500 (CDT),
Genesis Krzyzaniak <genesisk@eden.com> wrote:
>
>
>Instead of a whole new ftp site why not just make a text file or web
>page with a list or reviews of all the good ones?
>
>Here are some that i know of right now:
Right. I'm not all that much a Deathmatcher really anymore, while
everyone else seems to be, so I guess I'll try making a 'best single
player PWADs' web page. If anyone knows of some really great single
player PWADs they want to vote for, email me the name of it, the filename,
directory, and ftp site where it's located, as well as why you think it's
the best. I'll put all these together and rank the PWADs. Btw, seperate
your 'why this is the best PWAD' section from the rest of it, so I can
quote it easily in a html file. I plan to have a page for each greate
PWAD that lists everyone's reasons why they are great, so no one has to
take people's word for it that it's a great PWAD without any reason why if
they don't want to. Oh, and give the subject of 'pwad vote' for these
emails. Thanx.
-Jason
.............................................. .
. .
. Jason Hoffoss - hoffo002@gold.tc.umn.edu .
.. http://www.umn.edu/nlhome/g253/hoffo002/ .
... .
:... Author of DMapEdit - A map editor for Doom! .
::... http://www.umn.edu/nlhome/g253/hoffo002/dmapedit/dmapedit.html
------------------------------
From: cmacord@fedex.com (Charlie Acord)
Date: Thu, 13 Apr 1995 13:41:00 -0500
Subject: Re: Deathmatch wads
> Yep...those 3 room WADS get old REAL quick. My WAD (RADIUS1)
>may not please everyone, but at least I took time to be sure the
>damn thing has good architecture, the textures look decent and
>even have a purpose (they are also coordinated to the FLATs), and
>time went into item placement. I enjoy thoughtful WADs ie GKDMxx
>Maybe not censorship, but a site that only we know about....doom-editing's
>little secret :)
> -- Evil Genius (Jimmy Sieben(
I agree, Jimmy, your RADIUS WAD is really designed and constructed
well....definitely at the top of the heap in those departments. I haven't
read the verbage that goes with it yet, so I don't really know what's going
on yet, but I will. Sadly, it's *way* to big for 2-man DeathMatch, altho
I'll be glad to play it with you if you wanna try it just for the hell of it.
One problem (?) I did notice with this WAD, tho, is that when I select it in
UltraLaunch, he tells me "No Level Replacements Found", and if I play it, I
just wind up at the Doom II screen. I then have to start a new game, and
then I'm in your WAD. In other words, you have to add "-warp 01" to the
command line, which is not required with the other WADs I have. So it looks
like you left that out....I don't know if it was intentional or not.
BTW, I'm cross-posting this msg to the "wads" echo....let's continue this
discussion there, lest the "Gods of Editing" here flame us to cinders <g>.
CHarlie
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Charlie Acord, "the Green Marine" | "Wow, I just found the BFG-9000!!!!"
Telecom Div/FedEx/Memphis/TN | "No kidding?"
(home of BBQ, the blues, and Elvis) | "Yeah"......<click> <whoooooosh>
Internet: cmacord@fedex.com |
CompuServe: 75143,621 | #include <std_disclaimer.h>
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
------------------------------
From: Adrian Cantrill <Adrian@cantrill.demon.co.uk>
Date: Mon, 10 Apr 95 11:33:09
Subject: Ifrag ( Doom over The Net )
Hi,
I know this may not be related to this mailing list, but it is very
important so here goes.
I have both a PPP and Slip connection to the Net throutg my
provider Demon, I was wondering in some Newsgroups I have read
that it is possible to play Multi-player doom/doom2 over the internet
but i've no idea how.
I think i need a dos PPP/Slip driver and a program called ifrag but i
dont know where to get these, and i've no idea how to use them. Could
someone mail me and tell me how.
Thanks in advance.
- --
- ---------------------------------------------------------------------------
| Adrian Cantrill EMail adrian@Cantrill.demon.co.uk |
| Mail sent via Demon Internet - Full IP for 10/Month Tel:0181 371 1234 |
- ---------------------------------------------------------------------------
------------------------------
From: jeremyc@bbsone.com (Jeremy Cowgar)
Date: Thu, 13 Apr 1995 14:35:32 -0400
Subject: Re: Question's concerning Conversion
>Does anybody out there know of a wad converter that will convert from Doom To
>Doom II/ Doom II to Doom I/Heretic to Doom II/Heretic to Doom I/Doom I&II to
>Heretic? I know there are various wad converters out there that do half the
>job, I was just wondering if there has been one make that does the whole 9
>yards! I need a good wad converter for my Doom II to Heretic conversion -
>Dont want to have to go through every level and re-type all the texture
>names.
> Also, is there a version of Deutex that will work (correctly) with Doom II
>and Heretic yet?
>
>Tom (Clock Paradox)
>
>++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
>The last words of Albert Einstein went unknown because the nurse at his
>bedside when
>he died didn't know how to speak German. (What if he said, "It's all
>wrong!")
>++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
>
>
Yea, its called DM2CNV20.ZIP, you can get it at ftp.cdrom.com... Try in the
/pub/doom2/newstuff first (thats where I got it about a week ago). Converts
DOOM into DOOM][ or Heretic, also converts DOOM][ into Heretic.
Jeremy Cowgar
jeremyc@bbsone.com
BBS One OnLine Service
http: www.prgone.com
telnet: bbs.prgone.com
info: info@bbsone.com
------------------------------
From: Mag8@AOL.COM
Date: Thu, 13 Apr 1995 15:36:23 -0400
Subject: addittional release site?
OK, add to your post copies
carsie@cdrom.com
she is jack Volpes assistant
=================================================
also I saw this post from DoomGate and thought it made sense to copy them
also.. maybe even a direct email to initiate coverage?
Subj: Re: DE digest & Doom Magazine
Date: 95-01-30 10:48:32 EST
From: doom-editing@nvg.unit.no
To: doom-editing@nvg.unit.no
From: Joe.FouchTheta@preferred.com (Joe FouchTheta)
Sender: owner-doom-editing@nvg.unit.no
Reply-to: doom-editing@nvg.unit.no
To: doom-editing@nvg.unit.no
> DoomGate is about to officially go on line with many services which will
> equal those of real world magazie type publications. There will be
> an official announcement posted all over the place over the next two days.
> I guess you can call it a sneak preview... ;-)
>
> doomgate.cs.buffalo.edu is where it all begins....
No, that's an Allman Bros. CD.
(trusty Mild Southern Rock Fan Flame-Shield is now raised !!! )
+---------------------------------------------------------------------------+
| _ __ __ Joseph S. Fouche' *Quote of the Week* (Snoopy I think)
|
| / (_ !_ Kingsport, TN |"The world's not going to end tomorrow-
|
| (_! __) ! jfouche@preferred.com | it's already tomorrow in Australia."
|
+---------------------------------------------------------------------------+
------------------------------
From: Adrian Cantrill <Adrian@cantrill.demon.co.uk>
Date: Sun, 09 Apr 95 18:10:58
Subject: DEEP WATER
Hi guys/ galls
This is the first time i have posted to this mailing list so You'll
just have to hand on in there ok :-)
Any way back to the real problem, in some of your postings you have
mentioned a process called DEEP WATER, does this mean water can have
depth or am i way off track. I have tries to create water and acid
with depth but with no sucess. Can anyone tell me how to do this
as it would perfectlly suit my levels.
I have included i test level with my best attempt at DEEP WATER at the
end of this message ( dont worry its only 2k) if you recieve the level
let me know please, because i'm not sure it works.
Thanks,
Adrian Cantrill
Doncaster, England.
[Attached File: C:\TEST2.UUE Size: 1875]
begin 777 TEST2.WAD
M4%=!1`L```!U!```,/^0`````0`'``(``0`$``````````<``P`"``0`````
M``$`!@````,`!````````@`%``$````$```````#``0`!0`&``$```````@`
M__\$``4``0``````"0#__P<`!``!```````*`/__!@`'``$```````L`__\`
M````+0``````__\M``,``@`!`"T`````````````````+0```/____\M`/X`
M_P```2T`````````````````+0#9`-H`VP`M`-T`W@#?`"T`````````````
M````+0"H`*D`J@`M`*P`K0"N`"T`````````````````+0``````__\M``0`
M!0`!`"T``````````0``````+0`F`"<`*``M`"H`*P`L`"T``````````0``
M````+0`U`!<`X`0M````"P`'`"T``````````0``````+0`+``<````M``<`
MP`?`"BT``````````0``````+0#`!X`*```M`"<`*``M`$=205DT`"T``0``
M````+0`R`#,`-``M`*X`+0```$=205DT`````0``````+0`M```````M````
M`````$=205DT`-L``0``````+0`H`"T`1U(M`#0`+0`!`$=205DT`#(``0"`
M_D`!@/[`_P``P/\``$`!>/Y(`0@`2`$(`+C_>/ZX_P@`P/]X_L#_``!(`7C^
M0`$"``$``(`````````#``(``<`!``````````,````"```````!`````$`#
M``````````$``<`#``$````)``L``$`&````"``#`````(`"``$````$``H`
M```%```````+``0``$`&````B`$"``,``$`!``$````%``@``<`$```````*
M``4````%````B`$!``(```````$````(``8``<`$````B`$'``D``$`&````
M```&``<``(`'```````$`````@`$``,`!@`#``D`!``,`(#^P/\``(`!0`'`
M_X#^``!``<#_>/Z`_@"``8"`_D`!@`$``$`!P/]X_@``2`%``7C^``````*`
M``!``0``@/Y(`<#_>/X``$@!P/\```@``0`#@```P/^`_@``2`'`_WC^"`#`
M_[C_>/X(``(`!(#B_X``0DQ/3T0Q``!&3$%4,3@``/\`````````@`!&3$]/
M4C!?,T9,050Q.```_P```````#C^>/\%``4`'0`C`"<`*P`Q`#,`-P`Y`#L`
M/P!!`$4`1P!)`$T`3P!5`%D`70!C`&4`9P!I`&L`;0```````P`&``<`__\`
M````!P#__P`````'`/__``````$`!``'`/__``#__P```P`&`/__``#__P``
M__\```$`!`#__P``__\```,`!@#__P``__\``/__```!``0`__\``/__```"
M``,`!0`&`/__```"``4`__\```(`!0#__P```0`"``0`!0#__P``__\``/__
M``#__P``__\``/__``#__PP`````````34%0,#$````,````"@```%1(24Y'
M4P``%@```'````!,24Y%1$5&4X8```!H`0``4TE$141%1E/N`0``,````%9%
M4E1%6$53'@(``,````!314=3`````-X"```4````4U-%0U1/4E/R`@``<```
M`$Y/1$53````8@,``#0```!314-43U)3`)8#```!````4D5*14-4``"7`P``
,W@```$),3T-+34%0
`
end
[End Attached File]
- --
- ---------------------------------------------------------------------------
| Adrian Cantrill EMail adrian@Cantrill.demon.co.uk |
| Mail sent via Demon Internet - Full IP for 10/Month Tel:0181 371 1234 |
- ---------------------------------------------------------------------------
------------------------------
From: johnsond@std.teradyne.com (Dean Johnson)
Date: Thu, 13 Apr 1995 12:54:59 -0700
Subject: Re: Deathmatch wads
> From: setc@together.net (Ross Carlson)
> I know that, but how many times have you tried to log on to FTP.CDROM.COM,
> and found that it was very busy and slow, or you couldn't get on at all. I
> want the wads to be local so people can get them quickly and easily, so
> these wads will get the best exposure possible. We just need to make sure
> that my web page is promoted within the dooming community. Besides, we are
> only talking about a few hundred K of zips anyway. No big deal.
Okay, generate the list and collect the wads. If it's really only "a
few hundred K" then I have room in my Netcom account. I can easily
accomodate a Meg or more and stay within my quota if need be.
- -D
------------------------------
From: cmacord@fedex.com (Charlie Acord)
Date: Thu, 13 Apr 1995 15:01:42 -0500
Subject: Re: Deathmatch wads
>And so many author claim things like: "A really hard level - you'll have
>to really think to win on UV!" and my friends and I just wade through
>without hesitation.
Heeheehee, try the H2HMUDxx WADs....you won't wade thru them, you'll tiptoe,
praying you might live for even a few more seconds. They're the hardest
high-quality WADs I've ever seen.
>Does anyone else think that E1M1 and E2M1 are the best Deathmatch levels?
>I find most of the other levels are too big for fast 'n' furious action.
>
>
>- Nick McLeod
>(n_mcleod@bruny.cc.utas.edu.au)
E1M1, in my opinion, is no good for DM because it has too many single-exit
areas. I admit that I used to play DM on it a lot, but that was before I
had Doom II. The big boy has several superb levels for DM, both 2-man and
multi, and it has levels that satisfy the fan of the "hunt" mode of DM, as
well as the "fast and furious", or "frag-fest" crowd. The latter that come
immediately to mind are Maps 01 and 07.
My favorite Doom I DeathMatch levels:
2-man - E2M1, E2M8 (great one!), E2M9, E3M2, E3M8 (great one!)
multi - E1M2, E1M4, E3M2, E3M5, E3M6 (good one!)
I'm cross-posting this to the DoomGate WADS list....let's continue this
discussion there.
Charlie
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Charlie Acord, "the Green Marine" | "Wow, I just found the BFG-9000!!!!"
Telecom Div/FedEx/Memphis/TN | "No kidding?"
(home of BBQ, the blues, and Elvis) | "Yeah"......<click> <whoooooosh>
Internet: cmacord@fedex.com |
CompuServe: 75143,621 | #include <std_disclaimer.h>
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
------------------------------
From: l-sieben@MEMPHIS.EDU (ulasieben)
Date: Thu, 13 Apr 1995 15:48:26 -0500 (CDT)
Subject: Re: Deathmatch wads
>>
>>Again, I would be happy to provide the page for this. We can tell all the
>>other cool doom web sites about it, and we can call it the official page of
>>the best doom deathmatch wads because we can actually have a nomination and
>>voting process by all the members of the doom editin list.
>>
>>What do you think?
>>
>>I can provide a page or two for this (size is the only limitation, so as
>>long as there aren't tons of GIFS, we're all set), and I know how to write
>>them, so I can do it if no one else wants to.
>>
>>-Ross
>>
>>P.S. - See my .sig for my web pages, they are new, and un-polished, with
>>nothing snappy, unique, or cool, so don't consider them anywhere near my
>>best work.
>> ______________________________________________________________________
>
>Yea, you could call it the Editor's Choice Awards... :)
I actually like this idea....maybe every 2 months or so, we have the
"doom-editing Editor's Choice Awards" for outstanding PWADs that have been
released in that time, and even a life time achievement award for people that
have done outstanding work time & time again (the people at id should be
inducted
first :)
-- Evil Genius (Jimmy Sieben)
------------------------------
From: l-sieben@MEMPHIS.EDU (ulasieben)
Date: Thu, 13 Apr 1995 15:43:45 -0500 (CDT)
Subject: Re: Deathmatch wads
>
>Thank God someone else is frustrated with the quality of .WADs!
>
>I'd given up on downloading .WADs consisting of two rooms with
>three invunerabilities, four monsters, and the BFG.
>
>The only ones I've downloaded and enjoyed have been theme WADs, like
>Simpsons, StarWars, and AliensTC.
>
>And so many author claim things like: "A really hard level - you'll have
>to really think to win on UV!" and my friends and I just wade through
>without hesitation.
>
>We can't all be that bad, surely? Say it ain't so!
>
>Does anyone else think that E1M1 and E2M1 are the best Deathmatch levels?
>I find most of the other levels are too big for fast 'n' furious action.
I like those every once in a while...but I prefer hunting WADs more.
The problem is, most people dont feel the same way I do. Oh well.....perhaps
if this ever comes to pass we should maybe have several categories....
blastathon levels, hunting levels, arena levels, combo levels, etc... so that
we can address various needs. Just to say, I hate WADs with a ton of teleporter
pads.....it sucks when you are about do do something, then you get fragged.
It is cool when those kind of frags are rare, but it gets annoying to me when
it happens regularly.
-- Evil Genius (Jimmy Sieben)
------------------------------
From: tedv@geom.umn.edu
Date: Thu, 13 Apr 95 17:31:48 CDT
Subject: Re: Ifrag ( Doom over The Net )
> I have both a PPP and Slip connection to the Net throutg my
> provider Demon, I was wondering in some Newsgroups I have read
> that it is possible to play Multi-player doom/doom2 over the internet
> but i've no idea how.
>
> I think i need a dos PPP/Slip driver and a program called ifrag but i
> dont know where to get these, and i've no idea how to use them. Could
> someone mail me and tell me how.
Actually, I'll mail everyone because I'd like to have more players there. :)
it's called ifrag and I know one version is located at ftp.vet.uga.edu in
pub/doom/ifrag/ifrag21.zip. Make SURE you mention that you are using a
SLIP or PPP line if you are, because the connection speeds are considerably
slower. You might find it harder to find people who want to play such
(relatively) slow games, and I suggest using an ethernet connection to
internet if at all possible.
- -Ted
- --
Ted Vessenes | "The only force stronger than fate is dramatic irony."
tedv@geom.umn.edu | "[William] Shatner couldn't direct his way out of the
tedv@cs.umn.edu | bathroom with both hands and a map!"
tjvessen@midway.uchicago.edu -Ryan Ingram (1st), -Kibo's .sig (2nd)
------------------------------
From: john.orazem@ablelink.org (John Orazem)
Date: Thu, 13 Apr 1995 16:39:00 -0500
Subject: Question's concerning Conversion
- -> Does anybody out there know of a wad converter that will convert from
- -> Doom To Doom II/ Doom II to Doom I/Heretic to Doom II/Heretic to Doom
- -> I/Doom I&II to Heretic? I know there are various wad converters out
- -> there that do half the job, I was just wondering if there has been
- -> one make that does the whole 9 yards! I need a good wad converter
- -> for my Doom II to Heretic conversion - Dont want to have to go
- -> through every level and re-type all the texture names.
- -> Also, is there a version of Deutex that will work (correctly) with
- -> Doom II and Heretic yet?
Get WADED 1.71. It works with all three.
------------------------------
End of doom-editing-digest V1 #244
**********************************