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Doom Editing Digest Vol. 01 Nr. 215

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Published in 
Doom editing
 · 7 months ago

From:      owner-doom-editing-digest 
To: doom-editing-digest@nvg.unit.no
Subject: doom-editing-digest V1 #215
Reply-To: doom-editing
Errors-To: owner-doom-editing-digest
Precedence: bulk


doom-editing-digest Thursday, 23 March 1995 Volume 01 : Number 215

Re: Deathmatch uniform colors
Re: Very Disturbing News
Re: Very Disturbing News
Enough with the mouse!
Re: Very Disturbing News
Re: Very Disturbing News
RE: RE: Re: DOOM as a sport?
Using mouse
Re: Where's DEU 5.3?
Re: See the mousey go bye-bye! (A modest suggestion)
Re: Where's DEU 5.3?
Re: Mousey conversation go bye-bye!
Misplaced Topics
Re: Using mouse

----------------------------------------------------------------------

From: l-sieben@MEMPHIS.EDU (ulasieben)
Date: Tue, 21 Mar 1995 15:40:25 -0500 (CDT)
Subject: Re: Deathmatch uniform colors

>> I got a new WAD that Ross is testing, or should be (AHEM, Ross!). I hink
>>it should be kinda fun, so if you wanna play it when its done itll be called
>>RADIUS1. Yes, first in a series (possibly). I will have it done Monday,
>>probably.
>
>Yeah, I'd like to take a look at it....EMAIL it to me when it is ready, OK?
It should be on ftp.cdrom.com soon...the ver I uploaded recently is
corrupted. Will be there soon, though.
>
>>PS to Charlie: This person you play mostly at work wouldn't be Gil Hennon,
>would
>>it? Just wondering.
>
>Nope. Gil and I are in the same department, and have talked DOOM a few
>times, but I don't think he is much on DeathMatch. He says he likes
>puzzle-type games much better than shoot-em-ups.
Yeah, he ADORES ROTT. I didnt really like it that much.
-- Evil Genius (Jimmy Sieben)

------------------------------

From: bmorris@islandnet.com (Ben Morris)
Date: Tue, 21 Mar 95 14:08 PST
Subject: Re: Very Disturbing News

> OFFICIAL INFO:
>
> Regarding the cheating with the hacked .EXE, the only people with a
> clue were Greg Lewis and David Damerell. There is NO way people can
> cheat with a hacked .EXE, unless both players are running the same
> hacked .EXE. If you get a consistency failure while playing v1.9,
> the guy you're playing has hacked his .EXE, plain and simple.

So 1.9 does a CRC check or somethin' on the EXE files before it starts
up? That must be different than 1.7, where a guy I was playing changed
all the player sprites into Arachnotron sprites (using DeHackEd, not by
modifying doom2.wad), and it worked fine. (The advantage of this is
obvious: the opponent can no longer hide very easily, because his "legs"
are visible even THROUGH a lot of thin "walls".)

I've also seen the player objects changed to have their "bright" bit set,
so that they're seeable everywhere ..

1.9 checks for this kinda stuff?

- - Ben

- ---------------------------------------------- * --------------------
the felix of your truth will always break it / Ben Morris
and the iris of your eye always shake it / ..your typical CN
- -- "Iris" / Live -------------------------- / -----------------------
revel in your perception * bmorris@islandnet.com

------------------------------

From: Anthony Spataro <ads@netcom.com>
Date: Tue, 21 Mar 1995 16:09:51 -0800 (PST)
Subject: Re: Very Disturbing News

To potential hackers of the chat key: search the executable for the
scancode for the t key, both press and release. This will (hopefully)
get considerably less hits than an ASCII 't' which won't be there anyway,
seeing as how Doom hooks the keyboard interrupt. Still...good luck! May
your copy of Turbo Debugger be kind to you this day.

/ads@netcom.com
[LC/Cardy/Kilwren/Cardenyl
\PASO/Paradigm/Storm
---------------------------->
If you cannot convince them, confuse them.
-- Harry S Truman


------------------------------

From: jdh15 <jdh15@po.cwru.edu>
Date: 21 Mar 1995 23:21:25 GMT
Subject: Enough with the mouse!

Okay, guys, this is doom-editing@nvg.unit.no, not
mouse-vs-keyboard@nvg.unit.no. I think we've
discussed this enough, and since it has nothing to
do with doom-editing, why don't you take it to
a.g.d.

- -j

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
Natural Laws have no pity.
- Robert Heinlein
[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
Jeremy Holland jdh15@po.cwru.edu http://maniac.cwru.edu/~deth/


------------------------------

From: Andrew Morton <amorton@nsn.scs.unr.edu>
Date: Tue, 21 Mar 1995 16:34:59 -0800 (PST)
Subject: Re: Very Disturbing News

On Mon, 20 Mar 1995, John Romero wrote> OFFICIAL INFO:
> Regarding who did Episode 1 of the original DOOM, it was me (except
> for map 8, which I personally would have designed much better :).

E1 is my favorite it's what I think of when I think DOOM.

> The other 2 episodes were done by Sandy Petersen (some E2 & E3 maps
> are original, some are makeovers of some of Tom Hall's old maps,
> before his toastage.) In DOOM II, I did maps 11, 15, 17, 20, 26 and
> 29. American McGee did maps 2, 3, 4, 5, 6, 7, 14 and 22. Shawn
> Green did map 25. All other maps were done by Sandy Petersen. (I
> don't think this info has been published before!)

I REALLY ENJOYED most of the levels DOOM came with. Buuttt... it seemed
like they were pointles, I mean they were like something in a dream. How
many of you have been to a place like E1M1, what is the purpose of the
structure? In my levels I try to make a place that is semibeliveable.
That is one thing several Dark Forces have, a purpose. The people at
Lucas Arts really put a good game togeter, I love that you can have
passages above or below other passages. The objects are cool and I have
heard that there is a level editor. Well sorry to waste all this
bandwidth on what is a tring not to become flame bait.

L8tr,
Andy

------------------------------

From: TWM2029@AOL.COM
Date: Wed, 22 Mar 1995 11:24:49 -0500
Subject: Re: Very Disturbing News

>Regarding the cheating with the hacked .EXE, the only people with a
>clue were Greg Lewis and David Damerell. There is NO way people can
>cheat with a hacked .EXE, unless both players are running the same
>hacked .EXE. If you get a consistency failure while playing v1.9,
>the guy you're playing has hacked his .EXE, plain and simple

Go play Dracos on houston dwango sometime - You'll see that cheat
work just fine. Without CF's.


------------------------------

From: D.Casali@rea0808.wins.icl.co.uk
Date: Wed, 22 Mar 1995 08:19:12 +0000
Subject: RE: RE: Re: DOOM as a sport?

- --LHj63Put5DLgE9H1cU5wlCq6TSJlsQyv
Content-type: text/plain; charset="us-ascii"

- --LHj63Put5DLgE9H1cU5wlCq6TSJlsQyv
Content-type: text/plain; charset="us-ascii"







>> I have almost finished Egypt wad, I still have to sort the
>> textures out, I have them ready to put in, but don't know how
>> to
>> create new entries to make a graphics patch wad. Can you
>> help?
> Sure. I'm pretty good with DeuTEx and DEUSF.

Hi again, I kept getting mail bouncing back at me yesturday so I
will try again today, if this gets through could you reply to it
and I'll send you the ZIP file of my textures. I have DeuTex but
no manual, so I'd be grateful if you could either send me the
manual or actually make the patch wad ??

Thanks, Dario

- --LHj63Put5DLgE9H1cU5wlCq6TSJlsQyv--

------------------------------

From: Mike Duggan <mduggan@ram.ramnet.net>
Date: Tue, 21 Mar 1995 22:12:28 -500 (EST)
Subject: Using mouse

I know this isn't really doom-editing, but a lot of epople have
been commenting on this. For mouse play in Doom, how do you set up your
keys? Are there any good training exercises/wads to try? I'm just a bit
confused.

------------------------------

From: tedv@geom.umn.edu
Date: Tue, 21 Mar 95 19:53:18 CST
Subject: Re: Where's DEU 5.3?

> Well, I am here to know if DEU 5.3 is already in the scene, or
> we will have to wait for the QEU (Quake Editor ;-)...

I don't know comma damnit... I made my last set of mods maybe a week and
a half ago and sent them off to Raphael. I haven't gotten source from him
in some time. I have a few more things I would really like to put in
(like ripping out the current dialog box keyboard interface and replacing
it, so I can get string input fields to work), but I need the next update.
I heard a rumor he has in a minor car accident. He's in good condition and
all, but it was a setback of a couple days. I don't know any more details.

> If it is available, where can i find it?

The code is stable enough that I think he should release another beta, at
least just for looks. :) But we need to get the final word from him first.

- -Ted
- --
Ted Vessenes | "The only force stronger than fate is dramatic irony."
tedv@geom.umn.edu | "[William] Shatner couldn't direct his way out of the
tedv@cs.umn.edu | bathroom with both hands and a map!"
tjvessen@midway.uchicago.edu -Ryan Ingram (1st), -Kibo's .sig (2nd)

------------------------------

From: JaMu@ix.netcom.com (Carlos Dwa)
Date: Wed, 22 Mar 1995 09:36:01 -0800
Subject: Re: See the mousey go bye-bye! (A modest suggestion)

This may be somewhat off topic.

I have no suggestion as to what controller
to use (I use a joystick what do I know), but -
I do think that it may be very interesting
for those editors who have never done so
to go shooting -out there in the real world.
Not bb guns or .22 but perhaps a forty caliber
Glock or a .45 Witness -something nice.
And of course a shotgun -I suggest a Benelli M3.
If you ask around it is very likly you will
be able to arrange to also fire some submachine
guns and real assault rifles(the kind that have
a full auto and three shot bust control).
This is the cardinal and only rule -never ever
not even for a moment even if the gun is unloaded
- -ever point it at anything or in any
direction that you would not want to shoot.
I also suggest that you at least try playing
some paintball.
What I would like to see in Doom weaponry
but sadly have not the knowledge to implement,
is a long distance rifle with a scope that
magnifies the target and a bullet calibre
that really does some dammage like a .50
calBMG. Of course a sniper weapon like this
would also have to be hard to master -to
make it realistic. And the difficulty would
have to increase with range -perhaps
there would be windage and elevation controls
on the scope or better yet a night vision scope
and you would actually get to sight it in.
Just some thoughts.

Carlos Dwa



------------------------------

From: mneves@venus.rdc.puc-rio.br (Marcus Vinicius de A.B. Neves)
Date: Wed, 22 Mar 1995 17:27:21 -0300 (BSC)
Subject: Re: Where's DEU 5.3?

> I don't know comma damnit... I made my last set of mods maybe a week and
> a half ago and sent them off to Raphael. I haven't gotten source from him
> in some time. I have a few more things I would really like to put in
> (like ripping out the current dialog box keyboard interface and replacing
> it, so I can get string input fields to work), but I need the next update.
> I heard a rumor he has in a minor car accident. He's in good condition and
> all, but it was a setback of a couple days. I don't know any more details.

Yes, DEU interface isn't the most friendly of all, but DEU is good and
it's source is available. I'd like to convert it to OS/2 WPS (I need practice),
but I want a more stable and good version (and difficult, it is...), so, I want
DEU 5.3.
So, my best wishes for the health of Raphael, but *WE WANT DEU 5.3 as
soon as possible !!!!* ;-))))))
Raphael, are you hearing?

> The code is stable enough that I think he should release another beta, at
> least just for looks. :) But we need to get the final word from him first.

I would like to receive a *beta* version of it, so I can begin *trying*
to to the conversion as soon as possible (I'm knew to OS/2 programming, but
I'd like to do a native version)... If someone out there know how to program
for OS/2 and would like to participate in it, I'm here to hear... ;-)

> -Ted

Marcus.

------------------------------

From: bmorris@islandnet.com (Ben Morris)
Date: Wed, 22 Mar 95 14:45 PST
Subject: Re: Mousey conversation go bye-bye!

> Jeez. All I'm looking for is a little bit of talk about editing, not this
> crud (for the PC readers out there). Sure, you can edit with the mouse or
> keyboard, (like DCK's messed up layout: heh heh flame) so get back to that...
> 'nuff with the playing styles...

Ooh, ooh, my pride is injured beyond repair! ooooh!

- - Ben (DCK)

PS: :)


- ---------------------------------------------- * --------------------
the felix of your truth will always break it / Ben Morris
and the iris of your eye always shake it / ..your typical CN
- -- "Iris" / Live -------------------------- / -----------------------
revel in your perception * bmorris@islandnet.com

------------------------------

From: dallison@cst.andersen.com
Date: Tue, 21 Mar 1995 13:34:10 +0800
Subject: Misplaced Topics

Just a quick note to ask anyone out there if they know of an
alternate mailing list that covers some of the current topics, such as mouse
vs. keyboard, EXE hacking, "having no life after Doom". I've seen all of
these topics here in the Doom Editing thread, but I'm curious if there is a
place for these more general topics.

If anyone can suggest some other mailing lists and how to
subscribe... I'll give you a megasphere for your troubles! :)

BTW... I've converted many heathen keyboard users to the true mouse sect!!

RUN = <LEFT ARROW>
STRAFE = <RIGHT ARROW>
FORWARD = <UP ARROW>
BACK = <DOWN ARROW>
FIRE = LMB
OPEN = RMB
TURN = MOVE MOUSE

This works pretty good... the only tricky part is strafing, since you can
only strafe so far without picking up your mouse and slamming it back over a
foot or so! :) A friend of mine actually uses an alternate KB scheme that I
suggested, but never converted to myself:

STRAFE L. = <LEFT ARROW>
STRAFE R. = <RIGHT ARROW>
FORWARD = <UP ARROW>
BACK = <DOWN ARROW>
FIRE = LMB
OPEN = RMB
TURN = MOVE MOUSE

Hmmmm... but how does the poor shmuck run, you ask? Well... this involves a
very low tech solution... he actually jams a paper clip into his KB to force
the run key permanently on (I think he actually has some letter assigned to
'RUN') After laughing at him for a few minutes, most people get more serious
as he literally runs a perfect circle around a target while keeping his
sights lined up precisely on the target and shooting! TRY THIS WITH A
KEYBOARD!!!! I can do this with the first setup... but like I said... I have
to keep picking up the damn mouse every few seconds, which causes a fatal
pause in my "Dance O' Death Circle". ;)

Any help on the alternate mailing lists would be apreciated!

Dave


------------------------------

From: Jim Elson <jlelson@utdallas.edu>
Date: Wed, 22 Mar 1995 18:43:46 -0600 (CST)
Subject: Re: Using mouse

On Tue, 21 Mar 1995, Mike Duggan wrote:

> I know this isn't really doom-editing, but a lot of epople have
> been commenting on this. For mouse play in Doom, how do you set up your
> keys? Are there any good training exercises/wads to try? I'm just a bit
> confused.

I'll be happy to answer extensively in the doom newsgroups. For training,
try the H2HMud wads. :)

============================================================================
James L Elson: |<o When you stare into the abyss too long o>|
School of Arts & Humanities |<o the abyss stares back into you. o>|
University of Texas-Dallas | --Nietzsche-- |


------------------------------

End of doom-editing-digest V1 #215
**********************************

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