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Doom Editing Digest Vol. 01 Nr. 238
From: owner-doom-editing-digest
To: doom-editing-digest@nvg.unit.no
Subject: doom-editing-digest V1 #238
Reply-To: doom-editing
Errors-To: owner-doom-editing-digest
Precedence: bulk
doom-editing-digest Sunday, 9 April 1995 Volume 01 : Number 238
Re: Duhhhhhhhhhh...
Re: Doom palette
Sprites...
Re: 8 or 16-player DOOM Hack
Re: teleportation ability table
Re: Duhhhhhhhhhh...
Re: teleportation ability table
Re: teleportation ability table
Re: teleportation ability table
Re: Sprites...
----------------------------------------------------------------------
From: Jim Elson <jlelson@utdallas.edu>
Date: Fri, 7 Apr 1995 18:38:18 -0500 (CDT)
Subject: Re: Duhhhhhhhhhh...
On Fri, 7 Apr 1995, Matthew Miller wrote:
> I'm wrong! (But glad to be wrong, actually). `Deep' water and invisible
> bridges *can* be built for Doom v1.9, much to my relief.
> What I've been having trouble doing, is making a `floating' sector--a
> raised-up sector within an invisible one. Anyone know of a good example
> level WAD for this?
In a Doom II wad, massacre.zip (ftp.cdrom.com), there is a floating cube
in it. Perhaps that might be what you're looking for.
- --Jim
============================================================================
James L Elson: |<o When you stare into the abyss too long o>|
School of Arts & Humanities |<o the abyss stares back into you. o>|
University of Texas-Dallas | --Nietzsche-- |
------------------------------
From: Jim Elson <jlelson@utdallas.edu>
Date: Fri, 7 Apr 1995 18:22:49 -0500 (CDT)
Subject: Re: Doom palette
On Fri, 7 Apr 1995 D.Casali@rea0808.wins.icl.co.uk wrote:
> I have a copy of Doompal.pal included with deutex3.4, but this
> doesn't load up in Aldus Photostyler 2.0, the package I use to
> trim and polish my Doom textures. Is there an alternative
> palette file that will work with PS2.0? I keep making textures
> that change in appearance when they go into Doom, like wild
> purple in my sky - groovy but no the effect I wanted.:) DC
If my memory is correct, I think there is a palette in the Doom.wad,
if so, you could extract using either DeuTex or NWT.
- --Jim
============================================================================
James L Elson: |<o When you stare into the abyss too long o>|
School of Arts & Humanities |<o the abyss stares back into you. o>|
University of Texas-Dallas | --Nietzsche-- |
------------------------------
From: bennes@rpi.edu (Scott Benner)
Date: Fri, 7 Apr 1995 20:58:37 -0400
Subject: Sprites...
Since no-one seems to be helping me (remember, the person that wants to make a
single view object multi-view, and posted twice with one responce?), I went
out and checked the heretic.exe to look for patterns. Well, it seems that
most of the objects that have only one view all have a certain extension in
front of them, and almost all of them have a combination of x, s, or f in hex.
Do these have anything to do with views? Nothing is working, and people on
this list are ignoring me and my sprite problem. I'm starting to get
exasperated.
- -- Scott
perhaps the sole member of project beta
------------------------------
From: brad.willman@bbs.uniserve.com (Brad Willman)
Date: Fri, 07 Apr 1995 17:01:00 -1320
Subject: Re: 8 or 16-player DOOM Hack
sure i'll shut up
- -----------------------------------------------------------------------------
brad.willman@bbs.uniserve.com (Brad Willman)
------------------------------
From: Mike Duggan <mduggan@ram.ramnet.net>
Date: Fri, 7 Apr 1995 23:09:02 -400 (EDT)
Subject: Re: teleportation ability table
>Neither a creature nor a barrel will teleport if the teleport landing is
>occupied by a player, creature, or barrel (which is too bad).
Which version and wich doom? In Doom ][, v.1.666, I've had a Former
Commando tele-frag me before. Either that or I'm seeing things. (Whoah,
been playing Doom for too many hours in a row.)
------------------------------
From: Genesis Krzyzaniak <genesisk@eden.com>
Date: Fri, 7 Apr 1995 22:20:39 -0500 (CDT)
Subject: Re: Duhhhhhhhhhh...
On Fri, 7 Apr 1995, Matthew Miller wrote:
> I'm wrong! (But glad to be wrong, actually). `Deep' water and invisible
> bridges *can* be built for Doom v1.9, much to my relief.
> What I've been having trouble doing, is making a `floating' sector--a
> raised-up sector within an invisible one. Anyone know of a good example
> level WAD for this?
You might want to check out these:
Uac_Dead.Wad
NewTechn.Wad
GkDm4a.Wad
- --
Genesis Krzyzaniak - Genesisk@Eden.Com - http://www.eden.com/~genesisk
------------------------------
From: setc@together.net (Ross Carlson)
Date: Sat, 8 Apr 1995 02:48:11 -0400
Subject: Re: teleportation ability table
>>Neither a creature nor a barrel will teleport if the teleport landing is
>>occupied by a player, creature, or barrel (which is too bad).
>Which version and wich doom? In Doom ][, v.1.666, I've had a Former
>Commando tele-frag me before. Either that or I'm seeing things. (Whoah,
>been playing Doom for too many hours in a row.)
Yeah, I'm sure you've been playing doom for too many hours in a row. So
have I, so has probably just about anyone on this list. But I will vouch
for the fact that monsters CAN telefrag the player, it happened to me once too.
- -Ross
______________________________________________________________________
| |
| Ross A. Carlson - setc@together.net |
| "Trials & Tribulations" Super-Wad Home Page: |
| http://together.net/~setc/thewad.html |
| My home page: http://together.net/~setc/index.html |
|______________________________________________________________________|
| |
| It will be a great day when our schools have all the money they |
| need, and the Air Force has to hold a bake sale to buy a bomber. |
|______________________________________________________________________|
------------------------------
From: tedv@geom.umn.edu
Date: Sat, 8 Apr 95 3:08:17 CDT
Subject: Re: teleportation ability table
> > Teleportee ------- Teleport on to -------
> > player creature barrel object*
> >
> > player kill kill ouch stuck
> > creature no no no stuck
> > barrel no no no stuck
> > object* - - - -
>
> This is differant for Heretic, there is a bit that controls weather or not
> that object can beam in on other objects. It's on for players, barrels,
> chickens, and the big mace balls, but off for everything else.
There is another thing that I found out about "teleportation" deaths. I
was playing DOOM ][ today, level 30. I'm walking around and all of a sudden
an arachnotron spawns in... right over me... and I hear that lovely
wet'n'crunchy sound and I die-- from 200% health, 200% armor. Ow. Of course,
that isn't to say this happens very often, but it happens.
- -Ted
- --
Ted Vessenes | "The only force stronger than fate is dramatic irony."
tedv@geom.umn.edu | "[William] Shatner couldn't direct his way out of the
tedv@cs.umn.edu | bathroom with both hands and a map!"
tjvessen@midway.uchicago.edu -Ryan Ingram (1st), -Kibo's .sig (2nd)
------------------------------
From: Robert Forsman <thoth@cis.ufl.edu>
Date: Sat, 08 Apr 1995 11:00:30 EDT
Subject: Re: teleportation ability table
tedv@geom.umn.edu ,in message <199504080808.AA19696@bers.geom.umn.edu>, wrote:
> There is another thing that I found out about "teleportation" deaths. I
> was playing DOOM ][ today, level 30. I'm walking around and all of a sudden
> an arachnotron spawns in... right over me... and I hear that lovely
> wet'n'crunchy sound and I die-- from 200% health, 200% armor. Ow. Of course
>> ,
> that isn't to say this happens very often, but it happens.
Avoid the Boss Spawn Spots. Monsters appear there. It can kill you even
in iddqd
------------------------------
From: avatar@widomaker.com (Mackey McCandlish)
Date: Sat, 8 Apr 95 15:11 EDT
Subject: Re: Sprites...
>Since no-one seems to be helping me (remember, the person that wants to make a
>single view object multi-view, and posted twice with one responce?), I went
>out and checked the heretic.exe to look for patterns. Well, it seems that
>most of the objects that have only one view all have a certain extension in
>front of them, and almost all of them have a combination of x, s, or f in hex.
>
>Do these have anything to do with views? Nothing is working, and people on
>this list are ignoring me and my sprite problem. I'm starting to get
>exasperated.
Didn't notice former posts.. either way, you'd have to insert
directories in to the EXE and a WAD to do this.. haven't tried it myself (I
know it'd be difficult, though).
-*The Avatar*-
http://www.widomaker.com./~avatar
(Nifty pics of DMF there, too).
ftp: ftp.widomaker.com in pub/avatar
The key to ONE MUST FALL is knowing who the 17 hit combos
work on..
DOOM MUST FALL IS OUT! Get it from my home page or ftp site!
------------------------------
End of doom-editing-digest V1 #238
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