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Doom Editing Digest Vol. 01 Nr. 198

eZine's profile picture
Published in 
Doom editing
 · 24 Apr 2024

From:      owner-doom-editing-digest 
To: doom-editing-digest@nvg.unit.no
Subject: doom-editing-digest V1 #198
Reply-To: doom-editing
Errors-To: owner-doom-editing-digest
Precedence: bulk


doom-editing-digest Tuesday, 7 March 1995 Volume 01 : Number 198

Mail Delivery Status
Archville
(Terribly Overdue!) Weekly reminder: beginners' questions
Deathmatch uniform colors
Maximum 2 sided LineDefs
Re: Deathmatch uniform colors

----------------------------------------------------------------------

From: "Central Postmaster" <SSW.POSTMSTR@A50VM1.TRG.NYNEX.COM>
Date: 05 Mar 1995 20:30:20 GMT
Subject: Mail Delivery Status

***** Error in Mail Delivery *****

SNADS TEMPORARY SERVER ERROR

Recipients:

NOTES.PKOWALSK@A50VM1.TRG.NYNEX.COM

------------------------------

From: D.Casali@rea0808.wins.icl.co.uk
Date: Mon, 6 Mar 1995 12:14:07 +0000
Subject: Archville

Is anyone familiar with a level that had an Archville waking and
running through half a dozen teleporters and ending up right in
front of you? I deleted it a while back but now I want to give
him credit as I have ripped off his idea in my level.

DC

------------------------------

From: S.Benner@lancaster.ac.uk (Steve Benner)
Date: Mon, 6 Mar 95 09:22:42 GMT
Subject: (Terribly Overdue!) Weekly reminder: beginners' questions

This message is being posted at the request of the list caretaker:

The purpose of this list is to discuss *advanced* DOOM editing techniques.
In order to keep it that way, if you have a question but don't know whether
it's advanced or not, mail it in the first instance to:

Steve Benner : S.Benner@lancaster.ac.uk

Your question will either be answered or, if deemed suitable, forwarded to
the list. This is offered as a potential red-face saving and
list-annoyance abatement service. Feel free to send questions at any level
on any topic of WAD editing.

**If your questions are prefixed with the code WQ: (for 'WAD query') in the
subject field (e.g. Subject: WQ: Sprites), they will be processed quicker
because they will be spotted by an automatic mail sorter and brought to my
attention sooner than if I have to plough through my mail-box!**

This reminder will be posted here weekly, with the same subject title.

SEND QUERIES ABOUT SUBSCRIPTION TO:-
doom-editing-owner@ngv.unit.no **NOT** to me. Thank you.

==
- -Steve : also, check out http://cres1.lancs.ac.uk/~esasb1/doom/index.html



------------------------------

From: rem@datapoint.com (Ray Morford)
Date: Mon, 6 Mar 95 11:53 CST
Subject: Deathmatch uniform colors

Sorry, a little off topic, but most of the doom utility writers
seem to be on this mail list:

I think everyone will agree that the uniform color has an effect on
the deathmatch results - green is just too easy to see.

There used to be a utility called DOOMCC that was supposed to change
the uniform colors to make thing more fair. I tried it and it doesn't
seem to work - probably because I'm running 1.9 and it was written for
1.2.

Anyway, what I'm looking for is a utility that will allow me to make
the uniform colors fair: change them to be similar - change them to be
random (as it is now on our IPX network, one guy always gets green due
to his network ID).

Got anything?

Ray

rem@datapoint.com

------------------------------

From: wdwhitak@grissom.jpl.nasa.gov (William D. Whitaker)
Date: Sun, 5 Mar 95 19:43:45 PST
Subject: Maximum 2 sided LineDefs

Hey all-

What are the maximum number of two sided linedefs
that DOOM can draw in one view? Last time I RTFM
it was "around 62". Is this true for v1.666? what
about v1.9?

Thanks

-Bill

------------------------------

From: setc@together.net (Ross Carlson)
Date: Mon, 6 Mar 1995 18:25:35 -0500
Subject: Re: Deathmatch uniform colors

>I think everyone will agree that the uniform color has an effect on
>the deathmatch results - green is just too easy to see.

I beg to differ! I'm always green, and I win 90% of the time! But, we play
on levels where you pretty much keep moving, or risk dying a grisly death,
and no matter what color you are, you are esay to spot if you are moving. I
can see how it would be a problem on the "hide and seek" levels.

There was another utility that I heard someone mention on one of the
newsgroups, and I can't remember the name, but you may want to post your
question there if you get no response from doom-editing.

Later,
- -Ross
******************************************************************************
* Ross Alan Carlson * "It will be a great day when our *
* setc@together.net *schools have all the money they need,*
* "Trials & Tribulations" Home Page: *and the Air Force has to hold a bake *
*http://together.net/~setc/thewad.html * sale to buy a bomber." *
******************************************************************************


------------------------------

End of doom-editing-digest V1 #198
**********************************

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