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Doom Editing Digest Vol. 01 Nr. 209
From: owner-doom-editing-digest
To: doom-editing-digest@nvg.unit.no
Subject: doom-editing-digest V1 #209
Reply-To: doom-editing
Errors-To: owner-doom-editing-digest
Precedence: bulk
doom-editing-digest Saturday, 18 March 1995 Volume 01 : Number 209
Re: DOOM as a sport?
Re: Deathmatch uniform colors
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From: l-sieben@MEMPHIS.EDU (ulasieben)
Date: Fri, 17 Mar 1995 16:23:53 -0500 (CDT)
Subject: Re: DOOM as a sport?
>Sorry, mate, gotta disagree with you a bit there. Every once in a while, I
>go back to original DOOM and play the first (shareware) episode for a while.
>There's just *something* about E1....the other two episodes are not even
>remotely in the same class....either id was rushing to get the registered
>version out, or they had someone else do E2 and E3. To me E1 *is* DOOM, and
>altho I like DOOM II a lot, it's not the same. Kinda like ST:TOS vs.
>ST:TNG, I guess....hmmm, exactly like that, as a matter of fact. 'Nuff said!
>
>
>Charlie
I sorta agree with you....new WADs are fun, but E1 is really good. Romero did
these levels, with the exceotion of E1M8, I think. E2 and E3 were done by Sandy
Petersen (I think). You are right though. E1 was muxh more fun to me. Doom 2 is
cool, but gets way to easy after you have all the weapons. The first 10 or so
levels are hard, but then its smooth sailing.
BTW: whats ST:TOS?
-- Evil Genius (Jimmy Sieben)
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From: l-sieben@MEMPHIS.EDU (ulasieben)
Date: Fri, 17 Mar 1995 16:29:12 -0500 (CDT)
Subject: Re: Deathmatch uniform colors
>>Maybe it is a nice idea to edit the marines sprites to make the
>>living players all the same color (much more fun if you can't tell
>>friend from foe until you get shot), but leave the dead ones their
>>own color, so you can tell who has been killed.
>
>Cool idea! But I fight differently depending on who I am up against. I
>have learned my friends dodging patterns, although they have learned mine as
>well, so it would still be fair, just not as much fun. There's a certain
>amount of satisfaction when you know that Ben is gonna dodge left, so you
>fire your rocket to your right, and BLAMMO! HAHAHAHA!
>
>-Ross
this nmakes me wonder....did id read the story The Most Dangerous Game
before making DM idea up? In The Most Dangerous Game (a short story) a
man is trapped on a hunting island...except humans are trapped there and
hunted. I've always liked this idea of hunting people (Doom people, that
is <G>).
-- Evil Genius (Jimmy Sieben)
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End of doom-editing-digest V1 #209
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