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Doom Editing Digest Vol. 01 Nr. 211
From: owner-doom-editing-digest
To: doom-editing-digest@nvg.unit.no
Subject: doom-editing-digest V1 #211
Reply-To: doom-editing
Errors-To: owner-doom-editing-digest
Precedence: bulk
doom-editing-digest Monday, 20 March 1995 Volume 01 : Number 211
Re: DOOM as a sport?
Death to DEATHMATCH Cheaters!
Re: Very Disturbing News
Re: Very Disturbing News
Re: Very Disturbing News
Re: DOOM as a sport?
Re: Deathmatch uniform colors
Re: DOOM as a sport?
----------------------------------------------------------------------
From: MSFell@AOL.COM
Date: Sat, 18 Mar 1995 20:50:56 -0500
Subject: Re: DOOM as a sport?
>>Sorry, mate, gotta disagree with you a bit there. Every once in a while, I
>>go back to original DOOM and play the first (shareware) episode for a
while.
>>There's just *something* about E1....the other two episodes are not even
>>remotely in the same class....either id was rushing to get the registered
>>version out, or they had someone else do E2 and E3. To me E1 *is* DOOM,
and
>>altho I like DOOM II a lot, it's not the same. Kinda like ST:TOS vs.
>>ST:TNG, I guess....hmmm, exactly like that, as a matter of fact. 'Nuff
>>said!
>>
>>
>>Charlie
Jimmy Sieben (l-sieben@MEMPHIS.EDU) wrote:
>I sorta agree with you....new WADs are fun, but E1 is really good. Romero
>did these levels, with the exceotion of E1M8, I think. E2 and E3 were
>done by Sandy Petersen (I think). You are right though. E1 was muxh more
>fun to me. Doom 2 is cool, but gets way to easy after you have all the
>weapons. The first 10 or so levels are hard, but then its smooth sailing.
Ack! I (and others, I suspect and hope) feel quite the opposite. All of
the greatest doom levels ever made are in Inferno and The Shores of Hell:
E3M6, E3M3, E2M2, E2M7, E3M4, E2M4. I much prefer the textures and aura
of the two hell episodes to the rather boring (only by comparison) stuff
in E1. I can see how Sandy might have had a lot to do with why E2 and E3
are so great, his other works (Chaosium) are equally impressive...
Matt Fell
msfell@aol.com
------------------------------
From: genghis@ilces.ag.uiuc.edu (Scott Coleman)
Date: Sat, 18 Mar 1995 21:13:31 -0600 (CST)
Subject: Death to DEATHMATCH Cheaters!
> From: TWM2029@AOL.COM
>
> Well, This little peice of news is unfortunatlly true. I call the houston
> dwango often and have run in to the individual that actally does this. The
> only problem with this little piece of hacking is that it DOES cause
> consistancy failures - Sometimes.
SOMEtimes? I would expect it to generate them at an astounding rate - it
would be a very clever hack indeed if it allowed the cheater to play for
any length of time without puking.
> Then he told me that the hacking actually
> changed the file size of the doom exe, and since dwango goes by the Exact
> filesize of the exe to determine what version of doom you are using. He then
> went into norton and changed the Filesize on the disk to match that of the
> normal Doom II Version 1.9.
[...]
> there is no way to defeat this kind of cheating (the
> megasphere cheat that is)
I beg to differ with you, sir. iFrag will automatically detect a game
executable which has been hacked in this way, and notify the person
serving the game of the discrepancy. All it would take is a few
additional lines of code added to the DWANGO front-end to prevent
players from cheating by hacking their EXEs or their WADfiles.
------------------------------
From: Jim Elson <jlelson@utdallas.edu>
Date: Sat, 18 Mar 1995 22:01:07 -0600 (CST)
Subject: Re: Very Disturbing News
Cliff Sheldon <sheldonc@acy.digex.net> wrote:
>
> On Sat, 18 Mar 1995, Jim Elson wrote:
> >
> > I was just talking with the moderators of Dallas Dwango. Recently while
> > talking with one of the Houston Dwango moderators, the Houston guy told
> > them about having a deathmatch "invulnerability" demonstrated to him.
>
> I always suspected those bad-ass Texans of some trickery! =)
All it takes is one jerk @$@!&*@ to ruin our rep! I think I going
to serve notice on the Houston players that they've been exposed to
the world. This p.o.'s me almost as much as the 'fact' that somebody
did this hack.
>
> > This report greatly saddens me. What I am wondering is whether this
> > is possible, I suspect that it is. Also, is there any counter-measure
> > that can be taken against such unconsciencable cheaters?
>
> The Obvious solution would seem to be to refuse to play unless your
> opponent agrees to record the match...it would then be impossible for
> him to cheat without anyone finding out. Also It would seem to me that it
> would be very difficult to implement such a "cheating" method at one of
> the many tournaments held around the country, for obvious reasons.
Thanks Cliff. You're right about the tournies. Hadn't thought about that.
- --Jim
============================================================================
James L Elson: |<o When you stare into the abyss too long o>|
School of Arts & Humanities |<o the abyss stares back into you. o>|
University of Texas-Dallas | --Nietzsche-- |
------------------------------
From: Jim Elson <jlelson@utdallas.edu>
Date: Sat, 18 Mar 1995 21:32:46 -0600 (CST)
Subject: Re: Very Disturbing News
Tom (TWM2029@AOL.COM) wrote:
>
> > [Jim Elson wrote:]
> >Hello fellow doomers. I just heard a very serious and disturbing report
> >that if true could mean the end of deathmatch except via networks. Allow
> >me to explain. [snip]
>
>
> Well, This little peice of news is unfortunatlly true. I call the houston
> dwango often and have run in to the individual that actally does this. The
> only problem with this little piece of hacking is that it DOES cause
> consistancy failures - Sometimes. The explination that this unnamed
> individual gave to me on how this actually works is as such: Basically Every
> step he takes, Doom Gives him a Megasphere and a Backpack, so he is always
> invincible and full of ammo. Then he told me that the hacking actually
> changed the file size of the doom exe, and since dwango goes by the Exact
> filesize of the exe to determine what version of doom you are using. He then
> went into norton and changed the Filesize on the disk to match that of the
> normal Doom II Version 1.9.
> Now, This is very disheartning for other doom players to have an
> invincible opponent plaing in the net game. There was originally a net cheat
> in doom and Doom II version 1.666 - 1.8 (A allmap cheat, could see all the
> other players on the map) But ID took that out in version 1.9. Another
> unfortunate is that there is no way to defeat this kind of cheating (the
> megasphere cheat that is) Only every once in a great while does the game
> give back a Consistancy Failure when someone is cheating in this fashion.
>
> I fully agree with your upset at this. No longer do I call DWANGO because
> this individual is giving this information to almost every local dwango user.
> I call long distance to dwango and I don't really feel like wasting my money
> to try and kill a group of invincible losers.
>
> If any of you ID type employees are reading this stuff, Please do something
> to get rid of this form of cheating - It will most likely end up destroying
> such great services as dwango if every user on there has some totally off the
> wall way to cheat. Thanks.
Thanks for the confirmation Tom. The little bit that I know about
programming and what I've read in the doom newsgroups suggested that it
was quite possible. (I'm forwarding a copy of the to Romero and Wilbur.)
Frankly, I'm also p.o.'d that the @#$#!!!%#% who did lives in Texas.
Major bummer!
- --Jim
============================================================================
James L Elson: |<o When you stare into the abyss too long o>|
School of Arts & Humanities |<o the abyss stares back into you. o>|
University of Texas-Dallas | --Nietzsche-- |
------------------------------
From: Jim Elson <jlelson@utdallas.edu>
Date: Sat, 18 Mar 1995 22:14:52 -0600 (CST)
Subject: Re: Very Disturbing News
Tim (TWM2029@AOL.COM) wrote:
>
> >[Jim Elson wrote:]
> >Hello fellow doomers. I just heard a very serious and disturbing report
> >that if true could mean the end of deathmatch except via networks. Allow
> >me to explain. [snip]
>
> Well, This little peice of news is unfortunatlly true. I call the houston
> dwango often and have run in to the individual that actally does this.
> [snip]
>
> I fully agree with your upset at this. No longer do I call DWANGO because
> this individual is giving this information to almost every local dwango user.
> I call long distance to dwango and I don't really feel like wasting my money
> to try and kill a group of invincible losers.
Tim, if you're calling LD to Houston Dwango, then consider calling Dallas.
The only cheating I found here is one guy sometimes runs turbo without
telling anyone before hand. Other than that the games are all clean.
Frankly I suspect one of the reasons this jerk came up with the cheat is
because he got tired of the Dallas Doomers coming down and mopping up. :)
That's really the only bad thing about Dallas Dwango, it's extremely
competitive here. One good thing is you can usually find Romero, Shawn
or American playing here in the evenings. Best wishes and Happier Dooming.
- --Jim
============================================================================
James L Elson: |<o When you stare into the abyss too long o>|
School of Arts & Humanities |<o the abyss stares back into you. o>|
University of Texas-Dallas | --Nietzsche-- |
------------------------------
From: setc@together.net (Ross Carlson)
Date: Sun, 19 Mar 1995 03:14:20 -0500
Subject: Re: DOOM as a sport?
>Ack! I (and others, I suspect and hope) feel quite the opposite. All of
>the greatest doom levels ever made are in Inferno and The Shores of Hell:
>E3M6, E3M3, E2M2, E2M7, E3M4, E2M4. I much prefer the textures and aura
>of the two hell episodes to the rather boring (only by comparison) stuff
>in E1. I can see how Sandy might have had a lot to do with why E2 and E3
>are so great, his other works (Chaosium) are equally impressive...
>
>Matt Fell
>msfell@aol.com
>
Well, I guess everyone has differing opinions here, I think that all three
episodes have their strong points. I like a lot of the architecture in E1,
but E2 has some cool techy stuff, like in the spawning vats level. But,
also, Inferno has some really creative use of textures and sectors.
- -Ross
______________________________________________________________________
| |
| Ross A. Carlson - setc@together.net |
| "Trials & Tribulations" Super-Wad Home Page: |
| http://together.net/~setc/thewad.html |
| My home page: http://together.net/~setc/index.html |
|______________________________________________________________________|
| |
| It will be a great day when our schools have all the money they |
| need, and the Air Force has to hold a bake sale to buy a bomber. |
|______________________________________________________________________|
------------------------------
From: cmacord@fedex.com (Charlie Acord)
Date: Sun, 19 Mar 1995 16:39:51 -0600
Subject: Re: Deathmatch uniform colors
>> I would love to trounce those guys. I play with the
>> keyboard only! Anyway, I know what you mean.
>>
>
>Oh, Ross...
>
>You have not yet graduated to the mouse?
>
>...I'll play ya!
He's right!!! I finally bit the bullet and made the switch, and the
keyboarders I used to play can't touch me (some won't play me anymore). It
can't be proved, I guess, but I would wager real money that if you somehow
were able to assemble the 10 best mousers and the 10 best keyboarders in the
world and pit them against each other in a tournament, the mousers would win
80-90% of the games. Just MHO, of course, but borne out by everything I've
seen, and I've played a lot of DMs.
Charlie
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Charlie Acord, "the Green Marine" | "Wow, I just found the BFG-9000!!!!"
Telecom Div/FedEx/Memphis/TN | "No kidding?"
(home of BBQ, the blues, and Elvis) | "Yeah"......<click> <whoooooosh>
Internet: cmacord@fedex.com |
CompuServe: 75143,621 | #include <std_disclaimer.h>
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
------------------------------
From: cmacord@fedex.com (Charlie Acord)
Date: Sun, 19 Mar 1995 16:51:28 -0600
Subject: Re: DOOM as a sport?
>>Yeah, I think you're right. Actually, as a 44-year-old white collar
>>professional and grandfather (professional grandfather?), it bothers me how
>>much I think about DOOM.
>
><AN ALL-TOO COMMON STORY OF DOOM ADDICTION SNIPPED HERE>
>
>>I don't know the answers to my questions or my dilemma. All I know is that
>>when I think about these issues, it makes my head hurt and me feel bad.
>>When I play DeathMatch, it makes my head hurt and me feel good. Obviously,
>>I have too much idle time on my hands which is causing all this
>>introspection, so the solution is: I WILL PLAY MORE DEATHMATCH!!!!!!!
>>
>>Your opponent,
>>
>
>He He, I feel your pain! You just about describe me to a T. Except I am
>only 24. I stay up until 3 or 4, sometimes even 6 in the morning playing
>DM. A friend of mine has a 4-man network, and we never have trouble finding
>challenging opponents, so we do this 2 or 3 nights a week, we drink too much
>beer, and spend too much money on pizza or chicken wings. I hold iD
>personally responsible, and would like to thank them, personally!
>
>-Ross
Obviously, DOOM and DM are primarily male interests...I have met few women
who are addicted to it to a similar degree. I wonder how this is impacting
the social scene? I'm married myself (happily, for 25 years), but how many
single guys are spending their time on this? There's only so much time to
spend, as I have painfully discovered, and something else *has* to suffer.
If so many guys are spending their limited and valuable time playing DOOM,
does this mean there are a lot of eligible women sitting home nights now
(the question of *wives* is a different matter....mine HATES DOOM, and I
have to play most of my matches after she goes to bed, which means sleep has
to be sacrificed)? Personally, I think that sooner or later, maybe not
until after QUAKE comes out, we are going to be faced with a serious
rebellion by the women on this planet. I wouldn't be surprised if they
don't attempt some sort of legal/legislative manuver, and I'm only *half*
joking. Remember, there's more of them that there are of us, and they live
longer (and our long hours of playing DM instead of sleeping is certainly
*not* going to help us with that last statistic)!!!
Charlie
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Charlie Acord, "the Green Marine" | "Wow, I just found the BFG-9000!!!!"
Telecom Div/FedEx/Memphis/TN | "No kidding?"
(home of BBQ, the blues, and Elvis) | "Yeah"......<click> <whoooooosh>
Internet: cmacord@fedex.com |
CompuServe: 75143,621 | #include <std_disclaimer.h>
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
------------------------------
End of doom-editing-digest V1 #211
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