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Doom Editing Digest Vol. 01 Nr. 167

eZine's profile picture
Published in 
Doom editing
 · 6 months ago

From:      owner-doom-editing-digest 
To: doom-editing-digest@nvg.unit.no
Subject: doom-editing-digest V1 #167
Reply-To: doom-editing
Errors-To: owner-doom-editing-digest
Precedence: bulk


doom-editing-digest Sunday, 19 February 1995 Volume 01 : Number 167

Re: id-ea

----------------------------------------------------------------------

From: Michael Biggs <mbiggs@yoyo.cc.monash.edu.au>
Date: Sun, 19 Feb 1995 11:32:23 +1100 (EST)
Subject: Re: id-ea

On Sat, 18 Feb 1995, ulasieben wrote:
> I meant that maybe some people could do a new IWAD. 27/32 levels would allow
> for someone to do domething like Doom 1/2. At first you might be on a
> military base.
> Then you might be in a military prison. Then you might end up in some caves. You
> know, three sets of related missions. The makers of the IWAD could draw out
> a lot of
> new textures and sprites to fit the theme. This is what I meant. I'd love to
> be part
> or something like this, but I can't draw for the life of me. I could do
> levels, but not much else :(. Still, this would probably be cool. One
> problem with it though is that
> someone could download shareware Doom, get this IWAD, and be all set to play
> Doom
> Registered levels. The EXEs are the same. The makers of this IWAD would have
> to use all
> new texture names, and put them in TEXTURE2 resource, or else this would
> occur. Still,
> would be a neat project.
> -- Evil Genius (Jimmy Sieben)
>
Well, My bro was working on Space Hulk doom a while ago but the project
kinda died, from what was actually completed there are about 5->9
levels(not to sure) and there areall ther sprites etc to turn the pinkies
into Genestealers, and I think there may also be some stuff done on making
sprites for a DreadNought which would be coll as a hacked up HeavyWeapons
dude or one of spiders, there is also quite a lot of new textures that
have been used in a few of the levels, and we have a vailable about 200
meg of other textures which weren't available when the original levels were
made. I think there were also a grahpics done for opening screens etc.
Most of the work on this was done by the guy who did/is doing chook doom
so it's reasonably good shit :)
well..if whoever is gonna be running this huge hack of doom wan'ts to take
a look at these levels let me know by email as I don't always read all the
letters that get sent to this group.

l8tr
. Biggles


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End of doom-editing-digest V1 #167
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