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Doom Editing Digest Vol. 01 Nr. 127
From: owner-doom-editing-digest
To: doom-editing-digest@nvg.unit.no
Subject: doom-editing-digest V1 #127
Reply-To: doom-editing
Errors-To: owner-doom-editing-digest
Precedence: bulk
doom-editing-digest Thursday, 19 January 1995 Volume 01 : Number 127
Re: Heretic Graphics Weak?
Re: New DEU feature suggestions
Weekly reminder: beginners' questions
Re: New DEU feature suggestions
Windy sectors
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From: kwreid@helix.net
Date: Tue, 17 Jan 95 19:02:15
Subject: Re: Heretic Graphics Weak?
> Is it me, or is this mailing list supposed to be about DOOM?
> Furthermore, I thought it was about AdVaNcEd editing of the prior game?!?
> *sigh*
When I subscribed to this mailing-list, that's what I expected to find. Unfortunately most
of the discussion in here would be better placed in alt.games.doom. There's little editing
discussion going on and I find I have to wade through piles of email on stuff that is
normally reserved for the newsgroups, not a mailing list.
kwreid@helix.net
kreid@freenet.vancouver.bc.ca
Keith Reid @ Fidonet 1:153/859.0
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From: fenske@rocke.electro.swri.edu (Robert Fenske Jr)
Date: Wed, 18 Jan 95 08:14:09 CST
Subject: Re: New DEU feature suggestions
> What would be *REALLY* nice to have would be more support for
> adding external files (.WAV, .MID, .GIF) as .WAD objects. i.e.
> click on menu option: "External File" and it brings up a scroll
> list of files and lets you highlight them and then type in what
> directory entry you want them to replace.
How 'bout having support importing/exporting of the .DEH files for
DEHACKED? That way, the WAD file would have the level data and any desired
executable changes all in one file. The resource would have an agreed-upon
name (like DEHACKED) and simply be the binary data that is found in a .DEH
file. Then if DEHACKED where modified to be able to read the DEHACKED resource
from a WAD file, you would never need a separate .DEH file for your WAD. (You
would still need a .DEH file for restoring the executable back to normal.)
Robert Fenske, Jr. rfenske@swri.edu Sw | The Taming the C*sm*s series:
Electromagnetics Division /R---\ |
Southwest Research Institute | I | | "The Martian canals were the
San Antonio, Texas USA \----/ | Martians' last ditch effort."
------------------------------
From: S.Benner@lancaster.ac.uk (Steve Benner)
Date: Wed, 18 Jan 95 17:05:03 GMT
Subject: Weekly reminder: beginners' questions
This message is being posted at the request of the list caretaker:
The purpose of this list is to discuss *advanced* DOOM editing techniques.
In order to keep it that way, if you have a question but don't know whether
it's advanced or not, mail it in the first instance to:
Steve Benner : S.Benner@lancaster.ac.uk
Your question will either be answered or, if deemed suitable, forwarded to
the list. This is offered as a potential red-face saving and
list-annoyance abatement service. Feel free to send questions at any level
on any topic of WAD editing.
**If your questions are prefixed with the code WQ: (for 'WAD query') in the
subject field (e.g. Subject: WQ: Sprites), they will be processed quicker
because they will be spotted by an automatic mail sorter and brought to my
attention sooner than if I have to plough through my mail-box!**
This reminder will be posted here weekly, with the same subject title.
==
- -Steve : also, check out http://cres1.lancs.ac.uk/~esasb1/doom/index.html
------------------------------
From: Greg Lewis <gregl@umich.edu>
Date: Wed, 18 Jan 1995 12:42:24 -0500 (EST)
Subject: Re: New DEU feature suggestions
> How 'bout having support importing/exporting of the .DEH files for
> DEHACKED? That way, the WAD file would have the level data and any desired
> executable changes all in one file. The resource would have an agreed-upon
> name (like DEHACKED) and simply be the binary data that is found in a .DEH
> file. Then if DEHACKED where modified to be able to read the DEHACKED resource
> from a WAD file, you would never need a separate .DEH file for your WAD. (You
> would still need a .DEH file for restoring the executable back to normal.)
This is an interesting idea... might be useful to look into it. I'm
implementing a new patch format when I release the Heretic version of
DeHackEd. It'll be all text, and only have the necessary changes in it
(brings those nice 66K patch files down to a few hundred bytes of text).
It'll also do away with those annoying "normal" patches, because
everything will be read straight from a original copy of the Heretic.exe
file. Just thought I'd let everyone know of the plans in progress...
Greg
------------------------------
From: malcolm.liu@ednet.bc.ca
Date: Wed, 18 Jan 95 03:10:09
Subject: Windy sectors
Does anyone have a list of the windy sector types in Heretic? If so could you
please post it to the list? Thanks.
Malcolm Liu
malcolm.liu@ednet.bc.ca
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End of doom-editing-digest V1 #127
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