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Doom Editing Digest Vol. 01 Nr. 105
From: owner-doom-editing-digest
To: doom-editing-digest@nvg.unit.no
Subject: doom-editing-digest V1 #105
Reply-To: doom-editing
Errors-To: owner-doom-editing-digest
Precedence: bulk
doom-editing-digest Sunday, 1 January 1995 Volume 01 : Number 105
Re: Descent Critique & lesson
Re: Descent Critique & lesson
Re: Descent Critique & lesson
DOOM 2 to Heretic PWAD converter
Re: DOOM 2 to Heretic PWAD converter
CONTENT: ftp.idsoftware.com
Upcoming HERETIC mailing list
Re: Descent Critique & lesson
Re: Descent Critique & lesson
Re: DOOM 2 to Heretic PWAD converter
Re: DOOM 2 to Heretic PWAD converter
Re: Descent Critique & lesson
Re: Descent Critique & lesson
Re: DOOM 2 to Heretic PWAD converter
DESCENT specs possibility
Re: DOOM 2 to Heretic PWAD converter
----------------------------------------------------------------------
From: BonesBro@aol.com
Date: Fri, 30 Dec 1994 20:53:48 -0500
Subject: Re: Descent Critique & lesson
>In what ways is 8 player Descent better than Serial Doom other than there
are
>lots more players? Is Descent that much better than Doom?
>A friend of mine that went to Comdex said it was "allright". I have Heretic,
>is it similar to that in any way?
IMO, 2 player Descent sucks. Descent is far better as a single player game
than a 2 player "DeathMatch". I've never tried 3+ player Descent OR Doom, but
I think 2 player Doom stomps 2 player Descent. Your ships die too quickly to
be able to find who's shooting at you most of the time. If someone catches
you from behind you're as good as dead. And then the weapons and powerups you
had are in the other player's grasp now; there are no respawning items. If
you get surprised and hit first, you're almost certainly dead. You go
spinning off in another direction when you take a hit, totally ruining your
aim. So for a second or two you're just spinning helplessly, looking for the
opponent you used to be able to see. Meanwhile, you're taking more hits. At
least in Doom you had a chance of survival; if you can't see who just shot
you, all you do is spin around. Search 4 directions while taking fire from
the only spread cannon in the level? And the levels are too big to insure
semiconstant shooting. Five minutes of hunting for a gun, only to find one
and be toasted from behind (or above or below) and having all your stuff go
to your killer. Thumbs down on 2 player Heretic; anyone for a DeathMatch?
------------------------------
From: brian@phyast.pitt.edu (Brian K. Martin)
Date: Fri, 30 Dec 1994 22:03:19 -0500 (EST)
Subject: Re: Descent Critique & lesson
>
> Hmmmmm,
>
[snip]
>
> I know this sounds like another rah rah for DOOM like you see on
> a.g.d but, my intention in posting this to emphisize that while the games
> we make should look good, how playable they are is what will really
> determine their popularity. I honestly believe that ID has this
> fully in mind with every game they make and it shows. When we make
> new levels, we like to show off to each other the neat tricks and
> techniques we develop but we should keep in mind that people are
> going to play these thing as well.
[snip]
I agree. Descent seems like a fancy version of maze craze. Also, ROTT
seems like a fancy wolf3d. Both seem to lack something that doom has.
I also believe doom1 e1 is the best. There is not as many fancy tricks
as in doom2, but it gets really spooky sometimes. I tried to make a great
'simple' wad (called never.wad) and it is really action packed, but
it may lack that 'spook' also. Come to think of it, there aren't many
wads out there that really capture the doom feel. (if you know of any,
send them to me). Maybe outpost21 had it. Things like castevil and
freedom are incredible, but it just ain't all there... Well to get
to the point, tricks are cool (trinity movie, etc..) but is it good?
I think we all know how to give our work a mood, but most of the time
it doesn't work. If the group doesn't want to talk about it, then
a personal reply of what you found to create 'the mood' would be
appreciated.
happy new year,
brian
------------------------------
From: <jordanf@server.globalone.net>
Date: Fri, 30 Dec 1994 22:17:58 -30000
Subject: Re: Descent Critique & lesson
> >In what ways is 8 player Descent better than Serial Doom other than there
> are
> >lots more players? Is Descent that much better than Doom?
> >A friend of mine that went to Comdex said it was "allright". I have Heretic,
>
> >is it similar to that in any way?
>
> IMO, 2 player Descent sucks. Descent is far better as a single player game
> than a 2 player "DeathMatch". I've never tried 3+ player Descent OR Doom, but
> I think 2 player Doom stomps 2 player Descent. Your ships die too quickly to
> be able to find who's shooting at you most of the time. If someone catches
> you from behind you're as good as dead. And then the weapons and powerups you
> had are in the other player's grasp now; there are no respawning items. If
> you get surprised and hit first, you're almost certainly dead. You go
> spinning off in another direction when you take a hit, totally ruining your
> aim. So for a second or two you're just spinning helplessly, looking for the
> opponent you used to be able to see. Meanwhile, you're taking more hits. At
> least in Doom you had a chance of survival; if you can't see who just shot
> you, all you do is spin around. Search 4 directions while taking fire from
> the only spread cannon in the level? And the levels are too big to insure
> semiconstant shooting. Five minutes of hunting for a gun, only to find one
> and be toasted from behind (or above or below) and having all your stuff go
> to your killer. Thumbs down on 2 player Heretic; anyone for a DeathMatch?
|
|
-> Think you mean Descent? :)
------------------------------
From: mark.mathews@channel1.com (Mark Mathews)
Date: Fri, 30 Dec 1994 20:32:00 -0400
Subject: DOOM 2 to Heretic PWAD converter
- -> Are there any converters out there that are able to convert a Doom 2
- -> PWAD to a Heretic PWAD? All that is really needed is the conversion
- -> for MAPxx to ExMx; fixing the textures could be done by hand. Anyone
- -> up to writing one?
You really need several convertors:
DOOM 1 to DOOM 2
DOOM 2 to DOOM 1
DOOM 1 to Heretic
DOOM 2 to Heretic
Heretic to DOOM 1
Heretic to DOOM 2
Did I leave any out? :)
Mark Mathews
------------------------------
From: Dopefish <decerman@ouray.Denver.Colorado.EDU>
Date: Fri, 30 Dec 1994 22:46:50 -0700 (MST)
Subject: Re: DOOM 2 to Heretic PWAD converter
On Fri, 30 Dec 1994, Mark Mathews wrote:
> You really need several convertors:
>
> DOOM 1 to DOOM 2
> DOOM 2 to DOOM 1
> DOOM 1 to Heretic
> DOOM 2 to Heretic
> Heretic to DOOM 1
> Heretic to DOOM 2
>
> Did I leave any out? :)
How about:
DXF to DOOM
DXF to DOOM 2
DXF to Heretic
DOOM to DXF
DOOM 2 to DXF
Heretic to DXF
Heheheheh... <BFG>
__ __
____ /\ \ /\ \ Dan Cerman
/ \ \ / \ \ _\ \ \ IRC: PizzaDude, Dopefish o
/ /\ \_\ / /\ \ \ /\_\ \ \ o _/|_
\ \ \ | | \ \/ \_\ \ __ \_\ decerman@ouray.cudenver.edu . / \ /
\ \/ |_| \ /\/_/ \ \ \/_/ OO <| ><|
\ / / \ \_\ \ \_\ "For the water is deep, and UU\___/ \
\/_/ \/_/ \/_/ I have dodged the Dopefish."
------------------------------
From: Kapi <kapis-p@darksun.cs.Buffalo.EDU>
Date: Sat, 31 Dec 1994 01:26:39 -0500
Subject: CONTENT: ftp.idsoftware.com
For those of you who do not have fsp clients here is the content
of ftp.idsoftware.com as of Dec 30 1994
- ----------------------
\bin
\fsp
\id
\new
\tonsmore
- ----------------------
\id
- -rw-rw-rw- 1 nobody 1756050 Dec 18 18:15 doom1.wad.gz
- -rw-rw-rw- 1 nobody 91 Dec 18 18:15 doom1.wad.txt
- -rw-rw-rw- 1 nobody 803 Dec 16 19:17 hergif.txt
- -rw-rw-rw- 1 nobody 879163 Dec 16 19:30 hergif.zip
- -rw-rw-rw- 1 nobody 2422 Dec 18 17:58 idmap01.txt
- -rw-rw-rw- 1 nobody 22434 Dec 16 16:40 idmap01.zip
- -rw-rw-rw- 1 nobody 7196495 Dec 30 21:37 polar.zip
- -rw-rw-rw- 1 nobody 558198 Dec 18 18:13 sundoom.tar.gz
- -rw-rw-rw- 1 nobody 248 Dec 18 18:13 sundoom.txt
\new
- -rw-rw-rw- 1 nobody 71 Jan 30 08:43 dmfaq66.txt
- -rw-rw-rw- 1 nobody 126905 Jan 30 08:42 dmfaq66.zip
- -rw-rw-rw- 1 nobody 1756050 Dec 18 18:15 doom1.wad.gz
- -rw-rw-rw- 1 nobody 91 Dec 18 18:15 doom1.wad.txt
- -rw-rw-rw- 1 nobody 10987 Jan 20 16:16 helpfinger.txt
- -rw-rw-rw- 1 nobody 803 Dec 16 19:17 hergif.txt
- -rw-rw-rw- 1 nobody 879163 Dec 16 19:30 hergif.zip
- -rw-rw-rw- 1 nobody 518 Jan 27 09:43 htic_v10.txt
- -rw-rw-rw- 1 nobody 2880486 Jan 27 09:42 htic_v10.zip
- -rw-rw-rw- 1 nobody 2422 Dec 18 17:58 idmap01.txt
- -rw-rw-rw- 1 nobody 22434 Dec 16 16:40 idmap01.zip
- -rw-rw-rw- 1 nobody 558198 Dec 18 18:13 sundoom.tar.gz
- -rw-rw-rw- 1 nobody 248 Dec 18 18:13 sundoom.txt
Thats it.
Hope it helps....
- -Kapi
------------------------------
From: Kapi <kapis-p@darksun.cs.Buffalo.EDU>
Date: Sat, 31 Dec 1994 01:28:10 -0500
Subject: Upcoming HERETIC mailing list
New mailing list for HERETIC related information will be announced soon.
It will be based out of the New DoomGate so watch for it.
- -Kapi
------------------------------
From: BonesBro@aol.com
Date: Sat, 31 Dec 1994 12:22:41 -0500
Subject: Re: Descent Critique & lesson
>> to your killer. Thumbs down on 2 player Heretic; anyone for a DeathMatch?
- -> Think you mean Descent? :)
Oh shit. Did I really say that?
------------------------------
From: efisher@moose.uvm.edu (Eric Fisher)
Date: Sat, 31 Dec 1994 14:04:15 -0500 (EST)
Subject: Re: Descent Critique & lesson
>
> IMO, 2 player Descent sucks. Descent is far better as a single player game
> than a 2 player "DeathMatch". I've never tried 3+ player Descent OR Doom, but
> I think 2 player Doom stomps 2 player Descent. Your ships die too quickly to
> be able to find who's shooting at you most of the time. If someone catches
> you from behind you're as good as dead. And then the weapons and powerups you
> had are in the other player's grasp now; there are no respawning items. If
> you get surprised and hit first, you're almost certainly dead. You go
> spinning off in another direction when you take a hit, totally ruining your
> aim. So for a second or two you're just spinning helplessly, looking for the
> opponent you used to be able to see. Meanwhile, you're taking more hits. At
> least in Doom you had a chance of survival; if you can't see who just shot
> you, all you do is spin around. Search 4 directions while taking fire from
> the only spread cannon in the level? And the levels are too big to insure
> semiconstant shooting. Five minutes of hunting for a gun, only to find one
> and be toasted from behind (or above or below) and having all your stuff go
> to your killer. Thumbs down on 2 player Heretic; anyone for a DeathMatch?
>
Obviously you haven't played a real descent deathmatch game. I usually
know where I am attacked from and I don't hang around to look at my
opponent if I am being raided. I usually retreat; prepare a counter
ambush if he follows. bombs are cool too if he is right on your tail :).
I don't think the maps are too big, but it takes a little bit of single
player to memorize them. I usually can get to the place where I was
killed and recover some of my stuff or attack my opponent when he tries
to recover them also. I have won all 10 matches I've played (IHHD). I
think descent is a great 2 player game.
Eric
- ----------------------------------------------------------------
Eric Fisher efisher@moose.uvm.edu
"AIRBORNE... all the way!" fisher@emba.uvm.edu
L/L A217 656-6003 (x66003) UVM Army ROTC
HTML home page: http://moose.uvm.edu/~efisher/
- ----------------------------------------------------------------
------------------------------
From: Matt Ayres <ayres@cdrom.com>
Date: Sat, 31 Dec 1994 11:27:44 -0800 (PST)
Subject: Re: DOOM 2 to Heretic PWAD converter
On Fri, 30 Dec 1994 BonesBro@aol.com wrote:
> Are there any converters out there that are able to convert a Doom 2 PWAD to
> a Heretic PWAD? All that is really needed is the conversion for MAPxx to
> ExMx; fixing the textures could be done by hand. Anyone up to writing one?
I'll just make WADED do this... wha-ho! hard. :)
-Matt A.
------------------------------
From: Matt Ayres <ayres@cdrom.com>
Date: Sat, 31 Dec 1994 11:29:29 -0800 (PST)
Subject: Re: DOOM 2 to Heretic PWAD converter
On Fri, 30 Dec 1994, Mark Mathews wrote:
> -> Are there any converters out there that are able to convert a Doom 2
> -> PWAD to a Heretic PWAD? All that is really needed is the conversion
> -> for MAPxx to ExMx; fixing the textures could be done by hand. Anyone
> -> up to writing one?
>
> You really need several convertors:
>
> DOOM 1 to DOOM 2
> DOOM 2 to DOOM 1
> DOOM 1 to Heretic
> DOOM 2 to Heretic
> Heretic to DOOM 1
> Heretic to DOOM 2
>
> Did I leave any out? :)
No, but you know my answer... WADED. Next ver, I promise :)
-Matt A.
------------------------------
From: Matt Ayres <ayres@cdrom.com>
Date: Sat, 31 Dec 1994 11:35:47 -0800 (PST)
Subject: Re: Descent Critique & lesson
On Fri, 30 Dec 1994 BonesBro@aol.com wrote:
> >In what ways is 8 player Descent better than Serial Doom other than there
> are
> >lots more players? Is Descent that much better than Doom?
> >A friend of mine that went to Comdex said it was "allright". I have Heretic,
>
> >is it similar to that in any way?
>
> IMO, 2 player Descent sucks. Descent is far better as a single player game
> than a 2 player "DeathMatch". I've never tried 3+ player Descent OR Doom, but
> I think 2 player Doom stomps 2 player Descent. Your ships die too quickly to
> be able to find who's shooting at you most of the time. If someone catches
> you from behind you're as good as dead. And then the weapons and powerups you
> had are in the other player's grasp now; there are no respawning items. If
Items reappear after they've been used.
> you get surprised and hit first, you're almost certainly dead. You go
> spinning off in another direction when you take a hit, totally ruining your
> aim. So for a second or two you're just spinning helplessly, looking for the
> opponent you used to be able to see. Meanwhile, you're taking more hits. At
> least in Doom you had a chance of survival; if you can't see who just shot
> you, all you do is spin around. Search 4 directions while taking fire from
> the only spread cannon in the level? And the levels are too big to insure
> semiconstant shooting. Five minutes of hunting for a gun, only to find one
> and be toasted from behind (or above or below) and having all your stuff go
> to your killer. Thumbs down on 2 player Heretic; anyone for a DeathMatch?
You mean Descent and not Heretic I assume... :) Anyhow, I will admit
multi-player Doom is more shoot-em-up-quick-and-their-dead (unless you
play altdeath map with tons of powerups, which I personally find quite
lame...) than Descent. I'm not sure about things now. I held an 8
player Descent game last night. It was interesting, to say the least...
quite fun. However most people seem to prefer the 3 or 4 or 5 player
Descent games. Actually, we even went back to Doom 2 a few times. So,
Doom will never die in our hearts, it just looks like Descent is a
side-track case. I wonder if it'll die quicker... just a quick fad. Or
maybe it won't if a damn editor for it is every made/released.
-Matt A.
p.s. wait, I think I'm saying I like both... wow.
------------------------------
From: Brad Spencer <spencer@ug.cs.dal.ca>
Date: Sat, 31 Dec 1994 18:48:42 -0400
Subject: Re: Descent Critique & lesson
On Fri, 30 Dec 1994, John Wakelin wrote:
> I know this sounds like another rah rah for DOOM like you see on
> a.g.d but, my intention in posting this to emphisize that while the games
> we make should look good, how playable they are is what will really
> determine their popularity. I honestly believe that ID has this
> fully in mind with every game they make and it shows. When we make
> new levels, we like to show off to each other the neat tricks and
> techniques we develop but we should keep in mind that people are
> going to play these thing as well.
>
I like Descent, but you'll never turn a corner in it and see a towering
castle looming above you. It is interesting, but seems to be limited to
the scenario developed for it: mine shafts and a few larger caverns.
From what I can tell, it seems to be made up almost entirely of
identically dimensioned 2d square planes arranged at various angles. I
think I have seen triangles as well, but this could just be a texture or
placement trick... any thoughts?
- ------------------------------------------------------------------
Brad Spencer - Bilbo - spencer@ug.cs.dal.ca - Dalhousie University
"Everybody is Kung-Fu Fragging . . ." Remember... God plays Doom
------------------------------
From: Brad Spencer <spencer@ug.cs.dal.ca>
Date: Sat, 31 Dec 1994 18:55:17 -0400
Subject: Re: DOOM 2 to Heretic PWAD converter
On Fri, 30 Dec 1994, Mark Mathews wrote:
> You really need several convertors:
>
> DOOM 1 to DOOM 2
> DOOM 2 to DOOM 1
> DOOM 1 to Heretic
> DOOM 2 to Heretic
> Heretic to DOOM 1
> Heretic to DOOM 2
>
Ummm... is it just me or did anybody else realize that an easier method
is to (my god :) keep Doom, Doom 2, _and_ Heretic on your hard drive at
the same time?.... Just an idea..
- ------------------------------------------------------------------
Brad Spencer - Bilbo - spencer@ug.cs.dal.ca - Dalhousie University
"Everybody is Kung-Fu Fragging . . ." Remember... God plays Doom
------------------------------
From: ffjjd@aurora.alaska.edu
Date: Sat, 31 Dec 1994 14:33:29 +0000
Subject: DESCENT specs possibility
Just got this from an article in c.s.i.p.g.a. It reads as follows
- ----------
NICK SABINSKE (tbp@welchlink.uoregon.edu) wrote:
: : 2.) Level Editor.
: You will see #1 and #2 for sure. Interplay has OKed Parallax to release
It has not yet been decided whether or not Parallax will release its internal
editor...only that the specs will be released. Currently, the only editors
that will be available will be those that are home spun once the specs do
get released.
- --
- -Mark Allender
- -Parallax Software
- -allender@prairienet.org
- -----------
Maybe we should all write this guy and let him know that there is indeed
interest in the specs or the editor or both.
Clint
------------------------------
From: <jordanf@server.globalone.net>
Date: Sat, 31 Dec 1994 20:16:08 -30000
Subject: Re: DOOM 2 to Heretic PWAD converter
> On Fri, 30 Dec 1994, Mark Mathews wrote:
>
> > You really need several convertors:
> >
> > DOOM 1 to DOOM 2
> > DOOM 2 to DOOM 1
> > DOOM 1 to Heretic
> > DOOM 2 to Heretic
> > Heretic to DOOM 1
> > Heretic to DOOM 2
> >
>
> Ummm... is it just me or did anybody else realize that an easier method
> is to (my god :) keep Doom, Doom 2, _and_ Heretic on your hard drive at
> the same time?.... Just an idea..
>
DOOM II has a super shotgun, DOOM does not. Heretic has flying and
looking up and down, DOOM and DOOM II do not. Heretic has different
weapons than DOOM and DOOM II. It would be nice to be able to play one
wad on ALL of these DOOM-engine-based platforms!
------------------------------
End of doom-editing-digest V1 #105
**********************************