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Doom Editing Digest Vol. 01 Nr. 144

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Published in 
Doom editing
 · 7 months ago

From:      owner-doom-editing-digest 
To: doom-editing-digest@nvg.unit.no
Subject: doom-editing-digest V1 #144
Reply-To: doom-editing
Errors-To: owner-doom-editing-digest
Precedence: bulk


doom-editing-digest Thursday, 2 February 1995 Volume 01 : Number 144

H2HMudxx.wad Competition
Episodes Higher than 3?
Problems with Edmap 1.30
Re: Episodes Higher than 3?
Re: Problems with Edmap 1.30
Re: Episodes Higher than 3?
WinTex Alpha release 2 (error!)
Re: Episodes Higher than 3?
Re: E4M1
DTEXPAT.ZIP
Re: Episodes Higher than 3?
RE: WinTex Alpha release 2 (error!)
Descent progress?
Re: E4M1
DTEXPAT.ZIP
splashing?
heretic CD ROM
[none]
[none]
[none]
Re: Episodes Higher than 3?
Re: E4M1

----------------------------------------------------------------------

From: Jim Elson <jlelson@utdallas.edu>
Date: Wed, 1 Feb 1995 20:31:29 -0600
Subject: H2HMudxx.wad Competition

On Wed, 1 Feb 1995, Charlie Acord wrote:

> >>Do you have lmps of H2HMUD01 being done on skill 4?
>
> What is H2HMUDxx? I can deduce from context that it is some type of
> apparently very difficult WAD, and maybe "H2H" stands for "Head to Head".
> Can someone fill me in on the background, history, details, whatever?

You'll have to ask Dave Swift, but that's what I've surmised "H2H"
stands for. There are three wads currently in the competition. The
main categories are solo and co-op with various subcategories.
They're rather tough wads. Since this belongs on r.c.g.doom.announce,
I'll simply say that the wads can be found at ftp.cdrom.com in
/pub/doom2/NEWSTUFF. Perhaps, Dave or Mark will say something
about the background and history and such.

============================================================================
James L Elson: |<o Current holder of fastest solo finish o>|
School of Arts & Humanities |<o for H2HMud02.wad at skill 1,2 o>|
University of Texas-Dallas | 2 min 14 sec |


------------------------------

From: genghis@ilces.ag.uiuc.edu (Scott Coleman)
Date: Wed, 1 Feb 1995 21:41:47 -0600 (CST)
Subject: Episodes Higher than 3?

Evil Genius (l-sieben@MEMPHIS.EDU) asks:

> Hmmm... does this mean that it might be possible to do levels up to
> E4M9 or did Raven only make E4M1 available? I wonder...

Hmm...

I wonder if you can -warp to episodes and maps not contained in the IWAD
for any of the DOOM-engine games? i.e. if you had a PWAD for E9M9, could
you access if by doing a -warp 9 9 on the command line? Can DOOM II
support a -warp 99?

Not that this is any big deal, nor can I think of any reason why anyone
would WANT to do it, but I might add support for this to iFrag (if for
no other reason than to allow Heretic players to access E4M1 for an
Internet DEATHMATCH).

Anybody feel like running a few quick experiments and reporting back
here? I would but I don't have time. ;-)


------------------------------

From: David Shaner <shanerd@bobcat.ent.ohiou.edu>
Date: Thu, 2 Feb 95 0:13:02 EST
Subject: Problems with Edmap 1.30

I am having some major problems with this new version of Edmap
and am wondering if its my computer only or if there's a way to fix it.
The problem is that after running a wad file through edmap or loading a
new one there will be sectors that are just plain screwed up. They will
random symbols scattered through the ceiling and floor heights, the textures,
the lighting, etc.. Every once in a while you'll see a c:\ path statement
for the light level. This makes the sector totally unplayable and it cannot
be deleted by pressing delete or backspace. I have to go into line mode and
overlap the lines of the sector to delete it. If I don't catch it first
and try to play the level doom will crash with a bad sector, pnames type
error or just lock up. At first this just happened to one sector but
today it happened to about half of them and I had to just trash the whole
level. There is nothing these sectors have in common, most are just normal
sectors without any actions tagged to them. The problem just occurrs in
sectors, no problems with linedefs or things.
I would really appreciate any help. I really like the new version
of Edmap but I can't stand having a whole level destroyed that I just spent
an hour on.
David Shaner

------------------------------

From: Anthony Spataro <ads@netcom.com>
Date: Wed, 1 Feb 1995 21:19:33 -0800 (PST)
Subject: Re: Episodes Higher than 3?

Nor do I. However, if you'll remember, in Doom ][, you can idclev to
maps > 32, and doom exits with an error message to the tune of "Couldn't
find that map in the .WAD". From this, we can surmise that you can have
maps above and beyond the game ones.

However, I ain't got Heretic reg'd, so someone else'll hafta try it.


/ads@netcom.com
[LC/Cardy/Kilwren/Cardenyl
\PASO/Paradigm/Storm
---------------------------->
While your friend holds you affectionately by both your hands you are
safe, for you can watch both of his.
-- Ambrose Bierce, "The Devil's Dictionary"

On Wed, 1 Feb 1995, Scott Coleman wrote:

> Anybody feel like running a few quick experiments and reporting back
> here? I would but I don't have time. ;-)
>
>

------------------------------

From: Jeff Rabenhorst <araya@wam.umd.edu>
Date: Thu, 2 Feb 1995 00:46:10 -0500
Subject: Re: Problems with Edmap 1.30

whoa.
what version is that?? nevermind; get v1.31; im uploading it now,
by the time you read this, it should be posted to alt.binaries.doom.
i have no idea what couldve caused those errors; depends on the version,
i guess.
- -jeff

------------------------------

From: <jdh15@po.cwru.edu>
Date: 2 Feb 1995 06:17:37 GMT
Subject: Re: Episodes Higher than 3?

> I wonder if you can -warp to episodes and maps not contained in the IWAD
> for any of the DOOM-engine games? i.e. if you had a PWAD for E9M9, could
> you access if by doing a -warp 9 9 on the command line? Can DOOM II
> support a -warp 99?

yes!

I didn't have time to do much fiddling, but I took a binary editor
and made a .WAD I wrote earlier into MAP35. Then I ran DOOM][ and
typed IDCLEV35. Sure enough, I got my level. The background music
was the intermission music... odd. Unfortunately, I acted before I
thought and the level I used had no exit, so I don't know what
happens when you exit. I assume it will crash, unless the .WAD you
loaded also has MAP36. (or whatever.) I am assuming it will also
work with the -warp parameter. One interesting thing to note:
Although it warped to MAP35 ok, once I was there it disabled the
IDCLEV cheat code. I could IDKFA and IDDQD and start a new game, but
not warp levels. Oh well.
- -j


! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! !

My sister? Old enough to date? It doesn't seem possible! It's like
yesterday she was just a kid! I remember her on her tricycle. I remember
when she lost her first tooth!! She is becoming a woman... and that
realization means something very important to me.

There's a million more things I can bug her about!!

--Lynn Johnston
! ! ! ! ! ! ! ! !
! ! ! ! ! ! ! ! !
jeremy holland ! w r !
jdh15@po.cwru.edu ! c u ! ! !
case western reserve ! . . ! ! ! ! !
cleveland ! c e ! ! e t ! ! ! !
! a d ! ! d h ! ! !
! ! ! ! ! ! ! ! ! ! i u / ~ / !
h t t p : / / m a n


------------------------------

From: Olivier Montanuy <montanuy@LANNION.cnet.fr>
Date: Thu, 2 Feb 1995 13:59:08 +0100
Subject: WinTex Alpha release 2 (error!)

Shit, I released an old version!
sorry, I've rebuilt it and put the new alpha on
the site ftp.enst.fr again. now you can compose textures.

sorry again for giving you a semi working shit. there was
no way to save the files in the previous version.

Olivier


------------------------------

From: fenske@rocke.electro.swri.edu (Robert Fenske Jr)
Date: Thu, 2 Feb 95 07:28:30 CST
Subject: Re: Episodes Higher than 3?

>I wonder if you can -warp to episodes and maps not contained in the IWAD
>for any of the DOOM-engine games? i.e. if you had a PWAD for E9M9, could
>you access if by doing a -warp 9 9 on the command line? Can DOOM II
>support a -warp 99?

We tried this months ago with v1.2 and the game wouldn't go to any
levels with an episode # > 3. Never tried something like E1M10 though ...

Robert Fenske, Jr. rfenske@swri.edu Sw | The Taming the C*sm*s series:
Electromagnetics Division /R---\ |
Southwest Research Institute | I | | "The Martian canals were the
San Antonio, Texas USA \----/ | Martians' last ditch effort."


------------------------------

From: mark.mathews@channel1.com (Mark Mathews)
Date: Thu, 02 Feb 1995 09:32:00 -0500
Subject: Re: E4M1

- -> Hmmm... does this mean that it might be possible to do levels up to
- -> E4M9 or did Raven only make E4M1 available? I wonder...
I've been wondering the same thing about DOOM II. Can you add Episodes
above 32?

Mark

------------------------------

From: mark.mathews@channel1.com (Mark Mathews)
Date: Thu, 02 Feb 1995 10:00:00 -0500
Subject: DTEXPAT.ZIP

Here's a patch DTEXPAT.ZIP.
BTW, for the .DLL's if you remove the export functions from the def file
and then add _export to prototype and function in the .c file; you can
then compile with C or C++ compiler.
I havn't tried the new version of WINTEX yet. Soon.

Mark

begin 0666 DTEXPAT.ZIP
M4$L#!!0````(`+<%/QXO%839U@```+8!```(````5$]/3%,N0U"5CU%+PS`4
MA=\'^P_'[46C3=O8REI$&.*+.")K'PMAF%L-=!%,"_KO[1IE*^A#`X&;[QS"
M=QECJ#1U+7U6VKBV*J5\*O@]-N\6CSN+ZPA1E@N1BP1QEJ7S61`$^*,5W^3I
M*D^CGQ8;GP$@B:^2%?P;6&JJC244#\_K[;J46RS"Q1"0U:8^3//9&09B[$O3
M:<)MUYH]\;>[,3V!AQNRW<=KMR?;HNF7<N"<@X7>O9=(8_13,$%B:6KXIL:Y
M4K(02EWXX-?!?;GJ:-<GU#CZ3_[RY/_I:WP#4$L#!!0````(`*\%/QZXQU)\
MVP```.$!```*````15A44D%#5"Y#4+V/P6O",!3&[X/]#\_;%AII:ZJFQ8,K
M]3"Z'K2"0B]A#;-0$TA2</OK%].*D]T\^`Z/O._]/MX7A!!4->\,/U5UHTV5
M[<KU,BW'*6R8@7<F()Q#$,:$Q!&!@-+H^0EC#%?N0PK'37P(9C'Q+3IPZ+:<
M`(12+_(CZ!6P]7E@"@[=%P>4":.^$VB$F83@!OV3_*-2V4JE%\4VSX>E-013
MV[7:>>>^M_KH8D+\9+C0`_HF90LKV8EZL5KFF\S)_:J0ZLC:1O.7@AVYQ\_W
M7Y/^OY?8]HT?&OLO?T?V7U!+`0(4`!0````(`+<%/QXO%839U@```+8!```(
M``````````$`(`````````!43T],4RY#4%!+`0(4`!0````(`*\%/QZXQU)\
MVP```.$!```*``````````$`(````/P```!%6%1204-4+D-04$L%!@`````"
- -``(`;@```/\!`````$L`
`
end

------------------------------

From: tedv@geom.umn.edu
Date: Thu, 2 Feb 95 9:26:36 CST
Subject: Re: Episodes Higher than 3?

> I didn't have time to do much fiddling, but I took a binary editor
> and made a .WAD I wrote earlier into MAP35. Then I ran DOOM][ and
> typed IDCLEV35. Sure enough, I got my level. The background music
> was the intermission music... odd.

Oh yeah! I forgot about this. There are 35 musics in DOOM ][. #35 is
the intermission music. If you tried 36, it would probably crash trying
to load music it can't find... unless you added in a music for it after the
intermission music. You can use idmusXX to change the music by the way.

Which reminds me... A friend of mine hacked around with the idmus command
and got it to work in DOOM I by sending in different ascii characters, like
, and /. It was sort of cool. He wrote up a file on how it works and how
he did it and was going to post it to the net, but I don't know if he got
around to it. Has anyone heard anything like that?

> Unfortunately, I acted before I
> thought and the level I used had no exit, so I don't know what
> happens when you exit. I assume it will crash, unless the .WAD you
> loaded also has MAP36.

Yes. That is my guess as well. However, in Heretic, if you finished E4M1,
it would probably crash instantly upon exit because it can't pull up that
bitmap "end of episode" screen. If you included one of those and E4M2
(and E4M2 music) however... I don't know. If someone has lots of time,
try this out. :) But I do not have lots of time.

- -Ted
- --
Ted Vessenes | "The only force stronger than fate is dramatic irony."
tedv@geom.umn.edu | "[William] Shatner couldn't direct his way out of the
tedv@cs.umn.edu | bathroom with both hands and a map!"
tjvessen@midway.uchicago.edu -Ryan Ingram (1st), -Kibo's .sig (2nd)

------------------------------

From: D.Casali@rea0808.wins.icl.co.uk
Date: Thu, 2 Feb 1995 15:31:05 +0000
Subject: RE: WinTex Alpha release 2 (error!)

I can't find the said directory to retrieve WINTEX, can anyone
suggest why?

------------------------------

From: langston.goldfinch@nopc.jaxx.com (Langston Goldfinch)
Date: 02 Feb 95 00:06:08 -0600
Subject: Descent progress?

check your date- came in here as Feb 14 origin.

Regards

Langston
- --
|Fidonet: Langston Goldfinch 1:396/17
|Internet: langston.goldfinch@nopc.jaxx.com
|
| Standard disclaimer: The views of this user are strictly his own.


------------------------------

From: sky@verity.com (Sky Golightly)
Date: Thu, 2 Feb 1995 09:20:41 -0800
Subject: Re: E4M1

> On Feb 2, 9:32, Mark Mathews wrote:
> -> Hmmm... does this mean that it might be possible to do levels up to
> -> E4M9 or did Raven only make E4M1 available? I wonder...
> I've been wondering the same thing about DOOM II. Can you add Episodes
> above 32?
>
> Mark
>-- End of excerpt from Mark Mathews

Try IDCLEV34 sometime. It will exit with "couldn't find map". It will go up
to level 35 (MAP35) before it starts dying with "bad music number". I took
one of my "works in progress" and patched the map number to MAP34 and MAP35
w/o a problem. If someone knows how to address the "bad music number", then
it could probably go even higher.

- --
Sky Golightly, Software R & D E-Mail: sky@verity.com
Verity, Inc., 1550 Plymouth Office: +1 415.960.7685
Mountain View, CA 94043-1230 Fax: +1 415.960.1421

------------------------------

From: mark.mathews@channel1.com (Mark Mathews)
Date: Thu, 02 Feb 1995 12:54:00 -0500
Subject: DTEXPAT.ZIP

- -> Here's a patch DTEXPAT.ZIP.
- -> BTW, for the .DLL's if you remove the export functions from the def
- -> file and then add _export to prototype and function in the .c file;
- -> you can then compile with C or C++ compiler.
- -> I havn't tried the new version of WINTEX yet. Soon.

OOPS. Sorry this is for Olivier Montanuy. Now you know I'm beta testing
and porting DEUTEX.

Mark Mathews

------------------------------

From: Ian Springer <ips@eden.rutgers.edu>
Date: Thu, 2 Feb 95 13:01:33 EST
Subject: splashing?

Hi, would someone plz describe exactly what is entailed in making a sector
"splash"? I figured out that for a basic pool setting the flags of every
linedef to lower unpegged does the trick but I can't figure it out for a pool
with waterfalls coming out of it....

Thanx.


- ------------------------< Ian Springer (RC '98) >----------------------------
ips@eden.rutgers.edu (general) ips@remus.rutgers.edu (computer science)
ips@usacs.rutgers.edu (USACS) ips@gandalf.rutgers.edu (honors program)
- -----------------------------------------------------------------------------

------------------------------

From: Robert Forsman <thoth@cis.ufl.edu>
Date: Thu, 02 Feb 1995 14:27:06 EST
Subject: heretic CD ROM

Somebody asked me a while back about Heretic's runability from the CD-ROM
media. I got a chance to test it the other day, and it does run from the
CD-ROM. It has disk access latencies, and I didn't figure out how to rig it
for sound or saved games, but there is a setup utility executable on the
CD-ROM. My guess is that it works fairly well if you're seriously strapped for
disk space.

Pity more games don't run from CD-ROM using temporary disk files for cache,
but then, that would require something close to a real OS to support them.
mmap(2) rewls.

------------------------------

From: doom-editing-owner@nvg.unit.no
Date: Mon, 2 Jan 95 12:00:12 -0800
Subject: [none]

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Date: Thu, 2 Feb 95 13:01:33 EST
From: Ian Springer <ips@eden.rutgers.edu>
To: doom-editing@nvg.unit.no
Subject: splashing?
Message-Id: <CMM-RU.1.4.791748093.ips@er7.rutgers.edu>
Sender: owner-doom-editing@nvg.unit.no
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Reply-To: doom-editing@nvg.unit.no

Hi, would someone plz describe exactly what is entailed in making a sector
"splash"? I figured out that for a basic pool setting the flags of every
linedef to lower unpegged does the trick but I can't figure it out for a pool
with waterfalls coming out of it....

Thanx.


- ------------------------< Ian Springer (RC '98) >----------------------------
ips@eden.rutgers.edu (general) ips@remus.rutgers.edu (computer science)
ips@usacs.rutgers.edu (USACS) ips@gandalf.rutgers.edu (honors program)
- -----------------------------------------------------------------------------



------------------------------

From: doom-editing-owner@nvg.unit.no
Date: Thu, 2 Feb 95 12:12:43 -0800
Subject: [none]

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Subject: DTEXPAT.ZIP
From: mark.mathews@channel1.com (Mark Mathews)
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- -> Here's a patch DTEXPAT.ZIP.
- -> BTW, for the .DLL's if you remove the export functions from the def
- -> file and then add _export to prototype and function in the .c file;
- -> you can then compile with C or C++ compiler.
- -> I havn't tried the new version of WINTEX yet. Soon.

OOPS. Sorry this is for Olivier Montanuy. Now you know I'm beta testing
and porting DEUTEX.

Mark Mathews



------------------------------

From: doom-editing-owner@nvg.unit.no
Date: Thu, 2 Feb 95 13:47:46 -0800
Subject: [none]

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To: doom-editing@nvg.unit.no
Subject: heretic CD ROM
Date: Thu, 02 Feb 1995 14:27:06 EST
From: Robert Forsman <thoth@cis.ufl.edu>
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Reply-To: doom-editing@nvg.unit.no


Somebody asked me a while back about Heretic's runability from the CD-ROM
media. I got a chance to test it the other day, and it does run from the
CD-ROM. It has disk access latencies, and I didn't figure out how to rig it
for sound or saved games, but there is a setup utility executable on the
CD-ROM. My guess is that it works fairly well if you're seriously strapped for
disk space.

Pity more games don't run from CD-ROM using temporary disk files for cache,
but then, that would require something close to a real OS to support them.
mmap(2) rewls.



------------------------------

From: Anthony Spataro <ads@netcom.com>
Date: Thu, 2 Feb 1995 13:51:36 -0800 (PST)
Subject: Re: Episodes Higher than 3?

'Ya got that right. I think we can safely assume Doom ][ (if not all
.WAD-based games) load their map data the same wqay every time--so,
theoretically, you could have map 9999999999999^99999 (well, maybe not
THTA high...)

/ads@netcom.com
[LC/Cardy/Kilwren/Cardenyl
\PASO/Paradigm/Storm
---------------------------->
Gravity is a myth, the Earth sucks.


------------------------------

From: Anthony Spataro <ads@netcom.com>
Date: Thu, 2 Feb 1995 13:55:07 -0800 (PST)
Subject: Re: E4M1

Again (working from memory, making educated guesses), you could just add
some musics (muzaks?) into the WAD with the music editor, then use 'em in
your new maps.

Just think...a whole new type of map wad--the noninstrusive!


/ads@netcom.com
[LC/Cardy/Kilwren/Cardenyl
\PASO/Paradigm/Storm
---------------------------->
Gravity is a myth, the Earth sucks.


------------------------------

End of doom-editing-digest V1 #144
**********************************

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