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Doom Editing Digest Vol. 01 Nr. 143

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Published in 
Doom editing
 · 6 months ago

From:      owner-doom-editing-digest 
To: doom-editing-digest@nvg.unit.no
Subject: doom-editing-digest V1 #143
Reply-To: doom-editing
Errors-To: owner-doom-editing-digest
Precedence: bulk


doom-editing-digest Thursday, 2 February 1995 Volume 01 : Number 143

Re: doom2 lmp conversion 1.7a to 1.8
RCPT: Re: DE digest & Doom Magazine
Re: doom2 lmp conversion 1.7a to 1.8
Re: HEU V-1.0 MMI -Reply
Re: doom2 lmp conversion 1.7a to 1.8
E4M1
Re: E4M1
Re: doom2 lmp conversion 1.7a to 1.8
Re: E4M1
WinTex Alpha release!
Re: E4M1
New version of RMB: version 2.1
Re: doom2 lmp conversion 1.7a to 1.8
Re:lmp convers & UV H2HMUD01
Re:Lmps Of H2HMUD01 Skill 4
Re: E4M1
Re: doom2 lmp conversion 1.7a to 1.8
Re: Descent progress?

----------------------------------------------------------------------

From: Greg Lewis <gregl@umich.edu>
Date: Tue, 31 Jan 1995 20:27:02 -0500 (EST)
Subject: Re: doom2 lmp conversion 1.7a to 1.8

> I have a question that I hope has an easy answer. Can I convert a Doom2
> lmp from a ver 1.7a to replay on ver 1.8?

It should just be the first byte of the lmp... check what it is for a
Doom 1.8 lmp, and then change the first byte of the 1.7a lmp to that
value and you should be set. This isn't guaranteed to work, but it's
unlikely that Id changed anything in the lmp format between versions.
Try it and find out... (BTW, that info is in the Doom specs 1.6)

> Greg Lewis holds single record in H2HMUD01 at 6 min 45 sec single player skill 3
> Team Tree holds team record in H2HMUD02 at 4 min 23 sec 3 player skill 3

Hmmm, thought that team record was skill 4... oh well, we'll have to
try it again and go for lower. :)

Greg


------------------------------

From: "Joe FouchTheta" <Joe.Fouche@preferred.com>
Date: Tue, 31 Jan 1995 21:15:11 +0500
Subject: RCPT: Re: DE digest & Doom Magazine

Confirmation of reading: your message -

Date: 29 Jan 95 22:37
To: doom-editing@nvg.unit.no
Subject: Re: DE digest & Doom Magazine

Was read at 21:15, 31 Jan 95.

+---------------------------------------------------------------------------+
| _ __ __ Joseph S. Fouche' *Quote of the Week* (Snoopy I think) |
| / (_ !_ Kingsport, TN |"The world's not going to end tomorrow- |
| (_! __) ! jfouche@preferred.com | it's already tomorrow in Australia." |
+---------------------------------------------------------------------------+

------------------------------

From: "Joe FouchTheta" <Joe.Fouche@preferred.com>
Date: Tue, 31 Jan 1995 21:26:02 +0500
Subject: Re: doom2 lmp conversion 1.7a to 1.8

> I have a question that I hope has an easy answer. Can I convert a Doom2
> lmp from a ver 1.7a to replay on ver 1.8?

Change the first byte from 107 to 108. (or 0x6b to 0x6c)

> Greg Lewis holds single record in H2HMUD01 at 6 min 45 sec single player skill 3
> Team Tree holds team record in H2HMUD02 at 4 min 23 sec 3 player skill 3
> Frank Fejes hold single record in H2HMUD02 at 4 min 47 sec single player skill 4
> The jury is still out on H2HMUD03.. are you next?

Do you have lmps of H2HMUD01 being done on skill 4?

*There's* a challenge!!!
+---------------------------------------------------------------------------+
| _ __ __ Joseph S. Fouche' *Quote of the Week* (Snoopy I think) |
| / (_ !_ Kingsport, TN |"The world's not going to end tomorrow- |
| (_! __) ! jfouche@preferred.com | it's already tomorrow in Australia." |
+---------------------------------------------------------------------------+

------------------------------

From: TWM2029@aol.com
Date: Tue, 31 Jan 1995 22:21:53 -0500
Subject: Re: HEU V-1.0 MMI -Reply

uh....i'll try, the exe needs a few BGI's though

------------------------------

From: Stanley Stasiak <stan@yarrow.wt.uwa.edu.au>
Date: Wed, 1 Feb 1995 11:40:01 +0800 (WST)
Subject: Re: doom2 lmp conversion 1.7a to 1.8

>
> > I have a question that I hope has an easy answer. Can I convert a Doom2
> > lmp from a ver 1.7a to replay on ver 1.8?
>
> It should just be the first byte of the lmp... check what it is for a
> Doom 1.8 lmp, and then change the first byte of the 1.7a lmp to that
> value and you should be set. This isn't guaranteed to work, but it's
> unlikely that Id changed anything in the lmp format between versions.
> Try it and find out... (BTW, that info is in the Doom specs 1.6)
>
LMPC 2.1 a lmp conversion utility works just fine although made
before the 1.8 time (the date on it was october 24 '94)

Stan.

==============================================================================
.-_!\ | Stanley Stasiak
/ \ | (stan@yarrow.wt.uwa.edu.au)
I am here! --->> P_.-._/ <<---- Australia| Perth, Western Australia
==============================================================================



------------------------------

From: nelson@cthulhu (Brian Nelson)
Date: Tue, 31 Jan 95 23:28:00 EDT
Subject: E4M1

Messed up the address the first time:
>
> I noticed this really is in the master list...
>
> Two questions spring to mind: How does one play this level and where
> is the version of HEU that can edit it?
>
> Thanks.

- --
Brian Nelson nelson@cthulhu.ces.cwru.edu
- --------------------------------------------------------------------------
Life is just sudden death overtime and the clock is running.
It's not whether you win or lose, it's whether you win.
If you're not living life on the edge, you're just wasting space.
It can't be one man's obsession if it's not another man's posession.
If we're keeping score, winning -is- the only thing.
- --------------------------------------------------------------------------

------------------------------

From: Ian Springer <ips@eden.rutgers.edu>
Date: Wed, 1 Feb 95 1:09:46 EST
Subject: Re: E4M1

> Messed up the address the first time:
> >
> > I noticed this really is in the master list...
> >
> > Two questions spring to mind: How does one play this level and where
> > is the version of HEU that can edit it?
> >
> > Thanks.
>
> --
> Brian Nelson nelson@cthulhu.ces.cwru.edu
> --------------------------------------------------------------------------
> Life is just sudden death overtime and the clock is running.
> It's not whether you win or lose, it's whether you win.
> If you're not living life on the edge, you're just wasting space.
> It can't be one man's obsession if it's not another man's posession.
> If we're keeping score, winning -is- the only thing.
> --------------------------------------------------------------------------
>

I can answer the first question....just type "heretic -episode 4"...it's an
excellent DM level..(it was converted from idmap01.wad (DOOM 2 DM level by
American McGee); very fun....


- ------------------------< Ian Springer (RC '98) >----------------------------
ips@eden.rutgers.edu (general) ips@remus.rutgers.edu (computer science)
ips@usacs.rutgers.edu (USACS) ips@gandalf.rutgers.edu (honors program)
- -----------------------------------------------------------------------------

------------------------------

From: Jim Elson <jlelson@utdallas.edu>
Date: Wed, 1 Feb 1995 01:10:06 -0600
Subject: Re: doom2 lmp conversion 1.7a to 1.8

On Tue, 31 Jan 1995, Joe FouchTheta wrote:

Dave Swift wrote:
> > I have a question that I hope has an easy answer. Can I convert a
> > Doom2 lmp from a ver 1.7a to replay on ver 1.8?
>
> Change the first byte from 107 to 108. (or 0x6b to 0x6c)

There's a utility that will do this for you at ftp.cdrom.com:
/pub/doom/text/lmputil14.zip

(It's capable of going up to v. 1.9 if there ever is one. It
works. It can also transform v. 1.2 to the newer format).

- --Jim
============================================================================
James L Elson: |<o When you stare into the abyss too long o>|
School of Arts & Humanities |<o the abyss stares back into you. o>|
University of Texas-Dallas | --Nietzsche-- |


------------------------------

From: mark.mathews@channel1.com (Mark Mathews)
Date: Wed, 01 Feb 1995 03:01:00 -0400
Subject: Re: E4M1

- -> I can answer the first question....just type "heretic -episode
- -> 4"...it's an excellent DM level..(it was converted from idmap01.wad
- -> (DOOM 2 DM level by American McGee); very fun....

Its fun, but where's the exit?

Mark Mathews

------------------------------

From: Olivier Montanuy <montanuy@LANNION.cnet.fr>
Date: Wed, 1 Feb 1995 11:18:41 +0100
Subject: WinTex Alpha release!

Hello!
I have put on ftp.enst.fr incoming/doom an alpha release of WinTex,
my upcoming Windoze shell for DeuTex and all sort of DOOM tools,
like editors, nodebuilders, reject builders, graphic and sound editors,
and the like. It includes a WAD viewer (much like WadView of DMGRPAH, a
bit faster I think) and a great TEXTURE composition screen!

I hope that this tool can contribute making WAD building easier, but I need
some little help, in the form of suggestions for improvements, ease of use,
and also bug reports.

WinTex works with DOOM, DOOM2 and HERETIC.
You can use it with any version, but the mainfunctions only work with reg. versions,
not shareware. Don't report me bugs due to the shareware!

It's the result of quite long hours of efforts, so I hope it will please you,
and will be usefull to the DOOM fanhood!

Olivier Montanuy




------------------------------

From: kwreid@helix.net
Date: Wed, 01 Feb 95 03:35:52
Subject: Re: E4M1

>-> I can answer the first question....just type "heretic -episode
>-> 4"...it's an excellent DM level..(it was converted from idmap01.wad
>-> (DOOM 2 DM level by American McGee); very fun....
>
>Its fun, but where's the exit?
>
>Mark Mathews

Since it's the only level on episode 4 (which you can't really get to
anyway), if there was an exit, it wouldn't actually go anywhere. So
there isn't one. In the non-converted IDMAP01.WAD for DOOM2 the exit is
in the room where you find the Etherial Crossbow.

kwreid@helix.net
Keith Reid @ Fidonet 1:153/859.0


------------------------------

From: Jens Hedegaard Hykkelbjerg <hykkelbj@daimi.aau.dk>
Date: Wed, 1 Feb 1995 15:42:41 +0100 (MET)
Subject: New version of RMB: version 2.1

I have uploaded version 2.1 of RMB to
ftp.cdrom.com
it's currently located in /pub/doom/NEWSTUFF
maybe someday it will be moved to /pub/doom/wad_edit/misc

This version of RMB can process both Doom 1, Doom ][ and
Heretic WADs.

As always the most recent version is available through WWW:

http://www.daimi.aau.dk/~hykkelbj/doom.html

Thanks to Steve Benner for all his help with RMB.

Jens Hykkelbjerg

- --
Jens Hykkelbjerg | "Civilisation began with the felling
Aarhus Universitet | of the first tree; and, it will end
Email: hykkelbj@daimi.aau.dk | with the felling of the last."
WWW: http://www.daimi.aau.dk/~hykkelbj/index.html

------------------------------

From: swift1@powergrid.electriciti.com (Dave Swift)
Date: Wed, 01 Feb 1995 07:13:15 -0800
Subject: Re: doom2 lmp conversion 1.7a to 1.8

>
>Do you have lmps of H2HMUD01 being done on skill 4?
>
>*There's* a challenge!!!
>
Actually not yet, I am awaiting some that folks are working on, I assume
they havent made it through in a manner that satifsfied them.. yet. Will
announce on line when they do! Thanks for checking.
Regards,
Dave Swift ~ Campagnolo USA ~ Carlsbad, SoCal USA
Swift1@PowerGrid.Electriciti.Com ~ Stonehenge BBS (619) 929-6596
74401,1041@CompuServe.Com ~ DaveSwift@Aol.Com

------------------------------

From: Mag8@aol.com
Date: Wed, 1 Feb 1995 16:07:17 -0500
Subject: Re:lmp convers & UV H2HMUD01

>>Do you have lmps of H2HMUD01 being done on skill 4?
>>
>>*There's* a challenge!!!
>>

>Actually not yet, I am awaiting some that folks are working on, I >assume
>they havent made it through in a manner that satifsfied them.. yet. >Will
>announce on line when they do! Thanks for checking.
>Regards,
>Dave Swift

Actually, I just now recieved a uunencode of Pavel Hodek (Galaxia.wad author)
doing H2HMUD01.wad solo in UV!

I didn't even think it was possible but Pavel did it in 35:50

I will upload it to ftp.cdrom.com as soon as I can stitch it together after I
get home.

Mark Gundy

------------------------------

From: swift1@powergrid.electriciti.com (Dave Swift)
Date: Wed, 01 Feb 1995 13:38:26 -0800
Subject: Re:Lmps Of H2HMUD01 Skill 4

>
>>
>>Do you have lmps of H2HMUD01 being done on skill 4?
>>
>>*There's* a challenge!!!
>>
>Actually not yet, I am awaiting some that folks are working on, I assume
>they havent made it through in a manner that satifsfied them.. yet. Will
>announce on line when they do! Thanks for checking.
>
I spoke too soon! There is one single player thats been done by Pavel
Hodak, author of Galaxia and other great wads himself... somewhere around 30
minutes, I'll have the details and the lmp within the day, will advise on
where to get it. There is an international crusade gathering momentum
regarding these competition wads. I invite authors to please send your
input on strategies and level design pertinent to this type of event as this
challenge has really created a lot of renewed interest in the game....

Sorry to use the Doomedit forum for these messages, I encourage all others
that are not directly pertinent to this forum be mailed to me directly so
that we can free up this list for editing issues.

Regards,

Dave Swift ~ Campagnolo USA ~ Carlsbad, SoCal USA
Swift1@PowerGrid.Electriciti.Com ~ Stonehenge BBS (619) 929-6596
74401,1041@CompuServe.Com ~ DaveSwift@Aol.Com


------------------------------

From: l-sieben@MEMPHIS.EDU (ulasieben)
Date: Wed, 01 Feb 1995 15:41:51 -0500 (CDT)
Subject: Re: E4M1

>-> I can answer the first question....just type "heretic -episode
>-> 4"...it's an excellent DM level..(it was converted from idmap01.wad
>-> (DOOM 2 DM level by American McGee); very fun....
>
>Its fun, but where's the exit?
>
>Mark Mathews
>
Hmmm... does this mean that it might be possible to do levels up to
E4M9 or did Raven only make E4M1 available? I wonder...
-- Evil Genius (Jimmy Sieben)

------------------------------

From: cmacord@fedex.com (Charlie Acord)
Date: Wed, 01 Feb 1995 17:03:42 -0600
Subject: Re: doom2 lmp conversion 1.7a to 1.8

>
>>
>>Do you have lmps of H2HMUD01 being done on skill 4?

What is H2HMUDxx? I can deduce from context that it is some type of
apparently very difficult WAD, and maybe "H2H" stands for "Head to Head".
Can someone fill me in on the background, history, details, whatever?
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Charlie Acord, "the Green Marine" | "Wow, I just found the BFG-9000!!!!"
Telecom Div/FedEx/Memphis/TN | "No kidding?"
(home of BBQ, the blues, and Elvis) | "Yeah"......<click> <whoooooosh>
Internet: cmacord@fedex.com |
CompuServe: 75143,621 | #include <std_disclaimer.h>
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


------------------------------

From: <jordanf@globalone.net>
Date: Wed, 1 Feb 1995 18:49:34 -30000
Subject: Re: Descent progress?

Yes, I know this is the wrong list, but this is where the discussion was
established. Is there any progress being made on a Descent editor? I
just got a new P90, and Descent is absolutely utopian on it... especially
playing with someone over modem with an identical machine. The only
problem is, the boards are too big and we need an editor to make some
deathmatch-suitable boards!

Jordan Feinman System Operator
Global One, Inc. (518) 452-1465 v
jordanf@globalone.net (518) 452-1234 d

------------------------------

End of doom-editing-digest V1 #143
**********************************

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