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Doom Editing Digest Vol. 01 Nr. 118
From: owner-doom-editing-digest
To: doom-editing-digest@nvg.unit.no
Subject: doom-editing-digest V1 #118
Reply-To: doom-editing
Errors-To: owner-doom-editing-digest
Precedence: bulk
doom-editing-digest Thursday, 12 January 1995 Volume 01 : Number 118
Re: Adding new music to PWAD
BLOCKMAP Limits
Re: sidedef mode again
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From: bren@interlog.com (Bren Lynne)
Date: Wed, 11 Jan 95 14:10 WET
Subject: Re: Adding new music to PWAD
>>
>>Also, I'm new here. Is it customary to post binaries of new PWADS we've
>>made?
>>
>No, no no, PLEASE!!! Put 'em up on CDROM.COM and let those who are
>interested fetch 'em.
>
Steve's head nearly explodes as he imagines a 300k binary going out to
every subscriber! :)
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From: l-sieben@MEMPHIS.EDU (ulasieben)
Date: Wed, 11 Jan 1995 17:14:54 -0500 (CDT)
Subject: BLOCKMAP Limits
I have headr that there is a limit on BLOCKMAP size. How can
I determine if my BLOCKMAP is too big, and how can I reduce it
if so? I am building a LARGE level, and I want to rid it of all bugs.
Also, I am having a problem with my rising staircase. Every time I
activate it, the bottom step's lower texture is tutti-frutti. None of
the other steps are! What's wrong? Thanx for any help.
-- Evil Genius
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From: Andrew McNamara <andrewm@connect.com.au>
Date: Thu, 12 Jan 1995 11:44:21 +1100
Subject: Re: sidedef mode again
>This will make the test for missing textures a bit slower, but I think it's
>worth it. By the way, I also added a check for Things. It checks if any
>Things are outside of the map, or in a room which is too small for the
>Thing to fit (ceiling too low). I am also adding some code to check if each
>teleporter has a teleporter exit in the corresponding Sector, etc.
Something simple I have wished for in 5.21 - a way of running all the
tests sequentially, rather than having to initiate each one individually.
- --
Andrew McNamara
Systems Engineer
Connect.com.au Pty. Ltd.
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End of doom-editing-digest V1 #118
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