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Doom Editing Digest Vol. 01 Nr. 107
I have figured out a bit about the descent .pig file.
Here goes: (in decimal, not hex)
0000: (long) Number of bitmap entries
0004: (long) Number of sound entries (?)
0008: Start of first bitmap entry.
Each bitmap entry has the following format (still working on it)
0000: (8 character string) name
0008: (char) ???
0010: (char) width?? usually 64
0011: (char) height?? usually 64
0012 -> 0015: Who knows?
0016: (char) NULL
In short, each bitmap directory entry is 17 bytes long.
Each sound directory entry is 20 bytes long.
This is a very preliminary hack and I'm sure its only 3% correct. Has anyone
else tried their hand at hacking descent?