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Doom Editing Digest Vol. 01 Nr. 034
From: owner-doom-editing-digest
To: doom-editing-digest@nvg.unit.no
Subject: doom-editing-digest V1 #34
Reply-To: doom-editing
Errors-To: owner-doom-editing-digest
Precedence: bulk
doom-editing-digest Thursday, 3 November 1994 Volume 01 : Number 034
Re: Compiling DEU 5.3
RE: DEU Primer
2 Level Swimming Pools
Re: Compiling DEU 5.3
F_SKY dark red sky
Where's *&(&$# Dehacked 2.0
Re: Compiling DEU 5.3
Re: F_SKY dark red sky
Re: Where's *&(&$# Dehacked 2.0
Re: DEU Primer
Re: DEU Primer
2 page/page printer (was RE:DEU Primer)
Re: 2 page/page printer (was RE:DEU Primer)
Re: doom-editing-digest V1 #29
Re: DEU Primer
Re: doom-editing-digest V1 #29
DHE21.ZIP .....
Re: doom-editing-digest V1 #29
Re: doom-editing-digest V1 #29
dhe 2.1
Re: 2 page/page printer (was RE:DEU Primer)
Re: Where's *&(&$# Dehacked 2.0
Re: doom-editing-digest V1 #29
Re: doom-editing-digest V1 #29
Re: doom-editing-digest V1 #29
----------------------------------------------------------------------
From: Chris Frederick <cjfred@clark.net>
Date: Tue, 1 Nov 1994 20:49:51 -0500 (EST)
Subject: Re: Compiling DEU 5.3
> why not compile the exe using 4.0 so that extended memory can be used in
> one version. It's ok to release a GCC, a BCC 3.0, and a BCC 4.0 version
> - -- most people don't care about the source code.
I agree. The use of extended memory is important, and the
distributed executable should support it. Also, there's no
reason to release separate source versions for BCC 3.0 and
BCC 4.0; use one set of source code and conditional compilation.
------------------------------
From: John Wakelin <johnw@datametrics.com>
Date: Tue, 1 Nov 94 20:52:07 -0500
Subject: RE: DEU Primer
From: webstes@iia.org (Scott D. Webster)
<snip>
>Too bad. I thought of trying to convert them to some other format, but
>decided that would just be too time consuming. I'm thinking about buying
>a program called clickbook which allows you to print multiple pages on
>one sheet of paper to make little booklets. That would probably be the most
>time-efficient method.
I have a little windoze program that will take a straight text file
and print it out in two page/page and four page/page format. I find
it very handy for those 1.2 meg doc.s I seem to find with everything
I pick up.
I suppose I could post it here or where-ever (it's only about 14K
zipped) .
I suppose ...
Let me know,
John
__________________________________________________________
John Wakelin | johnw@datametrics.com
Datametrics Systems Corp. | Ph. 703 385 7700 x341
12150 East Monument Dr. Ste 300 | Fax 703 385 7711
Fairfax, VA. 22033 USA |
------------------------------
From: IJOHNSON@kuhub.cc.ukans.edu
Date: Tue, 01 Nov 1994 21:22:19 -0600 (CST)
Subject: 2 Level Swimming Pools
What is a two level swimming pool? Is this the same as the "crystal
box" of newtechn.wad, or something different?
Ian
------------------------------
From: mark.mathews@channel1.com (Mark Mathews)
Date: Tue, 1 Nov 94 22:10:00 -0400
Subject: Re: Compiling DEU 5.3
- -> > why not compile the exe using 4.0 so that extended memory can be
- -> used in > one version. It's ok to release a GCC, a BCC 3.0, and a BCC
- -> 4.0 version > - -- most people don't care about the source code.
- ->
- -> I agree. The use of extended memory is important, and the
- -> distributed executable should support it. Also, there's no
- -> reason to release separate source versions for BCC 3.0 and
- -> BCC 4.0; use one set of source code and conditional compilation.
I agree; one set of source code, a GCC .EXE and a BC 4.0 .EXE.
The reason I didn't upgrade from BC 3.1 to BC 4.0 is because I HATE
WINDOWS. BC 4.0 does not include a dos IDE (Is this right? If not I
might consider upgrading).
Mark Mathews mark.mathews@channel1.com
mmathews@genesis.nred.ma.us
DOOM, DOOM II, and ALIENS. The best!!!
That's it, man. Game over man, it's GAME OVER!
- Hudson from the movie ALIENS
------------------------------
From: "John F. Harris" <jfharr01@homer.louisville.edu>
Date: Wed, 2 Nov 1994 00:23:27 -0500 (EST)
Subject: F_SKY dark red sky
This has to be a fairly basic question considering what I have read thus far
on the list. But this has to be the best place to get an answer to this:
Using the ceiling texture F_SKY, how do I get a dark red sky texture as
opposed to the bright sky texture?
Thank you.
- --
______________________________________________________________________________
_/_/_/_/_/_/_/_/_/ _/ | Cogito ergo sum Descartes | jfharr01@
_/ _/_/_/ _/_/_/_/ | Esse est percipi Berkeley | -homer.lousiville
_/_/_/ _/ _/ _/ | Ignoceeeees me! Martin | -.edu
- ------------------------------------------------------------------------------
------------------------------
From: BIG JOHNSON <MEMKEN@ewu.edu>
Date: Tue, 01 Nov 1994 21:28:43 -0800 (PST)
Subject: Where's *&(&$# Dehacked 2.0
I can't find dehacked 2.0. I've been all over infant2 and most of the
other sites. Has it been removed? Could somebody please mail me a copy?
Anybody that flames me for this relatively simple question will get my
________________________________________________________
Big Johnson <memken@ewu.edu>
------------------------------
From: "Scott D. Webster" <webstes@iia.org>
Date: Wed, 2 Nov 1994 01:00:59 -0500 (EST)
Subject: Re: Compiling DEU 5.3
On Tue, 1 Nov 1994, Mark Mathews wrote:
<SNIP>
> The reason I didn't upgrade from BC 3.1 to BC 4.0 is because I HATE
> WINDOWS. BC 4.0 does not include a dos IDE (Is this right? If not I
> might consider upgrading).
Right, no DOS IDE. I was rather upset about that. But then, I got it for
only $99 on student discount at the college bookstore. I'm still using
3.1 because I have a cheesy vid board & monitor & it flickers like crazy
in windoze, especially w/ white backgrounds. We'll be getting a new
computer soon, so that will be taken care of.
> Mark Mathews mark.mathews@channel1.com
> mmathews@genesis.nred.ma.us
>
> DOOM, DOOM II, and ALIENS. The best!!!
>
> That's it, man. Game over man, it's GAME OVER!
> - Hudson from the movie ALIENS
>
>
Scott D. Webster Junior, Computer Science - William Paterson College
webstes@iia.org ??????????????????????????????????????????
scottw@deathstar.wilpaterson.edu ?? How many wigs would a whizzywig whiz ??
?? if a whizzywig could whiz wigs? ??
??????????????????????????????????????????
------------------------------
From: "D.J.S. Damerell" <djsd100@cus.cam.ac.uk>
Date: Wed, 2 Nov 1994 12:19:40 +0000 (GMT)
Subject: Re: F_SKY dark red sky
Correct me if I'm wrong, but I think you can get a red sky texture by
setting your .WAD in episode 2 or 3.
David Damerell, GCV Sauricon. djsd100@cus.cam.ac.uk RL: Trinity, Cambridge
WOODHAL2.WAD on infant2. CUWoCS President. METLMAZE.WAD sometime soonish.
|___| All people's aims are unreachable, and their struggles futile. |___|
| | | When you see this true of your own aims, life becomes a vacuum. | | |
------------------------------
From: Gregory Alan Lewis <gregl@umich.edu>
Date: Wed, 2 Nov 1994 09:47:43 -0500 (EST)
Subject: Re: Where's *&(&$# Dehacked 2.0
> I can't find dehacked 2.0. I've been all over infant2 and most of the
> other sites. Has it been removed? Could somebody please mail me a copy?
DeHackEd 2.1 is out now, and should be found on infant2, in the
pub/doom/NEWSTUFF directory, as DHE21.ZIP. It's basically just v2.0 with
Doom ][ support.
Greg ("Tree")
Author, DeHackEd
------------------------------
From: Robert Forsman <thoth@cis.ufl.edu>
Date: Wed, 02 Nov 1994 10:31:57 EST
Subject: Re: DEU Primer
Mag8@aol.com ,in message <9411011838487113095@aol.com>, wrote:
> Of course, if the author were to save a version in word or wordperfect format
> half the planet with a word processor could manipulate it any way they like.
We have one of those two for SunOS. Seems that PC software
vendor can't hack unix for shit.
If you ever consider buying a PC product for some version of
UNIX, make sure it says in your purchase agreement that you can
get a refund if it blows infected goats (which it probably will).
------------------------------
From: SumYungGuy <sw001b@uhura.cc.rochester.edu>
Date: Wed, 2 Nov 1994 10:50:41 -0500 (EST)
Subject: Re: DEU Primer
> From: webstes@iia.org (Scott D. Webster)
> <snip>
>
> I have a little windoze program that will take a straight text file
> and print it out in two page/page and four page/page format. I find
> it very handy for those 1.2 meg doc.s I seem to find with everything
> I pick up.
>
> I suppose I could post it here or where-ever (it's only about 14K
> zipped) .
>
> I suppose ...
>
> Let me know,
>
> John
> __________________________________________________________
> John Wakelin | johnw@datametrics.com
> Datametrics Systems Corp. | Ph. 703 385 7700 x341
> 12150 East Monument Dr. Ste 300 | Fax 703 385 7711
> Fairfax, VA. 22033 USA |
Couldja?! please? i'd really appreciate it! thanks!
Sam.
------------------------------
From: John Wakelin <johnw@datametrics.com>
Date: Wed, 2 Nov 94 12:37:29 -0500
Subject: 2 page/page printer (was RE:DEU Primer)
> > I have a little windoze program that will take a straight text file
> > and print it out in two page/page and four page/page format. I find
> > it very handy for those 1.2 meg doc.s I seem to find with everything
> > I pick up.
> >
> > I suppose I could post it here or where-ever (it's only about 14K
> > zipped) .
> >
> > I suppose ...
> >
> > Let me know,
> >
> > John
>
> Couldja?! please? i'd really appreciate it! thanks!
>
>
> Sam.
>
I decided that I won't post this unless demand get's really huge
(unlikely) so if you want a copy email me directly.
Have a good day.
John
__________________________________________________________
John Wakelin | johnw@datametrics.com
Datametrics Systems Corp. | Ph. 703 385 7700 x341
12150 East Monument Dr. Ste 300 | Fax 703 385 7711
Fairfax, VA. 22033 USA |
------------------------------
From: Piotr Kapiszewski <kapis-p@cedar.buffalo.edu>
Date: Wed, 2 Nov 1994 13:59:27 -0500 (EST)
Subject: Re: 2 page/page printer (was RE:DEU Primer)
> > > I have a little windoze program that will take a straight text file
> > > and print it out in two page/page and four page/page format. I find
> > > it very handy for those 1.2 meg doc.s I seem to find with everything
> > > I pick up.
> > >
> > > I suppose I could post it here or where-ever (it's only about 14K
> > > zipped) .
> > >
> > > I suppose ...
> > >
> > > Let me know,
> > >
> > > John
> >
> > Couldja?! please? i'd really appreciate it! thanks!
> >
> >
> > Sam.
> >
> I decided that I won't post this unless demand get's really huge
> (unlikely) so if you want a copy email me directly.
If you need a site to store it and have URL type access to it let me know
and I can put it up.
The URL where it would end up at is in the signature... under DoomGate
> Have a good day.
> John
> __________________________________________________________
> John Wakelin | johnw@datametrics.com
> Datametrics Systems Corp. | Ph. 703 385 7700 x341
> 12150 East Monument Dr. Ste 300 | Fax 703 385 7711
> Fairfax, VA. 22033 USA |
- --
Center of Excellence for Document Analysis and Recognition
MAIL: kapis-p@cs.buffalo.edu | FINGER: kapis-p@mirach.cs.buffalo.edu
http://www.cedar.buffalo.edu/~kapis-p/Home.html | PGP, HTTP
------------------------------
From: John Romero <johnr@idcube.idsoftware.com>
Date: Wed, 2 Nov 94 14:52:30 -0600
Subject: Re: doom-editing-digest V1 #29
Pretty soon, you'll all have a new game to WAD-Edit! HERETIC is getting ready
for a Dec. 1st release and it contains the same DOOM level structure (although
I think there's an extra field in the sector info to tell how deep water is...)
John Romero
id Software, inc.
------------------------------
From: Donovan Young <donovan@america.net>
Date: Wed, 2 Nov 1994 15:44:51 -0500 (EST)
Subject: Re: DEU Primer
On Wed, 2 Nov 1994, Robert Forsman wrote:
> Mag8@aol.com ,in message <9411011838487113095@aol.com>, wrote:
>
> > Of course, if the author were to save a version in word or wordperfect format
> > half the planet with a word processor could manipulate it any way they like.
>
> We have one of those two for SunOS. Seems that PC software
> vendor can't hack unix for shit.
>
> If you ever consider buying a PC product for some version of
> UNIX, make sure it says in your purchase agreement that you can
> get a refund if it blows infected goats (which it probably will).
>
Will the software agreement actually contain the words 'blows infected
goats' and if so, how would you prove that in court? ;-)
Sorry, I know this is not really on topic, I just simply couldn't resist
the temptation. :-)
Donovan Young (donovan@america.net)
SysOp of Cyberdyne Systems (404) 518-0157
<donning abestos underwear>
------------------------------
From: alaric@netcom.com (Phil Stracchino -- The Renaissance Man)
Date: Wed, 2 Nov 1994 13:23:53 -0800 (PST)
Subject: Re: doom-editing-digest V1 #29
> Pretty soon, you'll all have a new game to WAD-Edit! HERETIC is getting ready
> for a Dec. 1st release and it contains the same DOOM level structure (although
> I think there's an extra field in the sector info to tell how deep water is...)
> John Romero
> id Software, inc.
Cool!!!
Gee, I wonder what kind of WAD experiments could possibly have had any
influence on that addition?
*grin*
- --
==== Phil Stracchino ==== Santa Clara County Liberty Brigade ====
"The Second Amendment is not about hunting or target practicing. It
is about citizens having the means to defend themselves against human
predators, whether those predators are individual criminals, criminal
gangs, or tyrannical governments."
-- Sandi Webb, Simi Valley City Council
===== Finger alaric@netcom.com for PGP public key and key fingerprint =====
------------------------------
From: alaric@netcom.com (Phil Stracchino -- The Renaissance Man)
Date: Wed, 2 Nov 1994 13:40:44 -0800 (PST)
Subject: DHE21.ZIP .....
...May be on infant2, but it's currently in /pub/doom/incoming, not
/pub/doom/NEWSTUFF, and can't be retrieved. We're all hosed until it
gets moved into NEWSTUFF, I guess.
- --
==== Phil Stracchino ==== Santa Clara County Liberty Brigade ====
"The Second Amendment is not about hunting or target practicing. It
is about citizens having the means to defend themselves against human
predators, whether those predators are individual criminals, criminal
gangs, or tyrannical governments."
-- Sandi Webb, Simi Valley City Council
===== Finger alaric@netcom.com for PGP public key and key fingerprint =====
------------------------------
From: tedv@geom.umn.edu
Date: Wed, 2 Nov 94 16:07:34 CST
Subject: Re: doom-editing-digest V1 #29
> Pretty soon, you'll all have a new game to WAD-Edit! HERETIC is getting ready
> for a Dec. 1st release and it contains the same DOOM level structure (although
> I think there's an extra field in the sector info to tell how deep water is...)
Is it shareware? *blink* *blink* And what are the chances of people working
on level editors getting a copy a week or so in advance to make the editors
compatable? Or rather.... Who has the answers to these questions?
- -Ted
- --
Ted Vessenes | "The only force stronger than fate is dramatic irony."
tedv@geom.umn.edu | "[William] Shatner couldn't direct his way out of the
tedv@cs.umn.edu | bathroom with both hands and a map!"
tjvessen@midway.uchicago.edu -Ryan Ingram (1st), -Kibo's .sig (2nd)
------------------------------
From: John Wakelin <johnw@datametrics.com>
Date: Wed, 2 Nov 94 17:23:27 -0500
Subject: Re: doom-editing-digest V1 #29
> Date: 2-Nov-94 16:23:53 -0500
> From: alaric@netcom.com (Phil Stracchino -- The Renaissance Man)
> To: doom-editing@nvg.unit.no
> Reply-to: doom-editing@nvg.unit.no
> Subject: Re: doom-editing-digest V1 #29
> From: alaric@netcom.com (Phil Stracchino -- The Renaissance Man)
> Reply-To: doom-editing@nvg.unit.no
>
>
> > Pretty soon, you'll all have a new game to WAD-Edit! HERETIC is getting ready
> > for a Dec. 1st release and it contains the same DOOM level structure (although
> > I think there's an extra field in the sector info to tell how deep water is...)
>
> > John Romero
> > id Software, inc.
>
>
> Cool!!!
>
> Gee, I wonder what kind of WAD experiments could possibly have had any
> influence on that addition?
>
> *grin*
Yeah, Does it have an invisible door line-def type? :)
__________________________________________________________
John Wakelin | johnw@datametrics.com
Datametrics Systems Corp. | Ph. 703 385 7700 x341
12150 East Monument Dr. Ste 300 | Fax 703 385 7711
Fairfax, VA. 22033 USA |
------------------------------
From: Gregory Alan Lewis <gregl@umich.edu>
Date: Wed, 2 Nov 1994 17:38:37 -0500 (EST)
Subject: dhe 2.1
DeHackEd 2.1 IS available in the pub/doom/NEWSTUFF directory on infant2
(I just checked). Perhaps I misled people, the name is not in caps, but
is dhe21.zip. Whoops.
Greg ("Tree")
Author, DeHackEd
]
------------------------------
From: johnsond@std.teradyne.com (Dean Johnson)
Date: Wed, 2 Nov 94 14:45:42 PST
Subject: Re: 2 page/page printer (was RE:DEU Primer)
>
> > I decided that I won't post this unless demand get's really huge
> > (unlikely) so if you want a copy email me directly.
>
> If you need a site to store it and have URL type access to it let me know
> and I can put it up.
> Center of Excellence for Document Analysis and Recognition
> MAIL: kapis-p@cs.buffalo.edu | FINGER: kapis-p@mirach.cs.buffalo.edu
> http://www.cedar.buffalo.edu/~kapis-p/Home.html | PGP, HTTP
>
John just uploaded a copy to my ftp directory:
ftp.netcom.com /pub/djohnson/incoming/winprn.zip
Feel free to grab a copy.
- -Dean
------------------------------
From: cgasparo@cymbal.aix.calpoly.edu
Date: Wed, 2 Nov 1994 15:26:58 -0800
Subject: Re: Where's *&(&$# Dehacked 2.0
> DeHackEd 2.1 is out now, and should be found on infant2, in the
>pub/doom/NEWSTUFF directory, as DHE21.ZIP. It's basically just v2.0 with
>Doom ][ support.
> Greg ("Tree")
Does it have the sound code fixed yet? Or atleast disabled so I don't
keep accidentally crashing the program with errant spacebars?
Steve H.B.
------------------------------
From: "D.J.S. Damerell" <djsd100@cus.cam.ac.uk>
Date: Wed, 2 Nov 1994 23:29:09 +0000 (GMT)
Subject: Re: doom-editing-digest V1 #29
On Wed, 2 Nov 1994, John Romero wrote:
>Pretty soon, you'll all have a new game to WAD-Edit! HERETIC is getting
>ready
>for a Dec. 1st release and it contains the same DOOM level structure
>(although
>I think there's an extra field in the sector info to tell how deep water is...)
Ohh, ghod. As though DooM I/ DooM II wasn't a nasty question already.
What shall we edit for? (You realise this will put DEU 5.3 back another 2
weeks, don't you?)
ObSerious: Great, sounds fun.
David Damerell, GCV Sauricon. djsd100@cus.cam.ac.uk RL: Trinity, Cambridge
WOODHAL2.WAD on infant2. CUWoCS President. METLMAZE.WAD sometime soonish.
|___| All people's aims are unreachable, and their struggles futile. |___|
| | | When you see this true of your own aims, life becomes a vacuum. | | |
------------------------------
From: cgasparo@cymbal.aix.calpoly.edu
Date: Wed, 2 Nov 1994 15:31:19 -0800
Subject: Re: doom-editing-digest V1 #29
>Pretty soon, you'll all have a new game to WAD-Edit! HERETIC is getting ready
>for a Dec. 1st release and it contains the same DOOM level structure (although
>I think there's an extra field in the sector info to tell how deep water is...)
>
>John Romero
>id Software, inc.
John! Will it be easily edited with say.. DEU or will it require a major
or minor re-write of the editors? Will it crash if it compiles a level
with no information at all for the water depth? And lastly, will we be
able to play doom wads with the heretic engine and thus give doom water?
Steve H.B.
------------------------------
From: mark.mathews@channel1.com (Mark Mathews)
Date: Wed, 2 Nov 94 19:04:00 -0400
Subject: Re: doom-editing-digest V1 #29
- -> Pretty soon, you'll all have a new game to WAD-Edit! HERETIC is
- -> getting ready
- -> for a Dec. 1st release and it contains the same DOOM level structure
- -> (although
- -> I think there's an extra field in the sector info to tell how deep
- -> water is...)
When can we get a copy of this? :)
------------------------------
End of doom-editing-digest V1 #34
*********************************