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Doom Editing Digest Vol. 01 Nr. 097

eZine's profile picture
Published in 
Doom editing
 · 6 months ago

From:      owner-doom-editing-digest 
To: doom-editing-digest@nvg.unit.no
Subject: doom-editing-digest V1 #97
Reply-To: doom-editing
Errors-To: owner-doom-editing-digest
Precedence: bulk


doom-editing-digest Saturday, 24 December 1994 Volume 01 : Number 097

Re: more "things"
Re: .DXF and .DWG files
Heretic Cheat Codes
Heretic hacking and pwads
Re: CheatCodes to Heretic
new mailing list?
Re: Heretic Cheat Codes
heretic self-destructed
id's ftp site
More regarding Heretic
heretic self-destructed
Re: heretic self-destructed

----------------------------------------------------------------------

From: Robert Forsman <thoth@cis.ufl.edu>
Date: Thu, 22 Dec 1994 20:43:47 EST
Subject: Re: more "things"

tedv@geom.umn.edu ,in message <199412222350.AA23262@bers.geom.umn.edu>, wrote:

> Lots of those pictures (TGLT[F-J]0) are used together for #74, the
> teleport start.
>
> Others:
> 65: Invisble Knight

OK, evidently some people didn't get my first list of things, so here's
the merged list. If you find any more, or happen to know the code for blue
teleporter sparkles, clue me in.

5 greater imp IMPX
6 Mr. Skull Head HEAD
8 bag of holding BAGH
10 wand crystal AMG1
12 crystal geode AMG2
15 Wizard WZRD
17 skull hanging on rope (face left, with jaw) SKH1
18 crossbow bolts AMC1
19 quiver AMC2
24 skull hanging on rope (face right, with jaw) SKH2
25 skull hanging on rope (face right, w/out jaw) SKH3
26 skull hanging on rope (face left, w/out jaw) SKH4
27 serpent&skull torch SRTC
28 chandelier CHDL
29 grey pedestal SMPL
30 morph ovum EGGC
33 torch item TRCH
34 time bomb FBMB
35 map scroll SPMP
37 small stalagmite STGS
38 big stalagmite STGL
43 pop-pod spawner -
44 barrel BARL
45 Greater mummy MUMM
46 Greater shadow mummy MUMM
50 wall torch WTRH
53 dragon claw WBLS
54 claw orb AMB1
55 energy orb AMB2
64 Axe Knight KNIG
65 Shadow Knight KNIG
66 Lesser Imp IMPX
68 Mummy MUMM
69 Lesser shadow mummy MUMM
73 green key AKYY
74 teleporter glitter TGLT
75 shadow sphere INVS
76 demon holding brazier KFR1
79 blue key BKYY
80 yellow key CKYY
81 crystal vial (blue) PTN1
82 crystal vial (purple) PTN2
83 wings of wrath SOAR
84 ring of invincibility INVU
85 shield SHLD
86 power book PWBK
94 serpent holding blue ball KGZB & KGZ1
95 serpent holding green ball KGZG & KGZ1
96 serpent holding yellow ball KGZY & KGZ1
2001 crossbow WBOW
2005 gauntlets of the necromancer WGNT
2035 pop-pod PPOD
blue teleporter glitter TGLT[F-J]0

------------------------------

From: "Chris Campbell (ME)" <ccampbel@suntan.eng.usf.edu>
Date: Thu, 22 Dec 1994 21:16:45 -0500 (EST)
Subject: Re: .DXF and .DWG files

On Sat, 17 Dec 1994, Matt Tagliaferri wrote:

>=20
> DO>>
> DO>> Does anybody know of an editor that will allow importing of .DXF fil=
es
> DO>> (for nodes and lindefs) to be used as the floorplan for a PWAD?
> DO>> It would be much nicer to be able to draw a map in AutoCAD and then
> DO>> import it into an editor for touch up (textures, floor & ceiling hei=
ghts,
> DO>> etc....).....
>=20
> DO>GOD! Don't I wish! No one really has the right declare their editor
> DO>superior unless/until it can do this!! :)
>=20
> The 3D library that DoomCAD uses has DXF import routines built into it.
> I could add this feature pretty easily, but I was wondering how I'd handl=
e
> the occurence of someone creating an 'illegal' Doom level (catwalks, etc)
> in AutoCAD and importing it.
>=20
> matt tag
> author: DoomCAD
> ---
> =FE OLX 2.1 TD =FE Stamp out and eradicate superflous redundancies!
>=20
> ---------------------------------------------------------------
> PC-Ohio PCBoard PO Box 21411
> The Best BBS in America South Euclid OH 44121
> DATA: 216-381-3320 pcohio.com FAX: 216-291-2685
> ---------------------------------------------------------------
>=20
Why not allow input of 2-D .DXF files only? I don't know if a=20
determination can be made (easily) if the drawing is 2-D or 3-D, but that=
=20
would work, no?



------------------------------

From: "Norman W. Schaeffler" <NWS01@vtvm1.cc.vt.edu>
Date: Fri, 23 Dec 94 00:04:20 EST
Subject: Heretic Cheat Codes

>> I'm sure you've all tried iddqd under heretic: it kills you! The other
>> cheats bring up accordingly nasty remarks, and don't do anything. Does
>> anyone know if heretic _has_ built in cheats?

> The cheats (for those who don't know yet):
>ravrambo = idfa
>ravskel = all keys
>ravquicken = iddqd
>ravmap = iddt
>ravgimme = idbehold (follow the prompts, item 'd' doesn't work)
>ravcockadoodledoo try this out yourself.. hehehe
>
> Greg

I don't think the rav is required before each code, e.g. map, gimme, rambo,
... are all that you need. Save those keystrokes!

------------------------------

From: MSFell@aol.com
Date: Fri, 23 Dec 1994 04:33:41 -0500
Subject: Heretic hacking and pwads

Hey, relax!

Play the game, play it some more, do everything, play some
deathmatch, then play some more. THEN hack it all apart and
worry about making pwads.

It does seem suitable for inclusion in the specs, but I'm not
going to do anything on it until I've fully enjoyed the game
itself. Shoot, I don't even know if I'm going to buy it right away,
since I spent too much on Xmas.

If you find stuff out and want to send it to me for possible inclusion
in the specs (and credit of course), please do. But I probably won't read it
for a while (for fear of ruining potential pleasant surprises...).

Matt Fel
msfell@aol.com
mattfell@delphi.com

------------------------------

From: brian@phyast.pitt.edu (Brian K. Martin)
Date: Fri, 23 Dec 1994 11:19:41 -0500 (EST)
Subject: Re: CheatCodes to Heretic

And I though I was reading the doom editing mailing list!

maybe there should be a doom-editing/heretic-cheat-codes list?

But I must admit, the game is good. Cool inviso effect.

brian


------------------------------

From: Robert Forsman <thoth@cis.ufl.edu>
Date: Fri, 23 Dec 1994 12:21:11 EST
Subject: new mailing list?

Well, If somebody's going to create a new mailing list, count me in. I'll
probably throw down the dough for the registered version of heretic, just so
I can figure out what a registered version is for my mission editor.

Seems a crime that they're charging $50 bucks for a game that seems to be
a doom rehack, but you have to consider that they did change SOME code and
graphics/music aren't free. I personally think the price should have been
$40 or $35. At least give those of us who suffered through all the bugs in
DOOM a discount :)

The thing that really bites is that DOOM, Heretic, and all the other
spinoffs will be on a $20 CD in 2 years.

I am now thoroughly convinced that ID and friends do NOT have a
consistency checker. We all have their ass beat on that count.

------------------------------

From: Matt Ayres <ayres@cdrom.com>
Date: Fri, 23 Dec 1994 10:52:33 -0800 (PST)
Subject: Re: Heretic Cheat Codes

On Fri, 23 Dec 1994, Norman W. Schaeffler wrote:

>
> >> I'm sure you've all tried iddqd under heretic: it kills you! The other
> >> cheats bring up accordingly nasty remarks, and don't do anything. Does
> >> anyone know if heretic _has_ built in cheats?
>
> > The cheats (for those who don't know yet):
> >ravrambo = idfa
> >ravskel = all keys
> >ravquicken = iddqd
> >ravmap = iddt
> >ravgimme = idbehold (follow the prompts, item 'd' doesn't work)
> >ravcockadoodledoo try this out yourself.. hehehe
> >
> > Greg
>
> I don't think the rav is required before each code, e.g. map, gimme, rambo,
> ... are all that you need. Save those keystrokes!

You're right, no rav needed.

-Matt A.


------------------------------

From: Robert Forsman <thoth@cis.ufl.edu>
Date: Fri, 23 Dec 1994 14:20:33 EST
Subject: heretic self-destructed

OK, I have a report that Heretic won't run anymore unless you set the
clock back. Anyone else noticed this? Do you think ID will have the
shareware ready before I leave town?

If anyone manages to get the full shareware non-beta release, drop it in
/incoming on ftp.cis.ufl.edu and tell me the exact name. I'll then make it
available in /pub/staff/thoth/doom/contrib/.

I still can't ftp to ftp.idsoftware.com. Romero's .plan sucks :)

------------------------------

From: H3140016@BCITVM.BCIT.BC.CA
Date: Fri, 23 Dec 94 12:35:24 PST
Subject: id's ftp site

If anyone can't connect to id's ftp site I think it's because it is now an
fsp site. Try that and I think it will work. I would try but I don't have fsp.

Jonathan Richardson

------------------------------

From: dethlejd@galt.osd.mil
Date: Fri, 23 Dec 94 15:48:00 -0500
Subject: More regarding Heretic

Hey all,

I can't tell if this is a bug or a feature, but the running water
sector effects 2 of the 3 ethereal bolts in heretic. Find a section of
fast moving water (there's some on level 3, outside, that you can't
move through unless you are running) and shoot the bolts into the flow.
They will acually *COME BACK TOWARDS YOU*. The don't do damage to
yourself, though.

Pretty f'n cool.

- - Jim

------------------------------

From: matt.tagliaferri@pcohio.com (Matt Tagliaferri)
Date: Fri, 23 Dec 1994 17:08:00 -0500
Subject: heretic self-destructed

DO> OK, I have a report that Heretic won't run anymore unless you set the
DO>clock back. Anyone else noticed this? Do you think ID will have the
DO>shareware ready before I leave town?

I noticed this. I can run it once only before reboot.

matt tag
author: HereticCAD :)

- ---
þ OLX 2.1 TD þ Taxation WITH representation isn't so hot either

- ---------------------------------------------------------------
PC-Ohio PCBoard PO Box 21411
The Best BBS in America South Euclid OH 44121
DATA: 216-381-3320 pcohio.com FAX: 216-291-2685
- ---------------------------------------------------------------

------------------------------

From: Matt Ayres <ayres@cdrom.com>
Date: Fri, 23 Dec 1994 16:27:43 -0800 (PST)
Subject: Re: heretic self-destructed

On Fri, 23 Dec 1994, Matt Tagliaferri wrote:

> matt tag
> author: HereticCAD :)

Not to get flammed or anything, buuut... WADED v1.70 supports Heretic map
editing. It even has an almost complete list of THINGS.

-Matt A.
author: WADED, just happen to work with Doom and Heretic :)

------------------------------

End of doom-editing-digest V1 #97
*********************************

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