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Doom Editing Digest Vol. 01 Nr. 052

eZine's profile picture
Published in 
Doom editing
 · 6 months ago

From:      owner-doom-editing-digest 
To: doom-editing-digest@nvg.unit.no
Subject: doom-editing-digest V1 #52
Reply-To: doom-editing
Errors-To: owner-doom-editing-digest
Precedence: bulk


doom-editing-digest Monday, 14 November 1994 Volume 01 : Number 052

Re: 'Smear' no 2s bit...
Re: Animation on 2-sided line defs
Re: textures on 2-sided non-2S lines

----------------------------------------------------------------------

From: Jens Hedegaard Hykkelbjerg <hykkelbj@daimi.aau.dk>
Date: Sun, 13 Nov 94 18:10:44 GMT
Subject: Re: 'Smear' no 2s bit...

> - From: jrife@loanstar.tamu.edu (Jeff Rife)
> - Subject: Two-sided flag on LINEDEF's

> 2. Monsters and players cannot shoot through a LINEDEF with this bit unset.
>
> 3. Monsters don't even think they can see through a LINEDEF with this bit
> unset, and *can* see through a LINEDEF with this bit set, regardless of
> textures.
>
> So, basically, all the bit really controls is what happens when a projectile
> hits this LINEDEF, and whether monsters think they can attack through this
> LINEDEF.

This is very interesting (at least to me it is...)
This means that when a potential 2s line hasen't got
the 2s bit set, it's impossible for anything to
see or shoot through this line.

Maybe I should make a small change in RMB,
as this could affect the reject map:
"When you can't see through it anyway
why should the reject map say otherwise"

Jens Hykkelbjerg

- --
Jens Hykkelbjerg | "Civilisation began with the felling
Aarhus Universitet | of the first tree; and, it will end
Email: hykkelbj@daimi.aau.dk | with the felling of the last." (NN)
WWW: http://www.daimi.aau.dk/~hykkelbj/index.html

------------------------------

From: Robert Forsman <thoth@cis.ufl.edu>
Date: Sun, 13 Nov 1994 15:25:36 EST
Subject: Re: Animation on 2-sided line defs

DTeeter@aol.com ,in message <941112143545_6172402@aol.com>, wrote:

> Running in Doom 1.2 the textures would not animate, on a hunch I performed
> the 1.666 patch and then tried out the exact same wad. With the 1.666
> operating system, the animation worked perfectly!

Oh-hoh! I'm still using 1.2 because 1.666's sound is way-fucked.

------------------------------

From: Robert Forsman <thoth@cis.ufl.edu>
Date: Sun, 13 Nov 1994 15:29:00 EST
Subject: Re: textures on 2-sided non-2S lines

John Doggett <dogman@u.washington.edu> ,in message <Pine.OSF.3.91a.941111225430
.2202A-100000@saul5.u.washington.edu>, wrote:

> I noticed something else. With 2-sided !2S lines, monsters can't see or
> shoot through them, but *YOUR* projectiles (rockets, plasma) will go
> through. Attributions?

Oh-Hoh! again. I only tried the pistol, shotgun and punch (which
raised smoke). I never thought to idkfa and plasma it.

It is kinda confusing that pistol is not a "projectile".

------------------------------

End of doom-editing-digest V1 #52
*********************************

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