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Doom Editing Digest Vol. 01 Nr. 024
From: owner-doom-editing-digest
To: doom-editing-digest@nvg.unit.no
Subject: doom-editing-digest V1 #24
Reply-To: doom-editing
Errors-To: owner-doom-editing-digest
Precedence: bulk
doom-editing-digest Thursday, 27 October 1994 Volume 01 : Number 024
Re: Transparent switches?
Re: Vid Capture into Doom
Re: Vid Capture into Doom
Re: Vid Capture into Doom
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From: fenske@rocke.electro.swri.edu (Robert Fenske Jr)
Date: Wed, 26 Oct 94 16:27:07 CDT
Subject: Re: Transparent switches?
> Does anyone know how to create a transparent switch, ie, the switch can
> be seen (and activated like normal), but it's on a transparent 2S
> linedef? Someone asked me this question and I wasn't able to come up
> with anything offhand. Anyone know a solution?
>
> The "survey of techniques" document about the trinity wad had a
> couple of suggestions that I have taken to heart. The one applicable
> to this is:
>
> Double the size of a switch and put your switch on the new half.
This won't work because only single-patch textures are rendered
correctly on two-sided lines. What might work is redefining the chosen
switch texture to be a single patch whose patch is the image you want
for the switch. This would involves modifying the TEXTURES resource.
Both the SW1* and SW2* textures need to be redefined so that you get the
changing color effect when you throw the switch. This assumes that DOOM
just substitutes the SW2* texture when the switch is hit, as opposed to
just substituting the patch with the light portion.
In any case, the switch will only work from the right side of
the line. Switches do nothing from the left side.
Robert Fenske, Jr. rfenske@swri.edu Sw | The Taming the C*sm*s series:
Electromagnetics Division /R---\ |
Southwest Research Institute | I | | "The Martian canals were the
San Antonio, Texas USA \----/ | Martians' last ditch effort."
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From: IJOHNSON@kuhub.cc.ukans.edu
Date: Wed, 26 Oct 1994 18:36:14 -0500 (CDT)
Subject: Re: Vid Capture into Doom
> > If this works, I think I might make some for public use. For
> > instance, I have a suit of armor that I wear to fight in the
> > Society for Creative Anachronism (a medieval recreation group).
>
> Sounds cool. Tho' I'm picturing you in your medieval armor fighting
> with a chainsaw!! =)
Of course, I would replace the chainsaw with a sword blade and the
appropriate SCHWING! WHOOSH! and CLANG! sounds. :) The music for a
wad like this would have to Orff's Carmina Burana, which is apparently
a requirement for all epic war flicks and their wanna-be's.
> that the eyes are smaller than your pixels. A pixel sized eye is too
> big and will look very bizarre, but no eye will look even worse. If
> you pick some color that is a blend of face color and eye color you've
> preserved more of the original image. It is a compromise but it can be
> fairly effective.
I've been having some luck with this using a sharpening tool. It also
makes it easier to play with shading to get rid of the cutout look.
Ian
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From: IJOHNSON@kuhub.cc.ukans.edu
Date: Wed, 26 Oct 1994 18:48:33 -0500 (CDT)
Subject: Re: Vid Capture into Doom
> I believe the way they did it at id was to paint (onto real paper!) all
> of the frames for the spider demon. They then scanned it a high
> resolution (relative), and shrank it using some sort of nearest neighbour
> algorithm.
It seems, then that the resizing/shrinking step is the most important
one in keeping a quality image. Does anyone have any suggestions for a
program that does this well?
Ian
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From: Enigma <hsimpson@unixg.ubc.ca>
Date: Wed, 26 Oct 1994 18:09:00 -0700 (PDT)
Subject: Re: Vid Capture into Doom
On Wed, 26 Oct 1994 IJOHNSON@kuhub.cc.ukans.edu wrote:
> It seems, then that the resizing/shrinking step is the most important
> one in keeping a quality image. Does anyone have any suggestions for a
> program that does this well?
I use Corel Photopaint, Adobe Photoshop, or whatever's lying around.
Truth is, there aren't many good freeware programs that do the job
(unless you consider pirating freeware...) It's worthwhile to use the
expensive ones because they tend to do a better job. One freeware program
that comes to mind, however, is image alchemy from hand made software.
It's a dos command line based utility that'll do anything under 800x600
unregistered. Hope this helps!
DOOM. It's not just a game. It's a cool way of watching others die!!!
Enigma <hsimpson@unixg.ubc.ca>. TTUL!
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End of doom-editing-digest V1 #24
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