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Doom Editing Digest Vol. 01 Nr. 083

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Published in 
Doom editing
 · 7 months ago

From:      owner-doom-editing-digest 
To: doom-editing-digest@nvg.unit.no
Subject: doom-editing-digest V1 #83
Reply-To: doom-editing
Errors-To: owner-doom-editing-digest
Precedence: bulk


doom-editing-digest Monday, 12 December 1994 Volume 01 : Number 083

Re: .DXF and .DWG files
File_ID.DIZ for WADs
Re: Teleporting cyberdemon
Whoa! DOOM Gurus, check this out
Re: Whoa! DOOM Gurus, check this out
Re: Whoa! DOOM Gurus, check this out
Re: .DXF and .DWG files
Re: Whoa! DOOM Gurus, check this out
Re: .DXF and .DWG files
Re: .DXF and .DWG files

----------------------------------------------------------------------

From: "Chris Campbell (ME)" <ccampbel@suntan.eng.usf.edu>
Date: Sat, 10 Dec 1994 22:58:32 -0500 (EST)
Subject: Re: .DXF and .DWG files

On Fri, 9 Dec 1994, Matt Tagliaferri wrote:

> DO>Message-ID: <Pine.SUN.3.91.941208223251.12768A-100000@suntan>
>=20
> DO>It was just a thought....A nice thought I might add. After I started
> DO>editing, I noticed that no editor (at least the ones I have used) have=
a
> DO>copy or mirror command. This would be a very nice feature to implemen=
t.
>=20
> DoomCAD has both a copy AND a mirror command.
>=20
> matt tagliaferri
> ---
> =FE OLX 2.1 TD =FE Taxation WITH representation isn't so hot either
>=20
> ---------------------------------------------------------------
> PC-Ohio PCBoard PO Box 21411
> The Best BBS in America South Euclid OH 44121
> DATA: 216-381-3320 pcohio.com FAX: 216-291-2685
> ---------------------------------------------------------------
>=20
That's just great. Too use DoomCAD I have to boot up in Windows, make a=20
WAD, then reboot with no TSR's loaded, try the WAD. Then, to change=20
anything, reboot again to Windows. Then, too see the WAD again, I have=20
to reboot with no TSR's....You get the idea.


Thanx,
C. S. Campbell


------------------------------

From: Mag8@aol.com
Date: Sun, 11 Dec 1994 11:29:29 -0500
Subject: File_ID.DIZ for WADs

I would like to suggest that the group consider adding a File_id.diz to your
wad zip files to better control the description of your WADs shown to others
on a BBS.

Just a thought for the group after loading in 900 DOOM related files and WADs
to my new BBS. AAARgh! :-)

I know most of the distribution is considered through the Internet and FTP
sites, but I think BBS's are playing a larger role than you might
think.(totally unbiased viewpoint here) at least in the larger
"underpriviledged" non FTPing public.

I would urge you to include a File_id.diz with your wad and text file. This
file is used by most BBS software to automatically log files in and use the
description found in the file. This obviously benifits the Sysop enormously
as he doesn't have to give each file a description by hand (like I just did!)

But it also benefits you the WAD maker too! This gives you complete control
of the description shown to downloaders on a BBS.

Mark Gundy
Head-to-Head Systems
BattleStation 1
"The Best Place On Earth To DIe"

------------------------------

From: Dan Cormack <dancor@worldgate.edmonton.ab.ca>
Date: Sun, 11 Dec 1994 09:39:32 -0700 (MST)
Subject: Re: Teleporting cyberdemon

On Thu, 8 Dec 1994, Paul Francis Turnbull wrote:

> playing map10 last night and I was facinated at how the cyberdemon at
> the end teleports in and out of his cage. The player (me in this case)
> runs over the same line defs without teleporting! Has anyone looked
> at how this is done? I'd do it myself but I've been procrastinating on
> my PWAD projects until the release of DEU5.3.
>
I was surprised too when I played that level for the first time but soo
figured that there must be a monster only teleporter (which turned out to
be true) line def. Nasty little trick! (Especially since when first
encountered, I kept running around like a mad man trying to find it!) <G>
I especially hated it when he left after I picked up the invulnerability
sphere! I ran out of juice and had to do it the hard way... A fun line to
include in PWADS!

- ------------------------------------------------------------------------------
Dan Cormack Internet dancor@worldgate.edmonton.ab.ca

DeathMatch.. The Ultimate Experience. WaD_MaN --> IRC
- ------------------------------------------------------------------------------


------------------------------

From: BonesBro@aol.com
Date: Sun, 11 Dec 1994 11:53:09 -0500
Subject: Whoa! DOOM Gurus, check this out

Ok, in working on a level for a large, 10 level DeathMatch compilation, I
came across the WEIRDEST error I have ever seen. Why is it so weird? Because
there is absolutely no reason why it should be there! Anyway, here is the
problem: In the area between several buildings in a courtyard, a mysterious
invisible platform sprang into existance while my computer was turned off. It
resembles the "cloaked" sectors in that excellant wad, UAC_DEAD, but DEU
shows nothing differant from what it used to. It passes all consistancy
checks without a problem. But it remains, as tall as the tallest nearby
sector (you can even walk on it), and solid as a rock (plasma bullets just
impact on it), but bullets go right through it. Anyone interested in a
uuencoding of the stage, renamed Error.wad, should E-Mail me,
Bonesbro@aol.com. Colin Reed, Raphael Quinet, and all the id geniuses should
take a look at this.

At this rate, Towers will be done in two weeks...



------------------------------

From: tioga@cts.com (Henry Koren)
Date: Sun, 11 Dec 94 09:35 PST
Subject: Re: Whoa! DOOM Gurus, check this out

>Ok, in working on a level for a large, 10 level DeathMatch compilation, I
>came across the WEIRDEST error I have ever seen. Why is it so weird? Because
>there is absolutely no reason why it should be there! Anyway, here is the
>problem: In the area between several buildings in a courtyard, a mysterious
>invisible platform sprang into existance while my computer was turned off. It
>resembles the "cloaked" sectors in that excellant wad, UAC_DEAD, but DEU
>shows nothing differant from what it used to. It passes all consistancy
>checks without a problem. But it remains, as tall as the tallest nearby
>sector (you can even walk on it), and solid as a rock (plasma bullets just
>impact on it), but bullets go right through it. Anyone interested in a
>uuencoding of the stage, renamed Error.wad, should E-Mail me,
>Bonesbro@aol.com. Colin Reed, Raphael Quinet, and all the id geniuses should
>take a look at this.

This is one of the strangest errors in the doom engine that I have ever come
accross, allong with the one where the sectors become transparent so you can
see other sectors... anyways the only solution for this engine error is to
spread out your level, not include so much detail. or maybe linedefs are
too far apart. I don't really know. this error is a real pain in the ass
- -Henry Koren (tioga@cts.com)
"Children should be playing DOOM, not watching Barney"



------------------------------

From: Robert Forsman <thoth@cis.ufl.edu>
Date: Sun, 11 Dec 1994 12:58:52 EST
Subject: Re: Whoa! DOOM Gurus, check this out

tioga@cts.com (Henry Koren) ,in message <m0rGsBB-0001DsC@crash.cts.com>, wrote:

> >resembles the "cloaked" sectors in that excellant wad, UAC_DEAD, but DEU

You wouldn't happen to have AASTINKY on the lowers? Drop a copy on
ftp.cis.ufl.edu in /incoming and tell me the exact filename. I will very
likely not be able to find anything wrong, but it could be entertaining...

------------------------------

From: sb@SCRUZNET.COM
Date: Sun, 11 Dec 94 10:29:28 PST
Subject: Re: .DXF and .DWG files

>That's just great. Too use DoomCAD I have to boot up in Windows, make a=20
>WAD, then reboot with no TSR's loaded, try the WAD. Then, to change=20
>anything, reboot again to Windows. Then, too see the WAD again, I have=20
>to reboot with no TSR's....You get the idea.
>
>
>Thanx,
>C. S. Campbell
>
>

I run OS/2 Warp... I have DOOMCAD in one window, make my edits
then one button click on an icon I created with a batch file runs
the node builder and DOOM ][ to test the wad... It works :)

- -Darrin

/////////////////////////////////////////////
- ---------
Darrin Chambers
Somewhere just north of San Jose, CA, USA
You know... wherever you go... there you are!
sb@scruznet.com
alternate: 70334.1312@CompuServe.COM
TwinkCode v1.12: T6/10v C0 L2c h(c+ bls-) d a- w+ c++! y e! t+(2-10) k++ s m1
m2 q-
NBCS V1.9.1: B0 t+ w- c+ d g++ k+/k++ m+ e+! h- p+
/////////////////////////////////////////////


------------------------------

From: Greg Lewis <gregl@umich.edu>
Date: Sun, 11 Dec 1994 14:08:58 -0500 (EST)
Subject: Re: Whoa! DOOM Gurus, check this out

> Ok, in working on a level for a large, 10 level DeathMatch compilation, I
> came across the WEIRDEST error I have ever seen. Why is it so weird? Because
> there is absolutely no reason why it should be there! Anyway, here is the
> problem: In the area between several buildings in a courtyard, a mysterious
> invisible platform sprang into existance while my computer was turned off. It
> resembles the "cloaked" sectors in that excellant wad, UAC_DEAD, but DEU
> shows nothing differant from what it used to. It passes all consistancy
> checks without a problem. But it remains, as tall as the tallest nearby
> sector (you can even walk on it), and solid as a rock (plasma bullets just
> impact on it), but bullets go right through it. Anyone interested in a

I think I had exactly this same problem in a WAD I made a while back
(and asked the list about it, too, for that matter). I believe you are
probably using BSP 1.1 or 1.2? If so, it's a bug with the BSP node
builder. Go to your WAD, and flip all the linedefs in the area of the
error, so that the FIRST sidedef is pointing into the larger area. I had
the problem with having a very large # of second sidedefs pointing into
an area, and got the same problem (twice). Hopefully that will solve
your problem. If not, maybe I'm totally wrong. :)

Greg Lewis


------------------------------

From: "C. Sheldon" <sheldonc@acy.digex.net>
Date: Sun, 11 Dec 1994 16:07:04 -0500 (EST)
Subject: Re: .DXF and .DWG files

On Sun, 11 Dec 1994 sb@SCRUZNET.COM wrote:

>
> I run OS/2 Warp... I have DOOMCAD in one window, make my edits
> then one button click on an icon I created with a batch file runs
> the node builder and DOOM ][ to test the wad... It works :)
>
> -Darrin
>
> /////////////////////////////////////////////

Anyway I could get a copy of that batch file? I'm having a bitch
of a time getting Doom][ to run under os/2.


Thanks In advance
Cliff
AKA: DrWu on #doom


------------------------------

From: "Chris Campbell (ME)" <ccampbel@suntan.eng.usf.edu>
Date: Sun, 11 Dec 1994 19:44:04 -0500 (EST)
Subject: Re: .DXF and .DWG files

On Sun, 11 Dec 1994 sb@SCRUZNET.COM wrote:

>
> >That's just great. Too use DoomCAD I have to boot up in Windows, make a=20
> >WAD, then reboot with no TSR's loaded, try the WAD. Then, to change=20
> >anything, reboot again to Windows. Then, too see the WAD again, I have=20
> >to reboot with no TSR's....You get the idea.
> >
> >
> >Thanx,
> >C. S. Campbell
> >
> >
>
> I run OS/2 Warp... I have DOOMCAD in one window, make my edits
> then one button click on an icon I created with a batch file runs
> the node builder and DOOM ][ to test the wad...

I would use DoomCAD if I didn't have to reboot to test the wad. You see,
I only have 4 meg of RAM.....So I can run either Windows OR DOOM, but not
both....When I get more RAM, maybe I will start using DoomCAD...

BTW, where is an FTP site that I can get it from....I have checked
ftp.orst.edu and ftp.cdrom.com and it hasn't appeared yet....


Thanx,
C. S. Campbell


------------------------------

End of doom-editing-digest V1 #83
*********************************

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