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Doom Editing Digest Vol. 01 Nr. 085

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Published in 
Doom editing
 · 24 Apr 2024

From:      owner-doom-editing-digest 
To: doom-editing-digest@nvg.unit.no
Subject: doom-editing-digest V1 #85
Reply-To: doom-editing
Errors-To: owner-doom-editing-digest
Precedence: bulk


doom-editing-digest Wednesday, 14 December 1994 Volume 01 : Number 085

Mailing LIst
Re: Mailing LIst EVERYONE PLEASE NOTE
[none]
Weekly reminder: beginners' questions
[none]
Re: your mail
Re: your mail
Re: your mail
linedef flags for special room
Re: linedef flags for special room
sorry for the fire

----------------------------------------------------------------------

From: D.Casali@rea0808.wins.icl.co.uk
Date: Tue, 13 Dec 1994 10:39:10 +0000
Subject: Mailing LIst

Please include me on your advanced Doom-Editing Mailing list. I
am interested in keeping up with current progress in this field.
My mail address is D.Casali.Rea0808@oasis.icl.co.uk

Thanks.

------------------------------

From: S.Benner@lancaster.ac.uk (Steve Benner)
Date: Tue, 13 Dec 94 11:50:10 GMT
Subject: Re: Mailing LIst EVERYONE PLEASE NOTE

>Please include me on your advanced Doom-Editing Mailing list. I
>am interested in keeping up with current progress in this field.
>My mail address is D.Casali.Rea0808@oasis.icl.co.uk
>
>Thanks.

PLEASE NOTE EVERYONE: I have dealt with this!

- -Steve



------------------------------

From: D.Casali@rea0808.wins.icl.co.uk
Date: Tue, 13 Dec 1994 12:47:18 +0000
Subject: [none]

I'd like to know if there's a way to get dmgraph to work store
changes in sprites and floor/ceiling panels in patch wads. I can
get wall textures to store, but not the above. Any ideas? is
there a dmgraph.exe newer than the one I have (roughly 91k) and
if so, FTP site to get it from? Cheers.

------------------------------

From: S.Benner@lancaster.ac.uk (Steve Benner)
Date: Tue, 13 Dec 94 13:31:02 GMT
Subject: Weekly reminder: beginners' questions

This message is being posted at the request of the list caretaker:

The purpose of this list is to discuss *advanced* DOOM editing techniques.
In order to keep it that way, if you have a question but don't know whether
it's advanced or not, mail it in the first instance to:

Steve Benner : S.Benner@lancaster.ac.uk

Your question will either be answered or, if deemed suitable, forwarded to
the list. This is offered as a potential red-face saving and
list-annoyance abatement service. Feel free to send questions at any level
on any topic of WAD editing. If your questions are prefixed with the code
WQ: (for 'WAD query') in the subject field (e.g. Subject: WQ: Sprites),
they will be processed quicker.

This reminder will be posted here weekly, with the same subject title.
==
- -Steve : also, check out http://cres1.lancs.ac.uk/~esasb1/doom/index.html



------------------------------

From: D.Casali@rea0808.wins.icl.co.uk
Date: Tue, 13 Dec 1994 13:34:44 +0000
Subject: [none]

Is there a facility on this mailing list to include documents
with e-mail? if so, I'd like to send out some of my work for
critical evaluation.

------------------------------

From: brian@phyast.pitt.edu (Brian K. Martin)
Date: Tue, 13 Dec 1994 09:30:02 -0500 (EST)
Subject: Re: your mail

>
> I'd like to know if there's a way to get dmgraph to work store
> changes in sprites and floor/ceiling panels in patch wads. I can
> get wall textures to store, but not the above. Any ideas? is
> there a dmgraph.exe newer than the one I have (roughly 91k) and
> if so, FTP site to get it from? Cheers.
>
>
Uhh, DeuTex will do it. That was a stupid question. Go read the
news group, it will also tell you how to get rid of the HOM effect
when using deu.
brian

------------------------------

From: brian@phyast.pitt.edu (Brian K. Martin)
Date: Tue, 13 Dec 1994 09:32:50 -0500 (EST)
Subject: Re: your mail

>
> Is there a facility on this mailing list to include documents
> with e-mail? if so, I'd like to send out some of my work for
> critical evaluation.
>
Again? you just signed up and you post 3 stupid messages?

------------------------------

From: Greg Lewis <gregl@umich.edu>
Date: Tue, 13 Dec 1994 10:09:21 -0500 (EST)
Subject: Re: your mail

> > Is there a facility on this mailing list to include documents
> > with e-mail? if so, I'd like to send out some of my work for
> > critical evaluation.
> >
> Again? you just signed up and you post 3 stupid messages?

Not to start a new thread here, but this attitude is downright rude.
If you can't help someone, go ahead and delete the message, but don't
bother the whole list with something as useless as an (albeit small)
flame. This may be the "advanced" list, but I'd rather not have it also
be the "arrogant, can't-help-a-newbie" list.

Greg


------------------------------

From: clough@hyster.rain.com (Dave Clough)
Date: Tue, 13 Dec 94 12:57:43 PST
Subject: linedef flags for special room

I want to have a room (sector) in my level that appears from the
outside to be a solid wall, but when you walk through the wall and
go inside, you can see/shoot through it. This would be sort of a
deathmatch ambush point. I have gotten this to work before, but
now when I try it, I get HOM effect or worse. What should the
linedef flags be set to?

Dave Clough
Portland, OR

------------------------------

From: Robert Forsman <thoth@cis.ufl.edu>
Date: Tue, 13 Dec 1994 17:16:15 EST
Subject: Re: linedef flags for special room

clough@hyster.rain.com (Dave Clough) ,in message <9412132057.AA29620@hyster.rai
n.com>, wrote:

> I want to have a room (sector) in my level that appears from the
> outside to be a solid wall, but when you walk through the wall and
> go inside, you can see/shoot through it. This would be sort of a
> deathmatch ambush point. I have gotten this to work before, but
> now when I try it, I get HOM effect or worse. What should the
> linedef flags be set to?

Perhaps the texture on the outside of the wall has overlapping wall
patches.

------------------------------

From: brian@phyast.pitt.edu (Brian K. Martin)
Date: Tue, 13 Dec 1994 18:18:01 -0500 (EST)
Subject: sorry for the fire

>
> > > Is there a facility on this mailing list to include documents
> > > with e-mail? if so, I'd like to send out some of my work for
> > > critical evaluation.
> > >
> > Again? you just signed up and you post 3 stupid messages?
>
> Not to start a new thread here, but this attitude is downright rude.
> If you can't help someone, go ahead and delete the message, but don't
> bother the whole list with something as useless as an (albeit small)
> flame. This may be the "advanced" list, but I'd rather not have it also
> be the "arrogant, can't-help-a-newbie" list.
>
> Greg
>
Ok, my fault. Bad morning, no news, don't want this to be
rec.doom.editing, sorry. Greg, your right, you helped me A LOT
when I was learning dehacked.

I think AJ was speaking through my fingers in some strange way.

brian


------------------------------

End of doom-editing-digest V1 #85
*********************************

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