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Doom Editing Digest Vol. 01 Nr. 066

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Published in 
Doom editing
 · 7 months ago

From:      owner-doom-editing-digest 
To: doom-editing-digest@nvg.unit.no
Subject: doom-editing-digest V1 #66
Reply-To: doom-editing
Errors-To: owner-doom-editing-digest
Precedence: bulk


doom-editing-digest Friday, 25 November 1994 Volume 01 : Number 066

Re: Co-op exits + more
DoomCAD distribution.
Re: DoomCAD 5.0 distribution
DoomCAD 5.0 tryout.
DoomCAD 5.0 tryout.
Re: DoomCAD 5.0 distribution

----------------------------------------------------------------------

From: hsimpson@unixg.ubc.ca (Enigma)
Date: Wed, 23 Nov 1994 17:32:36 -0800
Subject: Re: Co-op exits + more

>Firstly, I wanted to make a deathmatch level with a co-op exit, but still
>alow a player in a single player game to exit. After much thinking I have come
>up with a way.

This is the way I usually do it: Set up a pair of rooms, and place doors at
their entrances. There should be only one entrance. Each room has a trigger
very close to the door that closes the door and prevents exit. Elsewhere in
the level, there are a pair of doors immediately next to each other (S1,
not D1 doors):

-------
| | Door 1
-------
| | Door 2
-------

In one of the rooms is a switch that opens door 1, and in the other room is
a switch that opens door 2. Behind door 2, is the exit. The idea behind this
system is that one player "chats" that he'd like to move on to the next
level. He then proceeds to either door-opening rooms and presses the switch.
His friend must then press the door opening switch in the other room to
reveal the exit switch. There should be another switch in each room, of
course, that opens the other room's door (so that our heroes can exit, once
they've entered). For functionality as a single player game, just place a
tree or some-such blocking object in front of another exit switch, and set
its deathmatch bit to low. The tree will be invisible in single player mode,
and will serve as an exit under that circumstance.
I have used this system successfully in several levels, and have
spent hours embellishing it to make it more complicated etc.. Using this
"cross-room" switching can be fun. Try creating a secret switch in one room
that does something terrible to the occupant of the other room.
Oh. And what about three and four player games?? If you're really
complicated, you can double the number of rooms, but that's taking it a bit
far for most doomers' tastes. I find that two is enough.. I mean, if you can
get TWO players to agree on something, you've come pretty far!
- ------------------------66------------------------------------99GO
* Doom Rules //||// enigma <hsimpson@unixg.ubc.ca> ||CA
* Power Rangers Rock /||/ ||NU
* Punk is dead... //||// "640KB is more than enough..." ||CK
- ------------------------99------------------------------------66S!


------------------------------

From: "Hurricane/ -=[ Woo woo!! ]=-" <bhume@is.dal.ca>
Date: Wed, 23 Nov 1994 22:27:07 -0400 (AST)
Subject: DoomCAD distribution.

On Wed, 23 Nov 1994 Mag8@aol.com wrote:

> Perhaps you could upload it to one of the DOOM BBS's for those without FTP.
> These are FREE BBS's at least in the sense they will allow downloads right
> away, unlike Software Creations.

Sure, if they're telnettable. The whole reason I got it from SWC is
because I could telnet there, as opposed to calling LD. Don't have the
$$ for that.

} Brandon "Hurricane" Hume {
{ bhume@is.dal.ca|Brandon.Hume@viocomm.alt.ns.ca|Hurricane@alt.tbbs.ns.ca }
} "Without honor, there can be no true victory... {
{ With honor, there is no real defeat."
}
\_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_/



------------------------------

From: "D.J.S. Damerell" <djsd100@cus.cam.ac.uk>
Date: Thu, 24 Nov 1994 09:49:21 +0000 (GMT)
Subject: Re: DoomCAD 5.0 distribution

On Wed, 23 Nov 1994 Mag8@aol.com wrote:
> >I managed to get DoomCAD 5.0 off of Software Creations, and I've >put it on
> ftp.orst.edu. It should be found in NEWSTUFF ......eventually. :) I'll
> also put it on wuarchive once it's back up (backed up? :) ) and ftp.uwp.edu.
> Perhaps you could upload it to one of the DOOM BBS's for those without FTP.
> These are FREE BBS's at least in the sense they will allow downloads right
> away, unlike Software Creations.

Surely one of the infant2 [1] mirrors allows ftpmail, which would be free?

[1] I think infant2 was the DooM site for so long that I'm inclined to
regard infant2 as the name for the DooM archive, wherever it really
physically is...

David Damerell, GCV Sauricon. djsd100@cus.cam.ac.uk RL: Trinity, Cambridge
WOODHAL2.WAD on infant2. CUWoCS President. METLMAZE.WAD sometime soonish.
|___| Loneliness pours over you: Emptiness can pull you through. |___|
| | | Your mother's eyes, in your eyes, cry to me... - Queen, '39. | | |


------------------------------

From: "Hurricane/ -=[ Woo woo!! ]=-" <bhume@is.dal.ca>
Date: Thu, 24 Nov 1994 08:06:36 -0400 (AST)
Subject: DoomCAD 5.0 tryout.

Well, I tried DoomCAD, and frankly, I was disappointed. It locked up
three times just trying to delete linedefs. A simple level, that passed
the integrity check, crashed DOOM ][ hard when it tried to start the level.

Has anyone else tried it? Is it just my machine?

} Brandon "Hurricane" Hume {
{ bhume@is.dal.ca|Brandon.Hume@viocomm.alt.ns.ca|Hurricane@alt.tbbs.ns.ca }
} "Without honor, there can be no true victory... {
{ With honor, there is no real defeat."
}
\_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_/


------------------------------

From: matt.tagliaferri@pcohio.com (Matt Tagliaferri)
Date: Thu, 24 Nov 1994 09:55:00 -0500
Subject: DoomCAD 5.0 tryout.

DO>Well, I tried DoomCAD, and frankly, I was disappointed. It locked up
DO>three times just trying to delete linedefs. A simple level, that passed
DO>the integrity check, crashed DOOM ][ hard when it tried to start the level.

DO>Has anyone else tried it? Is it just my machine?

If you would like to send me an example WAD and instructions on how to
crash it, I will, as always, be happy to diagnose and correct the problem,
if it is indeed a DoomCAD bug.

matt tag
- ---
þ OLX 2.1 TD þ Intel Inside: Smoke on the outside

- ---------------------------------------------------------------
PC-Ohio PCBoard PO Box 21411
The Best BBS in America South Euclid OH 44121
DATA: 216-381-3320 pcohio.com FAX: 216-291-2685
- ---------------------------------------------------------------

------------------------------

From: Peter Webb <pwebb@werple.apana.org.au>
Date: Fri, 25 Nov 1994 09:19:29 +1100 (EST)
Subject: Re: DoomCAD 5.0 distribution

On Wed, 23 Nov 1994 Mag8@aol.com wrote:

> >I managed to get DoomCAD 5.0 off of Software Creations, and I've >put it on
> ftp.orst.edu. It should be found in NEWSTUFF ......eventually. :) I'll
> also put it on wuarchive once it's back up (backed up? :) ) and ftp.uwp.edu.
>
> Perhaps you could upload it to one of the DOOM BBS's for those without FTP.
> These are FREE BBS's at least in the sense they will allow downloads right
> away, unlike Software Creations.
>
Just a note why not call the worlds LARGEST DOOM BBS and get it. It is
in Australia and is called Audiophiles Paradise. The numbers are
+61-3-5875804 (1200-28800 baud)
+61-3-5871478 (1200-12000 baud)
+61-3-5874174 (2400-28800 baud)
+61-3-5875803 (2400-28800 baud) Donors Only.

We have the largest DOOM selection anywhere, in excess of 2000 Doom I
PWADS and growing fast!! My internet mail address is

pwebb@werple.apana.org.au




------------------------------

End of doom-editing-digest V1 #66
*********************************

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