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Doom Editing Digest Vol. 01 Nr. 038

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Published in 
Doom editing
 · 7 months ago

From:      owner-doom-editing-digest 
To: doom-editing-digest@nvg.unit.no
Subject: doom-editing-digest V1 #38
Reply-To: doom-editing
Errors-To: owner-doom-editing-digest
Precedence: bulk


doom-editing-digest Saturday, 5 November 1994 Volume 01 : Number 038

Re: Screen shots of DEU 5.3
Doom archive moving from infant2
Re: Problem with a window
Re: Problem with a window
Re: Problem with a window
Shareware vendors profiting from DEU.
Re: PROBLEM.WAD
Re: REJECT data problem
Re: Shareware vendors profiting from DEU.
Re: Problem with a window
******** DeuTex 2.7 is out ********
New Service
Re: New Service
Re: Shareware vendors profiting from DEU.
Re: Shareware vendors profiting from DEU.
Re: Shareware vendors profiting from DEU.
Re: Shareware vendors profiting from DEU.

----------------------------------------------------------------------

From: tedv@geom.umn.edu
Date: Thu, 3 Nov 94 20:35:58 CST
Subject: Re: Screen shots of DEU 5.3

> They look great! Can't wait for it. What bugs are holding back the
> release? Or is it just that not all the code is done?
> Steve H.B.

Bugs: None to my knowledge, except that it won't compile under BCC 3.x.
I will fix this as soon as I finish my paper due tomorrow. :) It's
nothing hard to fix BTW, though it seems sort of nasty.

Code not done: Personally, I have no idea what is and isn't done except
that the interface IS done. Oh, I do know one thing that isn't done. We
need to write interfacing routines for each of the new options (which I
confess I don't even know.)

- -Ted
- --
Ted Vessenes | "The only force stronger than fate is dramatic irony."
tedv@geom.umn.edu | "[William] Shatner couldn't direct his way out of the
tedv@cs.umn.edu | bathroom with both hands and a map!"
tjvessen@midway.uchicago.edu -Ryan Ingram (1st), -Kibo's .sig (2nd)

------------------------------

From: Paul Robinson <PAUL@tdr.com>
Date: Thu, 03 Nov 1994 21:36:25 -0500 (EST)
Subject: Doom archive moving from infant2

- --02.1994Nov03.21h36m25s.PAUL
Content-Type: TEXT/PLAIN; charset=US-ASCII

From: Paul Robinson <PAUL@TDR.COM>
Organization: Tansin A. Darcos & Company, Silver Spring, MD USA
- ---
The primary archive for DOOM is moving from infant2.sphs.indiana.edu to
ftp.orst.edu on a temporary basis until a permanent site elsewhere is
found. This is from a notice on infant2:
- --02.1994Nov03.21h36m25s.PAUL
Content-Type: TEXT/PLAIN; charset=US-ASCII; name=notice
Content-ID: <03.1994Nov03.21h36m25s.PAUL@TDR.COM>
Content-Description: Notice from Infant2

!ncftp infant2
Logged into infant2.sphs.indiana.edu.
[deleted]
NcFTP 1.8.5 (September 20, 1994) by Mike Gleason, NCEMRSoft.
infant2.sphs.indiana.edu:/
(Mail) ncftp>cd pub


INFANT2 IS BEING MOVED

IF YOU WANT TO UPLOAD STUFF, PLEASE WAIT UNTIL THE SITE IS MOVED.
IT SHOULD ONLY TAKE A DAY OR TWO AT MOST TO GET THIS SET UP.

Since I no longer work as admin of these machines, this
archive must be moved. For the time being the files in pub/doom
will me moved to

ftp.orst.edu

After about a month, the site will be moved from this temporary
host location to a (hopefully) permenant site.

Send any questions to pitts@mimosa.astro.indiana.edu for now.

Thank you for your patience in this matter.

Please read the file README
it was last modified on Thu Oct 27 14:40:19 1994 - 7 days ago
- --02.1994Nov03.21h36m25s.PAUL
Content-Type: TEXT/PLAIN; charset=US-ASCII; name=cookie
Content-ID: <04.1994Nov03.21h36m25s.PAUL@TDR.COM>
Content-Description: Fortune Cookie

Paul Robinson - Creator of the alt.games.doom.ii newsgroup
Reports on Security Problems: To Subscribe write PROBLEMS-REQUEST@TDR.COM

The following Automatic Fortune Cookie was selected only for this message:

"Ladies and gentlemen, we are in hell."
- William Windom, "Twilight Zone: Four Characters in Search of an Exit"
- --02.1994Nov03.21h36m25s.PAUL--

------------------------------

From: Salporin@aol.com
Date: Thu, 3 Nov 1994 21:55:19 -0500
Subject: Re: Problem with a window

>> ALSO- Is it possible to replace sprites (not just add new ones like
grenade2 does) without having it crash either at I_Init Playloop
or when you see the object (Bad V_draw column or the like)
AND without using DMADDS to replace the WHOLE thing.... <<

DeuSF (part of the DeuTex set) can do this, I think.

------------------------------

From: Stanley Stasiak <stasiak@iinet.com.au>
Date: Fri, 4 Nov 1994 11:51:06 +0800 (WST)
Subject: Re: Problem with a window

>
> On Nov 3, 10:23am, Steve Benner wrote:
> } Subject: Re: Problem with a window
> } >Question on why monsters will NOT shoot through a window.
> } >
> } >I have a wad (of basically an office building) where the
> } >player walks down a long hall by a bank of windows. The windows
> } >look out to a court yard where a bunch of baddies live (I have
> } >tried all types). The problem is I can't seem to get the
> } >monsters to shoot into the building.
> }
> } > The details are:
> } >
> } > Ceiling of courtyard: 0-floor/256-ceiling (F_sky)
> } > Ceiling of building: 0-floor/128-ceiling
> } > Window: 26-floor/110-ceiling/16 wide
> } > Hallway: is ~80 wide
> } >
> }
> } Do they shoot, or do they just miss?
>
> They don't shoot, even after I have fired on them. They also
> don't move until I shoot, but when I do fire they all see me
> and collect at the window, they just don't do anything. Also,
> if I go outside and leave some imps in the hall, they will
> not fire at me either.
>
> } If they don't shoot, check you haven't set a REJECT somehow (but if
> this
> } were the case they wouldn't see you either and so wouldn't wake up till
> you
> } fired)
>
> This is the second time that someone mentioned REJECT, in all the info
> that I have found I didn't see any refs to this. Given that I don't
> like to ask until I have look everywhere I can (net flaming is never
> a pretty thing :( do you know of any refs that this stuff is covered in ?
> Doomed26 does allow setting characteristics, like "nothing can pass,..."
> Is this the same ? The walls are set to two sided with no other
> attributes turned on.
Hmm... not sure if doomed don't screw the reject somehow...
I'd recommend running your wad thru rmb ... another reject generator.
This one is v good.
I think the most current version is 2.1

Stan.

==============================================================================
.-_!\ | Stanley Stasiak
/ \ | (stasiak@iinet.com.au)
I am here! --->> P_.-._/ <<---- Australia| Perth, Western Australia
==============================================================================

------------------------------

From: Gordon_Mulcaster@mindlink.bc.ca (Gordon Mulcaster)
Date: Thu, 3 Nov 1994 22:02:16 -0800
Subject: Re: Problem with a window

Geoff Coovert <CLCOOV0@UKCC.UKY.EDU> writes:

>I've noticed that F_SKY1 ceilings make everything above them invisible
>to an extent, so how do I get it to STOP doing this? I want to be able
>to see a wall above, but not have to use lower floors (this is all in an
>outside area) because I need that space for the inside.

You can't. F_Sky1 may LOOK like the sky, but it is really a cleverly
painted ceiling. F_Sky1 is not "opening a hole in the map for the sky to
show through", it is painting the ceiling with magic paint.

>ALSO- Is it possible to replace sprites (not just add new ones like
>grenade2 does) without having it crash either at I_Init Playloop
>or when you see the object (Bad V_draw column or the like)
>AND without using DMADDS to replace the WHOLE thing....
>I want to have replaced sprites, without a DHE patch, but if that's the only
>way....:(

The only way to replace a single sprite is to patch the IWAD. If you want
to replace a sprite using a PWAD you have to replace ALL of them.


- --
"How can I be wrong? I have a badge!" -- Groo

Gordon_Mulcaster@mindlink.BC.CA -or- a7902@mindlink.BC.CA



------------------------------

From: "Gregg J. Anderson" <cadman@krypton.mankato.msus.edu>
Date: Fri, 4 Nov 1994 04:31:35 -0600 (CST)
Subject: Shareware vendors profiting from DEU.

I Just thought that those of you donating all of your hard work into DEU
might be interested in a flyer I received today...

Public Brand Software sells shareware on diskettes for $3.95 per diskette.
DEU is distributed on two diskettes, thus costing $7.90 to purchase a
program released as freeware.

They are also selling a 'Doom Mania' package consisting of Doom Jumble,
Doom Control Center, Doom Master, and the Doom FAQ. 3 disks for $11.85

I personally think that $3.95 per diskette is *way* out of line for
what a company should expect to get for distributing shareware, and is
crossing into the realm of profiting from other folk's hard work.

If any of the programmers of the above titles want more information
about this flyer, drop me a note, and I'll give you further info on where
to contact this company.

Happy Hacking,
=Gregg=

_____________________________________________________________________________
Gregg J. Anderson =o= cadman@krypton.mankato.msus.edu
Mankato State University =o= cadman@vax1.mankato.msus.edu
Mankato, MN USA =o= Flames: Barney@purple.dino.CIA.gov
- -----------------------------------------------------------------------------
GCS/MU/O d? H S g=(?) p? au-->+ a- wH V- C++>++++ UU>Lu(u-) P+ L 3 E N++
K++ W--- M-- V-@ -po+ Y+ ++@ !5 jx R G? tv- b+(b) D++>+++ B++ e+>e- u++(u)
h+@ F? r* n-- y+>++
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


------------------------------

From: "D.J.S. Damerell" <djsd100@cus.cam.ac.uk>
Date: Fri, 4 Nov 1994 13:42:48 +0000 (GMT)
Subject: Re: PROBLEM.WAD

I did the following with the problem wad:
Uudecoded it, which worked.
pkunzipped it, which worked.
Using BSP1.1X, typed 'bsp problem.wad', which gave no errors.
Typed 'doom -file tmp.wad', and walked all over looking for HOM.
Not one HOM in view. Please reproduce these actions and check the HOM is
still present - and if so, where?

David Damerell, GCV Sauricon. djsd100@cus.cam.ac.uk RL: Trinity, Cambridge
WOODHAL2.WAD on infant2. CUWoCS President. METLMAZE.WAD sometime soonish.
|___| All people's aims are unreachable, and their struggles futile. |___|
| | | When you see this true of your own aims, life becomes a vacuum. | | |

------------------------------

From: Jens Hedegaard Hykkelbjerg <hykkelbj@daimi.aau.dk>
Date: Fri, 4 Nov 1994 15:33:55 +0100 (MET)
Subject: Re: REJECT data problem

> A friend of mine recently had a level he was making, and he completed it, but
> the only problem was it played at a crawl. He of course knew he needed to
> use REJECT, but that's where the problem arose.

What do you mean "of course he needed to use REJECT"?
REJECT is a fast but not very good reject builder.
You should really try RMB.
(RMB v 2.0 is in the NEWSTUFF dir on infant2)

REJECT is bound to change your monsters behaviour,
whereas RMB only does that if you tell it to...

> REJECT wouldn't compile the
> REJECT data right for some strange reason. That's where I come in. He sent
> me the level, and I tried REJECT, and it worked perfectly and now the level
> flies. He has a 486DX2/66, and I have a measly 486SX/25. Has anyone
> experienced this problem before? Any suggestions what might be the problem
> with his machine?

I have no clue why REJECT acts this strange,
You will have to ask the author.

Btw. a bug has just been found in RMB v 2.0.
If you want a bug fix mail me, or see
my WWW page: http://www.daimi.aau.dk/~hykkelbj/doom.html

Jens Hykkelbjerg
Author of RMB.

- --
Jens Hykkelbjerg | "Civilisation began with the felling
Aarhus Universitet | of the first tree; and, it will end
Email: hykkelbj@daimi.aau.dk | with the felling of the last." (NN)
WWW: http://www.daimi.aau.dk/~hykkelbj/index.html

------------------------------

From: John Wakelin <johnw@datametrics.com>
Date: Fri, 4 Nov 94 10:01:47 -0500
Subject: Re: Shareware vendors profiting from DEU.

> From: "Gregg J. Anderson" <cadman@krypton.mankato.msus.edu>
> Reply-To: doom-editing@nvg.unit.no
>
>
> I Just thought that those of you donating all of your hard work into DEU
> might be interested in a flyer I received today...
>
> Public Brand Software sells shareware on diskettes for $3.95 per diskette.
> DEU is distributed on two diskettes, thus costing $7.90 to purchase a
> program released as freeware.
>
> They are also selling a 'Doom Mania' package consisting of Doom Jumble,
> Doom Control Center, Doom Master, and the Doom FAQ. 3 disks for $11.85
>
> I personally think that $3.95 per diskette is *way* out of line for
> what a company should expect to get for distributing shareware, and is
> crossing into the realm of profiting from other folk's hard work.
>
> If any of the programmers of the above titles want more information
> about this flyer, drop me a note, and I'll give you further info on where
> to contact this company.
>
> Happy Hacking,
> =Gregg=
>

I saw an ad some time ago in a San Diego newspaper offering a "DOOM add on kit"
(yes using the official DOOM logo) on CD that contained "100's of add
on levels, secret cheat codes, and tools to make your own levels" for
$29.95. I happen to know that, in quantity, music CDs cost about
$4.00 a pop to produce (including studio recording time). Now I don't
know how much of that extra money is going to authors but I'd be
willing to guess.

If you want details I'll have to dig but, I would be happy to do it.

John
__________________________________________________________
John Wakelin | johnw@datametrics.com
Datametrics Systems Corp. | Ph. 703 385 7700 x341
12150 East Monument Dr. Ste 300 | Fax 703 385 7711
Fairfax, VA. 22033 USA |

------------------------------

From: Jens Hedegaard Hykkelbjerg <hykkelbj@daimi.aau.dk>
Date: Fri, 4 Nov 1994 16:11:29 +0100 (MET)
Subject: Re: Problem with a window

Stanley Stasiak wrote:
> I'd recommend running your wad thru rmb ... another reject generator.
> This one is v good.
> I think the most current version is 2.1

Actually the most recent version is v 2.0.
(I might have mistakingly said v 2.1 in some post)
So don't look for v 2.1. I only have a VERY
early alpha version of v 2.1

Jens Hykkelbjerg

- --
Jens Hykkelbjerg | "Civilisation began with the felling
Aarhus Universitet | of the first tree; and, it will end
Email: hykkelbj@daimi.aau.dk | with the felling of the last." (NN)
WWW: http://www.daimi.aau.dk/~hykkelbj/index.html

------------------------------

From: Olivier Montanuy <montanuy@LANNION.cnet.fr>
Date: Fri, 4 Nov 1994 16:37:04 +0100
Subject: ******** DeuTex 2.7 is out ********

This is to announce yet another release of my DeuTex/DeuSF tool
for DOOM.

Versions available for DOS, Unix (SUN) and soon Linux and OS/2
There is a small shell for DeuTex under windows, that remotely look
like a user interface.
A better version shall be released when DEU5.3 will be (taking no risks,
here, that let me a few years to design it?)

Enjoy!

Olivier Montanuy

you can find it on ftp.orst.edu, in the mirror of infant2


------------------------------

From: S.Benner@lancaster.ac.uk (Steve Benner)
Date: Fri, 4 Nov 94 16:55:43 GMT
Subject: New Service

As a service to all would-be wadsters, I'm please to announce the all-new

WANNABE A WADSTER WORLD WIDE WEB PAGES!!

All you've ever wanted to know about WADs and more!!

Available NOW from http://cres1.lancs.ac.uk/~esasb1/doom/index.html

Well, actually there's not much there, yet and none of it's new! In fact
it's all ripped off from infant2 (when it was infant2..., sigh). These
pages are an experimental service, offered to wadsters just setting out on
the long road to DOOM level heaven. All suggestions for improvement or
correction will be gratefully received - there's plenty of room for
improvement at the moment. Please feel free to browse and criticise. (and
if you're the author of any of the stuff I've used and object to my use of
it, please accept my apologies in advance and let me know you want it
removed). Eventually, it'll all be rebuilt using original and proper
hot-linked stuff. If you have pages you'd like me to link to, then let me
know that too. There'll be more there by Monday, I promise.

- -Steve



------------------------------

From: Piotr Kapiszewski <kapis-p@cedar.buffalo.edu>
Date: Fri, 4 Nov 1994 12:49:01 -0500 (EST)
Subject: Re: New Service

> As a service to all would-be wadsters, I'm please to announce the all-new

> WANNABE A WADSTER WORLD WIDE WEB PAGES!!

> All you've ever wanted to know about WADs and more!!

> Available NOW from http://cres1.lancs.ac.uk/~esasb1/doom/index.html

> Well, actually there's not much there, yet and none of it's new! In fact
> it's all ripped off from infant2 (when it was infant2..., sigh). These
> pages are an experimental service, offered to wadsters just setting out on
> the long road to DOOM level heaven. All suggestions for improvement or
> correction will be gratefully received - there's plenty of room for
> improvement at the moment. Please feel free to browse and criticise. (and
> if you're the author of any of the stuff I've used and object to my use of
> it, please accept my apologies in advance and let me know you want it
> removed). Eventually, it'll all be rebuilt using original and proper
> hot-linked stuff. If you have pages you'd like me to link to, then let me
> know that too. There'll be more there by Monday, I promise.

Cool however you might want to take a look at DoomGate since there is a lot
of the same info you have there and some of it is also in HTML format.

- -Kapi
- --
Center of Excellence for Document Analysis and Recognition
MAIL: kapis-p@cs.buffalo.edu | FINGER: kapis-p@mirach.cs.buffalo.edu
http://www.cedar.buffalo.edu/~kapis-p/Home.html | PGP, HTTP

------------------------------

From: Matthew Ayres <ayres@cdrom.com>
Date: Fri, 04 Nov 94 11:33:24 -0800
Subject: Re: Shareware vendors profiting from DEU.

John Wakelin <johnw@datametrics.com> said...
>I saw an ad some time ago in a San Diego newspaper offering a "DOOM add on kit
>"
>(yes using the official DOOM logo) on CD that contained "100's of add
>on levels, secret cheat codes, and tools to make your own levels" for
>$29.95. I happen to know that, in quantity, music CDs cost about
>$4.00 a pop to produce (including studio recording time). Now I don't
>know how much of that extra money is going to authors but I'd be
>willing to guess.
>
>If you want details I'll have to dig but, I would be happy to do it.

Walnut Creek CDROM (the company I work for), sells the "Toolkit for DOOM"
CDROM for $19.95. It has over 7,500 files on it. Including over 550 WADs,
ready to run from the disc. I think that's a reasonable price, eh?

- -Matt

------------------------------

From: Brad Spencer <spencer@ug.cs.dal.ca>
Date: Fri, 4 Nov 1994 18:43:26 -0400
Subject: Re: Shareware vendors profiting from DEU.

On Fri, 4 Nov 1994, Matthew Ayres wrote:

> Walnut Creek CDROM (the company I work for), sells the "Toolkit for DOOM"
> CDROM for $19.95. It has over 7,500 files on it. Including over 550 WADs,
> ready to run from the disc. I think that's a reasonable price, eh?
>
Hmm.. what happens if they put a WAD on that says "don't put me on a
CD".. Is that a legally binding statement, or just pointles. I didn't
mention anything like that in my text files, so I wonder if they used my
levels..

- ------------------------------------------------------------------
Brad Spencer - Bilbo - spencer@ug.cs.dal.ca - Dalhousie University
"Everybody is Kung-Fu Fragging . . ."


------------------------------

From: Matthew Ayres <ayres@cdrom.com>
Date: Fri, 04 Nov 94 15:44:29 -0800
Subject: Re: Shareware vendors profiting from DEU.

Brad Spencer <spencer@ug.cs.dal.ca> said...
>On Fri, 4 Nov 1994, Matthew Ayres wrote:
>
>> Walnut Creek CDROM (the company I work for), sells the "Toolkit for DOOM"
>> CDROM for $19.95. It has over 7,500 files on it. Including over 550 WADs,
>> ready to run from the disc. I think that's a reasonable price, eh?
>>
>Hmm.. what happens if they put a WAD on that says "don't put me on a
>CD".. Is that a legally binding statement, or just pointles. I didn't
>mention anything like that in my text files, so I wonder if they used my
>levels..

We deleted every WAD that said not to place it on a CD, or sell in a
retail environment. We deleted several borderline WADs too. It's of
course only to be on the safe side. However, I highly doubt anyone
would really mind too much. It does distribute their work widely, and
that's the whole idea of releasing their work anyhow.

The "Toolkit for DOOM 2" CDROM is in the making. It will contain everything
from the first disc, plus MUCH more. It's not directly for DOOM 2, however
most likely all the WADs will be in DOOM 1 and DOOM 2 format (there is a
converter now, that does a good job.), all ready to run.

- ----------------------------------------------------------------------------
-Matthew Ayres, a.k.a. White Fang -Author WADED, a DOOM map editor
-SysOp Lithium BBS, 510-455-0425 -Diagnosed with DOOMophobia, the
-Email: ayres@cdrom.com fear of not playing DOOM enough
- ----------------------------------------------------------------------------



------------------------------

From: Matthew Ayres <ayres@cdrom.com>
Date: Fri, 04 Nov 94 15:44:29 -0800
Subject: Re: Shareware vendors profiting from DEU.

Brad Spencer <spencer@ug.cs.dal.ca> said...
>On Fri, 4 Nov 1994, Matthew Ayres wrote:
>
>> Walnut Creek CDROM (the company I work for), sells the "Toolkit for DOOM"
>> CDROM for $19.95. It has over 7,500 files on it. Including over 550 WADs,
>> ready to run from the disc. I think that's a reasonable price, eh?
>>
>Hmm.. what happens if they put a WAD on that says "don't put me on a
>CD".. Is that a legally binding statement, or just pointles. I didn't
>mention anything like that in my text files, so I wonder if they used my
>levels..

We deleted every WAD that said not to place it on a CD, or sell in a
retail environment. We deleted several borderline WADs too. It's of
course only to be on the safe side. However, I highly doubt anyone
would really mind too much. It does distribute their work widely, and
that's the whole idea of releasing their work anyhow.

The "Toolkit for DOOM 2" CDROM is in the making. It will contain everything
from the first disc, plus MUCH more. It's not directly for DOOM 2, however
most likely all the WADs will be in DOOM 1 and DOOM 2 format (there is a
converter now, that does a good job.), all ready to run.

- ----------------------------------------------------------------------------
-Matthew Ayres, a.k.a. White Fang -Author WADED, a DOOM map editor
-SysOp Lithium BBS, 510-455-0425 -Diagnosed with DOOMophobia, the
-Email: ayres@cdrom.com fear of not playing DOOM enough
- ----------------------------------------------------------------------------



------------------------------

End of doom-editing-digest V1 #38
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