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Doom Editing Digest Vol. 01 Nr. 035
From: owner-doom-editing-digest
To: doom-editing-digest@nvg.unit.no
Subject: doom-editing-digest V1 #35
Reply-To: doom-editing
Errors-To: owner-doom-editing-digest
Precedence: bulk
doom-editing-digest Thursday, 3 November 1994 Volume 01 : Number 035
Re: Where's *&(&$# Dehacked 2.0
EdMap Help Needed!
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From: Gregory Alan Lewis <gregl@umich.edu>
Date: Wed, 2 Nov 1994 20:10:43 -0500 (EST)
Subject: Re: Where's *&(&$# Dehacked 2.0
> Does it have the sound code fixed yet? Or atleast disabled so I don't
> keep accidentally crashing the program with errant spacebars?
> Steve H.B.
Well, "fixed" is a rather ambiguous term. :) It won't crash anymore
(or shouldn't, at least), and will play the first sound correctly
(assuming you have an 8-bit soundblaster, like me; anything else is
untested... :), but sounds after that get stored in a buffer for some
reason unknown to me and come out 64K at a time. Go figure. BUT, at
least on my computer, the sound feature functions partway.
Greg ("Tree")
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From: btodorof@hmc.edu (Brian Todoroff)
Date: Wed, 02 Nov 1994 18:18:35 -0800
Subject: EdMap Help Needed!
I'm trying to create a deathmatch wad on EdMap but am having problems
with the program. Several times it has crashed with "Runtime Error 201".
Could someone PLEASE tell me what this means. I am also cluless about how
to get the sector styles to work and would rather noy have to change
individual line defs for every thing. Every time I try to do stlyes it
tells me there are none, I need a single sided lindef selected, or it
crashes with '201'. Help!
Thank you in advance.
Brian Todoroff
HMC
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End of doom-editing-digest V1 #35
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