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Doom Editing Digest Vol. 01 Nr. 010

eZine's profile picture
Published in 
Doom editing
 · 6 months ago

From:      owner-doom-editing-digest 
To: doom-editing-digest@nvg.unit.no
Subject: doom-editing-digest V1 #10
Reply-To: doom-editing
Errors-To: owner-doom-editing-digest
Precedence: bulk


doom-editing-digest Monday, 17 October 1994 Volume 01 : Number 010


----------------------------------------------------------------------

From: Stanley Stasiak <stasiak@iinet.com.au>
Date: Sun, 16 Oct 1994 12:01:07 +0800 (WST)
Subject: Re: Combine 1 and 2 for pwads

> I think the combined wad would be better if it had all the stuff from
> both (original names - E1M1..E3M9 as well as MAPxx), with the single
> combo PNAMES and TEXTURE1. Then the wad can be treated (renamed) as
> doom 1 or 2 and work fine. Multiplayer doom requires all the EXE files
> to be identical (not totally true), but the wad files need not be the
> same, as long as each has all the necessary lumps for the game being
> played. Then a person with just DOOM.WAD can play someone who names
> their combo.wad DOOM.WAD, and a person with just DOOM2.WAD can play
> someone who names their combo.wad DOOM2.WAD.
Hopefully that'll mean person with say doom.wad combo wad can play
someone with only the orignal doom.wad (i.e. doom 1 only) right?
I mean not everyone is so fanatical as us here to get both <G>.

Stan.

==============================================================================
.-_!\ | Stanley Stasiak
/ \ | (stasiak@iinet.com.au)
I am here! --->> P_.-._/ <<---- Australia| Perth, Western Australia
==============================================================================

------------------------------

From: Brad Spencer <spencer@ug.cs.dal.ca>
Date: Sun, 16 Oct 1994 13:37:21 -0300
Subject: Re: Doom][

On Sat, 15 Oct 1994, C. Sheldon wrote:

>
> Gee it seems to me that after one uudecodes that 1.7 exe all they'd need
> would be a copy of DOOM3GEN.wad and they'd be all set with doom2.
>
> See we didn't need pirates afterall

Hmm.. well even though I haven't bothered to find out what DOOM3GEN is
exactly, I can probably assume it doesn't have everything from Doom ][
that isn't in Doom (esp. levels). But, even if it does, the Doom EXEs
are the same for both versions of the game anyway, so I could use my
1.666 Doom executable the same way.

- ------------------------------------------------------------------
Brad Spencer - Bilbo - spencer@ug.cs.dal.ca - Dalhousie University
"Everybody is Kung-Fu Fragging . . ."


------------------------------

From: cant@softchoice.com (Christian Antkow)
Date: Sun, 16 Oct 94 20:21:01 -0800
Subject: Making "Homing-Rockets" like Revenant...

Any idea (using DEHACKED) how to make your rockets into "Homing"
rockets? Can this even be done??? If so, please let me know...

Thanx


- --
+----------------------------------------------------------------------------+
Christian Antkow (SoftChoice Information Group) cant@softchoice.com
173 Dufferin Street Sales: (800) 268-7638
Toronto, Ontario, Canada (416) 588-9000
M6K 1Y9 Fax: (416) 588-9001
Opinions are my own and in no way reflect those of the SoftChoice Corporation
+----------------------------------------------------------------------------+


------------------------------

End of doom-editing-digest V1 #10
*********************************

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