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Doom Editing Digest Vol. 01 Nr. 014
1
From: owner-doom-editing-digest
To: doom-editing-digest@nvg.unit.no
Subject: doom-editing-digest V1 #14
Reply-To: doom-editing
Errors-To: owner-doom-editing-digest
Precedence: bulk
doom-editing-digest Friday, 21 October 1994 Volume 01 : Number 014
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From: harrison@hedgehog.darkside.com (Harrison Page)
Date: Wed, 19 Oct 94 19:02:10 PDT
Subject: Re: admin stuff (again)
joost schuur <apple!studserv.zdv.uni-tuebingen.de!zxmsu01> writes:
> well, incase you missed it the last time, i'm still looking for
> someone to maintain this list for me. if you're interested, get in touch
> with me. i really don't have the time anymore and if i can't find
> someone, i'm afraid i have to take this list down.
I may be - just a few questions. How many subscribers? Should I expect a lot
of people posting binaries (I can handle the load, but can't stand the
practice). Let me know - I've got the time and interest. Ta,
..Harrison
- --
Harrison Page (harrison@hedgehog.darkside.com || harrison@wiretap.spies.com)
Box 4436 Mountain View California 94040 +1 415 962 4800 x3957
"Nope. Nothing wrong here." - The Sharp Cereal Professor
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From: jrife@loanstar.tamu.edu (Jeff Rife)
Date: Thu, 20 Oct 1994 12:40:16 -0500 (CDT)
Subject: Two-sided flag on LINEDEF's
Well, I've been kicking this around in my mind for a while, especially after
doing some special-effects WAD stuff, so, here goes...
I think that we need to get the WAD editor designers, the spec maintainers,
and us to call that bit the "shoot through" bit, or something similar. My
reasoning:
1. A LINEDEF with two SIDEDEF's does *not* have to have this bit set to
function correctly. This bit does not determine "two-sidedness". If you
don't believe this, I have a sample WAD that you can look at both sides
of a LINEDEF with this bit unset, and there are textures on both sides,
with no HOM.
2. Monsters and players cannot shoot through a LINEDEF with this bit unset.
3. Monsters don't even think they can see through a LINEDEF with this bit
unset, and *can* see through a LINEDEF with this bit set, regardless of
textures.
4. Players and monsters can pass through a LINEDEF with this bit unset,
although the AI encourages monsters to find an alternate route.
So, basically, all the bit really controls is what happens when a projectile
hits this LINEDEF, and whether monsters think they can attack through this
LINEDEF.
The reason I suggest the change in naming convention is that I was very
confused until I figured out the *real* effects. At the very least, we need
to add these notes to the specs.
- --
Jeff Rife P.O. Box 3836 | "Because he was human; because he had goodness; College Station, TX 77844 | because he was moral they called him insane.
(409) 696-4252 or 847-8775 | Delusions of grandeur; visons of splendor; nabs@tamu.edu | A manic-depressive, he walks in the rain."
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End of doom-editing-digest V1 #14
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