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Doom Editing Digest Vol. 01 Nr. 013
From: owner-doom-editing-digest
To: doom-editing-digest@nvg.unit.no
Subject: doom-editing-digest V1 #13
Reply-To: doom-editing
Errors-To: owner-doom-editing-digest
Precedence: bulk
doom-editing-digest Thursday, 20 October 1994 Volume 01 : Number 013
----------------------------------------------------------------------
From: tedv@geom.umn.edu
Date: Wed, 19 Oct 94 1:07:13 CDT
Subject: Re: I know you don't wanna read this, BUT...
> any word on DEU 5.3 yet?
Mmmm.... Yes. :) Please keep in mind that anything you hear after this
could be a lie.
The rumor is that Raphael has not received all the segments of code (I
know for a fact that someone is still debugging code to interpret GIFs).
He is working on putting the current segments together into a DEU 5.3beta.
I have one important thing to do: rewrite dialog boxes (oh, BTW, DEU 5.3
will have support for dialog boxes, scroll boxes, on screen textures,
other cool stuff) so that they will compile on BCC. I did my code on
DJGPP. No idea how long this will take. Hopefully less than an
iD-TwoWeeks[tm].
> Thanks for yer time.
No problem.
- -Ted
- --
Ted Vessenes | "The only force stronger than fate is dramatic irony."
tedv@geom.umn.edu | "[William] Shatner couldn't direct his way out of the
tedv@cs.umn.edu | bathroom with both hands and a map!"
tjvessen@midway.uchicago.edu -Ryan Ingram (1st), -Kibo's .sig (2nd)
------------------------------
From: cameronc@mips.agric.wa.gov.au (Cameron Clark)
Date: Wed, 19 Oct 94 16:31:12 WST
Subject: [none]
lists
------------------------------
From: cameronc@mips.agric.wa.gov.au (Cameron Clark)
Date: Wed, 19 Oct 94 16:31:35 WST
Subject: [none]
info
------------------------------
From: am3a012@AMRISC02.math.uni-hamburg.de (Martin Titz)
Date: Wed, 19 Oct 1994 09:40:21 +0100 (MEZ)
Subject: Re: RMB v 2.0 released.
>
>
> I have just finished version 2.0 of RMB.
> I have made it available at my WWW page:
>
> http://www.daimi.aau.dk/~hykkelbj/doom.html
>
> It has not been possible for me to upload it to
> infant2, because of some disk problems:
> "No space left on device."
>
[...]
> Jens Hykkelbjerg
>
> --
> Jens Hykkelbjerg | "Civilisation began with the felling
> Aarhus Universitet | of the first tree; and, it will end
> Email: hykkelbj@daimi.aau.dk | with the felling of the last." (NN)
> WWW: http://www.daimi.aau.dk/~hykkelbj/index.html
>
I put it at
ftp.math.uni-hamburg.de:/pub/pc/doom/tools/rmb20.zip
(if somebody has ftp access but no WWW client available).
Martin
- -------------------------------------------------------------------------
Martin Titz e-mail: titz@math.uni-hamburg.de
------------------------------
From: Robert Forsman <thoth@cis.ufl.edu>
Date: Wed, 19 Oct 1994 10:44:03 EDT
Subject: Re: I know you don't wanna read this, BUT...
tedv@geom.umn.edu ,in message <199410190607.AA04184@lovelace.geom.umn.edu>, wro
te:
> other cool stuff) so that they will compile on BCC. I did my code on
> DJGPP. No idea how long this will take. Hopefully less than an
> iD-TwoWeeks[tm].
Dude, I need a working version of djgpp. The one I got from
oak.oakland.edu reboots my machine when I try to compile the deu5.21 source.
I can use it to compile this little t18.c program that comes with one of
the djgpp packages, but then it tells me that fseek is screwing up.
What's the deal? I desperately want to add features to DEU to make my
life less than miserable (merge sectors, smart sector creation, smart
texture alignment). My only other development environment is Linux (and the
Linux version of DEU sucks eggs).
Is there any chance you could drop a tar of your djgpp environment onto my
ftp site?
------------------------------
From: thekid@ornews.intel.com (Brian Kidby)
Date: Wed, 19 Oct 1994 08:20:50 -0800 (PDT)
Subject: Re: I know you don't wanna read this, BUT...
>
> > any word on DEU 5.3 yet?
>
> Mmmm.... Yes. :) Please keep in mind that anything you hear after this
> could be a lie.
>
> The rumor is that Raphael has not received all the segments of code (I
> know for a fact that someone is still debugging code to interpret GIFs).
> He is working on putting the current segments together into a DEU 5.3beta.
> I have one important thing to do: rewrite dialog boxes (oh, BTW, DEU 5.3
> will have support for dialog boxes, scroll boxes, on screen textures,
> other cool stuff) so that they will compile on BCC. I did my code on
> DJGPP. No idea how long this will take. Hopefully less than an
> iD-TwoWeeks[tm].
>
> > Thanks for yer time.
>
> No problem.
>
> -Ted
> --
> Ted Vessenes | "The only force stronger than fate is dramatic irony."
Whew! Thanks, Ted! I thought I had missed 5.3's release or something.
There's been next to no talk about it for weeks.
Thanks again, and good luck! I've been hooked on DEU since 5.0, and I won't
use anything else...
Brian
- --
- -------------------------------------------------------------------------
The Kid My thoughts and actions are strictly my own.
thekid@ornews.intel.com Do not hold my employers responsible.
- -------------------------------------------------------------------------
------------------------------
From: Robert Forsman <thoth@cis.ufl.edu>
Date: Wed, 19 Oct 1994 11:36:25 EDT
Subject: wall and floor textures
I have recently created postscript files containing all the wall and floor
textures from DOOM II. They are pretty hefty (~30M for walls, only 4M for
floors). Is anyone else interested in printing these out for their personal
use? The walls are in the area of 10 pages, the floors only take up 2. I
can make them available for FTP (the 30M file I split into 7 parts, our
local printer can't handle a 30M job).
------------------------------
From: asre@uiuc.edu (Scott Coleman)
Date: Wed, 19 Oct 1994 11:10:43 -0500
Subject: Re: doom-editing-digest V1 #12
> From: John Romero <johnr@idcube.idsoftware.com>
> Date: Tue, 18 Oct 94 13:55:41 -0600
> Subject: DOOM II
>
> The VERY latest DOOM II .EXE (as of TODAY) is v1.7a. The difference between
> 1.7 and 1.7a is the ending text screen has a different tech support number --
> nothing to worry about. The difference between 1.666 and 1.7 is more major.
> There are some level bugs fixed along with some programming things. The big
> difference is that if you want to network with someone, Level 2 will bomb out
> because there's a major difference between the versions on that level. After
> going through the first door, the vertical bars on the left side (1.666) have
> been removed (1.7).
John,
Does the 1.7a release address a problem seen with some Internet DOOM
sessions where DOOM will crash with an error message akin to "numtics >
BACKUPTICS"? This problem tends to show up fairly frequently on slower
net connections - it appears as though DOOM, in an attempt to compensate
for a slow and/or lossy connection, is sending more backup tics than the
receiving copy of DOOM has buffer space to accomodate. Please advise -
there are a LOT of Internet DOOMers who are suffering from this problem!
Thanks!
- --
Scott Coleman, President ASRE (American Society of Reverse Engineers)
asre@uiuc.edu
Life is temporally limited - drive velocitously!
------------------------------
From: S.Benner@lancaster.ac.uk (Steve Benner)
Date: Wed, 19 Oct 94 17:17:55 +0100
Subject: Re: wall and floor textures
Robert Forsman wrote:
> I have recently created postscript files containing all the wall and floor
>textures from DOOM II. They are pretty hefty (~30M for walls, only 4M for
>floors). Is anyone else interested in printing these out for their personal
>use? The walls are in the area of 10 pages, the floors only take up 2. I
>can make them available for FTP (the 30M file I split into 7 parts, our
>local printer can't handle a 30M job).
Just don't mail 'em to the list ;)
[No, I know _you_ 're not that stupid, Robert!]
- -Steve
------------------------------
From: tedv@geom.umn.edu
Date: Wed, 19 Oct 94 12:09:37 CDT
Subject: Re: I know you don't wanna read this, BUT...
> Dude, I need a working version of djgpp. The one I got from
> oak.oakland.edu reboots my machine when I try to compile the deu5.21 source.
> I can use it to compile this little t18.c program that comes with one of
> the djgpp packages, but then it tells me that fseek is screwing up.
Mmm... What version? I think I'm using 111, though rumor has it that
the latest version is 112 or higher. All I can tell you is that my version
compiles fine. I have a 3.5 meg pkzip -mexrp of my djgpp directory if
you want it... Don't worry; I won't uuencode it and post it here. ;)
> What's the deal? I desperately want to add features to DEU to make my
> life less than miserable (merge sectors, smart sector creation, smart
> texture alignment). My only other development environment is Linux (and the
> Linux version of DEU sucks eggs).
Hmmm... No idea about the compiler. Can you explain what you mean by
"merge sectors"? There already is an option like this (though it could
no doubt be improved). Smart sector creation? Oh, with texture alignment:
We have improved the algorithm for 5.3. I also wrote another algorithm
from scratch that solves every imaginable texture alignment problem. It
still needs to be implimented though. It will probably be in DEU 5.4
or DEU 6.0-- whichever comes out first (don't even inquire about DEU 6.0.
I don't know anything except that it's a total rewrite meant to fix
some of the deeply imbedded problems with DEU. Release date? Heh.
We beta testers haven't even bothered asking. :)
> Is there any chance you could drop a tar of your djgpp environment onto my
> ftp site?
Oh, I suppose I should have read this part of the message. :) Sure. What's
the site name and prefered directory to drop it at?
- -Ted
- --
Ted Vessenes | "The only force stronger than fate is dramatic irony."
tedv@geom.umn.edu | "[William] Shatner couldn't direct his way out of the
tedv@cs.umn.edu | bathroom with both hands and a map!"
tjvessen@midway.uchicago.edu -Ryan Ingram (1st), -Kibo's .sig (2nd)
------------------------------
From: "Dewi Morgan (PC GROUP)" <D.Morgan@bradford.ac.uk>
Date: Wed, 19 Oct 1994 17:43:49 +0100 (BST)
Subject: Re: DOOM II
Don't read this if you don't want to hear whingy complaints. If you do
read it, read it in a whining, irritating voice.
=====
On Tue, 18 Oct 1994, John Romero wrote:
> Don't take the 1.666 versions back to the store! We are releasing a 1.666->1.7a
> patch within a week! (We're waiting for our copy of RTPATCH to arrive).
Will it work with the CD-ROM versions? Even for those people who run it
off the CD-ROM like myself? Hope so, but I don't see any way of doing that.
Unless you load the patch program first and then it loads up the program off
the CD-ROM, which is modified as it loads. But that would probably need to be
a TSR.
=====
> Aliens-TC totally kicks ass!
You can say that again. Hope your wad-designers learned from it. With things
like aliens-tc, uac_dead.wad, and trinity.wad, it is not surprising that
doom2 was such a dissappointment to many people. Okay, so you got it out
early. But I personally believe that it would be far better to have the
ID2Weeks(tm) extra waiting time to make sure you get a product without that
'rushed' feel to it.
I can understand that the bastards who released the pirated version to the
net may well have caused this, and I hold them entirely to blame for the
poor show in doom2.
Personal least favourite: Tricks 'n' Traps. ("Subtlety be damned, logic be
damned, lets just wade in and kill things that have no reason to be where
they are anyway."). If we want wads like that we can download any number
of wads called things like 'myfirst.wad', 'lamer.wow', and so on. The earlyer
wads are all fairly good, and some of them are excellent, though there are
some good ones after T'n'T, too.
Personal least favourite for deathmatch: 24 (or 26, which doesn't even run
in 1.666 - hope that one got fixed in 1.7!). This is one of the later
wads, and has a very rushed/'my1stwad.wad' feel.
====
Has anyone made any levels for doom2 yet? The monsters, super shotgun,
new textures and new linedef triggers have a great deal of promise, but to my
knowledge it has yet to be used well. To my knowledge, the lightswitch was
only used once in all the 32 levels of doom.
====
Last call for DOOMSFX.FAQ contributions! First release is due sometime
next week (depending on how much material I can slap together).
Feel free to flame it when it comes out.
- D.
------------------------------
From: mark.mathews@channel1.com (Mark Mathews)
Date: Wed, 19 Oct 94 13:38:00 -0400
Subject: Re: I know you don't wanna read this, BUT...
- -> Dude, I need a working version of djgpp. The one I got from
- -> oak.oakland.edu reboots my machine when I try to compile the deu5.21
- -> source. I can use it to compile this little t18.c program that comes
- -> with one of the djgpp packages, but then it tells me that fseek is
- -> screwing up.
Download dj112m1.zip and dj112m2.zip from oak.oakland.edu. And try it
again. If you still have problems with djgpp, you can subscribe to a
mail list at:
listserv@sun.soe.clarkson.edu
add <your address> djgpp
They helped me the FIRST day I signed up.
Mark Mathews mark.mathews@channel1.com
mmathews@genesis.nred.ma.us
DOOM, DOOM II, and ALIENS. The best!!!
That's it, man. Game over man, it's GAME OVER!
- Hudson from the movie ALIENS
------------------------------
From: joost schuur <zxmsu01@studserv.zdv.uni-tuebingen.de>
Date: Wed, 19 Oct 1994 19:45:57 +0100 (MET)
Subject: admin stuff (again)
well, incase you missed it the last time, i'm still looking for
someone to maintain this list for me. if you're interested, get in touch
with me. i really don't have the time anymore and if i can't find
someone, i'm afraid i have to take this list down.
j
/=======GB d--(-) p--- c++ l+(++) u++(+) e+ m---@ s+/- n-(--) h--()========\
|joost schuur, reutlinger str. | "anger is a gift" |"the state must |
|92d / 23, d-72072 tuebingen | zack de la rocha, ratm | die." diablo |
\=======f(+) t+(++) r y+=====jschuur@studserv.zdv.uni-tuebingen.de========/
------------------------------
From: Dan Cormack <dancor@worldgate.edmonton.ab.ca>
Date: Wed, 19 Oct 1994 13:00:12 -0600 (MDT)
Subject: Re: DOOM II
On Wed, 19 Oct 1994, Dewi Morgan (PC GROUP) wrote:
- ---Snip Snip---
> Has anyone made any levels for doom2 yet? The monsters, super shotgun,
> new textures and new linedef triggers have a great deal of promise, but to my
> knowledge it has yet to be used well. To my knowledge, the lightswitch was
> only used once in all the 32 levels of doom.
>
I have made a Death Match olnly WAD called (Originality Mode: Off)
doom2dm1.wad and am working on a new wad called...(you guessed it)
doom2dm2.wad. The former being available on Infant2 and the latter being
worked on. I included all the weapons and used a few new linedefs.. No
monsters were included.. (Hey! It's DEATHMATCH! Kill your friends instead!)
The second one will have the lights on/off switch (I think) as well as a
few of the other new linedefs.. Well, Try it and let me know what you think..
- ------------------------------------------------------------------------------
Dan Cormack Internet dancor@worldgate.edmonton.ab.ca
DeathMatch.. The Ultimate Experience. WaD_MaN --> IRC
- ------------------------------------------------------------------------------
------------------------------
From: cant@softchoice.com (Christian Antkow)
Date: Wed, 19 Oct 94 16:53:09 -0800
Subject: Re: DOOM II
In <Pine.3.89.9410191238.A6711-0100000@valis.worldgate.edmonton.ab.ca> Dan Cormack <dancor@worldgate.edmonton.ab.ca> writes:
>On Wed, 19 Oct 1994, Dewi Morgan (PC GROUP) wrote:
>---Snip Snip---
>> Has anyone made any levels for doom2 yet? The monsters, super shotgun,
>> new textures and new linedef triggers have a great deal of promise, but to my
>> knowledge it has yet to be used well. To my knowledge, the lightswitch was
>> only used once in all the 32 levels of doom.
>>
Check out FOURPLAY.ZIP in alt.games.binaries.doom. It's three maps (MAP01-03)
Have fun...
- --
+----------------------------------------------------------------------------+
Christian Antkow (SoftChoice Information Group) cant@softchoice.com
173 Dufferin Street Sales: (800) 268-7638
Toronto, Ontario, Canada (416) 588-9000
M6K 1Y9 Fax: (416) 588-9001
Opinions are my own and in no way reflect those of the SoftChoice Corporation
+----------------------------------------------------------------------------+
------------------------------
From: alaric@netcom.com (Phil Stracchino -- The Renaissance Man)
Date: Wed, 19 Oct 1994 14:29:42 -0700 (PDT)
Subject: RMB 2.0 - another FTO location
Jens Hykkelbjerg's RMB 2.0 is now also available for anonymous-FTP at
Netcom:
ftp.netcom.com:/pub/alaric/doom/rmb20.zip
For US users, this will probably be significantly faster than the
ftp.math.uni-hamburg.de site.
- --
"If someone who commits a felony is a felon, then God is an iron."
-- Spider Robinson
------------------------------
From: Lane Copley <lcopley@crl.com>
Date: Wed, 19 Oct 1994 15:18:08 -0700 (PDT)
Subject: Re: admin stuff (again)
Well, I could ask for details (I have a bit of time on my hands, and this
IS the most important bit of technology around <evil grin>), so that I
may determine if I am qualified. I'm not sure how long I will be
unemployed, so this offer hasn't much real life in it.
- --
Lane Copley
Hmm...this must be where the witticisms go. Maybe I can copy Kibo's?
------------------------------
End of doom-editing-digest V1 #13
*********************************