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Quake Editing Digest Volume 1 : Number 17

eZine's profile picture
Published in 
quake editing digest
 · 7 months ago

quake-editing-digest       Monday, 25 March 1996       Volume 01 : Number 017 

Uwouldn'tHoldAThingLikeSanityAgainstAGuy? [RT]
Uwouldn'tHoldAThingLikeSanityAgainstAGuy? [RT]
Re: Uwouldn'tHoldAThingLikeSanityAgainstAGuy? [RT]
Descriptions of Quake Utilities for a faq file

----------------------------------------------------------------------

From: "Muad'Dib" <root@sietch.bloomington.in.us>
Date: Sun, 24 Mar 1996 10:38:02 -0700
Subject: Uwouldn'tHoldAThingLikeSanityAgainstAGuy? [RT]

Responding :* Re: WAD Conversion sketch
************

> I agree. I was upset to see complete levels and mdl files uploaded
> to ftp and net sites. I think the level/model editors should not
> work with the shareware release, unless id gives an ok. I will
> most likely hold back the next version of meddle because of this.

This is just plain silly. It DOESN'T work with the shareware release. It
probably WON'T work with the shareware release. This is just a test version.
Goodness, people are scared of ID software when whatever you do can only gain
them more business. One of the few things I really hate about Quake right now
is that it doesn't have all of the specs and stuff they promised. If it looks
like there's no hope for getting an editor unless it's from ID, quite a few
people will probably become disgruntled.

Muad'Dib <root@sietch.bloomington.in.us>
The Mouse a.k.a. Greg Alexander


------------------------------

From: "Muad'Dib" <root@sietch.bloomington.in.us>
Date: Sun, 24 Mar 1996 10:38:02 -0700
Subject: Uwouldn'tHoldAThingLikeSanityAgainstAGuy? [RT]

Responding :* Re: WAD Conversion sketch
************

> I agree. I was upset to see complete levels and mdl files uploaded
> to ftp and net sites. I think the level/model editors should not
> work with the shareware release, unless id gives an ok. I will
> most likely hold back the next version of meddle because of this.

This is just plain silly. It DOESN'T work with the shareware release. It
probably WON'T work with the shareware release. This is just a test version.
Goodness, people are scared of ID software when whatever you do can only gain
them more business. One of the few things I really hate about Quake right now
is that it doesn't have all of the specs and stuff they promised. If it looks
like there's no hope for getting an editor unless it's from ID, quite a few
people will probably become disgruntled.

Muad'Dib <root@sietch.bloomington.in.us>
The Mouse a.k.a. Greg Alexander


------------------------------

From: "Brian K. Martin" <brian@phyast.pitt.edu>
Date: Sun, 24 Mar 1996 13:42:07 -0500 (EST)
Subject: Re: Uwouldn'tHoldAThingLikeSanityAgainstAGuy? [RT]

>
> Responding :* Re: WAD Conversion sketch
> ************
>
> > I agree. I was upset to see complete levels and mdl files uploaded
> > to ftp and net sites. I think the level/model editors should not
> > work with the shareware release, unless id gives an ok. I will
> > most likely hold back the next version of meddle because of this.
>
> This is just plain silly. It DOESN'T work with the shareware release. It
> probably WON'T work with the shareware release. This is just a test version.
Are you so sure the models will be in a completely different format in
the shareware or final release?

> Goodness, people are scared of ID software when whatever you do can only gain
> them more business. One of the few things I really hate about Quake right now
> is that it doesn't have all of the specs and stuff they promised. If it looks
> like there's no hope for getting an editor unless it's from ID, quite a few
> people will probably become disgruntled.
>

Uh, I think the quake specs are almost entirely complete. You have to give
people time to write things.

(i mean the new quake specs, olivier, did you release these yet?)


------------------------------

From: Tom Wheeley <tomw@tsys.demon.co.uk>
Date: Sun, 24 Mar 96 23:31:27 GMT
Subject: Descriptions of Quake Utilities for a faq file

Those of you who are on rgcq-support will have seen my skeletal FAQ file for
the Quake Test 1. Anyway, there is a section on quake utilities, and I
think it will be best if people describe their own. Rationale:

a) I couldn't possibly download every utility
b) I may miss an important facility
c) Personal bias against methodology etc (eg, I hated DeePs ASCII screens)

There are a couple of rules:

a) Not too long / imprecise
b) No deriding of other peoples utilities
c) your utility must be good (ie, not the dodgy UNPACK.C posted to rgcqe)

Here is a section from the index:

6 - Quake Utilities
6.1 PAK file utilities
6.2 Level editors (BSP files)
6.3 Model editors (MDL files)
6.4 Sprite editors (SPR files)
6.5 The QEU project

And a sample entry:

6.1 PAK file utilities

6.1.1 XPAK

XPAK allows complete manipulation of PAK files; listing, extracting
adding, creating, updating and the renaming of entries.
DOS only, command line driven. Filename: xpak036.zip


It is probably best to mail your descriptions to me <tomw@tsys.demon.co.uk>
preferably with this Subject: line, or one with `quakefaq' in it. :)

Thankyou in advance for your contributions.

.splitbung
- --
* TQ 1.0 * 101 Weapons for Quake
78. The 2" long kitchen knife.

------------------------------

End of quake-editing-digest V1 #17
**********************************

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