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Quake Editing Digest Volume 1 : Number 11
quake-editing-digest Sunday, 17 March 1996 Volume 01 : Number 011
WAD Conversion sketch
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From: Bernd Kreimeier <Bernd.Kreimeier@NeRo.Uni-Bonn.DE>
Date: Sat, 16 Mar 1996 21:59:26 +0100 (MET)
Subject: WAD Conversion sketch
I thought again about the recent discussion of the
possibility of a WAD conversion, and I recognized that
I forgot one important detail. IMO the 2D BSP and a
REJECT lump w/o special effects contains all information
necessary to create a valid Quake BSP.
We do not need a new BSP/REJECT builder for conversion.
Any such converted map will still have only one floor
and ceiling per z coordinate, or BSP and REJECT would not
be sufficient for conversion. Nonetheless, the advantages
seem to be worth the effort.
I refrained from posting a lengthy but still sketchy
proposal to the list. If you are interested, you will
find a pointer on the Quake Developers Support page,
at
http://www.nero.uni-bonn.de/~dn/q-sup/
I have a deadline on easter weekend, and will probably
not do much on this until then. If somebody is already
working on this, please let me know.
b.
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End of quake-editing-digest V1 #11
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