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Bad Mojo walkthrough

paradox's profile picture
Published in 
computer games walkthroughs
 · 7 months ago
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Bad Mojo (Windows 3.x) Front Cover
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Bad Mojo (Windows 3.x) Front Cover

Bad Mojo is a really funny game: I knew this game was quite simple, but I didn't imagine it was this simple! Anyway, the experience you are about to face will be truly great, and I can assure you that as soon as you finish the game, you will start to look at the world around you with different eyes...

Just a few more words before stepping into the shoes of the protagonist of our story: below, I wanted to list everything worth seeing in the game.

Take care: watch out for the cat!

INTRODUCTION

Roger Samms, a name long associated with the world of chemistry, a name that has not yet known great fame except in the universe of insects to which he has always been dedicated: cockroaches. Your work at CUBC as an experimenter of new pesticides seemed like the dream of a lifetime, a life that had been all too unlucky but had recently begun to turn around...

Bad Mojo title screen
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Bad Mojo title screen

After being abandoned by your mother in an orphanage and always being teased because of your skinny nerd appearance, your studies began to bear the hoped-for fruit, and a generous grant from a mysterious factory opened the door for you, a door that few scientists can say they have opened: the door to success. Your research to create a substance capable of permanently eliminating the most resistant insects on the globe was proceeding in the right way, and despite the delayed results, you were certain of the success of your project... Weeks passed, and for reasons probably related to a family of black cats that continued to cross your path, the time available to you to show concrete results ended, and with it your ideas to get out of trouble. You would still be ridiculed by everyone and thrown into the mud like one of those disgusting bugs you used to dissect.

Bad Mojo contains videos with real actors, something admirable considering that the game was release
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Bad Mojo contains videos with real actors, something admirable considering that the game was released in 1996.

That evening the storm showed no mercy, and by now the escape plan had been conceived and organized as only the Beagle Boys could do. You had withdrawn all the money deposited in your name for your research (around a million dollars), you had booked a flight under the name Stefano Silvestri, and the last little thing to do was to pay the landlord of the tavern where you had gone to live, Eddie Battito.

If only you had known that soon something supernatural would turn you into a cockroach...

1: - MR. BATTITO'S BEDROOM

As soon as you regain consciousness, you find yourself in what seems to be a small water drainage room. Indeed, you are in a small water drainage room, although in the game. This place will be used as an access atrium to the six rooms that make up your little house.

The first game screen of Bad Mojo. You have become a cockroach.
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The first game screen of Bad Mojo. You have become a cockroach.

In front of you, there will be six exits. The first one, with an overturned gear next to it, will be the only one initially open, but as you progress through the game, the other five will also open, allowing you to reach other places. For now, all you can do is go through the passage to old Eddie's bedroom...

For now, you are next to the central grate, and due to a trickle of water, you can only head upwards towards the burners. Passing underneath, you will immediately notice that other cockroaches are comfortably living in your house, and one of them will give you the first piece of advice regarding the dangers of the house (an eye will appear in the area where you received it)...

Follow the gas pipe to the right, and when you reach the second leg of the furniture (the first one was the one you climbed onto the pipe from), head downwards. Go up for three screens, turning right as soon as you reach the dead rat, being careful not to approach its head; otherwise, if you have a pacemaker or heart problems, you'll get a scare.

When you reach the dead rat, be careful not to approach its head.
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When you reach the dead rat, be careful not to approach its head.

Approach the cigarette butt and rotate it towards the spider ready to bite you: with a bit of luck, the fool will jump on you burning alive, and you'll be able to continue the journey alone. Descending again, you should arrive at a small wooden box labeled "Cockroach Corral"; enter it and, using the corpses of your dead friends, try to move from one green area to another. At the last "island," push the larva towards the cockroach at the top (not the live one at the bottom), and finally, you can exit from there.

In the bottom right, you'll see a table leg. Climb up to the shelf and try to reach the socket next to which you can see the vacuum cleaner plug. As soon as you pass the appliance's wires, it will start working, and all you have to do is move to the left (NOT to the right into the vacuum tube!) until you reach the air vent that will throw you into the central part of the room (you'll recognize it because there will be a moving matchbox next to it).

To be honest, there is another way to go down, I won't tell you too much, I'll let you discover it for yourselves, just know that first, you'll have to find a way to turn off the vacuum cleaner again and then find the passage to the trash can...

But let's get back to the point, more precisely to the floor. First, run to the top left to reach the small mouse trap that you'll need to reopen after listening to the rat and his advice. Climb the mountain of newspapers, and passing over the table with the red book, reach the radio.

The graphic of Bad Mojo is really well done. Look at the newspaper!
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The graphic of Bad Mojo is really well done. Look at the newspaper!

Go behind it and activate it by climbing to the top of the white relay (the cylinder, in short) so that you touch the copper wire. At this point, you'll see Eddie enter the room, hear the music, and start dancing, putting the beer next to the radio: it's time!

Circumnavigate the radio again, but this time climb on top of it. A small vial of sleeping potion will be prominently displayed there; hit the bottom of it and then, proceeding one screen upwards, try to push the blue pill into the beer. As soon as you do this, you'll see the chubby guy drink it and, remembering his tragically deceased wife giving birth to his son, fall asleep like a lamb.

Descend from the elevated area using the pile of newspapers again or, if you feel like passing over the "Sleeping Beauty's" face, walk over the bed and descend from its legs. To finish the level, just enter the cigar box and from there reach the lower power outlet. However, I recommend doing two more things first: also look in the suitcase (still under the bed), and especially climb on the broom in the bottom right corner reaching the meter. This last action should actually be done later in the game, but by doing it now, you'll save a lot of time, and you'll certainly be grateful for it later.

Anyway, here's what to do once you're in front of the meter: on it, you can see three fuses: two red ones and one blue one.

The three fuses: two red ones and one blue one.
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The three fuses: two red ones and one blue one.

If you go up, you'll find the four-digit display of the affair, you, passing over the aforementioned fuses, will have to make it indicate 7-6-5-8, pretend that the leftmost fuse will advance the second digit, the one in the center the third, and the last one the fourth.

Clear? Great, now you can exit the level by reaching the cigars.

2: - GROUND FLOOR BATHROOM

The mysterious lady in white will appear again, along with yet another piece of advice. After coming out of the pipe, it's time for the second "level". You are in a bathroom, more precisely on a paper dispenser hanging on a freshly painted wall (therefore: no way out).

Enter the hole to get inside the contraption, move the small hook holding the gear in place, and as soon as the paper descends to the floor, use it to touch the ground. There will be many things to see and insects to listen to here, be careful though: it turns out that this place is also the lair of the Rat King...

On the second lever you are in a bathroom
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On the second lever you are in a bathroom

Continuing to the right, you will reach the base of the urinal (the men's toilet, the wall thing where you always catch the guy spying on you... uh, you get it). If you want to see what the place looks like from above, then climb up calmly; otherwise, continue undisturbed until you reach another stream of water: a little bug will stop to drink and explain a couple of interesting things to you (look where the eye is and, as usual, climb up there).

After watching the video, turn on your heels and head to the sink. Be very careful not to get too close to the left wall because, as you will notice, there will be the giant rat's den; go around it until you reach its left side, then climb up the wall that shows no signs of green paint. Climb up, and soon you should be near the bathroom taps; don't stop and continue upwards to the mirror, then enter the crevice at the bottom left (you'll find yourself in the cabinet). Climb up until you reach the used razor blades drain, enter it, and descend the wall until you encounter a bolt. Pushing this bolt will hit a mass of suspended razor blades, you'll see them fall, and then you'll hear the mouse's screams of pain... I hope you understand what you just did.

Go back up, exit the mirror, and go downstairs: now the giant rat's den will be accessible, to exit the level, just enter it and pass through the door that will materialize beyond the rings. Keep a couple of things in mind before you leave, though:

  1. Eddie forgot the lit cigarette on top of the toilet (you'll deal with it later);
  2. In area there will be a sporty group of ants that might give you a couple of extra tips.

3: - THE KITCHEN

This is by far the most tricky and disgusting part. At the beginning, you'll find yourself inside the refrigerator, and your first mission will be to get out following the pipes to the front grille. Once outside, descend to the floor and start moving to the left to reach the broom leaning against the sink. While you're there, take a look at the bill: by checking the amount of Mr. Battito's expenses, you'll find out why I had you insert the code 7658 into the meter in the bedroom... you'll see the results later anyway.

On the third lever you are in the kitchen. This is by far the most tricky and disgusting level.
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On the third lever you are in the kitchen. This is by far the most tricky and disgusting level.

Once you've reached the sink (you'll have to climb on the broom from the left side, on the yellow bristles), get the cutlery balanced on the garbage disposal, and, if you really want to, try to drop them down the drain... the idea is good, too bad you're still too light to leverage the knife.

Pass over the table with the fish. Listen to the amphibian friend, walk over the knife, and you'll be in the warmest area of the room: the stove. The first thing to do is to circumnavigate the first pot on top, move between the two in the middle, and then, by moving the bottle cap, try to create a passage through the spilled sauce. Enter through the missing knob and, again following the pipe system, go and close the peephole so that the stove flame goes out (now the gas will start to come out). Always exit through the hole, continue to the left, and descend along the front of the oven. After a while, you should see a small cockroach stuck by a food spill, you should first descend almost to the base of the oven, then go up to reach the "islet" where the small one is stuck from below. Get it to climb onto your back, then try to return immediately to the sink (pass over the stove you turned off).

The last action to take is to climb onto the knife so that the spoon falls into the garbage disposal (remember, you have the small one on your back?) and, entering the drain, leave the place.

4: - EDDIE'S ON THE WATERFRONT BAR

This is the easiest level but also the one that will shed more light on Eddie's past, his wife, and partly even yours. After descending to the cabinet with the bottles, pass over the baseball bat to reach the bar counter. Keep moving to the right until you reach the peanuts, and once you find yourselves around the beer dispensers, use one to cross the little stream.

Once on the other "shore", hop over to the list of drinks and move the arrow until you see the recipe for the last cocktail: Bad Mojo. Quickly return to the bottles and then climb on the liquor caps in the following order: Grenadine, Curacao, Brandy, and Vodka. Et voilà!

Inspect the bottles and climb on the liquor caps in the following order: Grenadine, Curacao, Brandy,
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Inspect the bottles and climb on the liquor caps in the following order: Grenadine, Curacao, Brandy, and Vodka.

Oh, I almost forgot: passing through sink 3 will take you back to the initial foyer (the one for drainage), while passing over the eighth bottle of the bar (the last on the right) will take you to a wooden swordfish; entering it, you'll find a termite mound that will give you another piece of advice.

5: - YOUR ROOM (DESK)

Lots of things to see but very little to do... in short ... my ideal level! Take a tour trying to discover something interesting, as before, be careful not to get too close to the lower area of the furniture: the cat is free, and it just so happens to love stuffed cockroaches!

Notice the fax; if you want, rewind the tape, then listen to the two recordings (first press RWD and then PLAY). Pressing the Copy button, on the left side of the contraption, you'll notice a message on the display warning you about the lack of paper... you'll need to do something about it.

On the fifth lever you are in the Eddie's office. Press the copy button.
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On the fifth lever you are in the Eddie's office. Press the copy button.

Try to reach the top level of the furniture from the right side (so you can hear what the moth has "discovered"); move to the left area, and you'll immediately notice the fan with exposed wires. Stand on the wires until the propeller starts spinning, and the papers nearby will fall onto the fax below.

Go back down, press Copy again, and after a path is formed to the suitcase, go downstairs as you did in the bathroom. Head to the remote control, rotate the cigarette butt so it doesn't block the beam, and then press the button to turn on the TV: the lady in white will appear again, who, once again, proves to be indispensable, summoning the moth to land on the pencil below...

The journey you are about to undertake will take you to a very simple area. Don't be afraid, though: I'll try to explain it to you so that you won't have any problems.

After a nice flight on the butterfly's back, you'll land on your study desk. Hundreds of sketches, books, and notes will be scattered all over; the walls will be covered with explanatory diagrams, photos of insects, and unidentified stuff. Move to the left until you reach that kind of aquarium with the strange beetle, follow its lead, and, once on the electrical button below, you'll be grabbed by the cat who, in its excitement, will pull everything off itself and flee scared. Well done, you've just reached the floor!

Wiggle between the glass and the water, approach the medallion (yes, the one on the floor is you), and once on the eye drawn on the ground, you'll hear the last piece of advice: a fire is about to break out, and after clearing the way out, you'll have to save Mr. Battito...

This is the only way to become human again.

So don't waste time: climb back onto the table and keep hopping to the right until you reach the wall with the same name. Keep climbing higher and higher, keep exploring the area, and with a bit of luck, you should stumble upon the passage to a grate (it's essentially in the top right, if you keep going in this direction, sooner or later you should reach it)... If you've disabled the fuses as explained in the section dedicated to the bedroom, you should be able to enter through the bars, if not, you'll see some air move the cobwebs around (if there's no air, it means you're in front of the wrong grate!) and you'd be forced to return to the first location to complete this action...

I told you that you would thank me.

6: - THE FIRE, OR: THE HAPPY ENDING

Come on, now this will be a race against time. Return to the bathroom by taking the second tunnel from the drainage atrium (pretend the first one is the one with the gear to the left and the second one is to its right), climb onto the urinal, and drop the cigarette on the floor.

Climb onto the pendant to become human again
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Climb onto the pendant to become human again

Descend again and rotate it until the paper catches fire, then as soon as the fire alarm starts ringing, return to the drainage grate and enter the passage to the left of the first one (by the first one, I mean the one with the gear... I already told you?). You'll be back in the laboratory.

Go through the entire table, go down along the leg, and then rush to the pendant you were holding, climb onto it, and finally you can fulfill your dreams, and not alone! Yes, what one does for the family...

Au revoir!

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Comments

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DrWatson's profile picture
@DrWatson

This game is very unique and different from all the others. I believe that the 80s and 90s were the years when video games reached their peak, under every point of view. Computers were less powerful than modern ones, but programmers had many ideas and were able to create beautiful and innovative games.

Bad Mojo is a clear example of that. I like it.

7 months ago
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