Bubble Gum Crisis Shadowrun Conversion
Bubble Gum Crisis/Shadowrun Conversion
Character Gallery
Version 1.2
Shadowrun is the property of FASA corporation. Bubble Gum Crisis is the Property of Artmic/Youmex and Suzuki Toshimustu. This gallery is in no way intended to be a challenge to those rights.
This Gallery may not be altered in text or format and redistributed without express permission of the author.
Okay, all the legal crap out of the way, let's get down to brass tacks. This is version 1.2 and it only adds a few mores characters and some interesting ideas. Hopefully some of the mistakes from version 1.0 will be fixed. I still expect a few complaints based on skill level and attribute levels as well. If you have any problems with any of the information presented send me some e-mail and I'll think about it.
Where heights are given they have been taken directly from the B-Club. Couldn't find any weights.
The characters, the attributes and skill levels are set for after BGC 8.
Note on Intelligence: In Shadowrun intelligence not only measure IQ. For lack of a better term, but also perception and awareness. As such some characters who might not come off as amazing brains as it were still have a high intelligence.
Changes from the previous edition
Priss' Body attribute. While I received a number of complaints about it being too high no one could suggest a way to explain Priss red lining a bike, dropping it, and walking away with scratches. Since I was never too happy with her having a body of seven either I decided to fix it. I also increased Priss' strength attribute based on the fact that to get a super bike licensee you have to be able to pick the bike up from the ground. I bumped her unarmed combat skill up as she is described as being the best of the Knight Sabers in hand to hand fighting.
Linna's unarmed combat skill has been lowered and her quickness increased to take into account the B-Club notes.
Prisila S. Asagiri [Morning Mist]
Priss
B-Club Notes-Shaking the live houses of Tokyo Priss has become a full on Rock Queen. When the Great Quake hit Tokyo she lost her parents and retreated into a far off solitude. In meeting Sylia she became a member of the Knight Sabers, a 'for hire' mercenary group. She rarely opens her heart to those outside her circle of friends and she is extremely violent. On the other hand she likes eating parfaits and things like that so she has her womanly side as well. She can handle a gun, is first class when it comes to hand to hand combat and other things so she is the best combat wise of the Knight Sabers.
Female
20 years old
Description: Long, straight, brown hair, worn neat, to the middle of her back, two locks worn in front of her ears down to her chest. Reddish brown eyes. 163cm tall. Athletic build.
Attractive, hard. Notes: Priss is angry, she has a self destructive death wish which is only marginally weaker than her wish to live. She pits her skills against fate constantly, be it racing her powerful bike along the wet streets of MegaTokyo or going toe to toe with the latest technological nightmare that the Genom R&D labs have cooked up.
She lost her parents in the 2nd Kanto Quake when she was 12 years old. She spent some time in an orphanage before leaving it to link up with a cycle gang and sing in the seedy night clubs of MegaTokyo. Then Priss lost her "second family" when the gang leader ,who she was very close to, was killed one night on the highways of MegaTokyo. Shortly after, her quest for revenge thwarted, she was recruited into the Knight Sabres by Sylia Stingray.
She does not give her friendship or love easily and all too often once she has given it the person dies. Most of her relationships are superficial with Priss being unwilling to open herself up. Only the other Knight Sabres have her true friendship at this time.
Body 5
Quickness 6 Reaction 5 Karma Pool 9
Strength 4 Initiative 5+1D6
Charisma 5 Combat Pool 8
Intelligence 4
Willpower 6
Skills
- Armed Combat 3 (Edged Weapons 4) (Knives 6)
- Demolitions 2
- Firearms 3 (Heavy Pistols 5)
- Gunnery 2 (Hardsuit Weapon Systems 4) (Hardsuit Railguns 7)
- Throwing Weapons 2 (Non Aerodynamic 4)
- Unarmed Combat 1 (Street Fighting 7)
- Athletics 5
- Stealth 1 (Urban 4)
- Biotech (First Aid 3)
- Etiquette
- Street 4
- Media 3
- Musical Production 3
- Dancing 2
- Musical Composition 5
- Musical Instrument
- Guitars 3 (Electric 5)
- Keyboards 4
- Strings 4
- Singing 7
- Leadership 3
- Negotiation 3 (Bargain 4)
- Bike 6 (Racing 7)
- Car 2
- Rotor Craft 2
- Combat Suits 2 (Hardsuits 6)
- Build Repair Ground Vehicles 3 (Motorcycles 5)
- Military Theory 1 (Small Unit Tactics 3)
Gear of Note:
Priss will usually be carrying a knife and a heavy pistol, her riding clothes, usually leather, enough money on herself for a night out. Close by will be a very hot bike.
She has a permanent low life style, clothing, musical instruments, a simple computer system, entertainment system, a vehicle tool kit, and the like.
Priss' latest bike
- Handling 1/3
- Speed 110/330
- Body 2
- Armour 1
- Signature 2
- Apilot 1
- Firm Points 2
Notes: Streamlined and fast. Crotch Rocket extrordinaire.
Karma Pool Notes: Priss is a survivor, she walks away from things that would kill lesser people. She is incredibly lucky. As a result whenever Priss enters a game her karma pool will be nearly bottomed out due to her life style.
Street Fighting: Priss learned to fight on the streets of a shattered city. While she learned some of the basics of so called 'honorable' fighting she eschewed them early on for a style that would ensure her survival. Hit hard, hit fast, make sure your opponent does not want to fight anymore. You can close your fist and break his nose or you can open it and take out his eyes.
Priss will always do physical damage when fighting as detailed in the Fields of Fire book. If she wants to only do stun damage she is at a +1 to her target numbers because she is not used to pulling her attacks like that.
Sylia Stingray
B-Club Notes: Doctor Stingray built the first boomer, Adam Series, in human form. When Genom had him assassinated Sylia carried on her father's intentions and genius and formed the Knight Sabers with other women. Publicly she is the owner of the 'Silky Doll' lingerie shop in a fashion building. You would not think her to be 22. She is brilliant and is in excellent shape.
Female
23 years old
Description: Blue black hair, straight, worn just below the collar,neat. Brown eyes. 179cm tall. Attractive, elegant. Notes: Cool, in control, distant. Loosing her father to murder has scarred Sylia deeply though she does not show it often. She is on an impossible quest. Her secrets are her own.
Raised in the lap of luxury she has had all the benefits and the ability to become great but her life seems to be on hold. Until she manages to complete what ever quixotic quest she has set herself Sylia is like a butterfly tangled in the silk of her chrysalis, trying to emerge. Sylia is not entirely sure what she herself wants. She has killed the man directly responsible for her Father's death, she realizes that she cannot destroy Genom but must act to be a balance against the evil it does. She walks a thin line in this task.
Body 4
Strength 4
Quickness 5 Reaction 6 Karma Pool 8
Charisma 6 Initiative 6+1D6
Intelligence 7 Combat Pool 9
Willpower 7
Skills
- Armed Combat 3 (Edged Weapons 5)
- Demolitions 4
- Firearms 5
- Gunnery 2 (Hardsuit Weapons 6)
- Projectile Weapons 1 (Bows 3) (Daikyu 6)
- Unarmed Combat 4
- Athletics 4
- Stealth 2
- Biotech5
- Computer 5 (Hardware 7)
- Electronics 5 (Diagnostic 7) (Security Systems 6)
- Etiquette
- Corporate 5
- Street 2
- Interrogation 2
- Leadership 5
- Negotiation 5
- Bike 3
- Car 4
- Rotor Craft 4 (Fixed Rotor 5)
- Winged Planes 3
- Combat Suits 3 (Hardsuits 6)
- Build Repair Hardsuit 5
- Build Repair Combat Suits 3
- Biology 4 (Medicine 5) (Genetics 6)
- Computer Theory 5 (Hardware 6)
- Boomer Theory 6
- Military Theory 3 (Small Unit Tactics 5) (Security 4)
- Physical Science 4 (Engineering 5)
Gear of Note: Sylia's clothing will always be the best possible, she will usually carry a small holdout pistol or something larger depending on the situation. She will have as much money on her person as she thinks she needs as well as several credit cards. She has a permanent high life style, owning the building where she makes her home. Her financial empire is vast though well hidden. She owns property in MegaTokyo, some of it is used to house various pieces of equipment such as the Sky Carrier.
Sylia can get whatever she needs, in time. She has contacts through out the world that can help her in obtaining even the most tightly controlled piece of equipment, military or otherwise.
Sylia's Car: Sylia owns a replica 1954 Mercedes-Benz 300SL. As well as modifications to the interior, a powerful communications suite and computer system make up the dash, it has undergone some other modifications that make it stand out from the other replicas produced.
Handling 2
- Speed 75/220
- Body 3
- Armour 0
- Signature 3
- Apilot 0
The Augmented Sylia
For those that must assume that Sylia is something other that human, here is an idea.
Sylia has bioware though no other character will. One of the benefits of having a genius and a monster for a father.
She has,
- Cerebral Booster Lvl 2
- Synaptic Accelerator Lvl 2
- Muscle Augmentation Lvl 2
- Synthacardium Lvl 1
This will make Sylia a bit of a monster but your choice.
Nene Romanova
B-Club Notes: She serves in the ADP's female section. It is her skill as a genius computer hacker that brought her into the Knight Sabers. She is the sole member of the group whose parents are alive, and presently she goes to and from her home to the AD Police. She is one of the chief workers in charge of clerical work at the ADP (though she occasionally does traffic duty as well), but her position in the Knight Sabers has her collecting information from all the police services. Having be brought up an only child one is conscious of the fact Nene was a little spoiled and she is miihaaish as well. But in part 8 she shows her strong points. [miihaa is an odd phrase that is hard to translate. It is said of or to younger people and might reflect on odd dress or odd ways of thinking and is a bit of an insult]
Female
19 year old
Description: Red hair, worn to her shoulders, curling slightly at the ends with bangs that hang over her forehead. Green eyes. 156cm tall. Nene is in good shape but her snacking habits keep her from being in the shape she should be. This is not to say she in overweight. She is very cute.
Notes: Open, innocent, young, all are excellent words to describe Nene Romanova. Brave, intelligent, resourceful, are other words that fit the young woman. Add to that silly and naive and one has an excellent description of Nene.
There were no harsh events in her young life to force her onto hard paths like Priss and Sylia. She lived in a good home, with good parents, and may have led a normal life if not for her intelligence. She found school too boring for her tastes, found hacking to be an intellectual challenge she enjoyed, thought her parents too strict. All added up to send Nene running away from home, to the bright lights of MegaTokyo with thousands of other run aways. Unlike most of them Nene succeeded.
Her talents with computers brought her to the attention of Sylia Stingray who was looking for a defense, communications orientated member for the Knight Sabres.
Nene is the one just Knight Sabre. Her reasons are not based on revenge or monetary gain but on the fact she feels that people need to be helped. As such she has romanticised her involvement with the mercenary group to some extent. She is perhaps the noblest of the group.
Body 3
Quickness 4
Strength 3 Reaction 5 Karma Pool 5
Charisma 4 Initiative 5+1D6
Intelligence 7 Combat Pool 7
Willpower 4
Skills
- Demolitions 1
- Firearms 1 (Light Pistols 3)
- Gunnery 1 (Hardsuit Weaponry 4)
- Unarmed Combat 3
- Athletics 3 (Tennis 5) (Golf 5)
- Stealth 3
- Biotech 2 (First Aid 4)
- Computer 7 (Software 9)
- Electronics 6 (Electronic Warfare 8) (Security 7)
- Etiquette
- Police 2 (ADP 4)
- Street 1
- Corporate 2
- Net 3
- Leadership 1
- Negotiation 1 (Bargain 3)
- Bike 3
- Car 3
- Combat Suits 1 (Hardsuits 4)
- Build Repair Hardsuits 1 (Software Applications 3)
- Rotor Craft 1 (Fixed rotor 2)
- Biology 2
- Computer Theory 4 (Software 6)
- Physical Sciences 1 (Chemistry 2)
Gear of Note: Nene has the normal possessions any 19 year old girl would. She owns a scooter which gets her around, perhaps with none of the flash of Priss' bikes but it suffices for her. Through the AD Police and their computers, which are wrapped around her fingers, she has access, in theory, to quite a bit of kit.
She tends to dress nice but usually stays away from the higher end clothing. She does not often carry weapons. She carries enough money on her self for a meal or two at a restaurant and some other basic fun. She also has a credit card in case she spots a new piece of hardware or an interesting piece of software or a new dress.
Of note is her computer system. Nene stays two or three steps ahead of almost anyone but government agencies devoted to computer work, top end research labs and Genom and for those she is usually on equal footing thanks to Sylia's contacts. Her system has been put together with hacking in mind but she is not limited to that only. It also has a number of the best yet, to be released games on it.
Her computer is in fact two computers in a way. She runs a virtual machine so anyone turning on her computer will find a rather innocent set up. It is also hooked up to the Internet constantly so anyone gaining access that way will also find an innocent machine, (Blue 4).
Once one has broken through to the real machine things change drastically, (Red 8) and everything there is anything but innocent.
Linna Yamazaki
B-Club Notes-Her dream is to be a world class entertainer, but now she still works as an aerobics instructor at an athletic center. The times after the quake were extremely chaotic and she lost her parents in a boomer attack. This led her to join the Knight Sabers. She is cheerful and has an open personality and talks a lot about men and love (and breaking up maybe?) and is the most womanly of the Knight Sabers. However, when she enters combat, her superhuman reflexes allow her to play with her opponents and she posses real talent as well.
Female
22 Years Old
Description: Linna's black hair is worn short, above her collar, but is long in front. So long that the head band she always effects is a necessity or her hair would be in her blue eyes. 176cm. Linna is in excellent shape, teaching aerobic classes daily has ensured this. She has an excellent figure. She is attractive.
Notes: What can you say about Linna? She lost her parents to a boomer attack when she was 15 but she had both age and family that Priss and Sylia did not so this did not become a tragic, defining event in her life as it did to theirs. She mourned for a time and then moved on as most people do in similar circumstances.
Her one true love, what she has turned to for strength, is dance. It was at the point of her greatest failure that Sylia recruited her into the Knight Sabres. In a way Linna has been in stasis, her life on hold as she regains her confidence in herself. When that point comes she will once again pursue her dream of being a world famous entertainer.
Linna is easy to make friends with, even date if you make enough money for her tastes. Open, fun, smart and the most understandable of the Knight Sabres.
She is in it part for the money and part for the reason she feels it helps. She got over her parents death, she never forgave Genom for its part. She understands that they are mercenaries and has not romanticised her involvement like Nene has.
Body 5
Quickness 7
Strength 4
Charisma 4 Reaction 5 Karma Pool 6
Intelligence 5 Initiative 5+1D6
Willpower 5 Combat Pool 8
Skills
- Armed Combat 4 (Whips/Flails 5) (Hardsuit Ribbons 7)
- Demolitions 2
- Firearms 1 (Light Pistols 3)
- Gunnery 2 (Hardsuit Weaponry 6)
- Unarmed Combat 3 (some style 6)
- Athletics 6 (Aerobics 7) (Gymnastics 7)
- Stealth 2
- Biotech (First Aid 3)
- Computer 2
- Etiquette
- Street 2
- Corporate 1
- Entertainment 4
- Dojo 3
- Negotiation 3
- Leadership 2
- Bike 3 (Racing 4)
- Car 3
- Rotor Craft 2 (Fixed Rotor 3)
- Combat Suits 2 (Hardsuits 7)
- Biology 1
- Physical Sciences 1
- Military Theory 1 (Small Unit Tactics 2)
- Dance 7 (Japanese Traditional 8)
Gear Of Note: Linna tends to dress well and will have enough money of her for a night out or two as well as a few credit cards. She does not often go armed but if necessary she will carry a small automatic pistol in her purse. She owns a few cars which get her around though they are nothing special, but Linna loves them. It should be noted her hobby is collecting cars.
She is renting a medium sized apartment which is also nothing special.
Notes On Linna's Style: Whatever martial art you decide Linna concentrates in it is important to remember she learned to fight in the controlled conditions of a dojo. She fought in tournaments where all she had to do was get a point. She was told to show compassion for her juniors. While having no problem fighting boomers when she is fighting another human being she automatically pulls all her attacks, the result it her strength is considered to be 1 less for determining damage. She can make a willpower roll, target number 4, to avoid this, all she needs is one success for the entire fight. To do physical damage she also has to make a willpower roll, target number 4. (These target numbers are low because Linna has overcome this for the most part.)
Mackie Stingray
Male
17 years old
Description: Black hair, worn to his collar and above his ears, neat. His eyes are brown. 162cm. Mackie is in good shape and has an average build.
Notes: For a number of reasons Mackie is not driven the way Sylia is. That is not to say that he is not interested in avenging his father's death and keeping the boomer technology he invented from being misused, he is. It is just that there are so many other things to think about, like upgrading the motoslaves with a new piece of tech that just came out or discovering a new way to sneak peaks at his sister and the other Knight Sabres when the undress.
Basically Mackie is a fairly normal 17 year old except that he is brilliant and he does not go to school. What official records show on the later score is anyone's guess. He is also a bit of a technophile.
Mackie is mostly like a satellite orbiting Sylia, he is pulled along with her. He is still young and has led a fairly protected life. There is still much for him to learn.
Body 4
Quickness 4 Reaction 5
Strength 3 Initiative 5+1D6 Karma Pool 4
Charisma 3 Combat Pool 7
Intelligence 6
Willpower 4
Skills
- Armed Combat 2
- Demolitions 2
- Firearms 2
- Gunnery 2 (Combat Suit Weaponry 3)
- Unarmed Combat 3
- Athletics 3
- Stealth 2
- Biotech 4
- Computer 4 (Hardware 6)
- Electronics 3 (Control Systems 5) (Security 4)
- Etiquette
- Corporate 2
- Street 2
- Negotiation 1
- Bike 2 (Racing 3)
- Car 2 (Truck 3)
- Rotor Craft 3 (Fixed Rotor 4)
- Combat Suits 3
- Build Repair Ground Vehicles 4 (Bikes 6)
- Build Repair Hardsuits 4
- Build Repair Combat Suits 4 (Motoslaves 6)
- Biology 2 (Medicine 3)
- Computer Theory 2 (Hardware 4)
- Boomer Design 2
- Physical Sciences 1 (Engineering 3)
Gear Of Note: Mackie is heir to half the Stingray fortune. Of course Sylia controls it all until he is twenty. His dress tends to be matching the current trend for his age group, except when he is in lubricant stained coveralls working on one piece of equipment or another. He does not carry any sort of weapon.
Mackie lives with Sylia in her apartment and works in Silky Doll, more for his own pleasure than any need.
Leon McNichol
Male
26 years old
Description: Leon wears his dark brown hair to his shoulders and usually has it combed back. His eyes are brown. 195cm. Leon is in excellent shape, a muscular build. He is almost as handsome as he likes to think he is and Leon likes to think he is very, very handsome.
Notes: Leon is the quintessential hero. Good looking, talented, and confident. Unfortunately he tends to be outclassed by the boomers he fights. He is, little wonder, quite grateful for the Knight Saber's existence.
Leon's Japanese heritage is most evident in his proficiency with the language. Those things and his experience, gained from time spent in mercenary companies, were what made him a valuable recruit for the newly formed AD Police. He spent some time with the tactical squads before moving up the ranks into investigation.
He is one of the senior most field officers in the AD Police. He knows his job is important but at times he cannot help but to feel impotent when dealing with some threat that is beyond the AD Police's ability to deal with. While some in his place might feel resentment towards the Knight Sabres, he can only feel gratitude.
Body 6
Quickness 5 Reaction 4
Karma Pool 7
Strength 5 Initiative 4+1D6
Intelligence 4
Willpower 5 Combat Pool 7
Charisma 4
Skills
- Armed Combat 3
- Unarmed Combat 5
- Demolition 3
- Firearms 6 (Heavy Pistols 9)
- Gunnery 4 (Combat Suit Weapons 5)
- Athletics 5
- Stealth 4
- Biotech 1 (First Aid 4)
- Computer 2
- Electronics 1
- Etiquette
- Street 4
- Military 4
- Police 3 (ADP 4)
- Corporate 4
- Interrogation 4
- Leadership 4
- Negotiation 3
- Bike 3 (Racing 5)
- Car 4
- Rotor Craft 2
- Combat Suits 3 (K-11 5) (K-12 4)
- Build/Repair Ground Vehicles 1
- Build/Repair Firearms 3 (Pistols 5)
- Boomer Theory 1
- Military Theory 4 (Small Unit Tactics 6)
- Psychology 2
Gear of Note: Leon tends towards jeans, t-shirts, riding boots and leather jackets as well as an ever present pair of sunglasses. He alternates between a Ruger Red Hawk .44 magnum and an experimental 15.3mm, 3 shot revolver called the Earth Shaker. He will have one or the other on him at most times. In the past Leon has also made use of a small but powerful railgun.
He will usually have enough money on himself for a night out as well as his AD Police identification.
He owns a fast bike, Genom made, 1100cc.
Leon lives in a comfortable, mid sized apartment.
Daily Wong
Male
27 years old
Description: Daily's reddish, brown slightly curly hair is worn just above the collar. He has blue eyes. 185cm tall. He has an average build and is in good shape. He usually wears a gold hoop earring in his left ear. He has a rose tattoo on his right shoulder and needs to wear reading glasses.
Notes: While Leon tends to be the more action orientated member of the team, Daily is the thinker and has more experience in investigation. He tends to be quiet and thinks things through. In a way he acts as counter balance to Leon. A senior member of the AD Police he has less combat experience than Leon and did not spend any times in the tactical squads.
He is a homosexual and is open about it.
Body 4
Quickness 4
Strength 4 Reaction 5 Karma Pool 5
Intelligence 5 Initiative 5+1D6
Willpower 4 Combat Pool 6
Charisma 4
Skills
- Armed Combat 3
- Unarmed Combat 4
- Firearms 4
- Athletics 4
- Stealth 1 (Urban 3)
- Biotech (first aid 3)
- Computer 3
- Etiquette
- Police 5 (AD Police 6)
- Corporate 5
- Street 5
- Media 2
- Interrogation 4
- Leadership 3
- Negotiation 5
- Bike 2
- Car 3
- Combat Suits 2
- Computer Theory 2
- Boomer Theory 1
- Psychology 4
- Sociology 3
Gear of Note: Daily dresses well, taking pride in his appearance. It should be noted that he does not carry a weapon that often. He realizes that the average personal weapon is of little use against the average boomer. He will usually have enough money on himself for a night out. He will also have his ADP badge on him.
Quincy (last name unknown)
Male
70 years old
Appearance: Long, steel gray hair down to his shoulders, receding ever so slightly to show a high forehead. Brown Eyes. Average build. Quincy's appearance belays his age. Straight, tall, handsome and dignified. He often effects cane but it is doubtful he needs it. Notes: Quincy is among the most powerful people on Earth. He can consign governments to fall or prosper, he has peoples' lives in his hands, there are some that would call him a god. He is a man completely in control of himself and his environment and his environment seems to be the world. MegaTokyo dances to his subtle tune whether it knows it or not.
Note: Very little is known of Quincy so information is understandably sparse.
- Body ?
- Quickness ?
- Strength ?
- Intelligence 8 at least
- Willpower 6 at least
- Charisma 10
- Skills (known)
- Etiquette
- Corporate 12
- Leadership 11
- Negotiation 11
- Psychology 9 (group behavior 11) (individual behavior 11) (motivation 11)
- Sociology 7 (history 9)
Gear of Note: Quincy dresses in the finest suits, all tailored for him. He will have anything else he needs. Anything. Genom is his and it has everything.
Reika Chang (Vision)
Female
24 years old
Description: Reika wears her dark brown hair to her shoulders, cut above her brown green eyes in front. She has a slim, athletic build and is of average height.
Notes. Reika Chang was a young woman who spent the majority of her life refusing to be told what to do. She eschewed her family obligations, looking for independence instead. Then her younger sister Irene was killed in MegaTokyo and her outlook and goals changed. She embraced her family obligations because they gave her the opportunity for revenge.
Currently she is still unsure of which way to go. She could follow her musical career or her family obligations. Trying to balance both is likely to lead to failure in both.
Body 4
Quickness 5
Strength 3 Reaction 5 Karma Pool 5
Intelligence 5 Initiative 5+1D6
Willpower 4 Combat Pool 7
Charisma 6
Skills
- Armed Combat 2
- Unarmed Combat 3
- Firearms 4
- Gunnery 4 (Combat suit weapons 6)
- Athletics 5
- Stealth 4
- Biotech (First aid 3)
- Computer 4
- Etiquette
- Street 1
- Corporate 5
- Media 5
- Leadership 3
- Negotiation 2
- Car 4
- Bike 3
- Combat Suits 3 (Chang Industries GD-42 6)
- Military Theory 2 (Armored unit tactics 4)
- Singing 6
- Dance 4
- Biology 2
- Physical Sciences 2
- Psychology 1
- Sociology 3
Gear of Note: Reika tends towards finer fashions and will have a number of credit cards as well as cash on her person. She will often carry a revolver. Through her Grandfather and Chang Industries, as well as Hou Bang, she has access to a number of pieces of kit as well as information.
Kou
Male
29 years old
Description. Kou wears his brown hair long and pulled back from his face. His eyes are brown. He is tall and well built and handsome. Notes: Kou has know Reika since both of them were children. He has been a with the Chang Family all his life and considers protecting them to be his highest ideal. He is willing to give up both his life an freedom to protect Reika. The two have become very close. He will follow Reika in whatever she does even if he disagrees with it. As long as he is close he can protect her.
Body 6
Quickness 6
Strength 5 Reaction 6 Karma Pool 7
Intelligence 6 Initiative 6+1D6
Willpower 5 Combat Pool 8
Charisma 4
Skills
- Armed Combat 4
- Unarmed Combat 6
- Demolition 4
- Firearms 7
- Gunnery 4 (Combat suits 7)
- Athletics 6
- Stealth 6
- Biotech (first aid 3)
- Computer 2
- Electronics 3 (Security systems 5)
- Etiquette
- Corporate 5
- Street 5
- Media 1
- Interrogation 4
- Leadership 4
- Negotiation 4
- Bike 5
- Car 5
- Winged Plane 3
- Rotor Craft 3
- Combat Suits 5 (GD-42 7)
- Build Repair Fire Arms 4
- Computer Theory 1
- Military Theory 4 (Armored unit Tactics 6)
Gear of Note: Kou usually carries a weapon in his person and has enough money to deal with most problems that come up. And if that is not enough he can get more. He dresses well, if only no to stand out from Reika, He has the same access to equipment from Hou Bang that Reika does.
Fargo
Male
32 Years old
Description: Dark blonde, almost light brown, hair worn short and usually disheveled. Brown eyes. Fargo is a little above average height but everything else about him is average.
Notes: Fargo tends to know what is worth knowing in MegaTokyo and to a limited extent, Japan. He is also smart enough to keep this quiet as he knows that knowing too much is a good way to get killed. He is Sylia's Fixer and as such has a part in setting up many of the Knight Sabre's jobs. While not the most moral person he does stay bought and will not betray his clients for money.
Body 3
Quickness 3 Reaction 3 Karma Pool 6
Strength 3 Initiative 3+1D6
Charisma 4 Combat Pool 6
Intelligence 5
Willpower 5
Skills
- Firearms 3
- Unarmed Combat 3
- Stealth 3
- Biotech 1 (First Aid 3)
- Computer 4
- Electronics 4
- Etiquette
- Corporate 6
- Street 6
- Media 2
- Interrogation 3
- Negotiation 7
- Car 3
- Computer Theory 3
- Psychology 3
- Evaluate Value of Hi-Tech equipment 6
- Equipment Acquisition 4
Gear of Note: Fargo will have what he thinks he needs on him. He will carry a weapon if he feels it necessary.
He will always wear his dobu nezumi iro no sutsu (gutter rat coloured suit, and yes, this is for real) which is common among the salarymen of the city. If he straightens his tie, assuming he is wearing one, and smoothes some of the wrinkles from his suit he can pass himself off as one of the ubiquitous salarymen. If he dumps a cup of coffee on himself and rubs some dirt on the suit he can look like one of the homeless. Is short it is totally forgettable and common as dirt. Another benefit is that if he has to dump a cup of coffee on himself he will not feel bad about it.
Fanfic Characters (these characters are not from the series)
Sexaroid Boomer 33S 3rd Gen AA41C "Domino Odotte" (from fanfic Anima) Female
Recently activated
Description: Domino wears her long, black, straight hair to her waist, though often braided so it does not get in her way. She has deep green eyes and pale skin. She has a slim and athletic frame, one might almost say streamlined. Like all the Sexaroids she is very beautiful. Her age is hard to guess and one's estimate will often depend on what she is wearing. At her Genom executive best she seems to be in her early to mid twenties. Dressed casually that guess will drop down to as low as sixteen.
Notes: Brian J. Mason wanted immortality but it was denied to him, his insane incarnation "Largo" had all his memories but was not him. After Largo's death Mason's people tried once more using a body that was closer to human, a 3rd Gen sexaroid. While Domino Odotte, a name she chose, is not Mason she does have his memories, thought not the emotional attachments, and his experience.
In short she has the ultimate mind for business and the ultimate body for sin and at Genom the difference between them is razor thin.
She is a woman who was given a legacy for the acquisition of power and she has been doing just that. Already in one of the higher positions of power in the Tower she is now willing to wait until she can take the ultimate seat of power.
Body 4 (6)
Quickness 4 (7) Reaction 9 Karma Pool 2
Strength 4 (7) Initiative 9+3D6
Charisma 6 (10) Combat Pool 10
Intelligence 5 (7) Task Pool 1
Willpower 6
Skills
- Armed Combat 2(3) (Edged Weapons 5(6))
- Demolitions 3
- Firearms 4 (5)
- Unarmed Combat 3(4) (Karate 6(7))
- Athletics 3 (5)
- Stealth 4(5)
- Biotech 2 (First Aid 4)
- Computer 6 (Software 7)
- Electronics 3
- Etiquette
- Corporate 6 (10)
- Street 3 (7)
- Media 2 (6)
- Geisha 4 (8)
- Interrogation 4 (8)
- Leadership 4 (8)
- Negotiation 6(10)
- Bike 2
- Car 4
- Rotorcraft 3
- Combat Suits 4
- Biology 3
- Computer Theory 4
- Boomer Theory 2
- Military Theory 3
- Physical Sciences 2
- Psychology 4 (Group Behavior 6) (Individual Behavior 7) (Motivation
- Theory 5)
- Sociology 3
Gear Of Note: Domino usually dresses well, the finest suits and dresses but she has been known to wear much plainer clothing. She will often carry a knife and arms herself with a 9mm or some other easily concealed pistol.
She lives in Genom Executive estates and can be considered to have a permanent high life style, permanent as long as Genom stays happy with her.
Domino carries enough money on her as befits a Genom executive which is to say a lot. She also has a number of credit cards.
Through Genom she has access to most anything she wants.
While she uses a chauffeur (boomer) driven limousine she does own a Nissan Fairlady 240ZG which is in mint condition.
She has the standard Bioware for an 33-S.
Final Note: Domino is a monster. She is an example of what happens when you put and experienced mind in a sexaroid body and for that reason she is one of a kind.
Karate: Domino picked this skill up from Mason and has worked at it a little. She never plans to engage in any combat but realizes that it is quite possible she will be forced into it.
Mason learned it first in school then refined it when he discovered how dangerous business could be. He had few problems with hitting people to truly hurt them and was never interested in the 'art' part of the combat. Domino shares these opinions.
Gallery of the Dead
This is a listing of all the characters who have died if one plans to run an earlier version.
Brain J. Mason
Male
29 Years Old (a guess)
Description: Handsome, with short, slicked back hair, and arrogant smile and the finest designer suits on an slim frame. Notes: Mason was a master in the art of business. He knew how to play people against each other so he could come out on top. He might have one day risen to command Genom is not for his weakness. Sylia.
Body 3
Quickness 4 Reaction 5 Karma Pool 8
Strength 4 Initiative 5+1D6
Charisma 6 Combat Pool 8
Intelligence 6
Willpower 6
Skills
- Armed Combat 2 (Edged Weapons 5)
- Demolitions 3
- Firearms 4
- Unarmed Combat 3 (Karate 6)
- Athletics 4
- Stealth 4
- Biotech 2 (First Aid 4)
- Computer 6 (Software 7)
- Electronics 3
- Etiquette
- Corporate 7
- Street 4
- Media 3
- Interrogation 4
- Leadership 5
- Negotiation 7
- Car 4
- Rotorcraft 3
- Combat Suits 4
- Biology 3
- Computer Theory 4
- Boomer Theory 2
- Military Theory 3
- Physical Sciences 2
- Psychology 5 (Group Behavior 7) (Individual Behavior 7) (Motivation Theory 6)
- Sociology 4
Gear Of Note: Mason as a high placed Genom executive had unlimited resources.
"We're here in the Engineering section of the USS Enterprise. We have replaced the fine Dilithium crystals they usually use with folgers crystals. Let's see what happens."
Shawn Hagen <hagen@gol.com> Author of a lot of BGC stuff.