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StarShip 5 MINUTE Weekend Newscast (1993 11 19)

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StarShip Newscast
 · 10 months ago

 
Welcome to the
____
/ ___) *StarShip* 5-MINUTE Weekend Newscast
/ (_ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
/ ___)
/ (__ very weekend the *StarShip* on GEnie presents a new 5-MINUTE Weekend
(_____) Newscast in Communications Room 10 in the Real-Time Conference Area.
Featuring late-breaking stories from the Amiga community, these dynamic,
scrolling newscasts cycle every 5 minutes, so you can stop by between 6PM and
3AM Eastern time on Friday, or 3PM and 3AM Eastern time on Saturday or Sunday
and learn everything that happened during the preceding week. Industry news,
product announcements, upgrades, rumors, special *StarShip* activities, trade
show reports, GEnie usage tips, humor, recommended files to download...

... the works -- and it ONLY takes 5 minutes!

Each 5-MINUTE Weekend Newscast is available on *StarShip* Menu #10 during the
following week. Periodically, newscasts are combined and made available for
downloading from the *StarShip* Library.



____________________________________________________________
// \
|| -*- IMPORTANT! -*- |
|| |
|| As long as individual stories are kept intact and credit |
|| is given, this material may be reproduced in ALL or PART |
|| on a privately owned BBS or in a user group newsletter. |
|| See wording for proper credit at the end of this Newscast. |
\\____________________________________________________________/
|| |
|| |
~~~~~~~~~~~~~~~~~~~~~~

Special thanks to...

Denny Atkin, Journalist Extraordinaire
Tim Walsh, AmigaWorld Senior Editor
For generous assistance to the *StarShip* News!


Here we go!...





DateLine: November 19, 1993
This 5-MINUTE Newscast presents the following stories:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

1. Commodore Files Last Quarter Report Finally - Major Losses
Surprisingly, the Stock holds its value.
2. Amiga News Bits
- Amiga 3000 Gets Passing Mention from Comdex Journalist
In the Apple article, no less!
- DeskTop Publishing Contest
3. Amazing Computing's Reader's Choice Awards for 1993
4. *StarShip* Conferences Next Week
5. Bit Movie Competition Announced
6. Inventure Ships Time Tracker
7. SeaScape Software Announces new Jet Strike
8. SCSI-TV Hard Drive for CDTV
9. Dave Haynie Announces Disk Salv 3


-*-




*StarShip* NEWS *EXTRA*
1st of 9 Stories




COMMODORE INTERNATIONAL LIMITED ANNOUNCES FOURTH QUARTER 1993
~~~~~~~~~~~~~~~ AND FIRST QUARTER 1994 RESULTS ~~~~~~~~~~~~~~
____ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
/ ___) NEW YORK,NY -- November, 12, 1993
/ /
/ (__
(_____)ommodore International Limited (NYSE: CBU) today reported results for
the fourth quarter ended June 30, 1993, and the first quarter ended Sept. 30,
1993.

The results are as follows:
Quarter Quarter
June 30, 1993 September 30, 1993
(millions)
Net Sales $ 73.6 $ 82.6
Net Income (Loss) (82.9) ( 9.7)


FISCAL 1993 AND FOURTH QUARTER RESULTS

Commodore International Limited today reported a net loss of $82.9 million,
or $2.51 per share on sales of $73.6 million for the fourth quarter ended June
30, 1993. This compares with a net loss of $21.9 million, or $0.66 per share
on sales of $140.7 million in the year ago quarter.

For the fiscal year ended June 30, 1993, the net loss was $356.5 million, or
$10.78 per share compared with net income of $27.6 million, or $0.82 per share
in fiscal 1992. Sales for the year were $590.8 million compared with $911.0
million in the prior year.

The intense competitive pricing pressure and economic softness in all major
markets which the Company experienced in previous quarters continued in the
fourth quarter. These factors combined with a discontinuation of the PC
product line resulted in a sales decline of almost 50% from the prior year
quarter. In light of the deteriorating market conditions, a provision of $50
million was made for inventory writedowns and restructuring costs. This
provision is included in the net loss for the fourth quarter of $83 million.

The net loss for the year of $356 million included $237 million for asset
writedowns, restructuring costs and special pricing and promotional
allowances. This loss has resulted in negative net worth and has had a severe
adverse effect on the Company.

Irving Gould, Chairman and Chief Executive Officer, stated: "Clearly the
financial performance for the fiscal year was extremely unsatisfactory. The
Company has addressed its current financial difficulties by restructuring its
business in a number of ways including eliminating unprofitable product lines
to focus exclusively on its Amiga products and sharply reducing total
expenses. These actions, together with the introduction of the new Amiga
CD32, have resulted in improved operating performance enabling substantial
narrowing of the operating loss for the quarter ended September 30, 1993."

Commodore International Limited and Subsidiaries
Condensed Consolidated Statements of Operations
($000's)
Three Months Ended Twelve Months Ended
June 30, June 30,
1993 1992 1993 1992
Net Sales $ 73,600 $140,700 $590,800 $911,000
Cost of Sales 102,900 126,400 722,900 664,700
Gross Profit (Loss) (29,300) 14,300 (132,100) 246,300
Operating Expenses 48,300 46,400 202,500 215,000
Operating Income (Loss) (77,600) (32,100) (334,600) 31,300
Interest Expense, Net 3,900 3,500 17,800 14,700
Other Expense (Income) 1,600 (8,700) 3,600 (8,800)
Income (Loss) Before
Income Taxes (83,100) (26,900) (356,000) 25,400
Provision (Benefit) for
Income Taxes (200) (5,000) 500 (2,200)
Net Income (Loss) $(82,900) $(21,900) $(356,500) $ 27,600
Net Income (Loss)
Per Share ($2.51) ($0.66) ($10.78) $0.82
Average Shares
Outstanding 33,086,000 33,027,000 33,073,000 33,593,000

See Attached Footnotes


Commodore International Limited and Subsidiaries
Condensed Consolidated Balance Sheets
($000's)
June 30, June 30,
1993 1992
Cash and Investments $ 9,900 $ 65,500
Accounts Receivable, Net 92,600 258,400
Inventories 79,700 204,400
Other Current Assets 11,400 10,700
Total Current Assets 193,600 539,000
Fixed and Other Assets 72,200 108,100
$265,800 $647,100
Current Debt $114,000 $ 97,300
Other Current Liabilities 186,800 163,100
Total Current Liabilities 300,800 260,400
Long-Term Debt and Other 18,200 61,700
Shareholders' Equity (53,200) 325,000
(Deficit)
$265,800 $647,100

See Attached Footnotes

COMMODORE INTERNATIONAL LIMITED
FOOTNOTES TO CONDENSED FINANCIAL STATEMENTS
June 30, 1993

1) The financial statements have been prepared assuming that the
Company will continue as a going concern. The Company's
financial position and operating results raise substantial
doubts about the Company's ability to continue as a going
concern.

2) The Company is attempting to negotiate appropriate credit terms
with suppliers who have restricted the Company's credit and
intends to work out a restructuring plan with its creditors,
including those which have instituted legal action against the
Company, to allow the Company to continue normal operations.
However, there can be no assurance that a successful debt
restructuring will be achieved.

3) Current debt includes $33 million of senior notes held by
two institutional lenders. The Company is in non-compliance
with the note agreements and is negotiating a waiver from the
lenders in order to allow the Company to pursue a debt
restructuring.

4) In order to obtain needed working capital, a company controlled
by the chairman loaned $17.0 million in February and April 1993
to the Company. An agreement was made to sell $9.5 million of
inventory in satisfaction of a portion of the debt. The
proceeds of these sales were temporarily retained by the Company
but subsequently repaid to the lending company. The remaining
amount of $7.5 million is represented by a collateralized demand
loan and has been classified as short-term debt as of June 30,
1993.

-*-





____ Commodore Stock Watch
/ ___) ~~~~~~~~~~~~~~~~~~~~~
/ (_ *StarShip* News Network -- November 19, 1993
/ ___)
/ (_
(____)very week, we'll provide you with the closing stock price of
Commodore International, (CBU) traded on the NYSE.



Commodore's Closing Stock this week hit a high of 4 today on Friday,
and barely even dipped after the disclosure of the major loss of both
4th quarter and first quarter financial reports.

This confidence by investors and Wall Street comes despite the loss,
and should be a good indicator of things to come. The LOWEST the stock
closed at all wee was on Monday and Wednesday, and that was only at
3 5/8ths.

Volume of trading had slowed down some, but was back up today.






* * *** ***
* * * * * *
* * * * * *
***** * * * *
* * * * *
* * * * *
* * *** ***





No change in price from last week.


/| |\
/ | | \
/ |--------------------| \
\ |--------------------| /
\ | | /
\| |/


-*-





*StarShip* NEWS *Flash*
2nd of 9 Stories




Amiga News Bits This Week
~~~~~~~~~~~~~~~~~~~~~~~~~




Amiga 3000 Gets Passing Mention from Comdex Journalist
~~~~~~~~~~~ In the Apple article, no less! ~~~~~~~~~~~
______ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
(__ __) *StarShip* News Network -- November 19, 1993
/ /
/ /
(_/he Newsbytes story was headlined, "****Comdex - Apple Steals 1st Day With
Quadra 610/DOS" and dated 11/15/93. Why in the world did it show up in
my full text search for "Commodore" at the Newsbytes menu on GEnie
page 316?

Halfway through the article, you can go read it for yourself, the Amiga
3000 was mentioned with an editorial comment by the writer, "The most
fascinating feature of the new Quadra is its ability to run a DOS/Windows
environment concurrently with the Mac's System operating system. The last
time Newsbytes saw true concurrency of this type was on the Commodore Amiga
3000 a few years back."

-*-





Desktop Publishing Contest
______ ~~~~~~~~~~~~~~~~~~~~~~~~~~
(__ __) *StarShip* News Network -- November 19, 1993
/ /
/ /
(_/he 4th Annual PRE-MIERE Award for Desktop design Excellence is now taking
submissions for their contest.

Any piece designed on a desktop system or platform and printed between
November 1992 and October 1993 is eligible.

For entry information, requirements and applications, call them at (913)
642-6611.

Thanks to Jeff Palmer for this 5-MINUTE News Tidbit!

-*-




*StarShip* NEWS *Flash*
3rd of 9 Stories




The Amazing Computing 1993 Reader's Choice Awards
______ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
(__ __) *StarShip* News Network -- November 19, 1993
/ /
/ /
(_/he *StarShip* would like to salute the companies and outstanding products
which were honored on the pages of the December 1993 issue of Amazing
Computing in their second annual Reader's Choice Awards.

The Amazing Computing 1993 Reader's Choice Awards winners were determined
from information provided by readers in the Reader's Choice Award
Ballot, published in the June 1993 issue of Amazing.

According to an Amazing Computing staff member, they are seriously
considering moving the balloting up by a month in 1994 to accomodate the
large responses from the Amiga Community. Look for your Ballot in Amazing
Computing next year in late spring.

Don Hicks, Amazing Editor said of the Reader's Choice Awards, "We would
like to express our sincere gratitude to all the readers who participated in
this event and to congratulate all the winners."


The winners in each category:

Painting & Animation: DeluxePaint IV from Electronic Arts
3-D: Imagine from Impulse, Inc.
CAD: DynaCADD from Ditek International
Education: Distant Suns from Virtual Reality Labs, Inc.
Authoring System: AmigaVision from Commodore
Utility: Quarterback Tools Deluxe from New Horizons
Language: SAS/C Development System from SAS Institute,
Inc.
Hard Drive Controller: Series II from GVP
Accelerator: G-Force from GVP
Optical Tape Drive: SyQuest
Video Switcher Card: The Video Toaster from NewTek
Emulator: A-MaxII Plus from ReadySoft, Inc.
DeskTop Video: The Video Toaster from NewTek
Image Processing: Art Department Pro from ASDG, Inc.
DeskTop Publishing: PageStream from Soft Logik Publishing Corp.
DTP Accessory: typeSMITH from Soft Logik Publishing Corp
Word Processing: Final Copy from SoftWood, Inc.
Presentation Program: SCALA from Scala, Inc.
Text Editor: CygnusEd Professional from ASDG, Inc.
Business Package: Superbase 4 from Oxxi, Inc.
Music: Bars & Pipes Professional from Blue Ribbon
Soundworks
Video Hardware: The Video Toaster from Newtek
Graphics Card: OpalVision from Centaur Software, Inc.
Entertainment Game: Lemmings from Psygnosis Limited
Memory Expansion: GVP Series from Great Valley Products
CD ROM: CDTV from Commodore
Entertainment Company: Psygnosis Limited
Telecommunications: JR-Comm by Jack Radigan
CDTV: Fred Fish CD ROM Collection by Fred Fish
Manufacturer's Technical Support: GVP - Great Valley Products
Scanner/Digitizer: Epson
Laser Printer, Dot Matrix Printer or Ink Jet: Hewlett Packard Printers

Amazing Computing is an all-Amiga magazine published every month. For more
information, contact Amazing Computing, P.O. Box 2140, Fall River, MA,
02722-2140, phone (800) 345-3360.

-*-







*StarShip* NEWS *Flash*
4th of 5 Stories




Next Week's *StarShip* Conference Calendar
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

___________________________________________________________________________
| |
| New Themes! *StarShip* Amiga Conferences |
| |
| |
| _ _ _ |
| / \ / ) / ) |
| / \/ /____ _ _ ____ _ _ / /_ ____ ___ |
| / // )( \_/ )/ __ )/ \/ \ / )/ __ )/ __) |
| / /\ // /) / \ // ___// _ _ \ / /) // ___// / |
| (_/ \_/(____/ \_/(____)(_/ \/ \_)(____/(____)(_/ |
| |
| |
| Except where noted, Conferences begin at 10PM Eastern Time in the Amiga |
| Conference Rooms at Page 555;2. Amiga Programmers meet Wednesday nights |
| at Pro/Am on Page 670. TWO HelpDesks EVERY Night: 9PM Eastern & Pacific |
|___________________________________________________________________________|
| Sunday | Monday | Tuesday |Wednesday| Thursday | Friday | Saturday |
|The Event | Telecomm |Multimedia| AmiGames| Music | Graphics | Party! |
|__________|__________|__________|_________|__________|__________|__________|
| 21 | 22 | 23 | 24 | 25 | 26 | 27 |
|5-MIN News| | | | |5-MIN News|5-MIN News|
| 3PM-3AM |Telecomm: |Multimedia|AmiGames!| Music! | 6PM-3AM | 3PM-3AM |
| -*- | | Madness | with | Deluxe | -*- | -*- |
| | Terminal | with | Peteroo | MusicII | Graphics | Party |
| | Programs |Yury & | & Zach! | Musicans | w/ Syl! | Night! |
| | | guests | |Gathering |ImageProc.| |
|__________|__________|__________|_________|__________|__________|__________|
| GEnie Holidays Thursday and |
*LOOK* | Friday for Thanksgiving! No |
-----> | Prime Time for 4 days! |
|________________________________|


TWO HelpDesks EVERY Night! 9PM Eastern AND 9PM Pacific!

Bring your Amiga/GEnie problems for on-the-spot assistance!

-*-



*StarShip* NEWS *Flash*
5th of 9 Stories




BIT.MOVIE '94
International festival of Computer Art
march 31st 1,2,3,4 april 1994
Riccione, Palazzo del Turismo
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
_____ *StarShip* News Network -- November 1993
/ _ )
/ / ) /
/ (_/ /
(_____/ver the past several years, the focus at Bit.Movie has beeen to
provide a contest for animators and designers where to compare ideas,
technics, new narrative forms born from digital images on personal
computer. Besides confirming the focusing on personal computer, this year
Bit.Movie presents the video section to meet the creative professionals
working with graphics workstation and a new vector graphics category in the
still image section.

This is a sweet time for computer animation. Not only is it being used more
often in films, but it's used routinely now in television for the production
of commercials, show promos, network identification spots, info graphics,
and special effects. New opportunities for computer animation are being
provided by the burgeoning market for CD-ROM games, while in the corporate
and engineering worlds, computer animations continues to gain ground as a
tool for producing presentations, product demonstrations, visualizations,
and simulated walk-throughs. As part of this trend, animation technology is
reaching the hands of a rapidly expanding circle of people. Clearly,
computer animation is coming into its own as a medium and the film "Jurassic
Park" is the celebration of this trend that involves in the first place the
creation of films and special effects.

The computer graphics is undergoing a fundamental change. In the past, when
you wanted to assess a computer artist's skill, one of the first questions
you would ask was the name of the platform he or she used. The idea was that
if you knew the platform, you could make some assumptions about the quality
of work the artist was capable of producing. Today, that question has become
virtually irrelevant. Now that all the popular platforms are capable of
producing professional results, the need for artistic skill is rising while
the importance of using a particular brand of equipment is diminishing.

This rising importance of artistic talent in the field of computer graphics
is especially interesting because of the parallels it shares with the
development history of various other art forms, such as painting and
photography. Much of today's computer-based art emulates traditional media.
This is not necessarily bad-indeed, it's a part of the natural evolution of
any new medium. Early photographers often concentrated on still lifes. But
the leap comes when those in the forefront break into undiscovered areas
that exploit the unique capabilities of the medium.

Too designers get so enamored with the capabilities of today's computer
tecnology that they forget that technology is no replacement for creativity.
Those who forget that risk producing work that is trite and stale. Some
designers continue to fly in logos until you become seasick; they take the
latest algorithms and apply them to everything they do. Many artists find
one or two techniques tey especially like, and then use those in every
picture, thus creating their own visual clichs or what they think is a new
"style", forgetting that the idea is first and foremost.

Computer artists are reshaping aesthetic sensibilities. Today, the two most
prominent feautures of computer art are its interdisciplinary presentation
and its interactivity. Computer art not only eliminates the passive role of
viewers and the necessity of observing art within separate visual
disciplines, but also abandons the idea of classifying our senses into
disciplinary categories. Computer artists are attempting to stimulate our
whole perceptual system by adding such attributes as sound, touch and
movement to their work and program computers to enable viewers to interact
with electronic devices from a variety of disciplines, such as videodisc
players, lights and audio systems. Furthermore, they are examining how
wearable electronic gear such as goggles and gloves heighten perceptual
experiences to offer the public a more enriched participatory environment.

The fact that the computer graphics is now reaching its own level of
technical maturiry signals the dawning of a new age in computer graphics. We
are very close to a time when we can expect absolutely incredible things to
happen in the computer graphics world. The changes we now seeing in computer
graphics are part of the natural cycle of development for any artistic
medium.

The tools of tecnology must help to encourage experimentation rather than
imprison ideas. Bit.Movie focuses all efforts to growing artistic skill and
creativity between young artists, that meet computer generated images and
animations as one of the most exciting way to make art today.

We hope you you will participate in a session of the contest which suits
your interests. On the following pages you will find complete descriptions
of the contest, submission guidelines and deadline date.

You will find all the competition notes, entries, rules and categories for
submitting your entries in the *StarShip* Library in the file called
BIT_MOVIE-94.LZH Many thanks to Bill Graham, W.GRAHAM6 for this great
5-MINUTE News Tip and Artist contest!

-*-







*StarShip* NEWS *Flash*
6th of 9 Stories




____ Inventure Announces the Shipment of Time Tracker
(_ _) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
/ / Morrison, CO -- November 1993
/ /
_/ /
(____)NVENTURE, a new emerging Amiga software publisher, has started shipment
of their flagship product called INVENTURE's Time Tracker.

Time Tracker is a personal information manager (PIM) softare program for the
Commodore Amiga. Time Tracker is a complete solution for organizing your
business and personal life. If you are a business person, videographer,
hobbyist or studen, Time Tracker is a must. It is designed to start working
for you seconds after you load the program. Prioritize, track and automate
time consuming tasks and schedulesin an easy to use format. Time Tracker can
display, neep or even talk to you when an appointment comes due.

Customize Time Tracker exactly the way you like it for your own scheduling.
This program was made with your needs in mind. It's perfect as a Diary or
Journal too! Time Tracker is completely integrated and fast, so everything is
easily accessible. It is very memory efficient and iconifies with a clock, so
that you can keep it running all the time. A puzzle game is even included to
play with while you're on hold talking on the telephone.

INVENTURE's Time Track has the following features:

Calendar: Graphically illustrates monthly, weekly, and hourly activities
through visual markers. Completely integrated with all other
modules.

Address Book: Three books in one. Personal for friends; Business for
clients; and Archive for seldom written or called people.
Each database includes full editing of all records, fast
search, auto dialing, birthday entry and a phone timer.

To-Do Lists: Three different To-Do lists prioritize and track your
projects or tasks. Transferring a completed project to the
current day's notes is just a click of the mouse away!

"Paperless" Calculator - This ingeniioius calculator functions like a
regular calculator, plus it contains a unique feature, it
allows you to scroll through and even print the entire
cumulative output.


Appointments & Alarms: When appointments are due, they pop up on screen
and even talk to you! Alarms go off any time you wish and
you can even make your favorite sound file into an alarm.

Tickler: (Seven Days at-a-glance)
View the upcoming events of any seven consecutive days and
print it, too!

Note Pad: Allows complete editing of documents, call schedules, and
lists. You can even write letters and paste in current date,
time and contact information.

Scheduler: Completely custommize-able to your daily schedule. Schedule
any day, any hour any minute. Includes a notes field for
completed tasks or Diary/Journal entries.

Auto-Launch: Any AmigaDOS command can be "scheduled" to be executed when
it is entered as an appointment. At the specified minute,
the AmigaDOS command will launch automatically.

Phone Dialer & Timer: With a click of the mouse, your modem will dial the
listed number and even start a timer of the call. Time
Tracker keeps a complete list of who, what, when, why and
how long your call was. You can add notes to each call and
print out at month's end to bill contacts who use your
business by time.

Printing: Labels, phone lists, envelopes, Time Tracker prints them
all. Print out a list for your favorite day planner with
its completely customize-able output.

Time Tracker also includes features like repeating events, monthly summaries,
word wrap, Workbench and Custom Screen support, 2.0 look and feel and much
more!

Time Tracker requires an Amiga with minimum of 512K. A hard drive is
reccomended, but not required. It operates under AmigaDOS 1.2 or higher,
interlace or non-interlace and is NTSC or PAL compatible.

The suggested retail price is $79.95. For more information, contact
INVENTURE, 114 Market Street, P.O. Box 777, Morrison, CO 80465-0777, phone,
(303) 697-5270, fax (303) 697-5260.

-*-







*StarShip* NEWS *Flash*
7th of 9 Stories




Announcing the First Really Fun to Play Flight Simulator
_ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
/ ) Winnipeg, Manitoba -- November 16, 1993
__ / /
( (_/ /
\___/et Strike is a new game for anyone who has ever played a flight sim,
anyone who enjoys a meaty action game, anyone who enjoys a challenge or
anyone who just likes planes.

Published by Rasputin Software of England, Jet Strike will make its way
across North America from SeaScape Software on December 1, 1993. You will
not want to miss it!

Jet Strike's unique features include:

- Simple to use once the controls are mastered.

- Highly structured, lets you learn how to fly the aircraft, including
training and practice missions.

- Huge gameplay, there are over 135 missions in different variants.

- Choice of 40 aircraft and 40 different weapons, each one faithfully
represented within the program.

- 100 linked missions played across a variety of terrain, each one an
adventure in itself.

- Demands both skill and tactics, you will have to choose the right
aircraft and weapons for each mission, remembering you have a finite
number of each.

- Addictive and fun to play

- Two player option with Aerolympics variant.

- Player can resume play from points other than start by using mission
codes which are supplied with some combat missions.

Jet Strike will be launched in December 1993 for the Amiga with a suggested
retail price of $44.95. An IBMPC version will be coming soon.

Jet Strike is distributed in North American by SeaScape Software. For more
information, contact James Rhodes at SeaScape, 106A-2621 Portage Ave.,
Winnipeg, Manitoba, Canada, R3J OP7, phone (204) 889-3357.

-*-







*StarShip* NEWS *Flash*
8th of 9 Stories




Presenting SCSI-TV
____ SCSI Hard Disk Interface for the CDTV
/ ___) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
( (__ Beaumont, Alberta -- November 1993
\__ \
___) )
(____/CSI-TV is a SCSI controller for the Commodore CDTV multimedia player.
SCSI-TV installs easiily in the expanion port accessible at the rear of
the CDTV, without opening the case. A 2.5 inch hard drive, such as the
Quantum GO drive, may be mounted on the SCSI-TV circuit board. An
external connector can connect to hard drives, scanners or tape backups to
a total of seven SCSI devices.

AmiTrix has already announced CD-RAM, Internal Fast RAM Expansion for the
CDTV. CDTV owners will want to watch for this announcement.

What can SCSI-TV do?
~~~~~~~~~~~~~~~~~~~
SCSI-TV supports AUTOCONFIG and autobooting with Rigid Disk Block support
for hard drives. SCSI-direct protocol allows backup programs to use SCSI
tape drives. True DMA provides fast data transfer and low CPU overhead.
The SCSI-TV interface allows the CDTV to connect to virtually any SCSI
device. Full technical support is available directly from AmiTrix.

What comes with SCSI-TV?
~~~~~~~~~~~~~~~~~~~~~~~~
SCSI-TV includes a fully tested interface and installation/use manual.
Licensed versions of HDToolBox and Workbench version 1.3 are included to
insure compatibility and trouble free operation. An optional adapter kit
mounts and provides power for a 2.5 inch drive on the SCSI-TV circuit
board.


SCSI-TV Features:
~~~~~~~~~~~~~~~~

- A true DMA Controller
- Supports 7 devices (internal and external)
- Uses the CDTV power supply.
- Autobooting and Rigid Disk Block support
- Supports SCSI-direct protocol.
- Includes HDToolBox and Workbenchn 1.3
- Easy installation
- 50 pin and DB-25 SCSI connectors.
- A 2.5 inch drive is mountable on SCSI-TV
- 1 year parts and labor warranty.
- Matt-black end cap matches CDTV appearance. Phosphorised and fully
coated for durability.
- Disable Switch available externally to completely disable SCSI-TV
allowing the CDTV to operate as a dedicated audio device.


Specifications:
~~~~~~~~~~~~~~
- 3.1"w x 1.7" h x 6.25" l
- Supports ANSI X3T9.2/82-2 SCSI standard
- All necessary signals for AUTOCONFIG, DMA and AutoBooting from hard
drive
- External DB25 connector
- Internal IDC 50 .1 inch connector
- Shipping weight 500 grams


The suggested retail price for SCSI-TV is $150.00 (US) and $160.00 (US)
for SCSI-TV with the 2.5" Drive Adaptor. Also available is SCSI-TV570.

For more information contact AmiTrix Development, 4805 47 Avenue,
Beaumonth, Alberta, T4X 1G6, Canada, phone (403) 929-8459 fax (403)
929-5356.

-*-







*StarShip* NEWS *Flash*
9th of 9 Stories




Announcing DiskSalv 3
The Original Amiga Disk Recovery Tool
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Now Better Than Ever!
______ ~~~~~~~~~~~~~~~~~~~~~
/ __ ) Gibbstown, NJ -- November 13, 1993
/ / ) /
/ /__/ /
(______/iskSalv 3 is the first commercial version of DiskSalv. It is the
fourth major revision of DiskSalv, and it offers features never before
found in DiskSalv or other Amiga disk utilities. While it would be
difficult to list every new feature of DiskSalv 3 in a reasonably short
announcement letter, new features include:


* A Hot New Look

The DiskSalv 2 user interface has been completely reworked. While
the best features have been retained, much has been improved. The
font sensitivity is better than ever -- why should a utility tell
you which font you must use? The overall look is much cleaner, with
graphic queues throughout that enhance operations without making
undue demands on your system's memory or pretending to be a video
game. Gadgets and help texts are context sensitive. Device
selection throughout is drag-and-drop, though of enhanced list
selection is still available for the asking. Interactive AmigaGuide
links are provided for every gadget and menu function, available at
the press of the HELP key.

* An Ounce of Prevention...

A disk can now be checked for troubles without actually making any
repairs, for extra confidence. Deleted directories, files, and data
can be permanently erased for added security, program releases, etc.
Traditional full or incremental backups are supported, in the same
style as DiskSalv's recovery functions. A block-level disk test
supports bad-block mapping without the need to reformat an active
partition.

* ...And a Pound of Cure

You still get traditional DiskSalv functions, only better.
Undeletes can often be performed in-place. A fully redesigned
filter mechanism supports pattern matching on full pathnames,
file notes, dates, file sizes, and/or protection bits. Pattern
matches can be used to include a file in a scan, exclude it, or stop
a scan on a match. Any number of filter groups may be active at the
same time, and such groups may be saved to/loaded from disk.

* When Time Counts

A new intelligent prefetching disk cache, buffered file I/O, and
improved internal design makes DiskSalv faster than ever. The
scroll bar calculations have been refined for greater accuracy.
The DiskSalv scanner window can now shrunk to an "iconified" mode,
and back again, while scanning, to keep your screen less cluttered
during long DiskSalv operations.

* There's Nothing to Lose

Device description editing and volume searching functions have been
greatly enhanced. DiskSalv can freely convert between its internal
device format, standard Amiga ASCII format (DOSDrivers files), and
Rigid Disk Blocks (the standard autoboot format). DiskSalv can also
read physical disk descriptions from device/hard disk combinations
that support this convention.

* Working it Out

Recovered output can now go to named multiple device groups you
create. Such groups can, for instance, let you salvage to a couple
of different floppy disk drives in a "round-robin" fashion, for the
fastest possible recovery. Standard file compression tools can be
called up in output groups. DiskSalv recovery "streams" can use
output groups to automatically manage any number of pipes in-between
DiskSalv and the destination device.

* Going by the Book

A complete indexed, printed manual accompanies the on-line
AmigaGuide manual, to aid both beginner and advanced user. Details
range from the basics through a complete theory of operation.
Decriptions of all DiskSalv file formats and associated C Language
"include" files are also supplied.

* WHAT A GREAT DEAL!

All this for only $40.00 (Cash, check, or MO in US Dollars, NJ
residents please add 6% sales tax, non-US/Canada residents please
add $10 postage). DiskSalv 3 is scheduled to ship on or before
January 2, 1992. "The manual's not done yet" won't be an excuse;
any orders placed will go out on disk, on time, even if the printing
isn't done yet (my main concern on this being the time of year and
the fact I haven't had to deal with commercial print jobs before).

Order by direct mail to:Dave Haynie
284 Memorial Avenue
Gibbstown, NJ 08027 USA

**SPECIAL NOTE: This offer replaces the "semi-commercial manual"
for DiskSalv 2 offer made in the DiskSalv V11.27
release. Everyone who ordered the DiskSalv 2 manual
will get DiskSalv 3 plus manual instead.

You can download the latest version of DiskSalv 2 from GEnie file# 21598,
DISKSALV11_28.LHA

-*-





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Don't Forget to Send in Your NEWS Tips
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

The *StarShip* 5-MINUTE Newscast is always on the lookout for
new products, incredible Amiga stories, software hints or tips
and news stories and leads.

Send your NEWS to the *StarShip* Staff at the main Amiga menu
on GEnie or leave Internet mail to: deb@genie.geis.com

The *StarShip* 5-MINUTE Weekend News is prepared each week from
new Amiga headlines. We'd love to hear from YOU!
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in the *StarShip*'s 5-MINUTE Weekend News!



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