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Chaosium Digest Volume 21 Number 06
Chaosium Digest Volume 21, Number 6
Date: Monday, September 1, 1997
Number: 2 of 3
Outlined Mythos Decks:
Double-GOO Dreamlands Deck (Cedric Chin) MYTHOS
The East, The West, and Up (Cedric Chin) MYTHOS
The Innsmouth Deck (Cedric Chin) MYTHOS
Kingsport and Back Again (Cedric Chin) MYTHOS
Make Money Fast! Deck (Cedric Chin) MYTHOS
--------------------
From: cchin@frk.com (Cedric Chin)
Subject: Double-GOO Dreamlands Deck
System: Mythos
Deck Name: Double-GOO Dreamlands Deck
Introduction: This deck centers around The Sorcerer's Apprentice. A
difficult Adventure, it contains a Unique card as a requirement, is a
multi-Regional deck, and takes place in mostly Country Locations
(which are slower to travel around than Cities). It turns out that
much of the deck are Outside and/or Country Gate Locations, which are
necessary to summon Nyarlathotep (an Elder God which requires New
Moon, Outside Gate Location)), and Chorazin (a Great Old One which
requires Dreamlands Site, and Lunar Eclipse). The GOOs and their
Day/Night requirements all apply towards the Adventures in this deck!
Cards from the Limited Edition are highly recommended, but not
entirely necessary. Limited Edition cards are marked with an *.
Certain Limited Edition Spells (Angles of Tagh-Clatur and Create Gate)
and their Tomes are important cards for this deck. The Sorcerer's
Apprentice requires Nightgaunts, so Nightgaunts are used as travel
among the deck's Country Locations and Locations in different Regions.
Sets: Dreamlands. Limited Edition provides highly recommended cards.
Summary: The West / The Underground deck. Artifact / Tome deck.
Munchkin Cards:
- Discover Secret Cache. This Event allows you to find a Tome or
Artifact lacking the appropriate Attribute.
Investigator: Any
Adventures:
* The Sorcerer's Apprentice
* Four-Armed is Forewarned
* The Great Menagerie
Cards for The Sorcerer's Apprentice
- Tome and Spell: See Other Cards
- The Enchanted Woods: The Enchanted Woods, Oukranos Wilds, The West
(x2)
- Elephant Caravan: Elephant Caravan, Event, Travel by Land (x2)
- Nightgaunts: Nightgaunts, Monster, Lesser Servitor (x4)
- Peaks of Thok: Peaks of Thok, The Wildlands, The Underground (x2)
- Town: Ilarnek, Mnar, The West (x2)
- Temple of Loveliness: Temple of Loveliness, Ourkandos Wilds, The
West, Unique
- Day: New Moon, Event, Day (x2)*: This card can be used to summon
Nyarlathotep, a Monster (Elder God) that can be used for The Great
Menagerie.
Other Cards:
- Ship of Clouds, Travel by Air, Event (x2): This spell allows you to
immediately play a Location in another Region.
- Angles of Tagh Clatur, Spell, Eye icon*: This spell allows you to summon a
Lesser Servitor, such as a Nightgaunt.
Recommended Cards:
- Howard Lovecraft, Any Dreamland: Flip this Ally as your turn and
draw a card.
- Create Time Warp, Eye icon*: This spell allows you to return to a
Location buried in your Story Deck (to return to a Region you came
from).
- Fly, Spell, Diamond icon*: This spell allows you to play a
non-Exotic Location as if you were Walking. Thus, you may Walk to a
Location in another Region.
Comments: Brackets indicate cards used in other Adventures.
Cards for Four-Armed is Forewarned:
- Weapon: Any two Weapons, Artifact
- Explorer: Iranon the Explorer, Any Site (x2). See Comments.
- Night: Lunar Eclipse, Event, Night (x2): This card can be used to
summon Chorazin, a Monster (Greater Old One) that can be used for The
Great Menagerie.
- Two different Underworld Locations: [Peaks of Thok, The Wildlands,
The Underground (x2)] Tower of Koth, Gug City, The Underground. City
of Gugs, Gug City, The Underground
- Gug: Gug, Monster, Lesser Independent (x2)
- Phobia: Any two Phobias that cannot affect your Investigator (eg.
Iatrophobia*, Acrophobia*), Event. The Special Effect of Chorazin is
that all Phobias played affect their Investigator.
Comments: Brackets indicate cards used in other Adventures. Iranon the
Explorer can be found only at Sites, and there are few Sites in
Dreamlands that have high play value. This deck, however, contains The
Enchanted Woods (x2) and the Tower of Koth (x2), which are both sites.
Cards for The Great Menagerie:
- Adventurer or Explorer: [Iranon the Explorer, Any Site (x2).] The
Hunter, Any Country
- Three different Outside Locations: [Peaks of Thok, The Wildlands,
The Underground (x2). City of Gugs, Gug City, The Underground
Ilarnek, Mnar, The West (x2). The Enchanted Woods, Oukranos Wilds,
The West (x2)] You may wish to have three different Outside
Locations in each Region.
- Four Monsters of different subtypes: [Nightgaunts, Monster, Lesser
Servitor (x4). Gug, Monster, Lesser Independent (x2).] Nyalathotep*,
GOO, requires New Moon* and Outside Gate Location. Chorazin, Greater
Old One, requires Lunar Eclipse and Dreamlands Site Location.
Monsters of other subtypes.
- A City Location: [Tower of Koth, Gug City, The Underground. City of
Gugs, Gug City, The Underground] You may wish to have a City
Location in each Region.
Recommended Cards:
- Ruins of Sarnath, Mnar, The West: This card qualifies as an Outside
Location, and has the Gate, Artifact, and Tome Attributes.
- Temple of the Elder Ones, Ulthar, The West: This Temple (the
Dreamlands equivalent of a Sanitarium) qualifies as a City Location.
- Shining Trapezohedron, Artifact, Unique*: This Artifact can be used to
replace one of the requirements for summoning a GOO.
Comments: Brackets indicate cards used in other Adventures.
--------------------
From: cchin@frk.com (Cedric Chin)
Subject: The East, The West, and Up
System: Mythos
Deck Name: The East, The West, and Up
Introduction: This is the only Celeano deck I've built (Celeano is a
Limited Edition cards, but isn't essential for the deck) and,
ironically, it's in a Dreamlands deck. Each of the three Adventures in
this deck requires an Exotic Location. Normally, I don't recommend
more than two Adventures in a deck with an Exotic Location, since most
Exotic Locations have travel and play restrictions. Two Adventures
with the same Exotic Location work fine; you complete one of the
Adventures with the Exotic Location at the top of your Story Deck, so
you can start your next Adventure with the Exotic Location in
play. But the Adventures overlap quite a bit, and the Exotic Locations
are not too difficult to get to.
Sets: Dreamlands.
Summary: Dreamlands deck. Tome/Artifact deck. The West.
Munchkin cards: Chant of Thoth, Surprise Meeting, Aldeberan Moves in
the Sky. The Chant can be used to discard cards you do not need,
replacing them with new cards. Surprise Meeting is a must to encounter
Allies in a multi-Regional deck. Aldeberan removes any Events
preventing you from playing Travel cards you need to play in this
deck.
Investigator: Any Investigator
Adventures:
* Moon Quest
* Armed and Clueless
* Beyond Your Wildest Dreams
Cards for Moon Quest:
- Night: Lunar Eclipse, Night, Event (x2). This card increases the
value of your Moon Beasts.
- King of Ilek-Vad: King of Ilek-Vad, Ilek-Vad, The East (x2). This
card requires Randolph Carter in play.
- Merchant: Wandering Peddler, Any Country (x2)
- Any Location that costs Sanity: Merchant's Quarter, Rinar, The
East. Ruins of Sarnath, Mnar, The West
- Black Galley: Black Galley, Event (x2)
- Far Side of the Moon: Far Side of the Moon, Exotic Location
(x2). Requires that the Investigator is able to breathe in Space. To
arrive, you must play a card that allows you to reach this or any
Space Location. To leave, you must Travel by Air.
- Moon Beast: Moon Beast, Monster (x2)
Other Cards:
- Randolph Carter, Any Country (x2): This Ally must be in play to play
the King of Ilek-Vad.
- Flee to Special Room, Event: This Event prevents an Ally
(specifically Randolph Carter) from being buried, except as a result
of Combat.
- Country Locations: Various Country Locations (that fulfill the
Location requirements of the other Adventures) are needed to
encounter Randolph Carter and the Wandering Peddler. The Cliffs of
Glass, Ilek-Vad, The East, will allow you to play Randolph Carter
and the King of Ilek-Vad on successive turns. (Unfortunately, the
Cliffs of Glass is a Rare.)
- Sky Galleon, Event, Travel by Air (x2 or more): This Event will
allow you to Travel to other Regions and Exotic Locations with the
Space Attribute. It will also allow you to leave the Far Side of the
Moon.
- Ship of Clouds, Event, Travel by Air (x2 or more): This Event will
allow you to immediately play another Location in another Region
(but not the Exotic Locations in this deck). It will allow you to
leave the Far Side of the Moon.
- Thag Weed, Artifact: This Artifact allows your Investigator to
breathe in Space.
- Fly, Spell, Diamond icon: This Spell will allow
you to Walk from one Region to another, not including Exotic
Locations.
Recommended Cards:
- Basalt Pillars in the West, The West: From this Location, you can
Walk to any Space Location, including the Far Side of the Moon.
- Create Time Warp, Spell, Eye icon: This spell will allow
you to leave an Exotic Location without a special card. Before you
score an Adventure, use this spell to return to an Exotic Location
buried in your Story Deck so you can start your next Adventure with
an Exotic Location in play.
Comments: Alone, Moon Quest can be played in The East. Locations from
the West are mentioned here since this is a multi-Regional deck.
Cards for Armed and Clueless:
- Ruins: Any two or more such Ruins, Mnar, The West
- Enchanted Weapon: Any such Weapon, Artifact (x2)
- Dreamer: [Randolph Carter, Any Country]
- A Location in the East: [Merchant's Quarter, Rinar, The East. Other
Ilek-Vad Locations in The East to meet the King of Ilek-Vad] Great
Library of the Dreamlands, Ilek-Vad. See Comments.
- A Location in the West: [Ruins of Sarnath, Mnar, The West. Far Side
of the Moon, Exotic Location (x2).] Basalt Pillars of the West, Edge
of the World, The West. Great Library of the Dreamlands, Ulthar or
Dyath-Leen. See Comments.
- A Exotic Location: [Far Side of the Moon, Exotic Location (x2)]
Celeano, Exotic Location, Unique
Comments: Brackets indicate a card used in another Adventure in this
deck. With the Moon Quest, you already have cards in your deck that
allow you to travel to an Exotic Location with the Space Attribute
(Thag Weed, Sky Galleon, etc.). Thus it's not too difficult to add a
Celeano to the deck. From the Great Library of the Dreamlands, you can
Walk to Celeano, and both an East and West Library can be used as a
requirement for this deck. Note that getting back from Celeano is
trickier (Create Time Warp will do the trick).
Cards for Beyond Your Wildest Dreams:
- Exotic Location: [Far Side of the Moon, Exotic Location
(x2). Celeano, Exotic Location, Unique]
- Travel by Land: Zebra, Event (x2)
- Travel by Air: [Sky Galleon, Event, Travel by Air (x2 or
more). Ghost Ship, Event, Travel by Air (x2 or more)]
- Star: Two of any such Star, such as Aldeberan Moves in the Sky
- Tome and Spell: Any two Diamond icon Tomes, including the Fly spell
- Priest: Nasht & Kaman-Thah, Any Temple. Taran-Ish, Mnar, The West
Other Cards:
- Temples in the East and West, Unique: These Temples allow you to
meet Nasht & Kaman-Thah, and fulfill the East and West Locations
requirement for Armed and Clueless.
--------------------
From: cchin@frk.com (Cedric Chin)
Subject: The Innsmouth Deck
System: Mythos
Deck Name: The Innsmouth Deck
Introduction: Innsmouth's strengths are its Tome Locations, and its
number of Corrupt Cultists (only Innsmouth and Providence have more
than two Corrupt Cultists). Innsmouth has few Artifact Locations, and
the only Innsmouth Steadfast Ally is Abigail Winthrop Marsh. This deck
shows off these strengths and weaknesses. With its Corrupt Cultists,
Steadfast Allies, and Tome requirements, this deck can easily
accomodate Seeking Everlasting Life I.
Sets: Limited Edition
Summary: Innsmouth Deck. Tome / Artifacts deck.
Munchkin cards: In the Nick of Time. Nick allows you to cancel a pass
and play another card. This deck is also a single-City deck, the
fastest sort of deck to play.
Investigator: Any Investigator
Adventures:
* Stand Against the Order
* The Outsider
* The Interesting Shop
Cards for Stand Against the Order:
- Two Steadfast Alliles: Abigail Winthrop Marsh, Innsmouth. Any three
other such Allies (eg. Raymond Legrasse, William Channing Webb,
Arthur Muroe), Any City.
- Barnabus Marsh, Jeremiah Brewster, Robert Marsh: Barnabus Marsh,
Innsmouth, Unique. Jeremiah Brewster, Innsmouth, Unique. Robert
Marsh, Innsmouth Unique.
- Innsmouth Look: Innsmouth Look, Event (x2)
- Marsh Mansion: Marsh Mansion, Innsmouth (x2)
- Marsh Refinery: Marsh Refinery, Innsmouth (x2)
- Dynamite: Dynamite, Weapon, Artifact (x2)
- Esoteric Order of Dagon: Esoteric Order of Dagon, Innsmouth (x2)
Other Cards:
- Assembly Hall, Innsmouth (x2). Waite House, Innsmouth (x2): None of
the Locations in this Adventure have the Artifact Attribute. These
Innsmouth Locations are the only ones with the Artifact Attribute.
Recommended Cards:
- Jewelry of the Deep Ones, Artifact, Unique: This Artifact increases
the value of the Barnabus Marsh, Jeremiah Brewster, and Robert Marsh
by one.
Comments: None of the Locations needed for this Adventure have the
Artifact Attribute (needed for Dynamite)! Brackets indicate a card
used in another Adventure for this deck. Dynamite is discarded when
used in combat (so can't be used for this Adventure if used), and
tends to be a target for cards which cause Allies to attack your
Allies or your Investigator.
Cards for The Outsider:
- Corrupt Cultist: [Barnabus Marsh, Innsmouth, Unique. Jeremiah
Brewster, Innsmouth, Unique. Robert Marsh, Innsmouth Unique.]
- House with a Gate: [Marsh Mansion, Innsmouth (x2)]
- Three Artifacts or Tomes: [Dynamite, Weapon, Artifact (x2). Jewelry
of the Deep Ones, Artifact, Unique] Any three Tomes.
- Waxing Moon: Waxing Moon, Event, Night (x2)
- Business: [Marsh Refinery, Innsmouth (x2)]
- Townsfolk Riot: Townsfolk Riot, Event (x2)
- In the Nick of Time: In the Nick of Time, Event (x2)
Comments: If you wish to be really obnoxious, don't play Townsfolk
Riot until you have two of them in your hand. Play one after another
against an opponent as soon as he arrives at a Location. If he doesn't
expect the two Riots, he'll use up his "best" Locations for the Round
(and so can't play the Tomes, Artifacts, and Allies from his hand),
and may even take the Riot's Sanity loss.
Cards for The Interesting Shop:
- Four different City Locations with the Tome or Artifact Attribute:
[See below]
- Any thing (Tome or Artifact) costing at least one Sanity: [See
below]
Comments: Brackets indicate a card used in another Adventure for this deck.
All of this Adventure's requirements overlap those of the other Adventures.
--------------------
From: cchin@frk.com (Cedric Chin)
Subject: Kingsport and Back Again
System: Mythos
Deck Name: Kingsport And Back Again
Introduction: The Strange Case of Charles Fort calls for two Locations
in different Regions, so I decided upon making a deck where each
Region was in a different dimension. The two Regions are Kingsport, in
the Waking World, and Celephais, in the Dreamlands. Celephais is one
of the only Dreamlands Cities with Locations featuring either the
Artifact or Tome Attribute. N'Kai makes a special appearance, since it
qualifies as a Region and is easily accessed from Kingsport (to reach
N'Kai, your current Location must be Underground; Kingsport has the
highest "density" of Underground Locations). Come Sail Away overlaps
with Strange Case in that both can use Locations et al. in Kingsport
and Celephais. Perchance is another Adventure in this deck. It
requires both a House and a Palace; although a Palace can only be
found in the Dreamlands, Kingport and Celephais have House Locations.
Sets: Limited Edition, Dreamlands, MSGS
Summary: Dual-Dimension deck. Tome / Artifact deck. Kingsport,
Celephais.
Munchkin cards:
- Aldeberan Moves in the Sky. This card is required by The
Expedition. It's useful to remove Phobias without needed to travel
to a Sanitarium.
Investigator: Any
Adventures
* Come Sail Away
* Perchance...
* The Strange Case of Charles Fort
Cards for Come Sail Away:
- Kingsport Location: [See the various Kingsport Locations used in
this deck.]
- Seaman: The Captain of the White Ship, Any Water (x2). Optionally,
the Terrible Old Man, Kingsport, and Ibbix, Celephais
- Travel by Sea: The White Ship, Event (x2 or more)
- Basil Elton: Basil Elton, Kingsport (x2)
- Lighthouse: North Point Lighthouse, Kingsport (x2)
- Port: The Harbor of Celephais, Celephais (x2). The Waking World has
no Ports(!)
- Dreamlands Location: [See the various Celephais Locations used in
this deck.]
Other Cards:
- The Silver Key, Artifact: This Artifact allows you to travel across
dimensions.
- Gate of Oneirology, Spell, Diamond icon: This Spell allows you to
travel across dimensions.
Comments: Brackets indicate a card used in another Adventure for this deck.
Cards for Perchance...:
- Day: [Eclipse, Event, Day (x2). See The Strange Case of Charles Fort.]
- Wine of Pnoth: Wine of Pnoth, Artifact (x2)
- Twister: Twister, Event, Storm (x2)
- House: Any Kingsport House (eg. The House on Water Street, the
Seventh House on the Left). Kuranes Manor-House, Celephais.
- Palace: The Palace of Seventy Delights, Celephais (x2). The Waking
World has no Palaces.
- Monster: Any two or more Monsters which Join
- Event: [See the various Events in used in this deck.]
Comments: Brackets indicate a card used in an Adventure for this deck.
Cards for The Strange Case of Charles Fort:
- Professor: William Channing Webb, Any Waking World City (x2)
- Aldeberan Moves in the Sky: Aldeberan Moves in the Sky, Event (x2)
- Full Moon: Full Moon, Event, Night (x2)
- Eclipse: Eclipse of the Sun, Event, Day (x2)
- Earthquake: Earthquake, Event (x2)
- Storm: [Twister, Event, Storm (x2)]
- Drought: Drought, Event (x2)
- Two Locations in different Regions: [Any Kingport Location. Any
Celephais Location.]
Recommended Cards:
- N'Kai, Exotic Location, Unique: N'Kai is a separate Region and is
the most easily accessed Exotic Location. To reach N'Kai, your
current Location must be Underground.
- The Forgotten Crypt, Kingsport: This Location has the Artifact
Attribute, to play the Artifacts in this deck, and the Underground
Attribute, to reach N'Kai.
- Caverns Beneath the Old Church: This Location has the Tome
Attribute, to find the Gate of Oneirology Spell, and the Underground
Attribute, to reach N'Kai.
Comments: The Strange Case is an easy Adventure to satisfy. Its high
number of Events can be played at any Location.
--------------------
From: cchin@frk.com (Cedric Chin)
Subject: Make Money Fast! Deck
System: Mythos
Deck Name: Make Money Fast! Deck
Introduction: Make Money sticks out like a sore thumb. It has three
Unique cards, and Cthulhu requires an Island as a requirement. It
includes Surprise Meeting, but the deck can be constructed so that it
doesn't need it. Nonetheless, its absurdity makes it a deck worth
playing.
Sets: Limited Edition
Summary: Arkham Deck. Artifact / Tome deck.
Munchkin cards:
- Seeking Everlasting Life I. Make Money Fast needs as much help as it
can get...
Investigator: Arabic Investigator
Adventures:
* Make Money Fast!
* Seeking Everlasting Life I
* The Interesting Shop
Cards for Make Money Fast!:
- Obsessive / Compulsive: Obsessive / Compulsive, Event, Phobia, Unique.
- Cthulhu: Cthulhu, Monster, GOO (x2). Requires an Island and Waxing Moon.
- Herbert West: Herbert West, Arkham, Unique.
- Kibab Al-Azif: Kitab Al-Azif, Tome, Unique.
- Direct Sunlight: Direct Sunlight, Event, Day (x2)
- Unexpected Calamity: Unexpected Calamity, Event (x2)
- Surprise Meeting: Surprise Meeting, Event (x2)
- University: Orne Library, Arkham. Science Annex, Arkham. Or any two
such cards.
Other Cards:
- Shining Trapezohedron, Artifact, Unique: This Artifact fulfills a
requirement for summoning a GOO.
- Seal of Isis, Artifact: This Artifact prevents the Trapezohedron
from being buried.
- Waxing Moon, Event, Night: This Event is one of the requirements for
summoning Cthulhu.
- Zadok Allen, Any Outside Area: See Comments.
Comments: Cthulhu is summoned with the Waxing Moon and the Shining
Trapezohedron, which replaces Cthulhu's Island requirement. This
Adventure also has many Unique cards, so you will probably cycle
through the deck before playing this Adventure; you can also play most
of the Unique cards before starting to work on this Adventure.
Surprise Meeting is actually a drawback in this deck because all of
the Allies can be encountered in Arkham. Use it to encounter Zadok, or
an Arkham Ally while at a Sanitarium (Zadok may also be played without
the Surprise Meeting).
Cards for Seeking Everlasting Life I:
- Two Steadfast Allies: [At least two of any such Arkham Allies]
- Corrupt Ally : [Herbert West, Arkham, Unique.] Any such Arkham Ally.
- Tome with the Skull Icon: [Kitab Al-Azif, Tome, Unique.] Book of
Eibon or any Tome with the Skull icon.
- Resurrection Spell: Resurrection, Spell, Skull icon (x2)
Comments: Brackets indicate a card used in another Adventure for this
deck.
Cards for The Interesting Shop:
- Four different City Locations with the Tome or Artifact Attribute:
[See below]
- Any thing (Tome or Artifact) costing at least one Sanity: [See
below]
Comments: Brackets indicate a card used in another Adventure for this deck.
--