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Chaosium Digest Volume 21 Number 03
Chaosium Digest Volume 21, Number 3
Date: Sunday, August 17, 1997
Number: 3 of 4
Outlined Mythos Decks:
The Corrupt Deck (Cedric Chin) MYTHOS
The Expedition Deck (Cedric Chin) MYTHOS
A Funny Thing Happened on My Way to Vienna
(Cedric Chin) MYTHOS
A Gentleman in Dunwich (Cedric Chin) MYTHOS
The Hero's Journey Deck (Cedric Chin) MYTHOS
The Miskatonic Valley Deck (Cedric Chin) MYTHOS
On the Moon and In the Sea (Cedric Chin) MYTHOS
--------------------
From: cchin@frk.com (Cedric Chin)
Subject: The Corrupt Deck: A Mythos Deck
System: Mythos
The Corrupt Deck
Introduction: This deck is the only Kingport-only deck I have made.
The deck is essentially a tuned deck based on the Corrupt Deck from
the MSGS. You will need two copies of the Corrupt deck from
MSGS. (Yes, the two Steadfast decks from MSGS can be used to make a
tuned Steadfast deck!) Interestingly, even though Dreamlands adds more
Kingsport Locations, only the Old Brick Powderhouse made it into this
deck. This deck also has many free "slots" to add Artifacts or other
cards.
Sets: MSGS (x2), Limited Edition.
Summary: MSGS Deck. Artifact deck. Kingsport.
Munchkin cards: Any
Investigator: Any Investigator
Adventures:
* The Price
* Alone in the World
* The Interesting Shop
Cards for The Price:
- Servitor Monster: Servitor of the Outer Gods, Unique. Any such
Monster.
- Corrupt Cultist: The Terrible Old Man, Kingsport, Unique
- Steadfast Ally: Any two such Allies
- Kingsport Location: Any two such Locations, including Underground to
reach N'Kai and summon Tulzscha
- N'Kai: N'Kai, Exotic Location, Unique
- Enchanted Knife: Enchanted Knife, Weapon, Artifact (x2)
- Tulzscha: Tulzscha, Monster, Outer God (requires Underground Location and a
Solstice to summon)
Other cards:
- Shining Trapezohedron, Artifact: This Artifact can be used to
replace a requirement to play an Outer God or GOO.
- Dawn of the Solstice, Event, Day: This card fulfills a requirement
to summon Tulzscha.
Comments: Unfortunately, Kingsport has only one Corrupt Cultist, and
he's Unique. N'Kai is, too. In addition, at least in my gaming groups,
Tulzscha is one of the best known GOOs -- as soon as you play the
Solstice, expect it to be buried!
Cards for Alone in the World:
- Phobia: Any two such Phobias
- Weapon: [Enchanted Knife, Weapon, Artifact (x2)]
- Ambush: Ambush, Event (x2)
- Two Cemetary Locations: Any four such Locations in Kingsport
- Corrupt Cultist: [The Terrible Old Man, Kingsport, Unique]
- Servitor of the Outer Gods: [Servitor of the Outer Gods, Monster,
Unique]
- The Forgotten Crypt: The Forgotten Crypt, Kingsport (x2)
Comments: Brackets indicate a card used in another Adventure for this
deck. Again, two Unique cards make this Adventure difficult to play.
Cards for The Interesting Shop:
- Four different City Locations with the Tome or Artifact Attribute:
See below
- Any thing (Tome or Artifact) costing at least one Sanity: See below
Comments: All of this Adventure's requirements overlap those of the
other Adventures.
--------------------
From: cchin@frk.com (Cedric Chin)
Subject: The Expedition Deck: A Mythos Deck
System: Mythos
Deck Name: The Expedition Deck
Introduction: With this being a 25-point Arkham deck, The Great
Epidemic can be replaced with Seeking Everlasting Life I, or Knee Deep
in Doom (with the reusable 197 E. Pickman Location).
Sets: Limited Edition
Summary: Arkham Deck. Tome deck.
Munchkin cards: An Unexpected Calamity. This deck is also a
single-City deck, the fastest sort of deck to play.
Investigator: Any
Adventures:
* The Expedition (+11)
* The Great Epidemic (+9)
* The Interesting Shop (+5)
Cards for The Great Epidemic:
- Doctor: Dr. Allen Halsey, Arkham (x4, if possible)
- Three Days: Any six Day Events
- Typhoid Epidemic: Typhoid Epidemic, Event
- Herbert West: Herbert West, Unique
- Night: Any two Night Events
- Doctor in your Story Deck: [Dr. Allen Halsey, Arkham]
- Zombie: Zombie (x4)
- Sanitarium: Arkham Sanitarium, Unique. Any Sanitarium
Recommended Cards:
- Harvey Walters, Arkham. Arthur Munroe, Any City: These Reporters
lower your hand minimum by one, to allow you to cycle through your
deck to retrieve the Unique Herbert West.
- Arkham Asylum and Greenwood Asylum
Comments: Dr. Allen Halsey is an Uncommon, so it's difficult to
collect four of him. However, with Herbert West being Unique, you may
need to draw your entire deck before completing this Adventure, so
three or two Halseys are acceptable in this deck. The Reporters play a
minor role by lowering your hand size by one, to hopefully draw the
necessary cards. To kill off Halsey is unexpectedly difficult. He's
immune to epidemics, and if no one attacks you, he can stay alive for
quite awhile. The Arkham Asylum and Greenwood Asylums require you to
draw a card; if the card is a Monster, it attacks, you can defend with
Halsey. Alternately, various spells will turn an Ally into a Monster,
and these can be used to put Halsey into your Story deck.
Also, a single Zombie will return to your Threat if any Ally was lost
in Combat, so you can't assume a single Zombie you played to your
Threat will end up in your Story deck. If played with Seeking
Everlasting Life I, you will have Skull icons tomes, so can use the
Command the Dead, a Skull icon spell, to summon a Zombie during your
turn, have it go to your Story Deck, and play the Great Epidemic.
Cards for The Expedition:
- Miskatonic University Location: Orne Library, Arkham (x1 or x2)
- Two Allies: [Any such Allies from the Great Epidemic]
- Travel by Sea: Tramp Steamer, Event (x2)
- Storm: Any such Storms, Event (x2)
- Unexpected Calamity: Unexpected Calamity, Event (x2)
- Amnesia: Amnesia, Event (x2)
- Site: Hangman's Hill, Arkham (x2)
- Tome: Any two such Tomes
- Three Monsters: [Zombie (x4)]. Any three Living Dead
Comments: Brackets indicate a card used in another Adventure for this
deck. The Tramp Steamer is the only Travel by Sea Event that allows
you to return to the same Region you left from. You can use it to
return to a Sanitarium (the alternative is to Walk to a Sanitarium,
thus giving your opponents an opportunity to play an anti-Location
card against you). Living Dead Join, so it's not difficult to play
three Monster cards at once.
Cards for The Interesting Shop:
- Four different City Locations with the Tome or Artifact Attribute:
[See below]
- A Tome or Artifact: [See below]
- Any thing costing at least one Sanity: [See below]
Comments: Brackets indicate a card used in another Adventure for this
deck. All of this Adventure's requirements overlap those of the other
Adventures. The Interesting Shop isn't necessary for this deck, but
the deck requires almost no modification to include this Adventure.
--------------------
From: cchin@frk.com (Cedric Chin)
Subject: A Funny Thing Happened on My Way to Vienna: A Mythos Deck
System: Mythos
A Funny Thing Happened on my Way to Vienna
Introduction: This deck combines the best two dual-Region Adventures,
The Strange Case of Charles Fort, and The Auction. There are quite a
few Events for these Adventures, all mildly obnoxious and at least
disruptive.
Sets: Limited Edition
Summary: Dual-Region Deck. Tome deck. Dunwich, Arkham.
Munchkin cards: Aldeberan Moves in the Sky. This Event is required for
The Strange Case.
Investigator: Any Investigator, preferably one who can read Tomes
costing two Sanity
Adventures:
* The Auction
* The Strange Case of Charles Fort
Cards for The Auction:
- Two City Locations in Lovecraft Country: Any such Arkham Locations
- The Auction House: The Auction House, Vienna, Europe (x2)
- Thieves in the Attic: Thieves in the Attic, Event (x2)
- Police Investigation: Police Investigation (x2)
- Artifact or Tome costing two Sanity: Any two such Artifacts or Tomes
Other Cards:
- Cockpit Monoplane, Event, Travel by Air (x4): This Event is needed
to cross Regions. The Events in The Strange Case of Charles Fort
prevent anti-Travel by Air Events from being in play for a long time.
- Fly, Spell, Diamond icon: In play, the Cockpit Monoplane has no
problems, but the Fly Spell doesn't hurt this deck.
Comments: My deck has a Latin Investigator and several Tomes costing
two Sanity, plus their spells, for this deck. Arkham has many Tome
Locations, so such a deck isn't too hard. The number of Spells in this
deck will allow you to shrink your deck.
Cards for The Strange Case of Charles Fort:
- Professor: William Channing Webb, Any City (x2)
- Aldebaran Moves in the Sky: Aldeberan Moves in the Sky, Event (x2)
- Full Moon: Full Moon, Event, Night (x2)
- Eclipse: Eclipse of the Sun, Event, Day (x2)
- Earthquake: Earthquake, Event (x2)
- Storm: Any two Storms, Event
- Drought: Drought, Event (x2)
- Two Locations in different Regions: [Arkham Locations. The Auction
House, Vienna, Europe (x2)]
Comments: Brackets indicate a card used in another Adventure for this
deck. One drawback about this deck is that there is only one Ally in
this deck, so Monsters will have no problems attacking you. However,
four Sanitariums (two in Lovecraft Country, two in Europe) are
something of a compensation. Many of these Events will bury Day and
Night cards, typically needed as a required card to play another card
(eg. a GOO).
--------------------
From: cchin@frk.com (Cedric Chin)
Subject: A Gentleman in Dunwich: A Mythos Deck
System: Mythos
Deck Name: A Gentleman in Dunwich
Introduction: Here's yet another deck to see if any Dreamlands
Adventures could be played outside the Dreamlands. The cards don't
overlap, but they sure fit the Whateley theme.
Sets: Limited Edition, Dreamlands, two copies of MSGS are recommended.
Summary: Dunwich Deck. Tome / Artifact Deck.
Munchkin Cards: Yithian Mental Contact. Several cards in The Even
Stranger Case of Charles Fort require other cards in play to play
them. Yithian keeps those cards in play.
Investigator: Any Latin or Greek Investigator.
Adventures
* The Dunwich Horror
* The Even Stranger Case of Charles Fort
The Dunwich Horror:
- See Playing the Dunwich Horror for Card List
Comments: See Playing the Dunwich Horror
Cards for The Even Stranger Case of Charles Fort:
- Gentleman: Squire Whateley, Dunwich (x2) (from MSGS)
- Rain of Fish: Rain of Fish, Storm, Event (x2). May only be played
when a Storm is in play.
- Swarm of Insects: Swarm of Insects, Night, Event (x2 or more)
- Phobia: Any two Phobias
- Strange Humanoid Encounter: Strange Humanoid Encounter, Event
(x2). May only be played at Night.
- Country: [Any Dunwich Country Location]
- Station: Boston & Maine Train Station, Arkham (x2) (from MSGS)
Other Cards:
- Any Storms, Event (two or three): These Events are needed to play
the Strange Humanoid Encounter.
Comments: Brackets indicate a card used in The Dunwich Horror. Note
that many cards in this deck require other cards to be in play.
--------------------
From: cchin@frk.com (Cedric Chin)
Subject: The Hero's Journey Deck: A Mythos Deck
System: Mythos
The Hero's Journey Deck
Introduction: This deck takes place mainly in the West. There's not
much overlap among the Adventures, but at least most of the deck takes
place in the same Region. Although listed as a Dreamlands deck, some
Limited Edition cards are useful; such cards are labelled as Limited
Edition in this list.
Sets: Dreamlands, with some Limited Edition.
Summary: Dreamlands deck. Tome/Artifact deck. The West.
Munchkin cards: Chant of Thoth, Spell, Diamond icon. Surprise
Meeting. The Adventures do not have a high overlap, so the Chant can
be used to discard unnecessary cards and draw new ones. The Fly Spell
is recommended for this deck, and is also a Diamond-icon Spell, so
it's not difficult to have both of these cards in this deck. This deck
has many Sub-Regions and many Allies, so Surprise Meeting is extremely
useful. Both these cards are Limited Edition cards.
Investigator: Any Investigator
Adventures:
* The Meow Ceremony
* The Gathering
* The Hero's Journey
Cards for The Meow Ceremony:
- Cats of Ulthar: Cats of Ulthar, Event, Travel by Cat (x2)
- The Market-Place: The Market Place, Ulthar (x2)
- The White Whale Inn: The White Whale Inn, Ulthar (x2)
- Cat from Saturn: Cat from Saturn, Monster (x2)
- Cat Chieftan: Cat Chieftan, Ally, Ulthar (x2)
- Hovel of the Cat Haters: Hovel of the Cat Haters, Ulthar (x2)
- Petition of Menes: Petition of Menes, Spell, Dream icon (x2)
Recommended Cards:
- Any two Tomes with the Dream icon.
- Barzai the Wise, Ulthar: If you don't have a Dream icon Tome in a
language your Investigator speaks (ie. English), Barzai can hold a
Spell for you.
Comments: The Meow Ceremony is one of the few Dreamlands Adventures
that can be played in only one Sub-Region. Annoyingly, the only Dream
icon Tomes that are in a language any Investigator speaks are Rares.
Cards for The Gathering:
- Chief: [Cat Chieftan, Ally, Ulthar (x2)]
- Priest: Nasht & Kaman-Thah, Any Temple. Atal the High Priest, Ulthar.
- Merchant: Wandering Peddler, Any Country (x2)
- Dreamer: HP Lovecraft, Any Dreamlands. Randolph Carter, Any Country.
- Three Locations in different cities, towns, or villages: Any such
cards, including Ulthar (from the Meow Ceremony), and a Gug City,
Underground (for The Hero's Journey). The Harbor of the Black Galley
is in Dyath-Leen, and has an Outside Location with the Gate
Attribute, to summon Nyarlathotep for The Hero's Journey.
- Weapon: Any two Weapons
- Accoutrements of Heroes: Accoutrements of Heroes, Artifact (x2)
- Temple: Temple of the Elder Ones, Ulthar, Unique. The Temple of
Loveliness at Kiran, Ourkandos Wilds, Unique. The Onyx Temple,
Dyathleen, Unique. The Temple of Bokrug, Mnar, Unique. These
Locations also serve as Location to meet various Allies in this
deck.
Cards for The Hero's Journey:
- The Gathering: [The Gathering, Adventure]
- Two Travel Events: Ship of Clouds, Travel by Air (x2), and [Cats of
Ulthar, Travel by Cats (x2)]
- Underworld Location: [City of Gugs, Gug City.] Peaks of Thok, The
Wildlands. See Comments.
- Any non-Underworld Location: [Any such Location]
- Any Outer God: Nyarlathotep, Outer God (x2). This is a Limited
Edition card.
- Day: New Moon, Day (x2). This is a Limited Edition card.
Other Cards:
- The Shining Trapezohedron, Artifact, Unique: This Artifact fulfills
a requirement for summoning a GOO. This is a Limited Edition card.
- Fly, Spell, Diamond icon: This Spell allows you to travel to another
non-Exotic Region as if Walking. This is a Limited Edition card.
Comments: Brackets indicate a card used in another Adventure for this
deck. Ship of Clouds allows Travel from one Region to another. Cars
and Camels are also useful to travel among the Sub-Regions and Country
Locations in the West. The City of Gugs qualifies as a City for The
Gathering. The Peaks of Thoth is a Country Location with the Artifact
Attribute; with the Peaks of Thoth, for The Gathering, you can meet
Allies encountered in Country Locations and find a Weapon. Both these
Locations are Outside and have the Gate Attribute, so may be used to
summon Nyarlathotep, which requires an Outside Location and a New
Moon. The New Moon, of course, is to summon Nyarlathotep.
--------------------
From: cchin@frk.com (Cedric Chin)
Subject: The Miskatonic Valley Deck: A Mythos Deck
System: Mythos
The Miskatonic Valley Deck
Introduction: This is the only Miskatonic Valley Deck I've
constructed. Because Miskatonic Valley is a country Sub-Region, it
pretty much asks for Migo Allies. As a result, it's also an
anti-Artifact deck. The Adventures require some Locations available in
Innsmouth.
Sets: Limited Edition, MSGS. A second copy of MSGS is useful for
another Martin's Beach and Hammond's Nerver & Brain Tablets for The
Mystery at Martin's Beach Adventure. If you have the Dreamlands, you
can add The Snake Den, Miskatonic Valley, to this deck.
Summary: Limited Edition / MSGS deck. Artifact / Tome deck.
Munchkin cards: Discover Secret Cache, Chant of Thoth. Cache is useful
because not many Locations feature the Tome Attribute, and some
Locations necessary for the Adventure in this deck have neither the
Tome nor Artifact Attribute. The Chant will allow you to cycle through
cards to find the Unique cards for The Mystery at Martin's Beach
Adventure.
Investigator: Any Female Ally (see The Birds and the Byahkees)
Adventures:
* The Mystery at Martin's Beach
* The Theron Marks Society
* The Birds and the Byakhees
* One Dark and Stormy Night
Cards for The Mystery at Martin's Beach:
- A Steadfast Ally: Any four such cards (see the Theron Marks Society)
- Martin's Beach: Martin's Beach, Miskatonic Valley (x2)
- The Martin's Beach Monster: The Martin's Beach Monster, Monster,
Unique
- Phobia: Any two such cards
- Dr. Hammond's Nerve & Brain Tablets: Dr. Hammond's Nerver & Brain
Tablets, Artifact (x2)
- Cthulhu Rising: Cthulhu Rising, Event, Unique
Recommended Cards:
- Chant of Thoth, Spell, Diamond icon: This spell allows you to
discard and draw cards, allowing you to find the Unique cards for this
Adventure.
Comments: Two Unique cards (that can't be played to the Play Area)
make this Adventure a little difficult to play.
Cards for The Theron Marks Society:
- Monster: [The Martin's Beach Monster, Monster, Unique.] Any Monster
- Phobia: [Any two such cards]
- Tome and Spell: See Recommended Card list.
- Country House: [Ammi Pierce's Tottering Cottage, Miskatonic
Valley. Nahum Gardner Place, Miskatonic Valley]
- Two Steadfast Allies: [Any four such Allies]
- A Weapon: Any two such cards. See Comments
Recommended Cards:
- Migo (x4), Monster. N'gah-Kthun, Monster, Unique: If you play
N'gah-Kthun at a country Location, you can play him as an Ally, then
play Migos as Allies.
- The Speech Machine, Artifact: This Artifact adds one to the value of
Migo and N'gah-Kthun.
- Enchanted Weapons, Artifact, including the Lightning Gun: The Migo
as Allies cannot use their Special Effect boxes. But equip them with
Enchanted Weapons, and they can be placed into your Threat. (The
Special Effect of Migo is to bury opponent's Artifacts if the Migo
affects your opponent's Investigator or Allies. With Enchanted
Weapons, they will become more powerful and be more likely to affect
your opponent.) The Lightning Gun's effect is to also bury an
opponent's Artifact.
- Dust of Suleiman, Spell, Diamond icon: This spell summons Lesser
Independents, which include Migo. Note that, if summoned, your Migo
will "affect your opponent's Investigator or Allies" and thus be
able to use its Special Effect, which is to bury an opponent's
Artifact.
- Waterbury State Hospital, Vermont, Unique. The Snake Den, Miskatonic
Valley, from the Dreamlands: These are just more country Gate
Locations.
- Thieves in Your Attic, Event: This Event causes a random Artifact of
your opponent to be buried.
Comments: Go Migo! (Bye Artifacts!) You may need to add Tome Locations
in Innsmouth to have enough Tome Locations for this deck.
Cards for The Birds and the Byahkees:
- Dawn of a New Day: Dawn of a New Day, Day, Event (x2)
- Two different Water Locations: [Miskatonic Valley and Innsmouth
Locations]
- Ally of the Opposite Sex: Any male Ally (the Investigator is female)
- Two different Forest / Country Locations: [Miskatonic Valley
Locations]
- Monster: [The Martin's Beach Monster, Monster, Unique. Migo (x4),
Monster. N'gah-Kthun, Monster, Unique]
- Press Location: Innsmouth Courier, Innsmouth
Cards for One Dark and Story Night:
- Powerful Storm: Powerful Storm, Event, Storm (x2)
- Three different Miskatonic Valley Locations: Any six Locations,
[including Martin's Beach, Ammi Pierce's Tottering Cottage, and
Nahum Gardner's Place]
- Travel by Car: Car, Event, Travel by Land (x2)
- Church: Christchurch Cemetary, Innsmouth. Faith Baptist Church,
Innsmouth
--------------------
From: cchin@frk.com (Cedric Chin)
Subject: On the Moon and in the Sea: A Mythos Deck
System: Mythos
Deck Name: On the Moon (Quest) and in the Sea (Temple)
Introduction: I think this deck was put together to build an East
deck, or to use Celephais' The Great Bazaar (where you can play two
Artifacts per turn). I don't know. Anyway, it's here.
Sets: Dreamlands, Limited Edition.
Summary: Dreamlands / Limited Edition deck. Artifact deck. The East.
Munchkin Cards: Surprise Meeting, Chant of Thoth. One of the
Adventures requires the King of Ilek-Vad, and to play this card you
need to first play Randolph Carter. Surprise Meeting helps get these
cards into play faster. Chant of Thoth allows you to cycle through
this deck faster, especially since these Adventures have little
overlap Location-wise. Try using it at The Great Bazaar.
Investigator: Any. Because the Temple of Atlantis is Unique and needs
the U-Boat (Travel by Underwater) to reach it, the Enthusiastic Chorus
Girl is recommended. Her Minimum is two, allowing you to cycle cards
quickly through the deck, but her Maximum is five, which is high
enough to save cards from Round to Round.
Adventures:
* Moon Quest
* The Temple
* The Interesting Shop
Cards for Moon Quest:
- Night: Lunar Eclipse, Event, Night (or Full Moon, Event, Night) (x2)
- King of Ilek-Vad: King of Ilek-Vad, Ilek-Vad (x2). You must have
Randolph Carter in play to play this card.
- Merchant: Wandering Peddler, Any Country (x2)
- Any Location that costs Sanity: Merchant's Quarter, Rinar (x2)
- Black Galley: Black Galley, Event (x2)
- Far Side of the Moon: Far Side of the Moon, Exotic Location (x2)
- Moon Beast: Moon Beast, Monster
Other Cards:
- Randolph Carter, Any Country (x2): This card is must be in play to
play the King of Ilek-Vad.
- Sky Galleon, Event, Travel by Air and Sea (x2): This card allows
travel to a Space Region (ie. the Far Side of the Moon).
- Thag Weed, Artifact (x2): This Artifact allows you to breathe in
Space, which is necessary for (or else lose 5 Sanity on each of your
turns on) the Far Side of the Moon.
Recommended Cards:
- Create Time Warp, Spell, Eye icon: This Spell allows you to leave
the Far Side of the Moon (or Temple of Atlantis). Otherwise, you must
use the appropriate Travel by Event to leave.
- Zenig of Aphorat, Artifact, found only on Exotic Locations, Unique:
When buried, this Artifact can be used in place of any required card
in an Adventure.
- Seal of Isis, Artifact: This Artifact prevents the other Artifacts
from being buried or discarded. Many Artifacts in this deck are needed
in play.
- Captain of the White Ship, Any Water, Ally (x2). The White Ship, Event,
Travel by Sea (x2): This combination allows you to ignore the travel
requirements when travelling to an Exotic Location.
- Flee to Special Room, Event: This Event allows you to keep Randolph
Carter and the Captain of the White Ship in play.
- Labyrinths of the Gnorri, Ilek-Vad. Cliffs of Glass, Ilek-Vad: These
are Country Locations in Ilek-Vad. Thus, you may play both Randolph
Carter and the King of Ilek-Vad here. You must breathe Underwater at
the Labyrinths, but the Diving Suit is recommeded for this deck (see
The Temple).
Comments: The Lunar Eclipse increases the point value of the
Moon-Beast. The Night Events can also be used to bury any Storms
preventing Travel by Sea.
Cards for The Temple:
- Travel Underwater (U-Boat): U-Boat, Event, Travel Underwater (x3)
- Two different Water Locations: [Any four such Locations]
- Lost Temple of Atlantis: Lost Temple of Atlantis, Exotic Location,
Unique
- Disk of the Hyades: Disk of the Hyades, Artifact (x2)
- Tome: Any such Tome. See Comments
Other Cards:
- Diving Suit, Artifact (x2): This Artifact allows you to breathe
Underwater, which is necessary for the Lost Temple of Atlantis.
Comments: An Eye icon Tome is recommended for the Create Gate Spell
recommended for Moon Quest. Create Gate is useful for this Adventure
to leave Atlantis.
Cards for The Interesting Shop:
- Four different City Locations with the Tome or Artifact Attribute:
See below
- Any thing (Tome or Artifact) costing at least one Sanity: See below
Comments: All of this Adventure's requirements overlap those of the
other Adventures. Celephais' The Great Bazaar is, of course, one of
these City Locations!
--