Copy Link
Add to Bookmark
Report
Chaosium Digest Volume 21 Number 04
Chaosium Digest Volume 21, Number 4
Date: Sunday, August 17, 1997
Number: 4 of 4
Outlined Mythos Decks:
One of the Circle (Cedric Chin) MYTHOS
The Royal Geographical Society Deck (Cedric Chin) MYTHOS
Save the World! (Cedric Chin) MYTHOS
The Steadfast Deck (Cedric Chin) MYTHOS
Travel by Library (Cedric Chin) MYTHOS
The Whateleys Move In (Cedric Chin) MYTHOS
Your First Big Story-In the Dreamlands (Cedric Chin) MYTHOS
--------------------
From: cchin@frk.com (Cedric Chin)
Subject: One of the Circle Deck: A Mythos Deck
System: Mythos
One of the Circle Deck
Introduction: This dual-Region deck takes place in Providence and
Europe. Considering the number of rare cards and cards from other
sets, it's not really worth the effort to make this deck.
Sets: Limited Edition. Dreamlands and two copies of MSGS are helpful.
Summary: Dual-Region Deck. Tome / Artifact deck. Providence, Europe.
Munchkin cards: Chime of Tezchaptl, Surprise Meeting, Chant of Thoth,
any Investigator that can discard and draw two cards as a turn. The
Chime is one of the few useful Artifacts that qualifies for a
requirement in The Auction. Surprise Meeting is necessary because it's
likely that you will need to play an Ally card but cannot have in play
the necessary Sub-Region. The Chant of Thoth, a Diamond icon spell,
and the aforementioned Investigator will allow you to cycle through
your deck faster.
Investigator: Any Investigator
Adventures:
* One of the Circle
* The Royal Geographic Society
* The Auction
Cards for One of the Circle:
- Edgar Allen: Edgar Allen, Providence (x2)
- Lord Dunsay: Lord Dunsay, London (x2)
- HP Lovecraft: HP Lovecraft, Providence (x2)
- Robert W. Chambers: Robert W. Chambers, Any Site (x2)
- Arthur Machen: Arthur Machen, Any Europe City (x2)
- Tome: Any two such Tomes, preferably Diamond icon
Required cards:
- British Museum, London: This is the only Location where one can meet
Lord Dunsay. You can also meet Arthur Machen here.
- Namquit Point, Providence (from MSGS): This Location is in
Providence (to play Edgar Allen and HP Lovecraft), and is a Site (to
play Robert W. Chambers). This card also qualifies for The Royal
Geographic Society Adventure.
- Travel by Air, Event (x4): Such cards are needed to cross Regions.
Cockpit Monoplane is the better of these cards as it allows the play
of a new Region in the same turn as the Monoplane is played. Note
that few Europe Locations have the Water Attribute, so Travel by
Water is not possible.
Recommended cards:
- Surprise Meeting, Event (x4): This Event allows play of an Ally
outside of his Sub-Region.
- Car, Event, Travel by Land (x2): This Event speeds play of Locations
in this deck.
- Fly, Diamond icon spell: If you cannot play a Travel by Air Event, Fly.
- Keeness of Two Alike, Diamond icon spell: This spell allows you to
play an Ally during the Combat Round.
Comments: If you need to play an Ally from another Region, you must
have both the Ally's Region and a Travel card that allows you to
arrive there. This is difficult, although the ability to discard and
draw cards helps out. Also, having two of each Ally means that if you
have one of an Ally in play, you cannot play the second.
The Auction
- Any two City Locations in Lovecraft Country: [Any such Locations,
Providence]
- The Auction House: The Auction House, Vienna, Europe (x2)
- Thieves in the Attic: Thieves in the Attic, Event (x2)
- Police Investigation: Police Investigation, Event (x2)
- Artifact or Tome of at least two Sanity points: Any such items
Comments: Brackets indicate a card used in another Adventure for this deck.
Although the highest-point Adventure of this deck, the Auction is probably
the easiest to play.
The Royal Geographic Society
- Lovecraft Country Sites: [Namquit Point, Providence (from MSGS) (x2)]
- Catacombs in Europe: Catacombs of Rome and / or The Catacombs
Beneath Paris (two cards total)
- Tombs in the Middle East: Any two such cards
- Author: [Any such Author used in One of the Circle]
- Artist: [Robert W. Chambers, Any Site]. Robert Harrison Blake,
Providence, also qualifies
- Scholar or Professor: William Channing Webb, Any City. George
Gammell Angell, Providence, also qualifies
- Inventor or Explorer: Crawford Tillinghast, Providence, Unique.
Etienne-Laurent de Marigny, Any Lovecraft Country City (from
Dreamlands)
- Artifact or Tome costing at least 1 Sanity: [Any such items used in
The Auction]
Comments: Brackets indicate a card used in another Adventure for this deck.
--------------------
From: cchin@frk.com (Cedric Chin)
Subject: The Royal Geographic Society Deck: A Mythos Deck
System: Mythos
The Royal Geographic Society Deck
Introduction: The Royal Geographical Society Adventure is difficult to
play, since it requires three Regions. The Auction and The Strange
Case of Charles Fort are easier to play and have higher point
values. Furthermore, this deck uses a Rare card from the Dreamlands
(Etienne, Ally) and two copies of the MSGS (Namquit Point,
Providence). Personally, I don't think it's worth it.
Sets: Limited Edition. Dreamlands and two copies of MSGS are helpful.
Summary: Dual-Region Deck. Tome / Artifact deck. Providence, Europe.
Munchkin cards: Chime of Tezchaptl, Surprise Meeting, Chant of Thoth,
any Investigator that can discard and draw two cards as a turn. The
Chime is one of the few useful Artifacts that qualifies for a
requirement in The Auction. Surprise Meeting is necessary because it's
likely that you will need to play an Ally card but cannot have in play
the necessary Sub-Region. The Chant of Thoth, a Diamond icon spell,
and the aforementioned Investigator will allow you to cycle through
your deck faster.
Investigator: Any Investigator
Adventures:
* The Royal Geographic Society
* The Auction
* The Interesting Shop
The Royal Geographic Society
- Lovecraft Country Sites: Namquit Point, Providence (from MSGS) (x2)
- Catacombs in Europe: Catacombs of Rome and / or The Catacombs
Beneath Paris (two cards total)
- Tombs in the Middle East: Any two such cards
- Author: HP Lovecraft, Providence. Edgar Allen Poe, Providence.
Arthur Machen, Any European City
- Artist: Robert W. Chambers, Any Site. Robert Harrison Blake,
Providence
- Scholar or Professor: William Channing Webb, Any City. George
Gammell Angell, Providence
- Inventor or Explorer: Crawford Tillinghast, Providence, Unique.
Etienne-Laurent de Marigny, Any Lovecraft Country City (from
Dreamlands)
- Artifact or Tome costing at least 1 Sanity: Any Artifacts and/or
Tomes costing two Sanity (to overlap with The Auction)
Other Cards:
- Travel by Air, Event (x4): Such cards are needed to cross
Regions. Cockpit Monoplane is the better of these cards as it allows
the play of a new Region in the same turn as the Monoplane is
played. Note that few Europe Locations have the Water Attribute, so
Travel by Water is not possible.
Recommended Cards:
- Surprise Meeting, Event (x4): This Event allows play of an Ally
outside of his Sub-Region.
- Car, Event, Travel by Land (x2): This Event speeds play of Locations
in this deck.
- Fly, Diamond icon spell: If you cannot play a Travel by Air Event,
Fly.
Comments: See the Introduction.
Cards for The Auction:
- Any two City Locations in Lovecraft Country: [Any such Locations,
Providence]
- The Auction House: The Auction House, Vienna, Europe (x2)
- Thieves in the Attic: Thieves in the Attic, Event (x2)
- Police Investigation: Police Investigation, Event (x2)
- Artifact or Tome of at least two Sanity points: Any such items
Comments: Brackets indicate a card used in another Adventure for this
deck. Although the highest-point Adventure of this deck, the Auction
is probably the easiest to play.
Cards for The Interesting Shop:
- Four different City Locations with the Tome or Artifact Attribute:
[See below]
Any thing (Tome or Artifact) costing at least one Sanity: [See below]
Comments: Brackets indicate a card used in another Adventure for this
deck. All of this Adventure's requirements overlap those of the other
Adventures.
--------------------
From: cchin@frk.com (Cedric Chin)
Subject: Save the World!: A Mythos Deck
System: Mythos
Save the World!
Introduction: Ironically, this deck only needs 1-point Tomes.
Originally, this deck had A Heroic Rescue (+7) when you had to play
with 25-point decks. A Heroic Rescue is heavy with Allies, so by the
time you scored it, you had enough Allies to protect yourself against
Monsters (and Epidemics and Phobias), and so many cards out of your
deck that your opponents couldn't stop you from playing your next
Adventure!
Sets: Limited Edition. MSGS is useful to provide additional Arkham and
Providence Locations.
Summary: Save the World Deck. Tome / Artifact deck. Providence,
Arkham, South Pacific.
Munchkin cards: Any. Yithian Mental Contact prevents loss of cards
that you need to play other cards (eg. Events needed to play an Outer
God, or an Artifact needed to play an Ally from the Past). Aldeberan
Moves in the Sky removes Storms preventing play of a required Travel
by Sea card, and Phobias that can make sea travel Sanity-consuming.
Investigator: Any.
Adventures:
* Save the World! (+18)
* The Interesting Shop (+5)
Save the World!:
- Mythos Experience: The Interesting Shop, Adventure (x2)
- Corrupt Ally: Any such two Allies
- The Docks: The Docks, Location, Boston (x2)
- Tramp Steamer: Tramp Steamer, Event, Travel by Sea (x2)
- Two Tomes: Any four such Tomes
- Orne Formula: Orne Formula, Artifact (x2)
- Day: New Moon, Event, Day (x2) to summon Nyarlathotep
- Island: Any South Pacific Island (x2)
- Weapon: Any Weapon, Artifact (x2)
- Cultist from the Past: Joseph Curwin, Providence, Unique. Keziah
Mason, Arkham, Unique.
- Elder Sign: Elder Sign, Spell, Eye Icon (x2)
- Great Old One or Outer God: Nyarlathotep, Monster, Outer God (x2)
Other Required Cards:
- Lamp of Alhazrad, Artifact (x2): This Artifact is necessary to play
Cultists from the Past
- Shining Trapezohedron, Artifact, Unique: This Artifact satisfies a
requirement to play a GOO, so makes playing of Nyarlathotep easier.
- Seal of Isis, Artifact: This Artifact prevents loss of Tomes and
Artifacts. Use it to protect the Lamp and Trapezohedron.
Other Recommended Cards:
- HP Lovecraft, Ally, Providence: This Ally allows burial of Phobias
in Providence.
- Crawford Tillinghast, Ally, Providence: This Ally allows play of an
Artifact in any Location.
- Arkham Sanitarium, Location: This Sanitarium is located in Arkham, and you
need Arkham Locations to play Arkham Allies.
- Fly, Spell, Diamond icon: This spell allows Walking to any Location,
other than Exotic. This can be used to Walk to the Island, although
the Tramp Steamers tend to be sufficient.
- 3-point Allies: Many 3-point Allies prevent loss of Tomes and
Artifacts. They can be used to protect the Lamp and Shining
Trapezohedron.
- Flee to Secret Room, Event: This card returns an Ally to play, if he
is removed by means other than Combat. You may wish to include this
card in your deck to keep HP Lovecraft and Crawford in play, or if
you play the Corrupt Cultist from the Past before working on the
Save the World! Adventure.
- Tommygun, Artifact, Weapon: This card makes an Ally Corrupt. A
Corrupt Ally is a requirement for the Save the World! Adventure.
- Brown Jenkin, Ally, Arkham Past: This card only fits the theme,
since Keziah Mason is part of this deck.
Comments: Arkham's only included because (so far) no Sub-Region has
more than one Corrupt Cultist from the Past, and because Arkham has a
Sanitarium. (Brown Jenkin is Arkham's second Corrupt Cultist from the
Past, but cannot be played unless Keziah Mason, Arkham's other Corrupt
Cultist from the Past, is played, so doesn't, IMO, count.) You could,
of course, simply use a Surprise Meeting to meet another Corrupt
Cultist from the Past.
Cards for The Interesting Shop:
- Four different City Locations with the Tome or Artifact Attribute:
[See below]
- A Tome or Artifact: [See below]
- Any thing costing at least one Sanity: [See below]
Comments: Brackets indicate a card used in another Adventure for this
deck. All of this Adventure's requirements overlap those of the other
Adventures. When building this deck, remember to include as many
different Locations as you can. Two Interesting Shop cards are in this
deck because it must be played before Save the World, and two copies
of the card will increase the likelihood of your drawing it towards
the top of the deck. Jeff Okamoto uses the Cruise as the Mythos
Experience needed for Save the World.
--------------------
From: cchin@frk.com (Cedric Chin)
Subject: The Steadfast Deck: A Mythos Deck
System: Mythos
Deck Name: The Steadfast Deck
Introduction: This deck is essentially a tuned Arkham deck based on
the Steadfast Deck from the MSGS. You will need two copies of the
Steadfast Deck from MSGS. (Yes, the two Corrupt Decks from MSGS can be
used to make a tuned Corrupt Deck!) These cards use the Interesting
Shop, a Common from Limited Edition, and/or Seeking Everlasting Life I
and two Resurrection Spells, from Booster Three, to make a 25-point
deck. You can omit either the Interesting Shop or Seeking Everlasting
Life I and the two Resurrection Spells, reducing the deck to the
minimum 20 points.
Sets: MSGS (x2), Limited Edition.
Summary: MSGS Deck. Tome / Artifact deck. Kingsport.
Munchkin cards: Any. See Comments for Seeking Everlasting Life I,
suggesting a French Investigator.
Investigator: Any Investigator
Adventures:
* Searching for Laban Shrewsbury
* Arkham Horror
* Seeking Everlasting Life I
* The Interesting Shop
Cards for Searching for Laban Shrewsbury:
- A Letter from a Friend: A Letter from a Friend, Tome, Skull icon (x2)
- Laban Shrewsbury: Laban Shrewsbury, Arkham (x2)
- Arkham Police Department: Arkham Police Department, Arkham (x2)
- Luther Harden: Luther Harden, Arkham (x2)
- Hunting Horror: Hunting Horror, Monster (x4)
- Weapon: Faithful Hounds, Weapon, Artifact (x2)
- Evening: Evening, Event, Night (x2)
- Old Congregational Church: Old Congregational Church, Kingsport (x2)
Comments: The Faithful Hounds and the four Hunting Horrors are also
required for Arkham Horror. FYI, Dreamlands has an Evening card that
is Day, and this will add one to the value of a Hunting Horror.
However, I prefer the MSGS Evening because it allows you to discard a
card and draw a new one.
Cards for Arkham Horror:
- Business: [Arkham Police Department, Arkham (x2)]
- Downpour: Downpour, Event, Storm (x2)
- Samuel Winsor: Samuel Winsor, Any non-Gate Location (x2)
- Faithful Hounds: [Faithful Hounds, Weapon, Artifact (x2)]
- Two Monsters: [Hunting Horror, Monster (x4)]
- Miskatonic University Commons: Miskatonic University Commons, Arkham (x2)
- Two Steadfast Allies: [Laban Shrewsbury, Arkham (x2). Luther Harden,
Arkham (x2)]
- House: Any two such cards, Arkham
- Weapon: [Any two such cards]
- Arkham Gazette: Arkham Gazette, Arkham (x2)
- Station: Boston & Maine Train Station, Arkham (x2)
Cards for: Seeking Everlasting Life I:
- Two Steadfast Allies: [Any four such cards]
- Corrupt Ally: Any two such cards (eg. Ray Stuckey)
- Tome with the Skull icon: [A Letter from a Friend, Tome, Skull icon (x2)]
- Resurrection spell: Resurrection, Spell, Skull icon (x2)
Recommended cards:
- French Investigator: This Investigator is necessary to play the
following Tomes, which both qualify for the Interesting Shop: Livre
D'Ivon, Tome, Skull icon; Cultes Des Goules, Tome, Skull icon
Comments: If you do not have the cards or Investigator for this
Adventure, this Adventure can be omitted.
Cards for The Interesting Shop:
- Four different City Locations with the Tome or Artifact Attribute:
[See below]
- Any thing (Tome or Artifact) costing at least one Sanity: [See
below]
Comments: Brackets indicate a card used in another Adventure for this
deck. All of this Adventure's requirements overlap those of the other
Adventures. The Interesting Shop isn't necessary for this deck, but
the deck requires almost no modification to include this Adventure.
--------------------
From: cchin@frk.com (Cedric Chin)
Subject: Travel by Library: A Mythos Deck
System: Mythos
Deck Name: Travel by Library
Introduction: So anyway, I wanted to build a deck that used the Great
Library of the Dreamlands cards. (The Great Libraries allow you to
play any Great Library -- even one in another Region -- right-side up
in a following turn, or Walk to Celeano.) Celeano isn't in this deck,
however.
Sets: Dreamlands, Limited Edition.
Summary: Dreamlands / Limited Edition deck. Artifact deck. The East,
The West.
Munchkin cards: Surprise Meeting. Since this is a multi-region deck,
many Allies you need to score an Adventure (and translate a Tome in a
language you do not know) are likely to be in a Sub-Region you are not
in.
Investigator: Any Investigator who speaks English and another Language
Adventures:
* The Art of Magic
* The Curious Parcel
* A Lender Be
* The Interesting Shop
Cards for The Art of Magic:
- Library: Each Great Library of the Dreamlands (x1) (See A Lender Be)
- Site: The Street of Pillars, Celephais. The Bridge over the River
Skai, Ulthar.
- Country Gate Location: The Ruins of Sarnath, Mnar. The Ruins of Ib,
Mnar.
- Two Allies that are Spiritualists, Occultists, Priests, or Dreamers:
Barzai the Wise, Ulthar. Nasht & Kaman-Thah, Any Temple. Atal the
High Priest, Ulthar. HP Lovecraft (x2), Any Dreamlands.
- Tome with the Dream icon: See Comments.
Other Cards:
- Fly, Spell, Diamond icon: This is a multi-Regional deck, and the Fly
spell allows you to play a new Location in another Region as if you
were Walking.
- Ship of Clouds, Event, Travel by Air: This is a multi-Regional deck,
and this Event allows you to immediately play a new Location in
another Region.
- Flee to Special Room, Event: See Comments.
Comments: The following Dream icon Tomes may be used in this deck:
Book of Black Stones, English. Cultus Malefactorum, English. Book of
Beautiful Devices, Hyperborean; HP Lovecraft knows Hyperborean.
Papyrus of Ilarnek; Tukor (see A Lender Be) knows Glyphs. If you use
either of the last two cards, add Flee to Special Room to keep in play
the Allies needed to play these Tomes.
Cards for A Lender Be:
- Tukor: Tukor, Any Library (x2)
- Two Tomes in different Languages: [Tomes used in The Art of Magic.]
Any Tome in a language your Investigator knows.
- Two spells with different icons: [Dream icon spell.] Any other
spell.
- Three different Great Library of the Dreamlands cards: [Each Great
Library of the Dreamlands (x1)]
Comments: Brackets indicate cards used in other Adventures in this
deck. You can only have a total of four GLotDs because card
restrictions are based upon name.
Cards for The Curious Parcel:
- A Tome in a Language other than English: [Tomes used in The Art of
Magic. Any Tome in a non-English language your Investigator knows.]
- One Spell: [Dream icon spell. Any other spell.]
- One Library: [Each Great Library of the Dreamlands (x1)]
- One Cemetary: [The Bridge over the River Skai, Ulthar. The Ruins of
Sarnath, Mnar. The Ruins of Ib, Mnar.]
- One Gate Location: [The Bridge over the River Skai, Ulthar. The
Street of Pillars, Celephais. The Ruins of Sarnath The Ruins of Ib,
Mnar.]
- Two Allies who are Authors, Scholars, Professors, or Artists: [HP
Lovecraft (x2), Any Dreamlands. Tukor, Any Library (x2)]
Comments: Despite its overlap, this Adventure still isn't easy to play.
Cards for The Interesting Shop:
- Four different City Locations with the Tome or Artifact Attribute:
See below
- Any thing (Tome or Artifact) costing at least one Sanity: See below
Comments: All of this Adventure's requirements overlap those of the
other Adventures. Despite its overlap, this Adventure still isn't easy
to play.
--------------------
From: cchin@frk.com (Cedric Chin)
Subject: The Whateleys Move in: A Mythos Deck
System: Mythos
Deck Name: The Whateleys Move In
Introduction: A somewhat mundane deck, here's an example of a deck
using The Dunwich Horror.
Sets: Limited Edition
Summary: Dunwich Deck. Tome deck. Artifacts optional. Dunwich, Arkham.
Munchkin cards: In the Nick of Time.
Investigator: Any Latin or Greek Investigator
Adventures:
* The Dunwich Horror
* The Outsider
Cards for The Dunwich Horror:
- See Playing The Dunwich Horror for card list.
- Three different Dunwich Locations: Any six such Locations, including
Osborne's General Store and the Remote Whateley Farmhouse (for The
Outsider).
Comments: See Comments for Playing The Dunwich Horror.
Cards for The Outsider:
- Corrupt Cultist: [Wilbur Whateley, Dunwich. Old Man Whateley,
Dunwich.]
- House: [Remote Whateley Farmhouse, Dunwich.] Any Arkham House.
- Business: [Osborne's General Store, Dunwich. Any Arkham Business.]
- Three Artifacts or Tomes: [Necronomicon Tomes.] Other Tomes and
Artifacts.
- Waxing Moon: Waxing Moon, Event, Night (x2)
- Townsfolk Riot: Townsfolk Riot, Event (x2 or more)
- In the Nick of Time: In the Nick of Time, Event (x2)
Comments: This Adventure can be completed in Arkham, once you have the
Dunwich Corrupt Cultists in play. The number of Events necessary for
this Adventure makes it unlikely you can quickly play this Adventure
after completing The Dunwich Horror.
If you wish to be really obnoxious, don't play Townsfolk Riot until
you have two of them in your hand. Play one after another against an
opponent as soon as he arrives at a Location. If he doesn't expect the
two Riots, he'll use up his "best" Locations for the Round (and so
can't play the Tomes, Artifacts, and Allies from his hand), and may
even take the Riot's Sanity loss.
--------------------
From: cchin@frk.com (Cedric Chin)
Subject: Your First Big Story -- in the Dreamlands: A Mythos Deck
System: Mythos
Deck Name: Your First Big Story -- in the Dreamlands
Introduction: Another attempt at a Europe deck. This deck is notable
in that Your First Big Story is in this deck; this Adventure requires
an Ally that costs Sanity (essetially, a Corrupt Cultist). Europe only
has one Corrupt Cultist (ie. Ally that costs Sanity), Simon Orne.
(Olaius Wormius requires travelling into the past to play. The effort
isn't worth it.) This makes any Adventure requiring such a card
difficult to play in a Europe deck. However, Dreamlands has the Old
Woman of the Enchanted Wood, a Corrupt Cultist that costs Sanity.
She's not as good as another Corrupt Cultist in Europe, but she's
there.
Sets: Limited Edition, Dreamlands
Summary: Europe / Dreamlands Deck. Artifact / Tome deck.
Munchkin cards: Chant of Thoth. Only one Adventure is Dreamlands-based.
If you are not working on that Adventure, you can use the Chant of
Thoth to (discard and) draw cards for the Adventures you are working
on.
Investigator: Any Investigator
Adventures:
* A Midsummer Night's Dream (+8)
* Your First Big Story (+6)
* The Theron Marks Society (+6)
Cards for A Midsummer Night's Dream:
- The Children Have Sweet Dreams: The Children Have Sweet Dreams,
Event (x2)
- Waking World House: Any two such Locations, Europe
- Gate of Deeper Slumber: Gate of Deeper Slumber, Oukranos Wilds
(Dreamlands) (x2)
- Cavern of Flame: Cavern of Flame, Oukranos Wilds (Dreamlands) (x2)
- Nightmare: Nightmare, Event, Unique
- Waking World Site: Any two such Locations, Europe
Required Cards:
- Gate of Oneirology, Spell, Diamond icon (x2): This spell is needed
to cross dimensions.
- Any two Diamond icon Tomes: These Tomes are needed to store the Gate
spell.
- Silver Key, Artifact (x2): This Artifact allows interdimensional travel.
- Discover Secret Cache, Event: Few of these Oukranos Wilds Locations
have the Artifact or Tome Attribute, and this Event allows you to
find a Tome or Artifact at a Location without the Attribute.
- Old Woman of the Enchanted Wood, Oukranos Wilds, Unique: This Ally
can be used for Your First Big Story.
Comments: Play this Adventure first only if you draw the Cavern of
Flame and the Silver Key, or have Discover Secret Cache, a Tome, and
the Gate of Oneirology spell. Of these Dreamlands Locations, the
Cavern has the Artifact Attribute, and the Gate has neither the
Artifact nor Tome Attribute (so you cannot find a Tome for the Gate of
Oneirology spell). Thus, you can easily be trapped in the Dreamlands!
If you are not working on this Adventure, The Chant of Thoth will
allow you to discard any Dreamlands cards you draw, replacing them
with cards drawn from the deck.
Cards for The Theron Marks Society:
- Monster: Any Monster (x2 or more)
- Phobia: Any two Phobias
- Tome: [Any two Diamond icon Tomes]
- Spell: [Gate of Oneirology, Spell, Diamond icon (x2)]
- Country House: Any such Location, Europe (x2)
- Two Steadfast Allies: Any such Allies, Europe (x2)
- Weapon: Any such Weapon, Artifact (x2).
Comments: If you play a "weak" Phobia on an opponent, it will stay in
play longer than if you play a Phobia your opponent wishes to
remove. Thus, you can play a "weak" Phobia, score an Adventure, and
reasonably count on that Phobia staying in play long enough to fulfill
a requirement of another Adventure. Since the Nightmare, from a
Midsummer Night's Dream, allows a Monster to use its Special Effects
box regardless of its survival in combat, use a Monster that can take
advantage of this card (Migo, Insect from Shaggai from MSGS, etc.).
For the Weapon requirement, the Battleaxe (from Dreamlands) turns an
Ally Steadfast. Thus, you may give the Weapon to a Corrupt Cultist
from A Midsummer Night's Dream and turn him into an Ally for The
Theron Marks Society.
Cards for Your First Big Story:
- Three Gate Locations in three different cities: Any such Locations,
Europe
- Ally that costs Sanity: Simon Orne, Europe, Unique. Old Woman of the
Enchanted Wood, Oukranos Wilds, Unique
- Tome or Artifact: [Any two Diamond icon Tomes (x2). Silver Key,
Artifact (x2).] See below for Tiara of Opulance, Artifact (from
MSGS)
- Press Location: Il Mondo Occulto, Europe (x2)
- Day: Any two such Events
Comments: The Tiara of Opulance is useful to add the Gate Attribute to
your current Location to qualify for this Adventure and play Monsters
for Theron Marks, and to add the Tome and/or Artifact Attribute to
your current Location to play Tomes and Artifacts (especially in the
Oukranos Wilds). It also qualifies as an Artifact for this Adventure.
--