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Alife Digest Number 089
Alife Digest, Number 089
Monday, November 16th 1992
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~ Artificial Life Distribution List ~
~ ~
~ All submissions for distribution to: alife@cognet.ucla.edu ~
~ All list subscriber additions, deletions, or administrative details to: ~
~ alife-request@cognet.ucla.edu ~
~ All software, tech reports to Alife depository through ~
~ anonymous ftp at ftp.cognet.ucla.edu in ~ftp/pub/alife (128.97.50.19) ~
~ ~
~ List maintainers: Liane Gabora and Rob Collins ~
~ Artificial Life Research Group, UCLA ~
~ ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Today's Topics:
Calendar of Alife-related Events
Medical Informatics and Object-oriented Software Technology
Adaptive Behavior - Table of Contents
Technical Report: Processors as Organisms
Conference on Understanding Images
New Book and Videotape on Genetic Programming
----------------------------------------------------------------------
Date: Mon, 16 Nov 92 19:27:18 -0800
From: liane@CS.UCLA.EDU (Liane Gabora)
Subject: Calendar of Alife-related Events
**********************************************************************
Neural Processing Information Systems (NIPS), Denver Nov 28-Dec 3, 1992 v73
Simulation of Adaptive Behavior, Honolulu, Hawaii Dec 7-11, 1992 v74
Conference on Complex Systems, Canberra Australia Dec 14-15, 1992 v84
International Conference on System Sciences, Hawaii Jan 5-8, 1993 v74
Biol and Tech of Autonomous Agents, Trento Italy Mar 1-12, 1993 v88
Conf on Neural Networks, San Francisco CA Mar 28-Apr 1, 1993 v79
Conf on Fuzzy Systems, San Francisco CA Mar 28-Apr 1, 1993 v79
AI and Simulation of Behaviour Conf, Birmingham UK Mar 29-Apr 2, 1993 v75
Intnl Conf on Neural Nets and GAs, Innsbruck, Austria Apr 13-16, 1993 v80
BEAM Robot Olympics, Toronto Canada Apr 22-25, 1993 v81
European Conf on ALife, Brussels May 24-26, 1993 v82
Intnl Workshop Neural Networks, Barcelona Spain June 9-11, 1993 v76
Intelligent Systems for Molecular Biology, Washington July 7-9, 1993 v84
Fifth Intnl Conf on GAs, Urbana-Champaign IL July 17-22, 1993 v80
(Send announcements of other activities to alife@cognet.ucla.edu)
**********************************************************************
------------------------------
From: opdyke@iexist.att.com
Date: Tue, 3 Nov 92 17:35:28 CST
Subject: medical informatics and object-oriented software technology
I am interested in defining a research program related to both
medical informatics and object-oriented software technology.
If you have related research interests, or could provide some
general advice, I'd like to hear from you.
I recently completed my PhD/CS at the University of Illinois, where my thesis
research focused on support for developing object-oriented application
frameworks. (I have some prior applied research experience at Bell Labs, in
knowledge-based decision support and in digital networking.)
Thanks in advance for responding.
Bill Opdyke
opdyke@iexist.att.com
------------------------------
Date: Tue, 3 Nov 92 16:17:27 +0100
From: meyer@biologie.ens.fr (Jean-Arcady MEYER)
Subject: Adaptive Behavior - Table of Contents
The first issue of Adaptive Behavior was released in August 1992. The second
is under press.
For inquiries or paper submissions, please contact one of the editors:
- Editor-in-Chief: Jean-Arcady Meyer, France - meyer@wotan.ens.fr
- Associate Editors: Randall Beer, USA - beer@alpha.ces.cwru.edu
Lashon Booker, USA - booker@starbase.mitre.org
Jean-Louis Deneubourg, Belgium - sgoss@ulb.ac.be
Janet Halperin, Canada - janh@zoo.utoronto.ca
Pattie Maes, USA - pattie@media-lab.media.mit.edu
Herbert Roitblat, USA - roitblat@uhunix.uhcc.hawaii.edu
Ronald Williams, USA - rjw@corwin.ccs.northeastern.edu
Stewart Wilson, USA - wilson@smith.rowland.com
=============================================================================
ADAPTIVE BEHAVIOR 1:1
Table of Contents
A Model of Primate Visual-Motor Conditional Learning
by Andrew H. Fagg and Michael A. Arbib
Postponed Conditioning: Testing a Hypothesis about Synaptic Strengthening
by J. R. P. Halperin and D. W. Dunham
The Evolution of Strategies for Multi-agent Environments
By John J. Grefenstette
Evolving Dynamical Neural Networks for Adaptive Behavior
By Randall D. Beer and John C. Gallagher
===============================================================================
ADAPTIVE BEHAVIOR 1:2
Table of Contents
Adapted and Adaptive Properties in Neural Networks Responsible for Visual
Pattern Discrimination.
By J.-P. Ewert, T.W. Beneke, H. Buxbaum-Conradi, A. Dinges, S. Fingerling,
M. Glagow, E. Schurg-Pfeiffer and W.W. Schwippert.
Kinematic Model of a Stick Insect as an Example of a 6-legged Walking System.
By U. Muller-Wilm, J. Dean, H. Cruse, H.J. Weidemann, J. Eltze and F. Pfeiffer.
Evolution of Food Foraging Strategies for the Caribbean Anolis Lizard using
Genetic Programming.
By J.R. Koza, J.P. Rice and J. Roughgarden
Behavior-based Robot Navigation for Extended Domains.
By R.C. Arkin
===============================================================================
From: Robert Davidge <robertd@cogs.sussex.ac.uk>
Date: Mon, 9 Nov 92 19:34:07 GMT
Subject: Technical Report: PROCESSORS AS ORGANISMS
TECHNICAL REPORT AVAILABLE: PROCESSORS AS ORGANISMS
Robert Davidge
CSRP 250
School of Cognitive Studies and Computer Science
University of Sussex
Brighton BN1 9QN
England
Tel + 273 606755 X 2404
Fax + 273 671320
robertd@uk.ac.susx.cogs
ABSTRACT
--------
The von Neumann architecture has long been the heart of all computers.
Its apparently rigid structure has led to it being accused as the antithesis
of the new approaches to programming led by Artificial Life. However,
slight modifications of this structure allow us to produce a processor
which behaves like a simple organism. A population of virtual processors
have been designed to live in an environment consisting of a 2-D memory of
machine instructions. The processors execute these instructions and thereby
affect their own state and the state of the world they inhabit. This paper
describes the methodology of these experiments and points to the very first
results.
*******************************************************************
This paper was presented as a poster at ALifeIII and a
few copies were put out for distribution and taken quickly.
It has now been placed in the Alife depository for anonymous ftp.
term> ftp
ftp> open 128.97.50.19
ftp> login: anonymous
ftp> passwd: anonymous
ftp> cd pub/alife/public
ftp> binary
ftp> get davidge-processors.ps.Z
ftp> bye
term> uncompress davidge-processors.ps.Z
term> lpr -P<lw> davidge-processors.ps
------------------------------
Date: Thu, 05 Nov 92 21:28:49 EST
From: "Dr. Francis T. Marchese" <MARCHESF%PACEVM.BITNET@mvs.oac.ucla.edu>
Subject: Conference on Understanding Images
*** Call For Participation ***
Conference on Understanding Images
Sponsored By
NYC ACM/SIGGRAPH and
Pace University's School of Computer Science and Information Systems
To Be Held at:
Pace University
New York City, New York
May 21-22,1993
Artists, designers, scientists, engineers and educators share the
problem of moving information from one mind to another.
Traditionally, they have used pictures, words, demonstrations, music
and dance to communicate imagery. However, expressing complex notions
such as God and in finity or a seeminglywell defined concept such as a
flower can present challenges which far exceed their technical
skills.
The explosive use of computers as visualization and expression tools
has compounded this problem. In hypermedia, multimedia and virtual
reality systems vast amounts of information confront the observer or
participant. Wading through a multitude of simultaneous images and
sounds in possibly unfamiliar representations, a confounded user asks:
What does it all mean?
Since image construction, transmission, reception, decip herment and
ultimate understanding are complex tasks strongly influenced by
physiology, education and culture; and since electronic media radically
amplify each processing step, then we, as electronic communicators,
must determine the f undamental paradigms for composing imagery for
understanding.
Therefore, the purpose of this conference is to bring together a
breadth of disciplines, including, but not limited to, the physical,
biological and computational sciences, technology, art, psychology,
philosophy and education, in order to define and discuss the issues
essential to image understanding within the computer graphics
context. To this end we seek proposals for individual presentations,
panel discussions, static displays, interactive environments,
performances and beyond.
Submissions: Contributors are requested to submit a one page proposal
by January 15, 1993. Accepted presentations will be included in the
proceedings.
Direct all inquires and submissions to: Professor Francis T. Marchese
Department of Computer Science, Pace University Email: MARCHESF@PACEVM.Bitnet
New York, NY 10038 USA
Phone: 212 346-1803
Fax: 212 346-1933
------------------------------
------------------------------
Date: Mon, 16 Nov 92 17:13:11 PST
From: John Koza <koza@CS.Stanford.EDU>
Subject: New Book and Videotape on genetic Programming
BOOK AND VIDEOTAPE ON GENETIC PROGRAMMING
A new book and a one-hour videotape (in VHS NTSC, PAL, and SECAM
formats) on genetic programming are now available from the MIT
Press.
NEW BOOK...
GENETIC PROGRAMMING: ON THE PROGRAMMING OF COMPUTERS BY
MEANS OF NATURAL SELECTION
by John R. Koza, Stanford University
The recently developed genetic programming paradigm provides a
way to genetically breed a computer program to solve a wide variety
of problems. Genetic programming starts with a population of
randomly created computer programs and iteratively applies the
Darwinian reproduction operation and the genetic crossover (sexual
recombination) operation in order to breed better individual
programs. The book describes and illustrates genetic programming
with 81 examples from various fields.
840 pages. 270 Illustrations. ISBN 0-262-11170-5.
Contents...
1 Introduction and Overview
2 Pervasiveness of the Problem of Program Induction
3 Introduction to Genetic Algorithms
4 The Representation Problem for Genetic Algorithms
5 Overview of Genetic Programming
6 Detailed Description of Genetic Programming
7 Four Introductory Examples of Genetic Programming
8 Amount of Processing Required to Solve a Problem
9 Nonrandomness of Genetic Programming
10 Symbolic Regression - Error-Driven Evolution
11 Control - Cost-Driven Evolution
12 Evolution of Emergent Behavior
13 Evolution of Subsumption
14 Entropy-Driven Evolution
15 Evolution of Strategy
16 Co-Evolution
17 Evolution of Classification
18 Iteration, Recursion, and Setting
19 Evolution of Constrained Syntactic Structures
20 Evolution of Building Blocks
21 Evolution of Hierarchies of Building Blocks
22 Parallelization of Genetic Programming
23 Ruggedness of Genetic Programming
24 Extraneous Variables and Functions
25 Operational Issues
26 Review of Genetic Programming
27 Comparison with Other Paradigms
28 Spontaneous Emergence of Self-Replicating and Self-Improving
Computer Programs
29 Conclusions
Appendices contain simple software in Common LISP for
implementing experiments in genetic programming.
ONE-HOUR VIDEOTAPE...
GENETIC PROGRAMMING: THE MOVIE
by John R. Koza and James P. Rice, Stanford University
The one-hour videotape (in VHS NTSC, PAL, and SECAM formats)
provides a general introduction to genetic programming and a
visualization of actual computer runs for 22 of the problems
discussed in the book GENETIC PROGRAMMING: ON THE PROGRAMMING
OF COMPUTER BY MEANS OF NATURAL SELECTION. The problems
include symbolic regression, the intertwined spirals, the artificial
ant, the truck backer upper, broom balancing, wall following, box
moving, the discrete pursuer-evader game, the differential pursuer-
evader game, inverse kinematics for controlling a robot arm,
emergent collecting behavior, emergent central place foraging, the
integer randomizer, the one-dimensional cellular automaton
randomizer, the two-dimensional cellular automaton randomizer,
task prioritization (Pac Man), programmatic image compression,
solving numeric equations for a numeric root, optimization of lizard
foraging, Boolean function learning for the 11-multiplexer, co-
evolution of game-playing strategies, and hierarchical automatic
function definition as applied to learning the Boolean even-11-
parity function.
---------------------------ORDER FORM----------------------
PHONE: 800-326-4471 TOLL-FREE or 617-625-8569
MAIL: The MIT Press, 55 Hayward Street, Cambridge, MA 02142
FAX: 617-625-9080
Please send
____ copies of the book GENETIC PROGRAMMING: ON THE
PROGRAMMING OF COMPUTERS BY MEANS OF NATURAL SELECTION by
John R. Koza (KOZGII) (ISBN 0-262-11170-5) @ $55.00.
____ copies of the one-hour videotape GENETIC PROGRAMMING: THE
MOVIE by John R. Koza and James P. Rice in VHS NTSC format
(KOZGVV) (ISBN 0-262-61084-1) @$34.95
____ copies of the videotape in PAL format (KOZGPV) (ISBN 0-262-
61087-6) @$44.95
____ copies of the videotape in SECAM format (KOZGSV) (ISBN 0-
262-61088-4) @44.95.
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End of ALife Digest
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