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Alife Digest Number 005
Artificial Life Digest, Number 5
Thursday, March 15th 1990
Issue's Topics:
Information agents: Tiny Mud
evolution for simulations
Artificial Life Digest, #4
Re: Artificial Life Digest, #4
----------------------------------------------------------------------
Date: Wed, 14 Mar 90 16:16:39 PST
From: gary%cs@ucsd.edu (Gary Cottrell)
Subject: Information agents: Tiny Mud
There is a simulated reality game called "Tiny Mud" where players
can create rooms in a cave-like structure and place objects with
certain attributes. They can also meet other players in the cave and converse.
The game can cross machines through telnet ports as well.
People have written FSM robots that go around collecting information in the
cave - e.g., the cave changes shape every day because of players' activities,
and these robots keep track of the map, as well as the locations of players
in the cave. It would be possible to create one (in theory) that was indistinguishable
in the short run from a real player....
Nici - do you want to add to that?
gary cottrell 619-534-6640 Sec'y: 619-534-5288 FAX: 619-534-7029
Computer Science and Engineering C-014
UCSD,
La Jolla, Ca. 92093
gary@cs.ucsd.edu (ARPA)
{ucbvax,decvax,akgua,dcdwest}!sdcsvax!gary (USENET)
gcottrell@ucsd.edu (BITNET)
------------------------------
Date: Wed, 14 Mar 90 17:46:41 PST
From: stork@psych.stanford.edu (David Stork)
Subject: evolution for simulations
Fellow ALifer,
I've been contacted by a prominent publisher to compile a set
of important BIOLOGICAL papers, providing a foundation for computer
modelling of evolution, development, and learning, especially as
regards neural systems. I would greatly appreciate notices (and
reprints) of any of your work related to these matters. Note, though,
that the papers must relate to actual biological systems, which can
THEN be approached by ALife techniques.
Send any information/queries to:
David G. Stork
Psychology
Jordan Hall
Stanford University
Stanford, CA 94305 USA
Stork@psych.Stanford.edu
415-493-0930
Thanks.
------------------------------
Date: Thu, 15 Mar 90 10:34:24 EST
From: danny@think.com (Danny Hillis)
Subject: Artificial Life Digest, #4
I read an interesting article in a swedish computer magazine. It claimed
that Nasa is investigating the possiblity of so called 'information-agents'.
That is some kind of virus-alike program that should cruise the Internet
in search of some specific information.
This sounds very much like Bob Kahn's concept of "Knowbots"
-danny
------------------------------
Subject: Re: Artificial Life Digest, #4
Date: Thu, 15 Mar 90 11:56:54 EST
From: Manoel Fernando Tenorio <tenorio@ee.ecn.purdue.edu>
--------
RE: agents
I have done a fair amount of work in the subject since 1985 with Dr. Les
Gasser at USC. There, a new language MACE (lisp based, Multiple agent
computing environment) was designed, and work on modeling all sorts of things
proceeds at full speed. Here, at Purdue, in 1987, I started the design of the
second generation kind of multitread agent based language called CoHoRT
(Concurrent
Hypermedia Reasoning Tool). It is a Unix and C Based language that accepts
C programming, prewritten (well behave) C code, and rules to be used in the
programming of the agents. It relies on vanilla Unix, and has been ported
to a number of platforms.
Each agent has a communication box, and a body containing its behaviors and
functions. It can learn new behaviors and functions, append new code to
its body automatically, spawn new agents, kill them, etc. Each agent is
an independent Unix process and can easy work across manchines even on a
multivendor network.
The reason to create such a language (MACE) was to model dist. AI kinds of
processes. CoHoRT was created to fuse simulation, hypermedia and AI.
If everything works well, by the end of the Summer, a new commercial version
of this language will be released and supported. If you are interested send
me mail with address and email contacts, and I'll pass the information to
the right parties.
--Tenorio
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