Copy Link
Add to Bookmark
Report

Quaternion Numbers

DrWatson's profile picture
Published in 
atari
 · 11 months ago

Quaternion Numbers

Definition

A Quaternion number is an extension to complex numbers invented by Lord William Hamilton. A Quaternion number has got two extra imaginary units which are called j and k. We write such a number as q = a + b*i + c*j + d*k, or for short: (a, b, c, d). As long as c and d are equal to zero, q is nothing else then a complex number. These are the multiplication rules for i, j, k:

   i*i = j*j = k*k = -1 
i*j = k, j*i = -k
j*k = i, k*j = -i
k*i = j, i*k = -j

One can see these rules as if i, j, k are three orthogonal unit vectors, the multiplication acts like a right-handed cross product of them. These rules does not cause any real difficulty until we look at multiplication of quaternions. Later on this page we see a very important fact: multiplication/division of quaternions is not commutative.

Conjugate, Norm and Absolute value

   q = (a, b, c, d) 

conj(q) = (a, -b, -c, -d)
norm(q) = a*a + b*b + c*c + d*d
abs(q) = sqrt(norm(q))

Addition and subtraction

   q = (a, b, c, d), p = (x, y, z, w) 

q + p = (a+x, b+y, c+z, d+w)
q - p = (a-x, b-y, c-z, d-w)

Scaling

   q = (a, b, c, d) 
t = Real value

t*q = q*t = (t*a, t*b, t*c, t*d)

Multiplication

   q = (a, b, c, d), p = (x, y, z, w) 

q * p = (a + b*i + c*j + d*k) * (x + y*i + z*j + w*k)

= a * (x + y*i + z*j + w*k)
+ b*i * (x + y*i + z*j + w*k)
+ c*j * (x + y*i + z*j + w*k)
+ d*k * (x + y*i + z*j + w*k)

= a*x + a*y*i + a*z*j + a*w*k
+ b*x*i - b*y + b*z*k - b*w*j
+ c*x*j - c*y*k - c*z + c*w*i
+ d*x*k + d*y*j - d*z*i - d*w

= (a*x - b*y - c*z - d*w,
a*y + b*x + c*w - d*z,
a*z - b*w + c*x + d*y,
a*w + b*z - c*y + d*x)

One can rewrite this if we define two 3-dimensional vectors:

   qV = (b, c, d)      q = (a, qV) 
pV = (y, z, w) p = (x, pV)

q * p = (a*x - dotprod(qV, pV),
a*pV + x*qV + crossprod(qV, pV))

Now it is easy to see that multiplication of quaternion is not commutative, since the cross product of the vectors is not commutative. One must take this in consideration while working with quaternion algebra.

If we square a quaternion, the cross product is zero:

   q * q = (a*a - dotprod(qV, qV), 2*a*qV)

In fact, One do not have to consider the multiplication order at all when raising a quaternion to any positive integer power.

Fast multiplication

There are some schemes available that reduces the number of internal multiplications when doing quaternion multiplication. Here is one:

   q = (a, b, c, d), p = (x, y, z, w) 

tmp_00 = (d - c) * (z - w)
tmp_01 = (a + b) * (x + y)
tmp_02 = (a - b) * (z + w)
tmp_03 = (c + d) * (x - y)
tmp_04 = (d - b) * (y - z)
tmp_05 = (d + b) * (y + z)
tmp_06 = (a + c) * (x - w)
tmp_07 = (a - c) * (x + w)
tmp_08 = tmp_05 + tmp_06 + tmp_07
tmp_09 = 0.5 * (tmp_04 + tmp_08)

q * p = (tmp_00 + tmp_09 - tmp_05,
tmp_01 + tmp_09 - tmp_08,
tmp_02 + tmp_09 - tmp_07,
tmp_03 + tmp_09 - tmp_06)

With this method You get 7 less multiplications, but 15 more additions/subtractions. Generally, this is still an improvement.

Inverse and division

   inv(q) = conj(q)/norm(q) 

q / p = inv(p)*q or q*inv(p)

Here it can be difficult to know which one to choose. I do not use division very often, but when I have to I always use q/p = +inv(p)*q. If I use it all the time, there seems to be no problem. I am not that good at explaining this, if someone knows better please send me an email.

← previous
next →
loading
sending ...
New to Neperos ? Sign Up for free
download Neperos App from Google Play
install Neperos as PWA

Let's discover also

Recent Articles

Recent Comments

Neperos cookies
This website uses cookies to store your preferences and improve the service. Cookies authorization will allow me and / or my partners to process personal data such as browsing behaviour.

By pressing OK you agree to the Terms of Service and acknowledge the Privacy Policy

By pressing REJECT you will be able to continue to use Neperos (like read articles or write comments) but some important cookies will not be set. This may affect certain features and functions of the platform.
OK
REJECT