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AIList Digest Volume 8 Issue 014

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AIList Digest
 · 1 year ago

AIList Digest            Monday, 18 Jul 1988       Volume 8 : Issue 14 

Today's Topics:

Seminars:

Bilingual Children as Translators
Computer Modelling of Child Language Learning
User Interface Strategies '88 (Satellite Course)
Case memory for a case-based reasoner

----------------------------------------------------------------------

Date: Wed 6 Jul 88 09:41:31-EDT
From: Dori Wells <DWELLS@G.BBN.COM>
Subject: Bilingual Children as Translators


BBN Science Development Program
Language & Cognition Seminar Series

BILINGUAL CHILDREN AS TRANSLATORS: RECOGNIZING AND CAPITALIZING
ON NATURAL ABILITIES IN LANGUAGE MINORITY STUDENTS

Sheila M. Shannon
Research Associate, Department of Psychology
Yale University


BBN Laboratories
10 Moulton Streeet
Large Conference Room, 2nd Floor

10:30 a.m., Tuesday, July 12, 1988



Abstract: Recent research in psycholinguistics, sociolinguistics,
and language pedadgogy has looked at translation (oral) and
interpretation (written) activities and skills in bilingual children.
Earlier work on translation strictly dealt with the professional field
of translation and interpretation, and not with the spontaneous kinds
of translating in which bilinguals engage. This presentation reviews
the more recent work in the three disciplines with a focus on the
author's own work in sociolinguistics and pedadgogy. I examine the
nature of translation skills and ways they naturally emerge as a
benefit to being bilingual; explore ways that cognitive, linguistic,
and social abilities are involved in translation activity; consider
how these abilities may be integrated into language classroom
experiences; and assess a pilot program based on translation exercises
implemented in one classroom. The work presented here fundamentally
concerns itself with bilingual children of language minority
communities in this country--those who require our greatest efforts to
insure their academic success. I present work carried out with one
Mexican American community in California and a Puerto Rican community
in Connecticut.

------------------------------

Date: Sat, 9 Jul 88 10:54:02 EDT
From: dlm@research.att.com
Subject: Computer Modelling of Child Language Learning


How Do Children Learn to Judge Grammaticallity?
or
Research Issues for Computer Modelling of Child Language Learning

Thursday, July 14, 1988, 10:30 am
AT&T Bell Laboratories - Murray Hill 3D-436

Mallory Selfridge
The University of Connecticut

Development of a successful computer model of child language learning
would have important implications for the development of natural
language interfaces to computers. However, no such fully successful
model has yet been developed, and ongoing research is taking several
different approaches. The purpose of this talk is to identify the
most promising approach and the most important research issues it
suggests. This talk first discusses the problem of developing a com-
puter model of child language learning and argues that the primary
questions are those of accounting for empirical data rather than
abstract questions from theoretical linguistics. It then identifies
a set of several linguistically-motivated questions, including the
question of how children learn to judge grammaticallity, and suggests
that they should be answered as side-effects of computational mechan-
isms required to account for empirical data. The "grammar acquisi-
tion" approach to child language learning is then reviewed, and is
judged to be undesirably abstract and of uncertain promise. Then, an
example of a "semantic" approach to child language learning, the
CHILD program, is considered, and its performance in accounting for
empirical data is described. Further, CHILD's ability to learn to
judge grammaticallity is described, and answers to set of
linguistically-motivated questions are proposed as side-effects of
CHILD's mechanisms. This talk concludes that the "semantic" approach
to computer models of child language learning is the most promising,
and identifies as important research issues a) the investigation of
the relationship between language and memory processes; b) the
development of non-linguistic representations of syntactic knowledge;
c) the investigation of the process whereby the child infers the
meaning of an incompletely understood utterance; and d) the identifi-
cation and investigation of additional empirical data on child
language learning.

SPONSOR: Bruce Ballard - allegra!bwb

------------------------------

Date: Tue, 12 Jul 88 11:26:45 EDT
From: hendler@dormouse.cs.umd.edu (Jim Hendler)
Subject: User Interface Strategies '88 (Satellite Course)


A two-day national satellite TV course October 5 and 12, 1988



Organized by Ben Shneiderman, University of Maryland



Presenting

Thomas Malone, MIT

Donald Norman, University of California, San Diego

James Foley, George Washington University



This course is produced by the University of Maryland Instructional
Television (ITV) System and broadcast nationwide at more than 200 sites
on the AMCEE/NTU (National Technological University) Satellite
Network. For a copy of the full brochure and information on attending at
an AMCEE site in your area or at an ITV site in the Washington, DC
area, call the University of Maryland ITV office at (301) 454-8955. You
may consider arranging a private showing as a special event for your
organization, university, or company.



Overview: New user interfaces ideas have engaged many researchers,
designers, programmers, and users in the past year. These four leaders of
the field offer their perspectives on why the user interface is a central
focus for expanding the application of computers. Each will offer his
vision and suggest exciting opportunities for next year's developments.
Demonstrations, new software tools, guiding principles, emerging
theories, and empirical results will be presented.



Intended audience: User interface designers, programmers, software
engineers, human factors specialists, managers of computer, information,
and communications projects, trainers, etc.

---- October 5, 1988 -------------------------------------------------

Ben Shneiderman, University of Maryland

Lecture 1: INTRODUCTION: User Interfaces Strategies

Lecture 2: HYPERTEXT: Hype or Help?

Thomas W. Malone, MIT

Lecture 3: COMPUTER-SUPPORTED COOPERATIVE WORK:
Using information technology for coordination

Lecture 4: COMPUTER-SUPPORTED COOPERATIVE WORK:
Design principles and applications

Discussion Hour


---- October 12, 1988 -----------------------------------------------

Donald A. Norman, University of California, San Diego

Lecture 5: USER CENTERED SYSTEM DESIGN:
Emphasizing usability and understandability

Lecture 6: Practical principles for designers


Jim Foley, George Washington University

Lecture 7: Software tools for designing and implementing user-computer
interfaces

Lecture 8: User Interface Management Systems (UIMSs)

Discussion Hour

****** If the full text is too long, then please cut it here ************


----- October 5, 1988 ----------------------------------

INTRODUCTION: NEW USER INTERFACE STRATEGIES
AND HYPERTEXT

Ben Shneiderman, University of Maryland


Why user interface issues are now recognized as the vital force

The three pillars: (1) Usability labs & interactive testing, (2) User interface
management systems, (3) Guidelines documents & standards

New menus, clever input devices, sharper displays, more color,
teleoperation, collaboration

UI vs AI: User interface goes a step beyond artificial intelligence

Hypertext: Hype or Help? Understanding new medias: When and how to
use hypertext. User interface design for hypertext; Automatic importing and
exporting


Ben Shneiderman is an Associate Professor in the Department of
Computer Science, Head of the Human-Computer Interaction Laboratory,
and Member of the Institute for Advanced Computer Studies, all at the
University of Maryland at College Park. Dr. Shneiderman is the author of
Software Psychology: Human Factors in Computer and Information
Systems (1980) and Designing the User Interface: Strategies for Effective
Human-Computer Interaction (1987).


COMPUTER SUPPORTED COOPERATIVE WORK:

USING INFORMATION TECHNOLOGY FOR COORDINATION

Thomas W. Malone, MIT

New applications have begun to appear that help people work together more
productively. Organizations are beginning to use new systems to (a)
increase coordination of design teams, (b) solicit input on new projects from
diverse sources, and (c) display and manipulate information more
effectively in face-to-face meetings. These new applications (often called
computer supported cooperative work or groupware) are likely to become
widespread in the next few years.

Types of groupware (face-to-face vs. remote; simultaneous vs. delayed).

Electronic meeting rooms (e.g., Xerox Colab, MCC, Univ. of Arizona,
Univ. of Michigan).

Asynchronous coordination tools (e.g., electronic messaging, collaborative
authoring, Information Lens (demo will be made), Coordinator).

Guidelines for designing organizational interfaces: (importance of
semi-formal systems, incremental adoption paths, user autonomy,
social and political factors).


Thomas W. Malone is the Douglas Drane Career Development Associate
Professor of Information Technology and Management at the MIT School
of Management. He serves on the editorial boards of Human-Computer
Interaction, Information Systems Research, MIS Quarterly, and
Organizational Science. Before joining the MIT faculty, Professor Malone
was a research scientist at the Xerox Palo Alto Research Center (PARC).


----- October 12, 1988 ---------------------------------------------

USER CENTERED SYSTEM DESIGN:
EMPHASIZING USABILITY AND UNDERSTANDABILITY

Donald A. Norman, University of California, San Diego

The emphasis is on ways to make new devices easy to understand and easy
to use. This is done, to a large extent, by making the information necessary
to do the task available, thus minimizing the memory burden and learning
time. The ideal is that when one does a task, the knowledge required
should be that of the task: as much as possible, the tool itself should be
invisible.

The Seven Stages of Action: (1) Forming the goal; (2) Forming the
intention; (3) Specifying an action; (4) Executing the action; (5) Perceiving
the system state; (6) Interpreting the system state; (7) Evaluating the
outcome.


Direct Manipulation and the Model World Metaphor

Making the computer invisible -- letting the user work directly on the task.

Seven Principles for Transforming Difficult Tasks Into Simple Ones: (1)
Use Both Knowledge in the World and in the Head. (2) Simplify the
Structure of Tasks. (3) Make Things Visible: Bridge the Gulfs of Execution
and Evaluation. (4) Get the Mappings Right. (5) Exploit the Power of
Constraints, Both Natural and Artificial. (6) Design for Error. (7) When All
Else Fails, Standardize.


Donald A. Norman is Professor of Psychology at the University of
California, San Diego, where he is Director of the Institute for Cognitive
Science and chair of the interdisciplinary PhD program in Cognitive
Science. Prof. Norman received a BS degree from MIT and a MS degree
from the University of Pennsylvania, both in Electrical Engineering. His
doctorate, from the University of Pennsylvania, is in Psychology. He has
published extensively in journals and books, and is the author or co-author
of eight books. His most recent book (published in Spring, 1988), is The
Psychology of Everyday Things.

TOOLS FOR DESIGNING AND IMPLEMENTING
USER-COMPUTER INTERFACES

James D. Foley, The George Washington University


Design and implementation of successful user interfaces is facilitated by
appropriate software tools. The tools enhance designer and programmer
productivity, and simplify user interface refinement as experience is gained
with early users. The tools can also enforce user interface design precepts
by incorporating design decisions into the interface.

Graphics subroutine packages.

Window managers - client-server model of X Windows, services to the
application programmer.

Interaction technique libraries - procedures for presenting menus, dialogue
boxes, scroll bars, etc.

Application frameworks, such as Apple's MacApp.

Rapid prototyping systems - quick design of interactive system prototypes
by non-programmers.

User Interface Management Systems - higher-level specification, automatic
implementation.

Expert system tools - to give designer guidance/feedback on design, to give
user help and guidance.

Several system-building tools will be demonstrated (GWU's UIDE,
Help-by example, either Prototyper on the Mac or Bricklin's demo program
on the PC).

James Foley is Professor and chairman-elect at the Department of EE &
CS, George Washington University. He is co-author, with A. vanDam, of
Fundamentals of Interactive Computer Graphics. His article "Interfaces for
Advanced Computing" appeared in the October 1987 Scientific American.
Foley is an associate editor of Transactions on Graphics, and a fellow of the
IEEE.

------------------------------

Date: Thu 14 Jul 88 16:48:40-EDT
From: Marc Vilain <MVILAIN@G.BBN.COM>
Subject: Case memory for a case-based reasoner

BBN Science Development Program
AI Seminar Series Lecture

CASE MEMORY FOR A CASE-BASED REASONER

JANET KOLODNER
Georgia Institute of Technology,
& MIT (AI in Medicine Group),
& Thinking Machines Corp.
(janetk@zermatt.lcs.mit.edu)

BBN Labs
10 Moulton Street
3rd floor large conference room
10:30 am, Tuesday July 19th

*** NOTE: NOT THE USUAL ROOM ***

Perhaps the most important support process a case-based reasoner needs
is a memory for cases. Analysis of observations of physicians using
cases during problem solving have led us to derive requirements for a
case memory. We then created representations, retrieval algorithms, and
selection heuristics that support these requirements. In this talk, I
first present observations of physicians using cases during problem
solving and then present the requirements on memory that arise from
analyzing doctors' behavior. I will also present the representations,
retrieval algorithms, and selection heuristics that derive from those
requirements. The memory model is implemented in a computer program
called PARADYME (Parallel Dynamic Memory) and runs on the Connection
Machine. Research was done in conjunction with physicians at New
England Medical Center and programmers at Thinking Machines.

------------------------------

End of AIList Digest
********************

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