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Emulate: Issue 1

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Emulate: Issue 1
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	  ____________________________________________________ 
/______________________________________________________\
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: --------------------------------------------- :
: : : O O :
: : E M U L A T E ! : :
: : : O O :
: : The Spectrum Emulator Magazine : :
: : : O O :
: : I S S U E 1 : :
: : : :
: : September 1995 : ### :
: : : ### :
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EDITOR : Barry Plewa E-Mail : DOCTOR@DOCBARRY.DEMON.CO.UK
ASSISTANT EDITOR: Matthew Pimm E-Mail : M.PIMM@MARKROB.DEMON.CO.UK
GAMES EDITOR :
TECHNICAL EDITOR: Vacant

Support BBS : FRAZZLE PROJECT BBS, Kidderminster, Worcs, England
Number (UK) : (01562) 827019
Number (Other) : +44 1562 827019

FIDONET ADDRESS : 2:2500/615.4

_______________________________________________
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/ C O N T E N T S / \
/ / / \
/___________________________________________________/_/_/_\
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Welcome to the first issue of Emulate! The magazine dedicated to all aspects of the Sinclair computer. Whether you are a veteran to the Spectrum computer, or have recently discovered the joy of colour clash and monochrome through the use of one of the many Spectrum Emulators now available, this magazine is for you! This first issue is really a test to see if there is enough interest in the media to justify further issues, although judging by its renewed popularity, this market is just beginning to take off again.

In this first issue, features include a series of free snapshots to use on your emulator and complete instructions for each. They are also accompanied by its original rating in one of the Spectrum magazines and, where possible, extracts from its original review. I will also sum up by saying how the game appears now and how well it has dated.

In the tradition of the old Spectrum magazines, there will also be areas set aside for other old reviews, a section of playing tips and a column covering those old favourites, the adventure games. Hopefully, in future issues, we will be able to feature readers letters and queries, as well as answer requests for playing tips.

This first issue has been produced in plain text, so as to be readable on all popular computers.

If you have any queries, letters, comments or cries for help, all E-Mail can be directed to me at the following address and will be featured in a future issue:

DOCTOR@DOCBARRY.DEMON.CO.UK

Also, any interesting articles you have produced about the Spectrum computer, send to the same address for inclusion in a future edition of Emulate!

CONTENTS

  • Part 1 - Editorial
  • Part 2 - Playing Tips - This issue a multiface bonanza!!
  • Part 3 - Free Games instructions.
  • Part 4 - Adventure Games.
  • Part 5 - Reviews - This issue "Rebelstar"
  • Part 6 - Classic Spectrum Characters - This issue "Dizzy"
  • Part 7 - History of Sinclair Part 1.
  • Part 8 - Spectrum on the Internet.
  • Part 9 - Spectrum Games charts - Past and Present.
  • Part 10 - A-Z of Spectrum Games Reviews Part 1.
  • Part 11 - Next Month

SPECTRUM NEWS

This section of the editorial covers all the latest Spectrum news, mainly taken from postings to the Comp.Sys.Sinclair newsgroup.


DIZZY COLLECTION ON NVG

Thanks to the combined efforts of David Crick and Richard Hallas, the complete collection of Dizzy games is now available on the NVG UNIT ftp archive. This includes 4(!) different versions of the original Dizzy game, plus all the others in both 48k and 128k format. Definitely worth a look if you have yet to discover the joys(?) of Dizzy! The games should be located in the Incoming directory.


SPECTRUM DATABASE UNDER CONSTRUCTION

Stephen Smith is currently getting together a complete database of every Spectrum Game released. A mammoth task, he obviously needs all the help he can get! If you a prepared to lend a hand typing out the instructions to some of your Speccy Games, give him a bell at STEVO@JONLAN.DEMON.CO.UK If you would like to check on the progress of the database, the list of entries can be found on the WWW at: HTTP://WWW.CATALOG.COM/SJR/WWW/SS/GAMEDBS.HTM


TOP 100 SPECTRUM GAMES SITE

An excellent new Spectrum Games site is currently being constructed by John Stringer. The site features a list of the favourite 100 Spectrum Games as voted for by members of the newsgroup, and a snapshot of each game is available for download! This site can be found on the WWW at: HTTP://GRELB.SRC.GLA.AC.UK:8000/~WEBSTER


BUBBLE BOBBLE FAN CLUB

Currently Anton Belenki is looking for people to join his Bubble Bobble fan club. Anyone who enjoys the Bubble Bobble style game is encouraged to get in touch with him to swap snapshots. Just send him a note to ANTON@GYM11.PERM.SU


SNAPSHOT REQUESTS

Another regular section in the editorial will be set aside to request any snapshots you may be hunting for, but still are unable to find. Send your request here and maybe someone else will come to your aid!

Many of these requests are also taken from the COMP.SYS.SINCLAIR newsgroup, If you do possess any of the following snapshots, it would be greatly appreciated by the person in question if you could mail them a note letting them know and making arrangements to swap. Failing that, you can always drop us a note here at Emulate, and we will pass on the news.

GAME                   FORMAT  REQUESTED BY    E-MAIL 
===========================================================================
Behind Closed Doors 48/128 Barry Plewa DOCTOR@DOCBARRY.DEMON.CO.UK
Cluedo 48/128 Philip Reynolds PHIL@HEDGFORD.DEMON.CO.UK
Costa Capers 48/128 Richard Hallas RICHARD@HALLAS.DEMON.CO.UK
Dark Empire 48/128 Josie Haynes JHAYNES@CENTRAL.MURDOCH.AU
Everest Ascent 48/128 Richard Hallas RICHARD@HALLAS.DEMON.CO.UK
Hyperbowl 48/128 Richard Hallas RICHARD@HALLAS.DEMON.CO.UK
ICUPS 48/128 Richard Hallas RICHARD@HALLAS.DEMON.CO.UK
Knight Orc 48/128 Shaun Crouch SCROUCH@LARK.RU.AC.ZA
Muncher 48/128 Richard Hallas RICHARD@HALLAS.DEMON.CO.UK
Orc Attack 48/128 Andy Maccallum MINDBOMB_BBS@DELPHI.COM
Pang 48/128 Ian Collier IMC@ECS.OX.AC.UK
Rainbow Islands 128k Anton Belenki ANTON@GYM11.PERM.SU
Return of the Things 48/128 Richard Hallas RICHARD@HALLAS.DEMON.CO.UK
Robocop I/II 48/128 Barry Plewa DOCTOR@DOCBARRY.DEMON.CO.UK
Rod Land 48/128 Anton Belenki ANTON@GYM11.PERM.SU
Splitting Images 48/128 Richard Hallas RICHARD@HALLAS.DEMON.CO.UK
Strangeloop 48/128 Philip Reynolds PHIL@HEDGFORD.DEMON.CO.UK
Styxx 48/128 Richard Hallas RICHARD@HALLAS.DEMON.CO.UK
Sweevo's Whirled 128K Richard Hallas RICHARD@HALLAS.DEMON.CO.UK
Technician Ted MegaMix 128K Richard Hallas RICHARD@HALLAS.DEMON.CO.UK
The Runes of Zendos 48/128 Richard Hallas RICHARD@HALLAS.DEMON.CO.UK
Tobor 48/128 Jon Taylor JON@BIRKHALL.DEMON.CO.UK

Any snapshot requests can be sent directly to Emulate! for publication in the next issue.

PART 2 - PLAYING TIPS

As this is the first issue, we have had no requests as yet for any playing tips, so for one issue only, here is the (sort of) definitive list of Multiface pokes for the Spectrum. I'm sure this can be added to, so let me know if you know of any others. These POKES can be entered by the use of the PD utility included with this issue, POKE-IT, as well as with the registered version of the PC emulator Z80.

GAME NAME               EFFECT  POKE    VALUE   POKE    VALUE 
==========================================================================
1942 Lives 47007 0
1943 Rolls 53158 0
Energy 57538 0
19 Shooting Range Time 33849 0 33538 0
Ammo 33539 195 35717 0
No wt limit 35718 0 36451 62
36452 0
Full Speed 36453 0
3DC Immunity 34298 201
Jumps 34036 0
Oxygen 26955 0
3D STARFIGHTER Bits 35714 183
720 DEGREES Time 41918 0
Lives 40774 0
Money 40360 0
Tickets 37357 0

ABU SIMBEL Lives 49290 n
TF objects 45877 201
TF yourself 47656 0
ACADEMY No restrictions 31378 225 31386 255
Load any level 32924 33
Immunity 50584 201
Fuel 44456 0
Bombs 44831 0
Missiles 44716 0
Flares 44752 0
AMMS 44794 0
ACE Immortality 32506 0 32507 0
32508 0
ACROJET Lives 25148 10
ACTION FORCE II Energy 51454 36
Lives 51904 0
Tank Hits 10 60579 49
AD ASTRA Better Fire 28591 0 28592 0
28593 0
Lives 35852 0
AGENT X Time & Lives 26099 0 25917 0
Energy 57776 0
AGENT X II Pt1 Lives 57821 0
AGENT X II Pt2 Lives 62499 0
AGENT X II Pt3 Lives 50561 0
AH DIDDUMS Lives 24942 n
AIRWOLF 2 Lives 53471 0
ALIEN 8 Immortality 43735 201
ALIEN HIGHWAY Immunity 39443 0 39142 0
Time 35125 0
ALIENS Ammo 31014 0 30829 0
30830 0
No impregnation 30831 0
Stamina 31834 0
No Capture 30768 0 34484 195
ALIEN SYNDROME Lives 47503 0
Immunity 47984 0
AMAUROTE No Bomb Bounce 46192 0
Money 42506 0
No damage 42456 0
Bombs 38552 0
No city damage 42974 175
No explosions 38341 0
AMAZON WOMEN Lives 57690 183
ANARCHY Lives 42404 n
ANDROID Lives 52250 32
ARCADIA Lives 25776 0
ARCTIC FOX Missiles/Mines 58309 0
ARKANOID Lives 33702 0
ARKANOID II 48 Lives 33055 255 33909 0
Two bats 40413 1
Catch 40413 4
Laser 40413 32
Next screen 40414 1
Power Ball 40415 64
Bricks no move 33423 0 33429 0
No of bricks 40443 n
Speed of ball 40420 n
ARKANOID II 128 Lives 37586 0
Lives 32815 n
High Speed 36451 62 36452 100
36453 0
ARMY MOVES Pt1 Lives 54597 0
ARMY MOVES Pt2 Lives 53772 0
ARTURA Energy 32138 182
ATF No wt limit 35717 0 35718 0
Full speed 36451 62 36452 100
36453 0
Lives 32815 n
Lives 32990 0
ATHENA Megajumps 50267 0
Time 55268 61
Lives 51212 0
ATIC ATAC Lives & Energy 36519 0 35353 0
39092 92
ATTACK TOMATOES Time 25323 0
Lives 49433 0
ATV SIMULATOR Lives 60250 0
Time 53718 201
AUF WIEDERSEHEN MONTY Immunity 42160 201
Walk on water 37002 0
No crushing 47715 201
Aliens harmless 42160 201
AVENGER Kwon calls 41619 24
Lives 58294 0

BALL CRAZY Lives 28086 n
BARBARIAN (Palace) Lives 51005 n
BARBARIAN (Psygnosis) Lives 27680 n
BASIL GREAT MOUSE DET Lives 41296 0 41968 201
BATMAN Lives 36798 0
BATTY Lives 47633 n
BEDLAM Lives 58691 0 59430 0
59783 0 59972 0
60069 0
Stop Balls 30037 0
BIGFOOT Lives 55189 0
BIONIC COMMANDO Lives 34690 0
Lives 34741 n
BLACK LAMP Lives 33606 127 34487 127
BLIND PANIC Energy 40596 201
Keys 38688 195
Screen Co-ords 38929 x 38930 y
Level 41013 l
Auto-Fire 34513 58
Energy 52108 0
BMX KIDZ Energy 52108 0
BMX SIMULATOR Lives 49264 58
BOBBY BEARING Lives 28094 0
BOBSLEIGH Time 43589 0 43549 0
43614 0
BOMBJACK II Lives 25379 0
BOOTY Lives 58294 0
BOUNDER Lives 36610 0
BOUNTY BOB Lives 50155 n
BRAIN ACHE Lives 28064 0
BRAVESTARR Time 51803 24 51804 18
BRIDE OF FRANKENSTEIN Energy 40476 201
No nasties 37605 201
Life Elixir 35486 201
BUBBLE BOBBLE Lives 43871 52
Pause skips 36854 225 36855 225
36856 195 36857 7
36858 141
BUBBLER Lives 57517 0
Time 52533 0
BUGGY BOY 128k Time 37966 24

CAMELOT WARRIORS Lives 53920 33 53921 6
53922 0
CAR WARS Lives 32337 0
CATCH 23 Ammo 46813 0
Bombs 61635 0
CAULDRON Lives 40060 0
Magic 28602 0 34756 0
CAULDRON II Lives 52133 0
CERIUS Lives 65520 0
CHILLER Lives 34025 0
CHRONOS Lives 53407 n
Auto fire 26987 201
CHUCKIE EGG Lives 42873 0
CHUCKIE EGG 2 Lives 35453 0
COBRA Lives 36515 183
COMBAT SCHOOL Time 37088 0
Normal Time 37088 53
CONQUESTADOR Immunity 59490 0
No nasties 62370 0
COP-OUT Immunity 44929 0
CRAZY CARS Time 29403 0
CRITICAL MASS Energy 56879 0
CROSSWIZE Lives 51617 0
Immunity 33848 8
CRYSTAL CASTLES Lives 63763 0
CYBERNOID Lives 24917 255
Weapons 31799 0
Immunity 36617 195
Cyber-Maces 27210 0 27211 0
Lives 25941 n
No cannons 34732 201 36156 201
No aliens 36928 201
No rockets 38896 201
No nasties 39906 201
CYBERNOID II Ammo 32202 0

DAN DARE Energy 23974 168
DAN DARE 2 Time 23453 237 60677 0
Lives 23450 212
No Treens 61827 0 61840 0
Immunity 56382 201
Level 53778 0 63397 11
Energy 58278 62 58279 80
58280 18 58281 201
DARK SIDE Shields 45482 0 47924 0
Fuel 45436 0
Time 47621 167
DEATHSCAPE Everything 50752 0 51186 0
DEATHWISH 3 Everything 38678 183 39353 183
43301 183
DEFENDA Lives 37531 0
Smart Bombs 34163 0
DEFLEKTOR Everything 34473 0 41784 0
42707 201
Energy 42557 201
No overload 42627 201
DEMONS REVENGE Energy 30699 17
DENIZEN Torch 58594 0 56505 205
Bullets 61226 0
Energy 56355 0 60614 0
64053 0
Door Passes 60822 0 60823 0
60824 0
DESOLATOR Flips 36770 0
Energy 45205 201
DEVIANTS Ammo 35272 0 35286 0
Time 26575 0
Energy 61196 0
DIZZY Immunity 54216 0
DOOMDARKS REVENGE No mist 28262 24 25525 0
Free movement 33886 24 33887 25
Dragons no harm 33611 201
Choose at night 34388 62 31423 195
Free warriors 34601 0 34639 0
See buildup 26009 122
Always recruit 31957 62 32064 24
No night move 33270 201
Control All 29583 62 29584 57
29585 50 29586 130
29587 93 29588 24
29588 241
DOUBLE TAKE Lives 40243 201 39475 201
DOWN TO EARTH Lives 40141 182
Bombs 38583 0 38911 0
39168 0 39387 0
Unknown 40141 205
DRILLER Energy 48246 0
Shield 49425 0 49022 0
DRUID Energy 24890 201
DRUID 2 Energy 30012 58
No nasties 34639 24
DRAGONS LAIR Lives 51867 0
DYNATRON Lives 44969 n

EIDOLON Immunity 41317 0 41318 24
36117 201 40232 78
41455 17
ELITE 48k Dead Aliens 46848 201
ENDURO RACER Time 43542 0 43643 0
ESKIMO EDDIE Lives 24686 24 24687 76
EXOLON Immunity 38120 201
Ammo 31646 0
Grenades 35456 0
No nasties 42338 0
No cannon fire 36845 0
Lives 38221 0
EXPRESS RAIDER Strength 60503 0
Lives 60154 0
Time 61100 0

FAT WORM BLOWS Immunity 30624 201
FAIRLIGHT 2 Energy 30429 0
No locked doors 32027 24
Carry anything 31341 0
FINDERS KEEPERS Lives 34252 0
FIREFLY Lives 44997 255
FIRELORD Lives 34509 0
FIRETRAP Lives 46509 195
Time 47629 0
Immunity 45654 0 45655 122
FLYING SHARK Lives 54462 201
Smart Bombs 54379 3
FRANK N STEIN 100 Lives 28277 100
FREDDY HARDEST Pt1 Lives 64011 183
Invincible 63519 24
FREDDY HARDEST Pt2 Lives 61607 183
FREEZ BEEZ Lives 34610 0
FUTURE KNIGHT Energy 31683 0

GALVAN Lives 23290 0 23414 0
GAME OVER Lives 39333 0 38691 0
Power 39273 201 38631 201
Grenades 32416 0 32378 0
GARFIELD BIG FAT No hunger 33595 0
GAUNTLET No generation 44887 24
Health 48489 0 48497 0
Time 36919 0
Keys 44566 0
Extra Fire 38050 0 38052 0
Amulet 43414 0
Potions 43617 24
Sht thru wall 37492 24
Start wr die 38769 62 38770 192
38771 0
Big Pockets 44378 24 44384 255
Monsters 40897 201
No missiles 38170 24
GHOSTS N GOBLINS Lives 33352 201
Extra Speed 33433 201
GILLIGANS GOLD Lives 52881 0
GOONIES Lives 33400 183
GOTHIK Lives 43934 58
GREAT ESCAPE Energy 41953 183
GREAT GURIANOS Lives 34962 0
GREEN BERET Lives 42076 0
Extra Fire 46377 8
No mines 44607 0
No mortar 47183 0
GUNFIGHTER Lives 65535 0
GRYZOR Lives 33015 n
GYROSCOPE Everything 53887 201 59149 0

HALLS OF THINGS Energy 32717 0
HEAD OVER HEELS Immunity 43132 0
Lives 42195 0
Super Jumps 35315 0
HEIST 2012 Lives 36106 12 36190 12
HELLFIRE ATTACK Lives 50017 0
HORACE GOES SKIING No traffic 29270 0
HUNCHBACK Lives 26888 0
HYSTERIA Invincible 44588 201

I, BALL Lives 49165 0 48790 0
Missiles 45188 0
No overheat 49781 33
I, BALL 2 Lives 43384 n
Time 49483 0
IKARI WARRIORS Invincible 40272 0
IMPOSSABALL Lives 41185 0
Time 37706 0 37539 0
INDIANA JONES TEMPLE Lives 33948 0
INSPECTOR GADGET Energy 54993 0
INTO THE EAGLES NEST Ammo 36640 0 36641 0
Keys 40512 0 40513 0
Hits 41136 0 41137 0
Explosives 40096 195
Time 36640 0 33641 0

JACK & THE BEANSTALK Lives 56110 0
JACK THE NIPPER Immunity 44278 58 44285 58
JACK THE NIPPER II Lives 43251 0
JAILBREAK Lives 50651 0
JET SET WILLY No monsters 35123 0
Jumping 36358 0
Fall w/o dying 36477 1
No code 34275 0
No attic bug 59900 255
No objects 37874 0
Lives 35899 0
Tree Easier 36545 0
Collect tap 41983 255
No Maria 37925 0
No Hades 50512 168 50520 168
JOE BLADE Stop Clock 65026 50 38506 0
Doors Unlocked 65029 50
No enemies 65032 50
Energy 65035 0 37797 0
JUDGE DREDD Lives 24936 24

KAI TEMPLE Lives 47783 0 47824 0
KARNOV Lives 32972 0
KILLER RING Lives 33636 0
KNIGHTMARE Energy 38686 16 38693 16
KOKOTINI WILF Lives 42214 n
KOSMIC KANGA Lives 36212 0
KRAKOUT Lives 46565 0

LAZER WHEEL Lives 32849 0
LAZY JONES Lives 56693 0
LEGEND OF KAGE Lives 30609 n
LIGHTFORCE Lives 40725 0
LIVING DAYLIGHTS Lives 38913 201
LUNAR JETMAN Lives 23439 201 36963 0

MAD MAX Lives 58472 12
MANIC MINER Lives 35136 0
MARBLE MADNESS Lives 39579 0
MARIO BROS Lives 44079 0
MASTERS OF UNIVERSE Lives 42173 0
Lives 42174 n
Immunity 51406 0
No Of Ghosts 43210 n
Slow Clock 52346 60
Any No Chords 41420 175 41421 0
METROCROSS Time 43006 195 44490 0
MONTY MOLE Fall w/o dying 35874 255
Lives 38004 0
MOON ALERT 100 Lives 42404 255
MOON STRIKE Lives 52221 0
MOTOS Lives 42241 0
MR WIMPY Skip Screen 1 33501 0
Lives 33693 0
MUGSY Lives 43012 0
MUTANT MONTY Lives 54933 0

NEBULUS Lives 32921 0
NEMESIS Lives 51949 0
NIGEL MANSELLS GP(1) 255 Seconds 33581 255 - 33596 255
NORTHSTAR No Aliens 44433 0
NOSFERATU Time 32499 0
No Nasties 39791 201

ORBIX THE TERRORBALL Lives 65529 191 32127 0
32188 0
OUT RUN Time 39204 0
OVERLANDER Lives 29521 0

PACLAND Lives 23541 0
PAPERBOY Papers 49263 0
Lives 50577 190
Immunity 50495 201
PENTAGRAM Lives 49977 182
PROJECT FUTURE No Aliens 27662 0
PSYTRON Fuel 28625 0
Oxygen 26143 255 26144 0
PUD PUD Lives 49287 0
PUNCHY Lives 45632 0

RAMBO Lives 27401 52 80263 0
RAMPAGE Lives 56693 0
RANARAMA Lives 57436 205 59836 205
57572 201 59821 0
57421 0
RASTAN Lives 48909 n
REBEL Immunity 49958 0
Energy 51139 0 49239 0
Time 49249 0
RENEGADE Lives 41048 195
RENEGADE III Lives 38500 0
Time 39095 0
RIVER RESCUE Lives 33420 0
ROGUE-TROOPER Lives 30942 0
Fire Power 35091 0
RYGAR Time 41048 195
Lives 61577 0

SABOTEUR Clock 46998 0
Lives 29894 0
SABOTEUR 2 Time 37122 0
Energy 61340 201
SACRED ARMOUR ANTIRIAD Lives 34270 0
SALAMANDER Invincible 38902 201
SAS COMBAT Lives 33034 0
SCOOBY DOO Lives 29614 0
SCUBA DIVE Lives 55711 n
SHAOLINS ROAD Lives 50274 183
SIDEARMS Lives 29411 127
SIDEWIZE Invincible 52637 9 52647 9
SIGMA 7 Lives 34202 19 58524 19
58852 19
SKATEBOARD Lives 22568 0
SLAPFIGHT Lives 48872 0 48873 0
48874 0
SOLOMONS KEY Lives 49344 0
Fireballs 50831 0
SPACE HARRIER Lives 51755 194 51756 191
SPLIT PERSONALITIES Lives 54397 99 54398 2
STAINLESS STEEL Lives 40702 0
STARGLIDER Fuel 54647 201
Shield 54690 201
STREET HAWK Lives 39990 91
STARGLIDER Fuel 54647 201
Shield 54690 201
STAR RAIDERS 2 Lives 46214 195
STORMLORD Lives 56877 0
STREET GANG Lives 39254 0
STRIKE FORCE COBRA Lives 48389 0 48568 0
48585 0
SUPER CYCLE Time 43560 150
SWEEVOS WORLD Lives 33219 0
Lives 37008 n

TANTALUS Immunity 42247 0
Lives 42228 0
TARZAN Lives 51002 183 51185 183
Energy 52268 183
Time 51013 0
TECHNICIAN TED 128k Immunity 43147 33 44485 24
Fall w/o dying 43201 255
Walk thru walls 44492 0
Time 41067 0
Lives 43766 0 43788 24
TERRA CRESTA Lives 37797 0 37798 0
37799 0
THUNDERCATS Lives 31401 0 31402 0
THRUST II Lives 34200 0
TIR NA NOG No Sidhe 34202 200
TOP GUN Lives Player 1 26460 0
Lives Player 2 27727 n 27728 n
TRANSMUTOR Lives 28878 0
TRANTOR Time 56711 0
Energy 56596 0
Lives 25446 0
No aliens 52514 0
Ammo 54236 0
TRANZ AM Lives 25446 0

UCM Lives Player 1 36337 0
Lives Player 2 43734 0
URIDIUM Immunity 55419 0 55420 255
Lives 31308 0

WAR Lives 37033 0
WESTBANK Lives 51210 0
WILD WEST HERO 30 Lives 23821 30
WIZBALL Immortality 23430 188
WONDERBOY Lives 34362 0
Axe 34338 0
Load any level 34106 195 40816 195
Immunity 34106 195 40816 195
Vitality 41250 195 41870 195
38176 0
WRIGGLER Lives 50173 0

XECUTOR Invincible Pl 1 47216 201
Invincible Pl 2 47320 201
No Enemy Fire 48259 201
XEVIOUS Lives 53592 200
XENO Lives 22225 1

YOGI BEAR Lives 35090 0 35091 0
24900 0 35092 0
35093 0 45026 24

ZAXXON Lives 48825 250
ZIP ZAP Lives 53752 0
ZYNAPS Lives 45592 24 45008 255
Immunity 39775 201
ZZOOM Lives 24743 0

Unless otherwise stated, the effects of these POKES are infinite.

Any pokes containing "n" can have a number in the range 1-255 inserted in its place. For example a lives POKE - eg, 23456,n can be entered as 23456,200 for 200 lives. Those POKES with more than one set of values (for example the YOGI BEAR poke which has 6) all values must be entered for the effect to occur.


PLAYING GUIDE No.1 - Dizzy

The most sadistically annoying set of adventures ever devised were the series of Dizzy games by the ironically named Darling brothers. But, if you are tearing your hair out, unable to pull yourself through the never- ending set of adventures, heres a complete set of solutions to all seven of the Dizzy games, plus some tips. I have not included the whereabouts of the collectibles in each game (ie, the "30 coins") as this would make for a massive list, but just for the record, heres what you must look out for in each game:

DIZZY - Nowt
DIZZY Crash Edition - Nowt 2
DIZZY 2 - 30 Gold Coins
DIZZY 2 Crash Edition - 16 Gold Coins
DIZZY 3 - 30 Gold Coins
DIZZY 3.5 - Nowt 3
DIZZY 4 - 30 Diamonds
DIZZY 5 - 30 Stars
DIZZY 6 - 20 Cherries
DIZZY 7 - Nowt 4

At the end of the solutions, there a few cheats for the games, and any I have missed, I would love to hear about. If you desperately need to know the whereabouts of the items above, drop us a line and we'll see if we can sort it out for Issue 2!


DIZZY

R, GET GREASE GUN, R, R, USE GUN ON CART, D, GET KEY, U, Lx10, USE KEY ON DOOR, R, R, U, GET SPADE, D, R, USE SPADE BELOW SPIDER, D, GET TROWEL, USE TROWEL ON UPPER MUSHROOM, R, R, GET CUTTERS, L, L, U, Lx7, D, L, L, DROP CUTTERS ON CHAINS, L, L, GET WIG, Rx4, U, Rx3, DROP WIG IN POT, Lx3, D, D, GET RAINCOAT, U, U, Lx3, U, TAKE DRY ICE, D, Rx3, D, Lx4, USE DRY ICE, L, TAKE AMULET, Rx5, U, DROP AMULET, D, R, GET GUN, L, D, KILL GHOST, R, D, GET GOLD, U, L, U, U, Rx9, DROP GOLD IN BUCKET, GET LINING, Lx6, DROP LINING IN POT, Lx3, D, D, Rx3, GET OIL, Lx3, U, U, Rx13, DROP OIL ON DRAWBRIDGE, TAKE FEATHER, Lx10, DROP FEATHER IN POT, Rx12, TAKE TROLL BREW, Lx12, DROP BREW IN POT, R, TAKE TORCH, L, LIGHT FIRE UNDER POT, R, R, TAKE FLASK, L, L, DROP FLASK ON POT, L, L, L, TAKE AMULET, Rx14, U, R, DESTROY FIREBALLS, L, D, Lx11, TAKE FLASK, Rx11, U, R, DROP FLASK BY ZAKS......Done It!!

Note: Several objects are useful in this game, but are not vital to complete the adventure. Just for the record, these are:

CLOVE OF GARLIC - Kills bats
INSECTICIDE - Kills Spiders
BIRD SEED - Kills...er...Birds
PICKAXE - Unblocks tunnel, to get dagger
HARD HAT - Destroys falling stalactites
EMERALD - Drop on yellow statue to enter tomb

DIZZY - Crash Edition

L, L, GET EGG & GREASE GUN, L, USE GUN ON CART, D, GET PURSE, DROP AT BOTTOM OF SCREEN, D, GET GARLIC, U, L, JUMP ON BAT, R, DROP GARLIC, L, GET EGG & BOTTLE, R, U, R, R, DROP BOTTLE, L, L, D, GET PURSE, U, R, R, R, DROP GOLD, L, GET BOTTLE, R, DROP BOTTLE ON POT, GET PURSE, R, DROP PURSE, GET BIRD SEED, JUMP ON BIRD, R, R, R, R, KILL BIRD, U, KILL BIRDS, DROP SEED, GET LASER, D, L, USE SPRINGBOARD TO JUMP LEFT ONTO WALL, L, L, L, L, DROP LASER, GET PURSE, R, R, R, R, R, DROP PURSE, GET WIG, L, L, USE SPRINGBOARD, L, L, L, L, DROP WIG IN POT, R, R, GET CUTTERS, L, L, L, DROP CUTTERS, R, R, GET LASER, L, L, L, L, D, D, DROP LASER, U, GET GARLIC, R, KILL BAT, R, GET ONTO PLATFORM, JUMP SO BRIDGE FALLS, R, DROP GARLIC, GET FEATHER, L, L, L, U U, R, R, R, PUT FEATHER IN POT, L, GET CUTTERS, L, L, L, GET TROLL BREW, DROP CUTTERS, R, USE SPRINGBOARD TO GO TOP RIGHT, R, R, PUT BREW IN POT, L, L, L, L, GET CUTTERS, R, USE SPRINGBOARD, D, L, L, USE CUTTERS, USE RAFT TO GET LINING, R, R, U, R, R, R, PUT LINING IN POT, R, GET TORCH, L, LIGHT FIRE UNDER POT, GET BOTTLE ..... Done it!!!!

DIZZY 2 - Treasure Island Dizzy

L, GET CHEST, DROP CHEST BY CLIFF, U, Lx8, U, U, GET SNORKLE, R, KICK STONE, R, R, GET SWORD, GET CAMERA, D, D, Rx5, D, R, DROP SWORD, DROP CAMERA, R, D, R, R, GET SPADE, R, DROP SPADE ON ROCK, Lx3, U, L, GET CAMERA, GET SWORD, R, D, Rx4, U, R, Rx4, GIVE CAMERA TO STOREKEEPER, R, R, DROP BOAT, Lx3, GET BIBLE, L, L, DROP SWORD ON GRAVE, GET AXE, RETURN TO START SCREEN, L, U, L, L, DROP AXE ON BRIDGE, D, R, GET TREASURE, RETURN TO STOREKEEPER, GIVE TREASURE, R, R, DROP MOTOR, GET KEY, Lx5, D, L, GET DYNAMITE, R, R, R, DROP KEY ON BARREL, D, GET MICROWAVE, RETURN TO START SCREEN, DROP OVEN, L, U, Lx6, U, U, GET DETONATOR, D, D, Lx4, DROP DYNAMITE BESIDE ROCK, GO BEHIND OTHER ROCK AND DROP DETONATOR, TAKE BAG, RETURN TO START SCREEN, TAKE OVEN, RETURN TO STOREKEEPER, GIVE BAG, GIVE OVEN, R, R, DROP PETROL, DROP KEY, R, Now, just pay the taxman 30 Gold coins and you've done it!

DIZZY 3 - Fantasy World Dizzy

GIVE APPLE, TAKE BREAD, TAKE JUG, USE JUG ON FIRE, L, TAKE ROCK, RIGHT, DROP BREAD AT RAT, U, DROP ROCK, TOP-LEFT, USE SWITCH, U, R, GET KEY, L, D, L, D, R, R, SWAP KEY FOR ROCK, L, L, UNDER LEDGE, SWAP BONE FOR ROCK, ONTO LEDGE, L, AVOID BIRD, L, DROP ROCKS INTO WATER, R, R, R, R, GET ROCK, L, L, L, L, USE ROCK, WALK ON LOG, L, GET KEY, Lx3, TALK TO DOZY, TAKE POTION, Rx8, USE POTION, L, GET KEY, R, R, R, BOTTOM-LEFT, USE ONE KEY IN BOTTOM RIGHT MACHINE, ANOTHER IN TOP LEFT, R, R, GET COW, R, R, GET KEY, Lx5, USE KEY IN BOTTOM LEFT, R, U, L, UP-RIGHT, U, TALK TO ELDER, GET CROWBAR, D, L, WALK LEFT AND LAND NEAR DRAGON, R, USE CROWBAR ON WELL, D, L, WAIT, GIVE COW TO SHOPKEEPER, TAKE BEAN, R, R, GET KEY, L, D, R, R, BOTTOM-LEFT, USE LAST KEY, R, R, DROP BEAN, L, U, L, L, UP-RIGHT, U, TOP-LEFT, GET PICKAXE, R, BOTTOM- RIGHT, GET KNOCKER, L, L, FALL AND LAND NEAR DRAGON, Lx3, TOP-LEFT, U, R, U, USE KNOCKER ON DOOR, L, GET BUCKET, R, D, L, D, Rx9, USE BUCKET IN WATER, L, L, USE BEAN ON MANURE, USE BUCKET, U, R, U, R, R, JUMP ON NEXT TWO CLOUDS, WALK RIGHT, R, JUMP GAP, GET EGG, WALK LEFT THROUGH GAP AND LAND ON VOLCANO, L, D, Lx4, D, DROP EGG ON STRAW, R, USE AXE ON LEDGE UNDER COIN, L, GET RUG, R, L, U, R, R, U, Rx3, USE RUG, TOUCH SWITCH, RESCUE DAISY (And if you have all 30 coins...you've done it!!)

DIZZY 3.5 - Into Magicland

U, TAKE HANDLE, JUMP LEFT, TAKE ROPE, R, USE ROPE, TAKE BOOTS, L, U, R, JUMP RIGHT OFF PLATFORM TO LAND ON CLOUD, R, DROP BOOTS, TAKE SHORT ROPE, USE ROPE ON SHORT ROPE, USE TIED ROPE ON MACHINE, USE HANDLE, USE HANDLE, USE HANDLE, ENTER TELEPORTER.... And you enter....

DIZZY 4 - Magicland Dizzy

L, GET KEY, L, L, L, JUMP ON SHARKS BACK, USE KEY, DROP BOTTLE, L, GET HANDLE UP STAIRCASE, L, L, U, GET POWER PILL, D, R, R, R, JUMP ON WINDOWSILL, JUMP ON CLOUD, JUMP RIGHT, FALL ONTO WELL, JUMP RIGHT, JUMP LEFT, TAKE DUSTER FALL OFF CLOUD, D, STAY ON LEFT OF WELL, USE HANDLE, TAKE BUCKET, DROP DUSTER, R, R, R, R, KILL GHOSTS, TAKE FROG, R, TALK TO GLENDA, R, FILL BUCKET, L, GET DRINKME POTION, L, L, L ,L, L, L, L, L, DROP ALL EXCEPT DORA, L, GIVE DORA TO PRINCE, R, UP STAIRS, R, JUMP ACROSS TO TOP OF WELL, JUMP RIGHT, JUMP RIGHT TAKE STICK, U, GO TO MIDDLE OF TOP RIGHT PLATFORM, JUMP RIGHT, GET CAT, JUMP RIGHT OFF EDGE, TAKE DAGGER, JUMP LEFT, JUMP LEFT, GO TO GLENDA, GIVE CAT, (GO TO HALL), CUT LEAF FROM BUSH, LEAVE IT, GET BUCKET, L, L, START DRAWBRIDGE, L, L, L, CUT GOATS ROPE, USE STICK, L, L, DROP BUCKET ON DENZIL, TAKE STEREO TO HALL, DROP STEREO, TAKE POTION, U, GO TO WINDOWSILL, JUMP LEFT TO TOP OF BED, JUMP LEFT, U, U, TAKE ROD, D, D, L, GET CROSS, L, JUMP OUT OF WINDOW, L, DROP ROD ON DOZY, L, L, L, L, D, D, TAKE TORCH, R, DROP POTION ON DAISY, L, U, U, R, R, R, R, TAKE APPLE, DROP CROSS, (GO TO DYLAN), GET LEAF, (GO TO GLENDA), GIVE ALL ITEMS TO HER, TAKE POTION, GO TO DYLAN, USE POTION ON DYLAN, GO TO HALL, COLLECT CLOTH, DROP CLOTH, GET STEREO, U, L, L JUMP OUT WINDOW, D, JUMP LEFT, U, JUMP RIGHT, JUMP RIGHT, JUMP LEFT, DROP STEREO NEXT TO BARD, TAKE PIPES, GO TO WELL, FALL LEFT INTO WELL, JUMP RIGHT, PLAY PIPES, JUMP LEFT, L, GET SOMETHING STICKY, L, GET LAMP, U, DROP PIPES, TAKE CLOTH, GO TO SWORD IN STONE, TAKE EXCALIBUR, L, DROP LAMP, USE DUSTER ON LAMP, DROP DUSTER, GO TO ICE CASTLE, JUMP LEFT, U, U, JUMP LEFT OFF EDGE OF THE TOP LEFT LEDGE, D, ENTER MIRROR, TAKE QUEEN, L, SAVE GRAND DIZZY, GO TO VOLCANO, JUMP ACROSS ON CLOUDS, R, D, D, GO TO DEVIL, TAKE TRIDENT, GO TO ZAKS, DROP TRIDENT ON HIM, TAKE RING, GO TO DEVIL, L, JUMP LEFT TO MIDDLE STONE, DROP RING IN LAVA, R, GO TO DEVIL, TALK TO DEVIL - And thats it! Just 30 diamonds to find before you complete the game!...

DIZZY 5 - Spellbound Dizzy

L, D, GET TRAMPETTE, L, DROP TRAMPETTE, JUMP LEFT, L, GET HEAVY ROCK, R, D, GET TRAMPETTE, R, DROP TRAMPETTE, JUMP RIGHT, R, ON MUSHROOM, JUMP RIGHT, DROP ROCK, GET STAR, D, L, CROSS CHASM, L, GET ROCK, R, CROSS CHASM, R, ON MUSHROOM, JUMP RIGHT, DROP ROCK, D, L, CROSS CHASM, L, ON MUSHROOM, JUMP RIGHT JUMP LEFT, STAND ON RIGHT OF CLOUD, JUMP RIGHT, GET STAR, JUMP LEFT, STAND ON LEFT OF CLOUD, JUMP LEFT, JUMP LEFT, L, GET BRAKE SHOE, GET STAR, R, R, R, CROSS CHASM, DROP BRAKE SHOE, CROSS CHASM, L, GET ROCK, R, CROSS CHASM, GET ROCK, R, R, D, D, D, R, PUT BRAKE SHOE ON MINECART, DROP ROCK, L, U, U, U, L, ON MUSHROOM, JUMP RIGHT, GET ROCKS, D, R, D, D, D, L, DROP ROCK, GET CRYSTAL LEAVES, GET STAR, DROP LEAVES, ON PLATFORM, WALK TO LEFT EDGE, U, L, GET HAMMER, R, D, Rx4, DROP ROCK, USE HAMMER ON BENT RAILING, DROP HAMMER, L, RIDE IN CART, R, ON PLATFORM, JUMP RIGHT, GET BAG, JUMP LEFT, JUMP RIGHT, JUMP LEFT, GET MEGAPHONE, L, GET RAILING, GET STAR, DROP RAILING, L, GET RAILING, GET STAR, DROP RAILING, GET RAILING, GET RAILING, ON MUSHROOM, JUMP, STAND ON EDGE OF CLOUD, JUMP LEFT, L, GET STAR, ON PLATFORM, GET STAR, R, R, R, STAND ON RIGHT OF CLOUD, JUMP RIGHT, U, GET STAR, D, L, L, D, L, GET GOLD SHAMROCK, DROP RAILINGS, D, GET STAR, Lx4, Ux3, L, DROP GOLD SHAMROCK, DROP MEGAPHONE, L, CROSS CHASM, L, GET ROCK, R, CROSS CHASM, ON MUSHROOM, JUMP RIGHT, DROP ROCK, D, L, CROSS CHASM, L, GET FOUR ROCKS, R, CROSS CHASM, R, ON MUSHROOM, JUMP RIGHT, GET ROCK, D, R, Dx6, DROP ROCK, GET LID, L, STAND ON RIGHT OF SCALES, DROP ROCK, D, L, TALK TO GRAND DIZZY, GET EAR-TRUMPET, ON MUSHROOM, JUMP RIGHT, R, U, R, U, U, L, L, TALK TO THEODORE, GIVE TRUMPET AND 5 STARS, R, DROP TRUMPET, R, Ux3, GET STAR, L, L, CROSS CHASM, L, GET 2 ROCKS, R, CROSS CHASM, R, GET MEGAPHONE, R, Dx3, L, GET EAR TRUMPET, DROP ROCKS, ON PLATFORM, L, U, L, USE MEGAPHONE ABOVE DENZIL, GET DENZILS VIBES, R, D, R, OFF PLATFORM, L, GIVE VIBES AND 5 STARS TO THEODORE, R, R, Ux3, L, DROP TRUMPET AND MEGAPHONE, DROP VIBES, L, CROSS CHASM, L, GET 3 ROCKS, R, CROSS CHASM, R, GET SHAMROCK, R, Dx5, R, R, GET STAR, TALK TO LEPRECHAUN, GET TALISMAN, DROP 3 ROCKS, L, L, Ux4......Done It!!!!

DIZZY 6 - Dizzy, Prince of the Yolk Folk

GET JUG, GET LEAVES, GET MATCHES, DROP LEAVES BY DOOR, USE MATCHES, USE JUG, L, L, GET PICKAXE, R, R, R, GET CAGE, JUMP R, JUMP R, GET BRIDGE KIT, D, USE PICKAXE ON ROCKFACE, DROP PICKAXE, L, U, GET NUGGET, D, R, R, ON BOAT, R, OFF BOAT, GIVE NUGGET, R, DROP CAGE ON POGIE, U, U, STAND ON RIGHT OF PLATFORM, JUMP R, JUMP R, JUMP R, GET HARP, L, L, U, U, L, L, GIVE HARP, GET CHEESE, R, D, R, USE CHEESE ON CAGE, GET CAGE, L, L, L, U, L, L, L, L, DROP CAGE, L, ON PLATFORM, R, GET MOTOR, L, L, U, R, GET KEY, L, D, R, OFF PLATFORM, R, R, ON PLATFORM, R, R, R, D, R, R, TALK TO FERRYMAN, GIVE MOTOR, GET SCYTHE, R, U, U, STAND ON EDGE OF PLATFORM, JUMP R, JUMP R, JUMP R, USE SCYTHE ON BRAMBLES, R, ON PLATFORM, L, U, R, R, R, U, USE KEY ON DOOR, D, ON PLATFORM, L, L, L, GET TWEEZERS, R, R, R, OFF PLATFORM, L, L, L, D, R, GET BUGLE, OFF PLATFORM, L, L, L, L, L, L, U, L, L, L, TALK TO BUGLER, GIVE BUGLE, ON PLATFORM, R, R, TALK TO LION, USE TWEEZERS, GET THORN, R, D, R, R, R, U, U, STAND ON RIGHT OF PLATFORM, JUMP R, JUMP R, JUMP R, R, ON PLATFORM, L, U, R, R, R, DROP THORN, R, ON PLATFORM, L, DESTROY DOPPELGANGER, R, OFF PLATFORM, L, GET SPANNER, L, L, D, R, OFF PLATFORM, L, L, L, L, L, L, U, L, L, L, GET BOOK, L, L, ON PLATFORM, L, L, USE SPANNER ON MECHANISM, R, R, OFF PLATFORM, L, L, L, TALK TO PRINCESS, GIVE BOOK, GET FLAG, R, R, R, ON PLATFORM, L, U, ON PLATFORM, USE FLAG ON POLE, TALK TO BUGLER, TALK TO KING, OFF PLATFORM, R, R, ON PLATFORM, R, R, D, R, R, R, U, U, STAND ON RIGHT EDGE OF PLATFORM, JUMP R, JUMP R, JUMP R, R, ON PLATFORM, L, U, R, R, R, U, KISS DAISY, TALK TO DAISY....(If you got all 20 cherries...you've done it!!)


DIZZY 7 - Crystal Kingdom Dizzy

PART 1 - L, GET WEIGHT, Rx4, GET WEIGHT, Lx2, DROP WEIGHT ON LIFT CONTROL PLATFORM, ENTER WINDOW, GET WHIP, L, U, L, DROP WEIGHT ON LIFT CONTROL PLATFORM, R, U, JUMP RIGHT ONTO PLATFORM, U, L, STAND ON EDGE OF PLATFORM, DROP WHIP, L, ENTER HOUSE, TALK TO DYLAN, GET NEWSPAPER, L, D, JUMP LEFT, L, ON CLOUDS, D, GET HEART, UP-LEFT, GET SCREWDRIVER, R, D, Rx3, U, L, ENTER HOUSE, TALK TO DENZIL, GET SPANNER, TALK TO DENZIL, GET GLASSES, L, Rx2, D, R, ENTER HOUSE, USE SPANNER ON GENERATOR, Lx3, U, R, ENTER HOUSE TALK TO DORA, GET CAKE, L, D, TALK TO CJ, GET UMBRELLA, L, DROP NEWSPAPER, Lx5, GET DIAMOND, UP-RIGHT, L, DOWN-RIGHT, Rx2, USE DIAMOND ON WELL, TALK TO GENIE, Rx2, GET NEWSPAPER, U, ENTER HOUSE, TALK TO GRAND DIZZY.

PART 2 - R, GET FISH FOOD, R, DROP FISH FOOD NEAR EDGE, R, TALK TO CAPTAIN, R, U, GET TAPE, D, R, Ux3, GET BLU-TAC, Dx4, R, DROP BLU-TAC, L, U, R, L, GET WHEEL, D, R, GET SAW, Lx2, D, R, DROP WHEEL, DOWN-LEFT, Lx2, GET PLANK, DOWN-RIGHT, D, DROP PLANK BY DRIP, GET HEART, DOWN-RIGHT, L, DOWN-RIGHT, GET NEEDLE AND THREAD, L, U, L, UP-RIGHT, GET PATCH, L, DOWN-RIGHT, UP-RIGHT, L, DOWN-RIGHT, GET SCISSORS, R, UP-LEFT, Ux3, DROP SCISSORS ON HORIZONTAL POLE D, U, DROP PATCH BY HOLE, Dx3, R, GET WHEEL, GET BLU-TAC, L, U, Lx2, DROP WHEEL ON POST, Lx3, TALK TO DOZY, GET FLAG, Rx5, Ux3, DROP FLAG BY POST, Dx3, Lx2, TALK TO CAPTAIN, GET BADGE, Lx2, SWAP BADGE FOR MAP & TELESCOPE, Rx2, TALK TO CAPTAIN, Rx2, Ux3, STAND ON CROWS NEST, DROP TELESCOPE.

PART 3 - GET TORCH, Rx2, UP-RIGHT, JUMP LEFT, JUMP RIGHT, JUMP LEFT x2, D, GET FLIPPERS, D, Rx3, GET TANKS, R, Dx2, L, DROP TANKS AND FLIPPERS, U, L, R, GET PICK, L, UP-LEFT, L, GET HEART, L, GET OIL CAN, L, DOWN-RIGHT, D DROP PICK BY BLOCKS, Rx4, DROP TORCH AND CAN, GET FLIPPERS AND TANKS, R, Ux2, DROP PICK, Dx2, L, GET CAN, R, Ux2, DROP TANKS AND FLIPPERS, GET PICK, Lx2, DROP PICK UNDER WHITE PIPE, DROP CAN UNDER DRIPS, Lx3, DROP CAN BY LIFT, STAND ON PAD PRESS FIRE, R, DROP PICK, Rx4, GET TANKS AND FLIPPERS, Dx2, L, DROP TANKS AND FLIPPERS, GET TORCH, U, L, UP-LEFT, Lx2, D, TALK TO MAN, L, GET CHALICE AND SWORD, R, DROP CHALICE AND SWORD UNDER LIFT, L, GET CROWN, R, DROP CROWN UNDER LIFT, STAND ON PAD AND PRESS FIRE, Rx2, U, GET PIN, Rx2, D, DROP TORCH, GET TANKS AND FLIPPERS, R, Ux2, DROP TANKS, L, DROP FLIPPERS AND PIN, Lx4, TALK TO MAN, GET PUNCTURE KIT, GET CROWN, Rx5, DROP KIT ON DINGHY, TAKE TANKS, DROP ON DINGHY, DROP CROWN ON DINGHY, L, DROP TANKS, Lx4, GET SWORD AND CHALICE, Rx4, GET PIN, R, DROP SWORD, PIN AND CHALICE ON DINGHY

PART 4 - U, R, D, R, UP-LEFT, U, GET CRYSTAL, D, R, DOWN-LEFT, U, L, D, TALK TO MAN, GET CHALICE, CROWN AND SWORD, Rx3, DROP CHALICE, CROWN AND SWORD ON WHITE PART OF CATAPULT, R, GET SALT POT, U, R, D, R, GET PARACHUTE, L, U, D, U, U, DROP SALT POT ON BLUE BOX, GET CROWN, D, L, U, GET BLOCK OF ICE, DROP CROWN, Rx2, GET SWORD, DROP PARACHUTE, D, D, L, U, L, D, L, DROP ICE ON SMALL LEDGE, GET CHALICE, R, Ux2, GET CROWN, L, DROP CROWN IN MIDDLE SPACE, DROP SWORD IN RIGHT SPACE, DROP CHALICE IN LEFT SPACE, TALK TO MAN....Done it!!

KWIK SNAX

The directions for the bonus games are as follows:

ICE WORLD
Game 1 - L, D, U, R, U, L, D
Game 2 - U, D, L, R, D, L, U
Game 3 - U, L, U, R, L, D, L, U, L, U, L
Game 4 - U, R, L, D, R, L, D, L, U, D, R, U
Game 5 - U, L, U, R, D, R, U, L, D, L, D, R, D, R, U, L

CLOUD WORLD
Game 1 - U, D, L, R, U, L, R, D, L
Game 2 - R, L, U, L, U, R, U, L, R
Game 3 - U, R, U, L, D, R, U, L
Game 4 - L, D, L, U, L, U, R, R, U, R, U
Game 5 - R, D, L, U, R, U, L, D, R, D, R, U, L, D, R, D, R, U

CUCKOO WORLD
Game 1 - U, L, D, L, R, U, R, D, R, D
Game 2 - D, L, R, D, R, L, D, R, D, R, U
Game 3 - U, L, R, D, L, D, R, D, L, R, U, L
Game 4 - D, R, L, D, R, U, L, D, U, R, U, L, R, U
Game 5 - U, L, D, L, D, R, L, U, R

ZAKS DUNGEON
Game 1 - R, U, R, U, L, U, R, D, L
Game 2 - U, R, D, L, U, R, U, R
Game 3 - R, U, R, D, R, U, R, D, L, U
Game 4 - U, L, D, R, D, U, R
Game 5 - R, U, L, R, U, R, U, L, U, R, D, L

CHEATS FOR DIZZY GAMES

DIZZY - Pause the game and type in NOOTRAC 4571. Dizzy will disappear and you can move around thr screens using Z and X. Press space to make Dizzy reappear in your chosen screen.

DIZZY 2 - When you press ENTER to start, hold down O, A, P and C until Dizzy disappears. You can then move around the screens using Z and X and press Space to re-appear

DIZZY 5 - Start game and press Q to quit. Now type in IWANTANOMLETTE and the border will flash . Now start and you can press C for a cheat menu.
PS, Codemasters are the bad spellers, not me ;)

DIZZY 7 - Passwords for other parts of game:
2 - BOOK
3 - WALL
4- DOZY

BUBBLE DIZZY - When you start, leave Dizzy at the bottom of the screen.
Return later and you will find you have loads of lives.

DIZZY DOWN THE RAPIDS - On the Title Screen, type in CHEAT, then press Enter.
You should now have infinite energy.

=====

If you do have any requests for playing tips in your favourite games, or have any great cheats to share with others, simply send it to the main E-MAIL address at the beginning of the mag, and title your mail "PLAYING TIPS"

PART 3 - INSTRUCTIONS

Each month with the extended version of Emulate, a games pack is included with several classic Spectrum Games which are quite hard to find. This issue, there is something for everybody in this collection:

PLATFORM - Jet Set Willy 3
ADVENTURE - Twice Shy
UTILITY - The JSW Editor / The CHAOS editor
STRATEGY - War in Middle Earth
MAGAZINE - 16/48 Tape magazine Issue 20 (June 1985)
ARCADE - Pyjamarama
PUZZLE - Split Personalities

PLUS!
Public Domain Utilities
POKE-IT - To use the multiface pokes included with this Issue
SPCONV - To convert between file formats


JET SET WILLY 3

You need instructions? Surely everyone must have played Jet Set Willy at some point in their life? But just in case you have just crawled out of a cave ;) heres a brief run down of the instructions:

Miner Willy has just struck it rich in the Manic Mine and has bought himself a massive mansion and a yacht. To celebrate his new found wealth he has invited all his friends to a party at his new house. But, after the party has ended and everyone has left, the mansion is in a total mess with objects left all over the place!! Willy's housekeeper Maria will not let him into bed until he has tidied up all the objects in the mansion (strange - I thought that was what housekeepers were meant to do!) Anyway, Willy sets off around the unknown corners of his house where strange creatures lurk, in search of all the objects.

In this third Jet Set Willy game (Not written by Matt Smith BTW) Willy has decided to move underground, but the story is just the same. Find all the objects so Maria will let him into bed.

WARNING!! This game is incredibly difficult. Only for JSW experts!


TWICE SHY
90% - Crash 35 (Dec 1986)

In this adventure, based on Dick Francis' thriller, you play the part of Jonathan Derry, physics teacher at East Middlesex comprehensive. For reasons which will become clear as you progress, you become the custodian of a set of cassette tapes. It is up to you to find out what they do. However, there is some other characters whose concern for the health of others particularly Jonathan Derry is far from paramount. Perhaps they know whats on those tapes.

In this game you play Jonathan Derry. To control his actions type short English sentences, such as GO NORTH or TAKE RIFLE. To save typing, movement commands can be shortened to just one letter, N, S, etc... You can enter several commands at once, separated by THEN and AND. You can communicate with characters by typing their name, followed by a valid instruction in as set of commas.

SOME HINTS
Make a map of who and what is where and how to get from one place to another.
Save your position regularly
Enter one command at a time to start, the use multiple entry to speed up familiar parts of the game.
Interactions with characters relies on their attitude towards you at the time. You could improve relations by offering advice or objects, or by simply talking to them.

THE RACING GAME (TWICESH2.SNA)
The racing simulation can be played either independently, or as part of the adventure and the aim is to make money! If you are betting as part of the adventure, your winnings (up to ú250) will be available when you return. You are at the course for a day, when six events are to be run. In each event you are shown the horses, together with the odds. The current conditions are shown on the race card. You can place money on whatever horses you want, and press RETURN to finish and start the race. To study the horses more carefully press F while the card is shown. A separate screen is displayed for you to study the runners. If you run out of cash, you will just have to sit back and watch! At the end of the day you can either:

  1. Start again with a fresh lot of money
  2. Start again with your current money
  3. Return to the adventure (If you cam from there)

Players who have come from the adventure and successfully solved some of Jonathan Derrys problems may bring an item which is as useful as the Philosophers stone!

THE EDITORS

JET SET WILLY EDITOR

Fancy becoming Matthew Smith for the day? Heres your chance! Make your own set of levels for that classic game Jet Set Willy. You've already seen what can be done (with JSW 3) The commands are pretty self explanatory, just follow on screen prompts, and it would help if you had access to a real tap recorder, or TAP capability for the saving of the data you create.


CHAOS EDITOR

Secondly an editor for another classic game - This editor allows you to completely alter all the monsters and spells in the game, even down to the actual graphics and stats!! Simply follow the on screen commands to create your own characters. The original CHAOS data has already been loaded in, so it is all ready to begin hacking! Once you have created your own set of characters, choose SAVE under the Stats menu, and the program will save your creation as a data file. Again, access to tapes, or TAP capability will be helpful here. Then, simply load the original chaos header, but replace the data section with your own data.

If you manage to create CHAOS 2 or JSW 4, be sure to send them to Emulate! and the best ones will be included in future issues!

WAR IN MIDDLE EARTH
8/10 - Your Sinclair 40 (April 1989)

A classic strategy game based on The Lord of the Rings. You may find it helps to have read the books, but it is by no means necessary. Just in case you don't feel like wading through three volumes and 2000 pages of story, heres a brief rundown of the plot:

You are Frodo Baggins, an exceptional hobbit. You uncle Bilbo Baggins went on adventures, something no normal hobbit would do. On the most famous of these he acquired a ring that made him invisible. Bilbo has left this ring to you and left the Shire to live among the elves. You friend the Wizard Gandalf the Grey has identified this ring as being "The one ring". This was forged by Sauron, the Dark Lord, it is very powerful and very evil. It contains much of Sauron's power, with it he would defeat all his enemies and subjugate the whole of Middle Earth, were it to be destroyed he would be defeated. Though it would be possible to use it against Sauron, it would then corrupt the wielder turning him into a new Dark Lord. Because of the magical nature of the ring, it can only be destroyed by being thrown into the cracks of doom, where it was forged. This is the mouth of the volcano Mt. Doom in the centre of Saurons kingdom, Mordor, far to the South East. You are not on your own, accompanying you are Sam, Merry and Pippin, three Hobbit friends, Aragorn the ranger, Boromir of Gondor, Legolas the elf, Gimli a Dwarf and of course, Gandalf. As well as facing Sauron's forces, you will also be assailed by those of the wizard Saruman. Though he was originally leader of the council of Wizards opposing Sauron, he has been corrupted. He has raised and army of Orcs and Dunlendings and he too is looking for the ring, for he believes he can use it to control Middle Earth. You will need to mobilise the nations of the West, the men of Dale, Gondor and Rohan, the Elves of Lorien and Mirkwood and the Dwarves of Erebor and the Iron Hills, or the forces of evil will win by force of arms before you can destroy the Ring. If the forces of evil can find the Ring and take it back to Barad-Dur or Isengard you will lose.

PLAYING THE GAME

The Middle Earth map displays the whole of Middle Earth on the screen. Along the left hand side of the screen there is a list of commands. In the middle of the map there is a gauntleted hand. This is the cursor, to select any action simply position the finger over the desired point, using the joystick or keys. Friendly units are displayed on the map as dots.

There are 3 commands

  • FILE - To save/load
  • MEMO - Gives you further info on the state of the game.
  • TIME - Sets game in motion. Campaign time is shown on the scroll underneath the command. Once time is started, all friendly units start to follow their orders. Saurons units will also start to move.

To examine any area in detail, simply position and press fire. This stops time and takes you to the campaign map. Friendly units on the map are shown as shields. A unit can be a single character, eg Frodo, or an army. Each shield shows all the units in a certain sector, and is thus called a stack. To examine a unit, position over shield and press fire. To see further units, press fire repeatedly to cycle through.

For each unit you are told:

  • TITLE - Either their name or description eg A Company of 002 Men
  • WHO IN COMMAND - "Man in command" etc means no commander set
  • DESTINATION - Where they are going
  • ENERGY - This is used up by walking and being hit in combat
  • DETERMINATION - How long they will keep going
  • STEADFASTNESS - How fast their energy is used up.
  • VIRTUE - How long they can hold the ring
  • BRAVERY - The braver you are, the more often you will hit in combat
  • STRENGTH - How much damage you will do to an opponent
  • ALLEGIANCE - Fellowship , the good guys Mordor, Saurons troops or Orthanc, Sarumans.

To give units an order, press fire twice while their details are displayed.

Now you can choose to :

  • RETURN - Do not give a new order
  • SET TO DESTINATION - Go to a specific destination, you are offered a second man giving you the choice of applying the order to the individual unit (Individual) or all the stack (Everyone)
  • SET TO JOIN - Orders unit to join another units company
  • SET TO FOLLOW - Order one unit to follow another

When selecting destinations, the cursor becomes a maltese cross which you can the position and press fire.

Frodo starts as the ring bearer, as indicated by the ring after his name. To had to another hero, simply press R while their details are displayed. They must be in the same stack as the ring bearer though.

COMBAT - When combat occurs, time is stopped and a pair of crossed swords is shown at the place of battle. Push up to view your forces and left and right to view the enemy. Press fire to move to the battle screen. Each character in both armies is represented by a figure on the screen. Your forces will not move until ordered, although will fight back when attacked. The screen can be scrolled, using the normal controls.

To order a character, press fire on him, then press fire on selected enemy and the message "New destination selected" will appear. The character will then move. To directly move a character, fire twice on him, and then move him around.

The Ring Bearer may wear the ring. To do this press R and he will disappear and not have to fight. He will then leave the battle and appear on the next square on the map. This greatly decreases the level of virtue in the bearer. But beware Nazgul! They will seek out the ring bearer if he attempts to wear the ring.

Good Luck!

16/48 MAGAZINE

A renewed interest in these early tape-based magazines, means that I have included an issue with Emulate! This issue is No.20 and comes from June 1985 You will have to reset the TAP file after the Ludoid adventure game, and then continue loading as normal. (This is because Ludoids was at the end of side 1 on the original tape.) You will also need to reset after Bullion Raiders. If anyone has problems using TAP files, let me know and I will make sure I make a normal version available.

This issue of 16/48 includes:
THE LONG WAY HOME CHAPTER 2 - Ludoids Part 6
ADVENTURE GAMES REVIEWS - Including CHAOS!
GREAT HERBERTS DUMMY RUN SLIDING PUZZLE
and loads more...if only it was still going, eh? :)

Anyone who is interested in obtaining more issues of 16/48 and another popular Spectrum Tape Magazine, "Spectrum Computing", can find several issues at the NVG UNIT ftp site, in the directory PUB/SINCLAIR/SNAPS/DISCMAGS Currently available are SC Issue 14 and 16/48 Issue 17 Brian Gaff, uploader of these promises more in the next few weeks and we will include Spectrum Computing Issue 6 in No.2 of Emulate!

WALLY WEEK PART 1 - PYJAMARAMA
92% - Crash 10 (Nov 1984)

One of the classic arcade adventure characters on the Spectrum was the unlikeliest of heroes. Wally Week starred in five games altogether, with humble beginnings in the first, Automania, he went on to star in four classic Spectrum Arcade adventures. Over the next four issues, we will include these games, and the complete solution to the adventure will appear in the following issue. This is the story:

Welcome to the nightmare world of Wally Week!
Even Wallies have to sleep - the trouble is, being a wally, nightmares are more trouble than they seem.

For a start everything suddenly seems larger than life, so even everyday objects somehow present difficulties. And being a Wally, you may find it even harder to release yourself from your predicament. Parts of your nightmare may repeat themselves, repeat themselves, repeat themselves....

This however is nowhere near as simple as it sounds, because many objects are needed to achieve different tasks which will become apparent as the game progresses.

Only two objects may be carried at one time. To change an object, pass over the one required and it will be exchanged automatically (to avoid exchange jump over the unwanted object)

There are many rooms in the house and a wide variety of "distractions" to overcome. Keys will be required to open some doors. To open others, just jump at the handle.

Even though you are asleep, energy is also a factor in this game. At the top of the screen you will see a glass of milk with "Snooze Energy". A short while after the start of the game, this will start to decrease. It will also decrease if you are hit by an object or you hit an object. To replenish this lost energy, there are items of food in the house, which will appear singly and in different locations. Once it has been consumed the next will appear elsewhere, but always in the same location. When your snooze energy has run out 3 times, losing 3 lives, you will have to start the game again.

SPLIT PERSONALITIES
90% - Crash 30 (July 1986)

An excellent puzzle game, still as playable now as it was when first released nearly ten years ago, although some of the famous faces may appear a bit out of date! Originally titled Splitting Images, the TV program of similar name took offence, and so the name was altered.

The idea is simple - build up a split picture of the character by arranging the squares in the right order.

The spinning cursor is controlled with the direction keys/joystick. At the start of the game you'll find it in the top lefthand corner under the arrow. You can make pieces of the picture or bonus items appear by pressing fire while the cursor is in the box. You'll have noticed by now that the little screen on the right hand side is lighting up as you pass over each piece of the picture. This shows the correct position for the piece that the cursor is spinning over. If you want to move a piece or item then put the spinning cursor on that particular piece, hold down fire and press down whichever direction you wish to move it. Notice you can only push a piece until it either hits the wall or another square, watch out for the black cracks in the border or you're in for a surprise. Have you noticed that there are several little doors opening and closing automatically? If they are closed, they act like the normal wall of the playing area, however, if they are open then the moving piece will disappear through the hole. If it is a piece of the picture then this is put to the end of the "queue" of pieces waiting to be brought on to the playing area. If it is a bonus item, then it disappears forever. (TIP:You'll find it helpful to get rid of pieces which are not useful by throwing them through the little doors) When you have completed a level the computer waits until the fire button is pressed before continuing onto the next stage. If you're in doubt try it out.

BONUS SCORE
Each level has several items associated with the person you are trying to create. If these are pushed together they will give you bonus points. However is you push the wrong items together they will both be destroyed with no bonus points being given.

CLUES

  1. The bomb: Explodes after 5 seconds. Destroy it by pushing it through doors.
  2. Water Tap: Push it against bomb to destroy it and earn 5000 points.
  3. Diamond: Push it against another diamond and your time limit's increased.
  4. Fuel: Don't throw it against the match, its explosive.
  5. Match: Don't throw it against the fuel, its explosive.
  6. Pistol: Throw it against a bullet and your bonus will be doubled.
  7. Bullet: Throw it against a pistol and your bonus will be doubled.
  8. Hammer/Ice Cream/Cup Coffee : Mystery Items!

LIVES
You have 3 lives during the game, these are shown in the black squares in the bottom righthand corner. However: After an explosion of an item or if your time runs out (shown by marker at bottom of screen) your lives will be decreased by one. If you reach a score of 100,000 you are awarded one extra life. If you complete a level within the limit, you will get bonus points. Otherwise, they will be awarded for throwing items together.

PICTURES

A few pictures have been included with the main package as GIF files. Most of these are loading screens from the above games (for completeness) There is also a seperate archive included called SPOILERS.ZIP. This contains a few end screens from some games. Only look if you want to see how a game ends!!

PUBLIC DOMAIN UTILITIES

I have included two popular PD utilities for Spectrum Emulator with this issue. They are both freely distributable (which is why I have put them in this magazine) and are both very useful.

POKE-IT by Francisco Cotrina
This program will insert a multiface poke into a snapshot (use the massive list in the tips section) To use this program, the game you are POKEING (sounds a bit funny!) has to be in original SNA format (ie 49190 bytes long)

SPCONV by Henk De Groot
Ever popular conversion program will convert snapshots of Spectrum games between all major formats. This new version has been extended to include the new version 3 format used by Z80.

Neither us, nor the authors take any responsibility for the usage of these programs. They are freely distributable as long as you do not make any money from them and included the authors name with each. Each file contains the original documentation.

PART 4 - ADVENTURE GAMES

This is the monthly section devoted to the classic "typing-in" game. In this part, we will try to answer any queries you have on an adventure game and from time to time run complete solutions on difficult games. As this is the first issue, we have no queries to answer :( but if you have any problems for future issues or would like to send us a complete solution for us to include, just post to the main addresses titling your letter "ADVENTURE GAMES"

Just a small section for Issue.1, heres a few tips for anyone having problems on the adventure game included with this issue, "Twice Shy" To prevent spoiling the game, I have encoded the answers in a similar way to Crash. To unencode, just take A=B, B=C etc....Z=A

How to get out of the house?
DVZLHMD LZMSKDOHDBD

How to get some more money?
DVZLHMD ADC in ROZQD QNNL

Where to go on caravan site?
FN SN SGHQSX SGQDD

How to use gun properly?
OQZBSHBD ZS QHEKD QZMFD

How to deal with Angelo and Eddy?
ONHMS QHEKD

How to deal with Peter Keithly?
ATX CQHMJ

To escape the caravan site?
JDDO FNHMF DZRS

To escape the interchange?
JDDO FNHMF MNQSG

That should keep you going for a while.....
More adventure tips next issue.

PART 5 - REBELSTAR

REBELSTAR TRILOGY By Julian Gollop

REBELSTAR RAIDERS - Red Shift

(retro reviewed in Crash no.28 May 1986 by Sean Masterton)

Now we're going back in time a bit. Red Shift were known for their science fiction strategy series. One of the best of these was RebelStar Raiders. As is typical of games at the time, the program takes ages to load. The player is presented with a choice of 4 scenarios on loading: Moonbase, Starlingale, The Final Assault and Expansion. These need to be loaded from tape individually and the scenarios themselves take as long to get into the computer as most modern games do. Ah, but these were the days when such things mattered not.

The player is presented with a screen depicting a deck plan of an area of ship or installation which has to be protected from attack by raiders. A few human operatives and a section of droids is available to assist. Each deck is different, depending on the scenario, and some were designed to present a greater level of difficulty to the players than others.

During play the defender deploys the crew one by one. Each crew member has a name and weapon, and weapons can include anything from pistols and sub-machine guns to lasers and grenades. Not unreasonably, each weapon has a different effect on the enemy - but these of course are no more than variations on a theme. They are deadly if used properly! Once Raiders are deployed, the game begins.

Movement and combat are handled by a points system which dictates how far a character may move and what sources of action are available to him. Damage is dealt with in a similar manner. The Raider's forces outnumber the defender's but the defender's robots are armoured and consequently difficult to eliminate. The concept of the game is strikingly similar to that of a conventional board game called Azhanti High Lightning by Game Designers Workshop, which had deck plans for an 84 deck space cruiser and scenarios for shipboard combat. Both games are highly addictive, being well-devised tactical simulations with great variety in play. They provide a lasting challenge to the most preserving of tacticians.

Red Shift no longer exists, which means it's unlikely that you'll catch one of their titles on your regular stockists's shelves. RebelStar Raiders was another title which suffered from a lack of adequate exposure when it was released. Anybody with a copy of the game should treasure it - the game has its faults, but it was (and still is) way ahead of its time.

REBELSTAR - Firebird

(reviewed in Crash no. 31 August 1986 by Sean Masterton)

After recently looking at the old Red Shift game Rebelstar Raiders and getting a lot of response, I was pleased to receive this release from Firebird. Called Rebelstar, it is actually written by the author of that early classic but has been much improved. For the price, this has to be the best strategy game I've reviewed in ten months of Frontline.

One and two player versions of the game are provided, each loaded as a separate game from a different side of the cassette. There is only one scenario, but this is larger than any of those in its predecessor. It involves a group of raiders trying to break into an enemy complex and disable the main computer. Player(s) controls individual characters or robots which are each allocated a certain number of action points. The members of the player's team are ordered individually with different actions costing varying numbers of points. Each team member may carry out as many actions as required in a single move, as long as the point allowance for that character is not exceeded for that move. Each character carries a weapon of some description and a quota of ammunition and may also carry several other items found on the route to the central computer. only one item can be used at any time and it cost action points to change from one item to another.

The Screen scrolls in four directions following the trail of the cursor used to order team members. To the right of the main action area, an information display lists the options available and any information about the figure currently highlighted by the cursor.

Play consists of turns during which a player moves and orders all forces under his or her control. Movement for characters is eight directional and orders consist of M (drop object), P (pick up object), L (load object), F (enter fire mode). Movement is achieved by selecting a unit and moving it under the cursor. When fire mode is entered some map detail disappears, combatants become coloured spheres and the cursor changes into a sight. the sight is positioned in the desired target area and when confirmed, an energy beam is displayed along with a message detailing the accuracy of the pulse.

There are three different kinds of shot: an aimed shot costs the most points but is most likely to succeed; a snap shot is less accurate but costs fewer points to preform; finally, a player may select opportunity fire to cover a particular area. Opportunity fire only executes a shot when an enemy crosses the line of fire during his turn, in which case a snapshot is fired at him. Shots may damage, wound or kill, scoring a random number of points determined by the power of the weapon. Generally, the more powerful the weapon a character possesses, the less ammunition is available. If a character is wounded in combat, a message to this effect appears next time that character is selected. Wounding reduces the constitution of a character - second wound kills. Killed players are removed from play, but droids that have been knocked out leave wreckage which causes a blockage.

As the complex is entered and explored, various objects may become available to the players/ Keys can be used to lock/unlock security doors (the key to the armoury is particularly useful). Medi-probes can be used to heal wounded characters, and Droid- probes repair droids. Using an object is achieved by bumping into the required object.

In the one player game, you may only take the part of the raiders but this apparent limitation is offset by the fact that the computer opponent is a highly competent adversary. It deploys the defending droids cleverly and uses them ruthlessly in its attempt to thwart your mission. However as there are eight difficulty settings you can temper this efficiency somewhat. The game is superbly error trapped and many of the warning messages relate to specific actions to avoid ambiguity. The map is clean and well drawn but packed with detail and every item is properly labelled. Character graphics are quite good with different weapons altering the look of the troopers (all of whom are named). Even the sound effects are reasonable. Weapon skills, stamina and morale are taken into account on an individual level and atmosphere and variety included in each event. Each character also has an assigned percentage chance of hitting a target listed.

I would have expected a game of such high quality to appear at a much higher price, and take my hat off to Firebird for introducing this much improved version of an old favourite back onto the market at a reasonable price. I can find no fault with it.

PRESENTATION 88%
The presentation on screen is spotless. If Firebird had taken more care with the instruction inlay, it could have been better.

RULES 90%
Simple to pick up, but deviously devised.

PLAYABILITY 92%
You can almost play as soon as you load. The game runs at a fast pace from start to finish.

GRAPHICS 90%
Colourful, clear, detailed...what more can you ask?

AUTHENTICITY 91%
The Action Point system works excellently. It is however, very similar to that used by GDW in their game Snapshot. Come to think of it, there are a lot of similarities...

OPPONENT 91%
You will hate it once on the higher skill levels.

VALUE FOR MONEY 95%
Unbeatable.

OVERALL 93% CRASH SMASH
No longer need you lament for Red Shift. This classic game is up for grabs now. I can only suggest you scamper off and get a copy.

REBELSTAR 2 - Firebird

(Reviewed Your Sinclair number 42 June 1989)

'Arcade strategy' game that would probably be better off just calling itself a strategy game, 'cos that's what it is. But then strategy is not a big seller it might once have been, so any attempt to liven it up for the wider audience is perhaps to be welcomed.

Anyway, this little number supplies you with a number of forces (the Rebelstar Raiders, in case you were wondering) who must fight an armed party of aliens which has established itself on a nearby planet. Not only must you kill as many nasties as you can, but you must also see of their eggs - for yes, if they hatch, the phrase 'eggy soldiers' will take on a entirely new meaning. So it all comes down to the traditional strategy features of troops deployment, bloodless battles, and terrain neatly mapped out in a giant grid. You can play against the computer or a friend (the two-player game loads separately), and the whole is quite a laff, if perhaps not as detailed as most full-priced strat games. A neat addition to the genre, though.

========

Thanks to assistant Ed, for reproducing The complete Rebelstar reviews.

PART 6 - THE DIZZY STORY

This article is a homage to all the video games with a certain Egg called Dizzy in them. I know of 16 for the Spectrum, but if you know of *any more* or have 128K versions of games that I only have 48K versions of (and of course Z80 snapshots to my e-mail address would be even better!) then please drop me a line.

I also know that Dizzy has appeared on many other platforms. The C64 and Amstrad CPC had virtually the same ones as the Speccy (to my knowledge - feel free to prove me wrong), but I know of different Dizzy games available on systems such as the Atari ST, Commodore Amiga, the PC, and even the Nintendo NES.

If you would like to help make this article complete, then send me a list of all the Dizzy games on these other formats, and of course any more information on the Speccy ones.

David. <david.crick@mkbbs.co.uk>

PS. In October (95!) I'm off to University, so I'll no longer be emailable at the above address. I'll post my new one to comp.sys.sinclair when I find out what it is.

=-=-=-=-=-=

The Codemasters Story (taken from the Dizzy2 tape-inlay)

"David and Richard Darling first started writing computer games when they were in their early teens and still at school. They duplicated the cassettes themselves and sold them by mail order, taking small advertisements in magazines.

From these beginnings David and Richard became contract programmers. They wrote and sourced games for major best sellers.

In October of 1986 the Darlings set up CodeMasters, their own company. From the beginning they were determined to sell only the best possible games at the lowest possible price. One title, BMX SIMULATOR, went on to become one of the worlds best selling games. In less than a year, CodeMasters has a string of Top Ten hits to it's name. The company was the best selling software house in Britain. David and Richard are now 21 and 20 years old, and are determined to continue what they do best; producing top selling computer games."


The Games....

It should be noted that *all* of the games listed here can be found as Z80 snapshots for the Z80 emulator, BUT DON'T ASK ME TO SEND THEM TO YOU!!!! They will soon be (as I write this) available from one of the main FTP sites which carry Spectrum Snapshots. For more information on these, have a look on comp.sys.sinclair.


Commercially Available Dizzy Games For The Spectrum

All of these (to my knowledge) except for Crystal Kingdom Dizzy and the compilations were released as "budget games". This meant they retailed at either 1.99GBP or 2.99GBP.


The Adventure / Platform / Puzzle Games

If someone says Dizzy games then this is what they mean. Basically Dizzy has a certain mission to complete, and this entails picking up objects littered around the world and using each one for a certain task to achieve the overall goal. A simple example from Dizzy (the original) is that in order to enter the Graveyard you need to find the Graveyard Key and take it to the door. Drop the key next to the door and you gain access to more of the world map.

DIZZY   Z80     47,104  [Dizzy  48K] 
DIZZY2 Z80 55,660 [Treasure Island Dizzy 128K]
DIZZY3 Z80 61,996 [Fantasy World Dizzy 128K]
DIZZY4 Z80 57,607 [MagicLand Dizzy 128K]
DIZZY5 Z80 90,091 [SpellBound Dizzy 128K]
DIZZY6 Z80 46,966 [Dizzy Prince Of The Yolk Folk 128K]
DIZZY7 Z80 47,389 [Crystal Kingdom Dizzy 128K]

Dizzy (48K only)

The cassette cover has a picture of Dizzy falling down a waterfall in some caves, and of him locked up in a prison. Two humans are also on the cover, although they don't appear in the game!

This is the original, and the one which started the ball rolling. The plot went :

"Dizzy was exploring the haunted forest, looking for some berries, flowers and a piece of wood with which to make a club when he uncovered a mystifying stone slab. Brushing the dirt aside he was able to read (after a great deal of head scratching) the faint inscription

'The Avalwiffovee Potion'

Dizzy remembered his Eggfather had spoke of such a potion. 'It is the only way to rid our land of athletes foot, and it can also be used to destroy the Evil Wizard Zaks.' Dizzy trembled with fear as he recalled these words. Zaks brought fear to the village, he cast spells that turned people old, made men blind and caused it to rain every Sunday afternoon during Cricket. Dizzy was determined to put a stop to all this, he would be the hero of the yolkfolk. He read on...

'Fill a potion bottle with cooked Leprechauns wig, cloud silver lining, Vampire dux feather and some troll brew - cook the potion and throw it at Zaks to dissolve his reign.'

He covered it up and quickly made ready to liberate the land of KATMANDU."

To those who still don't know about Dizzy, let me give you a brief idea of the game. You control the egg, who has boxing gloves for hands and boots for his feet (both red in pictures but the entire sprite is white in the game (apart from when he moves over a non-black background, when he assumes that colour...)), and you control the game using 4 basic keys : left, right, jump, and pick up / drop object. You can only hold one object at a time, and this makes the game so exciting (or annoying, depending on your view-point), as you may need one object at one end of the map that you last used (and left) at the other end.

Objects which could kill you included birds, vampire bats, spiders, apples, stalactites, water, ghosts, and of course, Zaks. Each could be killed with a certain object, which respectively are Acme Bird Seed, Clove of Garlic, Insecticide, Miners Hard Hat, Miners Hard Hat, Plastic Rain Coat, Ghost Busters Back Pack, and the Avalwiffovee Potion.

Places included the Crystal Mountains, the Haunted Forest, the Deserted Mine Shaft, the Mushroom Kingdom, the Graveyard, and Zaks' Castle.

The worst was the Haunted Forest, where you had to jump over a gap that if you didn't time exactly right then the "floor" would disappear, meaning you would be stuck on one side of the gap and unless you were just about to complete the game then that was it - you'd have to start all over again. Annoying, but it did give the game an edge that the sequels did not have.

Also good in this game that was not true of the sequels was that you could only carry one item at a time, and also some items could be used more than once.

Also mentioned through-out the game are extracts from a poem, some of which are on the lines of "there's a green-eyed yellow idol to the North of Katmandu", "and a broken hearted lady tends the grave of made Carew", "and the yellow God forever gazes down". These were hints of what to do it the game, but I think they come from a real poem (from which the game is based loosely around), and I WOULD LIKE A COPY OF IT IF ANYONE HAS IT OR KNOWS THE POET, ETC!


Dizzy 2 : Treasure Island Dizzy (48K and 128K)

Cover shows Dizzy (complete with pirate bandanna) being forced to walk the plank into shark-infested waters by a pirate.


The 128K version was a pig to load : I found on the +2, +2A and the +3 that the only way to load it was go into 128K Basic, type "spectrum" to put it into pseudo-48K mode, then type J"" to load it. Interestingly, the Z80 emulator will load the 128K version straight from the Tape Loader or from 128K Basic, but not the "spectrum" way!

The first of many sequels. This was the first game that allowed you to talk to people to gain advice / objects, and also the first in which you had to collect 30 items - in this case gold coins.

The plot goes :

"Dizzy was looking forward to the round-the-world cruise he'd booked up for. When he told the other Yolkfolk about the good deal he found, they wondered just what lay ahead of him...

Dizzy enjoyed the cruise at first although there were far too many pirates on the ship, the Grog was watered down, and he didn't even know what a mainbrace was, let alone how to splice it!

The captain, Long John Silver, was a lovely old bloke with a kindly manner, good at insulting and degrading the fare paying punters. He was well balanced - he had parrot on one shoulder and a chip on the other - and he had a wooden leg which he acquired when he fell out of his pram when he was a kid.

Anyhow, their quaint little man o' war found itself in still waters one sun-soaked afternoon, and Dizzy thought he would organise a game of cricket on the aft deck. In a fit of blinding stupidity he used LJ's spare leg collection as makeshift stumps, and when they were lost overboard he was made to walk the plank!

That was how he came to find himself gently poaching on the silent, sun-kissed beach of a seemingly deserted island... He had to somehow find a way back to the Yolkfolk and lodge his compensation claim with the travel agent..."

In this game you could hold up to 3 items, and every time you pressed enter the top item on this list would be dropped, any other items carried would move up the list, and any item picked up would appear at the bottom of the list.

Where as the first Dizzy had the Haunted Forest as the major pitfall, Dizzy2 had the fact that you only had one life. That's right folks, screw up anywhere and it's game over.

The novel feature of this game was that once you got the snorkel you could go underwater (for an unlimited amount of time). However when you picked up anything underwater the snorkel moved up the item list and if you dropped it, Dizzy would drown and it would be game over. This often meant picking up a couple of items, heading back for land to re-arrange the list, then returning once more. Picking up coins *also* moved the list, so again care had to be taken.

The 128K version had distorted speech and in-game music, and this game was a good sequel even if it was slightly different than the first one. This game was also the first game to have "red herring" objects.


Dizzy 3 : Fantasy World Dizzy (48K and 128K)

The cover shows Dizzy with telescope in hand and, er, safari hat (I suppose) on his head. Two dragons, a rhino, a castle and another creature are also visible.


The plot :

"DIZZY & DAISY strolled through the enchanted forest without a care in the world... BUT SUDDENLY the Evil King's trolls seized poor Daisy! She was send to Wizard Weird's Tallest Tower, while Dizzy was dragged away and thrown into the deepest, darkest, dankest of the Kings Dungeons in the bowels of Fantasy World. DIZZY was frightened! Who knew what fate awaited him... and he still hadn't done this week's homework! But then he remembered that he had a fresh green apple that he had planned to give his teacher to escape detention, and he cheered up. And there was some bread and water on the table! A cunning plan began to brew in his mind...

But DIZZY can't do everything on his own... you must help him!"

This was the first time we got to meet some of the Yolkfolk other than Dizzy. The ones featured here were Denzil, Dylan, Dozy, Grand Dizzy, and of course Dizzy & Daisy.

The Inventory once again changed. Still 3 items but this time you could chose which to drop.

Again you had to collect 30 coins, and things to note from this game were the Illusion Room where only certain blocks were solid and could be jumped on, and the picture in the main hall which if you stood in front of and pressed enter would be enlarged to reveal the loading screen of the previous game (Dizzy2). Also this was the first game in which you took to the clouds.


Dizzy 4 : Magicland Dizzy (48K and 128K)

The cover shows Dizzy in safari hat again, with a lamp in one hand and using the other to remove the Excalibur sword from a rock. An old man sitting in a tree playing a pipe can be seen along with a troll (?) running towards Dizzy.


The plot :

"The Evil Wizard ZAKS' is back! Like all Evil Wizards he made certain arrangements against his premature demise... He had exacted a terrible revenge by transporting the YOLKFOLK to a strange Fairy-Tale World and casting evil spells on them to imprison them there forever. Dizzy must free the SIX Yolkfolk by breaking the spells and then destroy ZAKS once and for all before he can return home."

The game also lists the six Yolkfolk in question :

"DYLAN: Dylan had been tangled up in a bush, rooted to the spot!

DENZIL: Denzil has been frozen inside a block of ice - ZAKS latest ornament for his ICE PALACE!

DOZY: Dozy is lying on an Alter in Sleepy Hollow - in a deep magical sleep from which he may never awake...

DORA: Dora is in the Haunted Swamp - turned into a Frog!

DAISY: Daisy has been Super-Enlarged and imprisoned in ZAKS' Oubliette which she is now too big to escape from!

GRAND-DIZZY: Grand-Dizzy is trapped in a strange world on the other side of ZAKS' Magic Mirror."


The most noticeable change in Dizzy4 is that of an energy bar for Dizzy. Now when he walks into a bird he is not killed but his energy bar decreases. Energy can be increased again by collecting a diamond (of which there are 30...).

Again the tree-houses make an appearance (last seen in Dizzy2), and probably the most memorable thing is the mirror world where the entire screen is swapped round - and the controls too!


Dizzy 5 : Spellbound Dizzy (48K and 128K)

Unfortunately, I left the Dizzy (and Spectrum) scene before this one came out - which is a shame as has been called the Best Dizzy Ever by some people.


The cover depicts Dizzy opening a spell book and magic stars coming out of it. The leprechaun is sitting in front of him, and Daisy is also shown on the front.

The BIGGEST and BEST Dizzy game yet! Over 100 AMAZING screens of cartoon FUN! Go SCUBA DIVING! Take a WILD RIDE underground! Save the YOLK FOLK! <The Darling Brothers were certainly fond of Capital letters, eh? Ed.>

Troubles afoot for Dizzy in his BIGGEST and BEST adventure yet! Meet Dizzy's magical chum THEO, the wizard with a plethora of POWERFUL POTIONS! Dozy, Dylan, Dora, Daisy and Grand Dizzy - the YOLK FOLK - are all here too and they're in HOT WATER this time! help Dizzy SAVE THEIR SHELLS before they end up HARD BOILED!

Dizzy's been visiting his local friendly Wizard Theo. Now Theo, who may be a dab hand in the waving of wands area, is not much cop at the filing-things away-neatly department and he's left his book of really powerful Spells lying round in his laboratory. Whats more, the books been left open at the page headed A Really, Really Powerful Spell (That shouldn't be read out loud). Whether Dizzy actually read the heading is not known but - yikes - he said the spell and it's caused a catastrophe: Dizzy spirited all his Yolk Folk chums and Wizard Theo into the underworld! Cripes! There's only one course of action open to the brave little hero: read the spell again and spirit himself into the underworld to save his rotund group of pals!

DOING THE BIZ WITH DIZ

  • Dizzy has to collect five rotating stars and a special object to release each of the Yolk Folk from the underworld.
  • Check out all the objects and discover if they can help Dizzy - some may enable Dizzy to swim underwater while others help him have a speedy journey through a mine shaft (and some are really tasty!)
  • Don't miss out on the mushrooms - they can send Dizzy flying high!
  • Don't leave any of the yolk folk or Wizard Theo behind!
  • More that 100 - 100! - different locations await!
  • Try dropping the rocks on the clouds.

However I'll give you a brief description of the game. Again the energy bar is here, although it's not only bad guys that can drain it. Should Dizzy fall too far, he'll sit down with stars circling his head, and then shake his head to try and "get rid of the cob-webs". Of course he also loses energy for the fall. Energy can be replenished by collecting food. Press enter when in front of some and Dizzy will actually stuff it in his mouth and chew it! Dizzy is collecting magic stars in this game.


Dizzy 6 : Dizzy Prince of the Yolk Folk (48K and 128k)

Again I have no first-hand knowledge of the game, which I believe was only available in a compilation pack.


The cover shows Dizzy on one knee, being knighted. Behind him sits King Arthur surrounded by guards and two lions either side of the throne.

The Plot:

Battle Rockwart the Troll, meet Pogie the Fluffle, avoid Shamus the Leprechaun, summon King Arthur from his crusades and wake Daisy from her hundred year snooze!

Grand Dizzy was feeling very down one day, so Dizzy and Daisy decided to cheer him up by baking him his favourite food, cherry pie! So off went Daisy to get some cherries from her cupboard but there was none to be seen!

"Pogie's pinched the cherries!" she cried, as she saw Pogie's pawprint in the cupboard, "That darned Fluffle. Come here you!" and Pogie promptly darted off into the enchanted forest to escape Daisy's rage.

Dizzy and Daisy decided to go into the forest to catch Pogie and gather some more cherries at the same time. Whilst searching for Pogie they got lost and found a castle, where they thought they would find help, but it seemed deserted. They looked in the castle for Pogie, but Daisy caught herself on a mystic spinning wheel. She started feeling really sleepy, so she found a bed and went to sleep.

"Wake up Daisy, wake up" shouted Dizzy. But before he could wake her up, Rockwart the Troll caught him and locked him up under ground!

HINTS AND TIPS

  • Remember to collect the cherries!
  • Keep away from Rockwart the Troll: he eats eggs for breakfast.
  • Beware of the evil Dizzy doppelganger.

The second Dizzy compilation was called Dizzy's Excellent Adventures and included Kwik Snax, Spellbound Dizzy, Dizzy Prince of the Yolk Folk, Panic Dizzy and Dizzy down the Rapids.

POTYF was made available on budget about 6 months after the release of this compilation.

Again the energy bar as seen in the previous two games, although this game bears more resemblance to Dizzy 3 than 4 or 5, complete with an almost identical first puzzle. Cherries are what are being collected this time.

Because of this more dated look without the Dizzy 5 polish, most people consider this to be the starting point of Dizzy's decline.


Dizzy 7 : Crystal Kingdom Dizzy (48K (?) and 128K)

Yet again, I never owned this so I'm reporting my experience of the snapshot and from what I've heard from various sources.


Basically Codemasters shocked everyone by releasing this as a full price game (9.99GBP), and by changing the structure of it.

>From what I've heard, the game is split into levels, with you having to complete all the tasks in one to move onto the next.

Again this is pre-Dizzy5 style, however they changed the animation for Dizzy's jump and (in my opinion) have ruined it. Also the energy bar from which we've become familiar with has been replaced by (up to) five hearts. Make contact with one of the unkillable roaming worms or a spider, torch, etc, and you lose a heart. A few hearts are scattered around the land which will replenish them. Cherries are also there to be collected.

The twist in this one is that you can actually go *in* the houses, etc. This is vital to do since most contain a Yolkfolk character who will ask you to do something for them.

Again, what with this being a different style from what people were used to and also being full price, many people thought ill of this one.


The Spin-Offs

These were nothing like the above adventure games. The only like that they had with Dizzy was that they had him in the game in some sort of fashion.

BUBDIZZY Z80    44,697  [Bubble Dizzy   128K] 
DIZRAPID Z80 43,286 [Dizzy Down The Rapids! 128K]
FASTFOOD Z80 47,890 [Fast Food 128K]
KWIKSNAX Z80 81,267 [Kwik Snax 128K]
PANIC_D Z80 46,647 [Panic Dizzy 128K]

Bubble Dizzy (48K and 128K)

Never owned this. The aim of it appears to be to get to the top of the screen by jumping on successive bubbles which burst after a short time. Smaller bubbles rise quicker but burst sooner, where as larger bubbles last longer but rise more slowly.

Dizzy Down The Rapids! (48K and 128K)

The tape cover shows Dizzy sitting on a barrel, about to go over a waterfall Behind him is a crocodile, two trolls, two hippos and a dragon.


Dizzy and Daisy were out in the enchanted forest picking blue berries for a pie they were making for a dinner party.

"These berries aren't very big!" muttered Dizzy, plucking the miniscule fruit from a bush.

"I can see some bigger ones over there" said Daisy Dizzy trotted over to the bush. "These are still too small", he said forlornly "We're never going to get enough!"

"How about these?" pointed out Daisy wandering yet further into the wood. Before they knew it, the two eggs had wandered far into the forest. By the time they reached the banks of the Great Torrent River, the two had become hopelessly lost.

Suddenly Daisy heard a twig snap, Dizzy span around to be confronted by Rockwart the Troll and a gang of ferocious looking henchtrolls. "I have you now little egg!" breathed Rockwart in his most sinister voice. Quick as a flash Dizzy grabbed Daisy's hand and the pair ran desperately toward the river.

"Hee Hee Hee!" laughed Rockwart manically as the trolls moved in ever closer. But Dizzy had a plan..."Jump in there Daisy" he cried as he somersaulted towards an abandoned apple barrel.

"We've escaped" he shouted back to the trolls in glee. Daisy screamed because Daisy could only see what was in front of them.......

Again, never had this. Dizzy is going down the rapids in a barrel (much like the Toobin' arcade / computer game), and you have to steer him down. Enemy sprites move across the water in your path, fly at you, or throw missiles at you, and you can shoot back using a limited supply of apples as your ammunition.

This game can either be played alone or simultaneously with another player who guides an identical Dizzy down at the same time.


Fast Food (48K and 128K)

Now this one I owned so I can give you the plot:


"Dizzy's back! In Fast Food, Dizzy must run around mazes scoffing loadsa food - chickens, burgers, pizzas, milkshakes - but there's a complication... look out for these monsters...

BONZO He's slow and stupid, but he could catch you if you don't keep an eye on him. Bonzo is GREEN

WIZZA He's fast, but not too clever - run if he follows you, and he'll probably take the wrong turn at one of the junctions. Wizza is YELLOW

PIPPA She's cute and deadly - she's dead clever, but if you're quick you can outrun her. Pippa is PINK

FIDO He's dead sneaky - he'll try and head you off at junctions, so you should watch him carefully! Fido is BLUE

As well as KETCHUP, MUSTARD, RELISH, MAGIC BOOTS and more!".

The cover shows Dizzy being chased by a cook who is trying to catch him to cook him, along with other items of food all of which have faces, arms and legs.

This game is basically like Pac Man, except that there are fewer items to eat and they move. Also power ups (and power downs) are available.


Kwik Snax (48K and 128K)

The cover shows Dizzy with safari hat on, and a rope and lamp in each hand. ZAKS can be seen in the background, a dragon is chasing Dizzy, and items of food are hovering in the air.


The plot:

"Dizzy and the Yolk Folk have outraged the Evil Wizard Zaks and he's cast a sinister spell which has sent them to the land of personality. Dizzy can choose who to rescue, but to be a true hero, he'll have to save all his friends.

DENZIL thought he was cool and ended up in the Land of Ice. Left to chill!

DYLAN spent most of his time with his head in the clouds, and that's where he found himself stranded high and dry!

GRAND DIZZY was old and a touch senile, his fate was to be cast into Cuckoo Land trapped by clocks and giant teddy bears. DAISY was Zaks' greatest prize and he kept her close to him in his Castle Dungeon protected by his best henchmen."

There are four worlds, each one progressively harder, with 5 levels in each world.

You must move around stationary blocks while pushing moveable ones to kill the henchmen (which come back elsewhere on the screen Pac Man style) and to gain access to the pieces of fruit which you must collect to complete the level.

After each level there is a time-restricted bonus level, where again you must collect the fruit. There are no henchmen but you are on ice, which means that Dizzy will keep going in the same direction until he hits a block where you can push him in one of the four directions. Run out of time or get stuck in a loop where you can't hit a block and the bonus ends.

What has to be seen and heard to be believed are the graphics and music on the title and intro. screens. The intro. is impressive, with funky speech announcing the game and then the Dizzy Mob playing music on their instruments. Each one moves in sync with the music and it just looks and sounds great... but only in 128K mode!


Panic Dizzy (48K and 128K)

The cover shows Dizzy running around a toy factory with bits falling on his head. Pogie is behind him, but does not feature in the game (Dizzy hardly features in it himself!)


DIZZY in his FANTASTIC TOY FACTORY! Fit MAGIC SHAPES into GRAND DIZZYS INVENTION to make NEW and EXCITING TOYS! Panic Stations, Conveyor Belts, Vacuum Tubes, and more! AMAZINGLY ADDICTIVE! Keep a cool head....DON'T PANIC DIZZY!

One Day, GRAND DIZZY was putting the finishing touches to his brand new toy-making invention.

"Just got to tighten this last nut and we're ready...ooooOOOH...eekk!" shouted GRAND DIZZY as the spanner slipped and he fell to the floor.

"UURGH!" moaned GRAND DIZZY, "I've got a CRACKING EGGACHE, now I'll never finish testing my new TOY MAKING MACHINE. Whatever shall I do?!"

"Don't worry" replied Dizzy, "We'll help you!"

So DIZZY, DAISY, DENZIL, DYLAN, DOZY and DORA helped GRAND DIZZY to the machine and manned their STATIONS.

Whilst DIZZY grabbed the CONVEYOR BELT CONTROLLER, the others went upstairs and threw the MAGIC SHAPES down the chutes.

"Click, Crunch...Cough, Splutter", the machine kicked into ACTION!

"ooooOOOH, SLOW down...! Hang on..! Too fast...!" cried Dizzy, but the others couldn't HEAR HIM. The TOY MAKING INVENTION just kept getting FASTER...

THE GAME

Like all of Grand Dizzy's inventions, the magic toy making machine doesn't quite work as well as it should. All of it's cogs and wheel constantly need fuelling with the special magic shapes. The Chutes from which the shapes emerge continually descend, when they reach the shape guard at the bottom of the screen the toy machine will seize up. The only way to keep the chutes from reaching the bottom is to fit lots of shapes through the guard and into the machine.


THE AIM OF THE GAME

Line up the SHAPE GUARD with as many MAGIC SHAPES as possible. Press FIRE to release all MATCHING SHAPES. with 4 OR MORE matching shapes at once, a TOY is created. If the WRONG SHAPE reaches the bottom the CHUTES will descend. The chutes will slowly descend and the only way to get them back up is to drop several shaps together. The more shapes you get the higher they'll go. If the CHUTES reach the bottom the machine will STOP! Keep the machine going as long as possible to make lots of toys. Good luck and the best tip of all....DON'T PANIC DIZZY!

This is the most dubious of all the spin-offs. Four pipes disperse blocks from the top of the screen and the pipes move downwards as well. The blocks are different shapes and you must align the holes at the bottom of the screen to allow the blocks to fall through. The only thing that Dizzy does is stand at the top and when you move the holes Dizzy pulls a level to show this. Basically there was no need for Dizzy to be in this game, and I believe Codemasters just put him there to try and sell it off as a Dizzy game.

The Compilations

I know of one for sure, called "Dizzy Collection", which contained Dizzy, Fast Food, Fantasy World Dizzy, Treasure Island Dizzy and Magicland Dizzy. On the front was an enlarged picture of the Magicland Dizzy tape cover, plus smaller pictures of the original tape covers of all the 5 games in the pack at the bottom. The pack was priced at 9.99GBP.

The second compilation was called "Dizzy's Excellent Adventures" and featured Panic Dizzy, Dizzy down the rapids, Dizzy Prince of the Yolk Folk, Kwik Snax and Spellbound Dizzy. Prince was re-released on budget a short while after. On the front was an enlarged picture of the Dizzy down the rapids tape cover, plus, as before, smaller covers of all five.


The Cover-tape Freebies

These were given away "free" on Spectrum computer mags. Some are cut-down versions, some are identical, whilst others (ie Dizzy 3.5) are complete games in their own right.

DIZZY_YS Z80    47,095  [Identical to the original      48K] 
D1-CRASH Z80 47,050 [A Crash Special Edition of the original 48K]
D2-CRASH Z80 45,161 [A Crash Special Edition of Dizzy 2 48K]
DIZZY3-5 Z80 30,391 [Dizzy 3.5 (Crash Xmas Special) 48K]

Dizzy (YS cover tape) (48K only)

Don't get excited, this is identical to the original except... it has an 0898 number at the bottom of the screen!

Dizzy : Crash Special Edition (48K only)

This is a cut down version of the original. Items have been moved and some don't actually do anything but display a screenfull of text advertising either Crash or a Codemasters game. Other items are missing meaning you are restricted to a smaller area of the game map. All the potion ingredients can be collected and the game ends when you have put them all in the potion bottle.

Treasure Island Dizzy : Crash Special Edition (48K and 128K ???)

Again, like the above game, this is a cut down version. What does look horrid however is the big 'Crash' Logos that limit you to a small area of the map.


Also, whereas in the 'proper' copy of this game where if you picked up a coin your item list scrolled, in this it doesn't. This however takes the fun/skill/annoyance out of being careful how many coins/items you collect underwater.


Dizzy 3.5 : Crash Xmas Special (48K and 128K ???)

This was presumably given away on the December Issue of Crash, and is a small game.


The energy bar that's seen on Dizzys 4 to 6 is here again, there are only 5 screens (well I can only get to 5 screens!), and there are no coins, etc to collect.

I have a 48K snapshot but there *may* be a 128K one...


Other Special Editions (and other Dizzy games)

There may have been other special edition Dizzy games available, or there may be 128K snapshots of the ones I currently have. IF YOU KNOW OR HAVE ANY OF THESE THEM PLEASE TELL ME ABOUT THEM OR EMAIL THEM TO ME! (NB : see note at beginning about my email address!). Also if you know of any Spectrum Dizzy games I haven't got / covered, or indeed have a list of games available on other systems then please let me know also!


=-=-=-=-=-=

Thanks to David Crick for writing this update to the story originally posted to the newsgroup. For completeness, I have added a few more pieces to the article (I hope David doesn't mind!) These were - the instructions for Spellbound, POTYF, Rapids and Panic.

MAGAZINE RUN-DOWN

To rate each classic Spectrum Character, we will look at the average of all the scores their games received in the popular Spectrum Magazines.:

Name                    Date            YS      CR 
=====================================================
DIZZY OCT 87 7 78
TREASURE ISLAND DIZZY MAR 89 8 87
FANTASY WORLD DIZZY JAN 90 88 94
MAGICLAND DIZZY DEC 90 90 93
SPELLBOUND DIZZY JAN 92 90 --
PRINCE YOLK FOLK JAN 93 71 --
CRYSTAL KINGDOM DIZZY DEC 92 70 --

FAST FOOD APR 89 63 68
KWIK SNAX DEC 90 92 92
PANIC DIZZY MAR 91 49 80
BUBBLE DIZZY FEB 92 80 --
DIZZY DOWN RAPIDS JUL 92 65 --

AVERAGE SCORES OCT 87-JAN 93 76 85

TOTAL SCORE 81%

Recently, David also made his collection of Dizzy snapshots available to all by having them uploaded to NVG UNIT ftp site - see NEWS for more details.

In the PLAYING TIPS section of the mag, you will also find our complete guide to the Dizzy games!

PART 7 - SPECTRUM HISTORY

A STORY OF SURVIVAL
Where do Spectrums Come from?

Originally published in Crash #78 (July 1990)

Sir Clive Sinclair is fifty this year, and it was ten years ago he launched the first computer branded Sinclair ZX. The ZX80 was followed by the ZX81 and then the ZX Spectrum. Six ZX incarnations later, the Speccy is still the favourite. CRASH reveals the story of Britain's most popular computer...

The SPECTRUM is the best and most famous ZX computer. But it's worth remembering the other computers than Sir Clive Sinclair had a hand in designing before the ZX range was even conceived.

By the late 70s Sinclair was running out of road. He'd hit trouble selling calculators and digital watches, and had been trying to make and sell a pocket-sized TV set since the 60s. At last he'd produced one, but it was costly, unreliable and difficult to make.

One plan to raise money for the TV project involved a computer, the NewBrain. Britain's Labour Government bought a large stake in Sinclair's firm, Sinclair Radionics, to try to keep things going - but lost confidence after a while. Radionics split up and Sinclair left to run a new firm, Science of Cambridge.

The NewBrain was sold to Newbury Labs, then to Grundy; at one time it was going to be the official BBC Micro, but it reached the market too late and didn`t catch on.

Over at Science Of Cambridge, Sinclair and an engineer called Chris Curry pooled their experience and invented a horrid wrist calculator, with keys you could press in three different directions for various functions - a sign of things to come!


CHEAP AND USELESS

Then they dreamed up a computer system which has never been beaten on price and uselessness - the MK-14. It used and obscure processor called an SC/MP, mainly because that made it offered to design the computer for nothing as long as Sinclair used it's chip.

The MK-14 had a calculator, display and keyboard, 0.25K of memory, and no box. Sinclair sold 10,000, and decided that computers were a good way to raise money. Science Of Cambridge changed it's name to Sinclair Research. And after a while, Chris Curry left to set up Acorn Computers.

In 1980 the first ZX computer was produced - the ZX-80, designed by Jim Westwood and with software by John Grant. The ZX-80 looked very much like a real computer, though it was made of bendy plastic, had no keys and was less than a quarter of the size it appeared in the glossy adverts.

You could program in BASIC, using a TV display, and save programs on cassette. But lots of improvements were needed. The ZX-80 contained only 1K of memory, and it could only work with whole numbers between -32768 and 32767. Worst of all, the screen went blank when you pressed a key or ran a program!

Still, the ZX-80 was a success and even spawned a clone - the CompShop Micro Ace. A 16K RAM pack - prone to fall off at inconvenient moments - was produced, an various ingenious tricks were used to stop the machine overheating.


ZX-81 SUCCESS

Within a year, the ZX-80 had been re-designed, with a custom chip in it to make copying more difficult, and with a much improved display that allowed programs to run while the screen display was visible - albeit at about a quarter of the ZX-80's speed. And ZX BASIC was souped up to handle text and floating point mathematics, though square roots didn't work properly at first.

The result was the ZX-81: a big improvement, launched in March 1981 at a price that undercut the ZX-80 by £30! The cloned Micro Ace disappeared, but Acorn Computers, founded by Sinclair's former colleague Chris Curry, got the BBC contract - the ZX-81 had only a black and white display.

The ZX-80 had been assembled for Sinclair by part-time home workers, but the ZX-81 was obviously going to sell too many for this arrangement to work. So, Sinclair did a deal with Timex, which owned a big factory in Scotland. In return for building the ZX-81, Timex was allowed to sell it in the USA, paying Sinclair a 5% royalty.

The ZX-81 sold well - as did the US version, the TMS-1000, when it popped up in 1982. But Sinclair was still after the BBC contract, and in the summer of 1982 he announced the ZX Spectrum - a colour computer aimed at would be programmers, with 16K or 48K memory. The extra 32K was fitted on an extra board inside the computer so it couldn't fall off.


THE STORY SO FAR..

1980

ZX-80
£100; 4K ROM, 1K RAM; whole numbers only; very limited black and white graphics but basic 32x24 screen established. Total sales about 50,000

MICRO ACE (Clone)
£80; 2K RAM; ZX-80 Kit copy

1981

ZX-81
£70; $150; 8K ROM, 1K RAM, floating point maths; slow but continuous black and white display. 500,000 units sold in the first year

1982

TIMEX TMS-1000
US$100; licensed ZX-81 - a big hit for Timex in the USA

ZX SPECTRUM
£125(16K), £175(48K); 16K ROM, 16K/48K RAM; colour graphics and much improved display circuitry. 60,000 issue 1 Spectrums sold; grey keys, add on 32K, 'dead cockroach' badge.

ZX81 price cut to £50
TMS-100 price cut to US$40

CONCLUDED NEXT MONTH...

PART 8 - SPECTRUM ON THE NET

Here's a few interesting Spectrum Internet sites which are well worth investigating. If you discover any more sites, or have a site yourself which you would like included, just drop us a note telling us its full address and a brief description of it's contents.

MISCELLANEOUS
http://www.nvg.unit.no:80/spectrum/search.html GAMES SEARCH
http://www.nvg.unit.no/spectrum/jmg7/intro.html SPECTRUM PD
http://www.earth.ox.ac.uk/~steve/spectrum/ SPECTRUM ADS

ZX81
http://www.maths.nott.ac.uk/personal/cpg/zx81/

QUICK LINKS TO OTHER SPECTRUM SITES
http://relcom.eu.net/zx/ZXLinks.html
http://www.io.org/~diehl/speccy2.html

LISTS OF SNAPSHOTS
http://osiris.sund.ac.uk/~ca4aba/snaps.html

TOP 100 GAMES SITE
http://grelb.src.gla.ac.uk:8000/~webster

SPECTRUM DATABASE
http://www.catalog.com/sjr/www/ss/gamedbs

SPECTRUM MUSEUM
http://relcom.eu.net/zx/

SPECTRUM HOME PAGES
IAN COLLIER http://www.comlab.ox.ac.uk/oucl/users/ian.collier/index.html
MARAT FAYZULLIN http://www.cs.umd.edu/users/fms/

FTP SITES
All the below address are sites where files relating to the Spectrum are held, usually snapshots. If you are using a specialist FTP program, remove the "ftp://" from the beginning of each address.

ftp://ftp.ijs.si/pub/zx
ftp://ftp.nvg.unit.no/pub/sinclair
ftp://topkapi.cc.itu.edu.tr/pub/spectrum
ftp://ftp.dcc.uchile.cl/pub/OS/sinclair
ftp://ftp.ijs.si/pub/zx
ftp://ftp.inf.tu-dresden.de/pub/zxspectrum
ftp://spodbox.ehche.ac.uk/pub/users/majik
ftp://ftp.gui.uva.es/pub/sinclair
ftp://akira.uc3m.es/pub/sinclair
ftp://virgo/inesc.pt.pub/games/ZX
ftp://lst.informatik.uni-erlangen.de/incoming/kio/readme
ftp://ftp.gmd.de/if-archive
ftp://ftp.funet.fi:/pub/misc/if-archive
ftp://ftp.sun.ac.za/pub/msdos/zx
ftp://oak.oakland.edu/pub/msdos/emulator

SPECTRUM COOL SITE OF THE MONTH
In this section each issue, we will steal the cool site idea and have a look at some of the most popular Spectrum sites on the net. We'll start with the ever-popular NVG UNIT archives. Based in Norway, this site exists as both an FTP site and a collection of WWW pages. The FTP site, although not holding the largest collection of snapshots, beats all other sites hands down for other spectrum related files. It includes a large selection of Speccy-related pictures, including JPG's of old Crash covers and cassette inlays, as well as circuit diagrams for the old machines. A large set of instructions for games is also contained there. The WWW sites are excellent too, and cover a range of topics, including Spectrum PD and a great search engine which will search through all the FTP sites for a piece of software you are looking for. Well worth a visit - take a look at:

FTP.NVG.UNIT.NO/PUB/SINCLAIR
HTTP://WWW/NVG.UNIT.NO/SPECTRUM

PART 9 - SEPTEMBER GAMES CHARTS

TOP TEN SELLING SPECTRUM GAMES
September 1984

TM  LM  Name            Company                 HCP     CR  IS 
========================================================================
1 2 SABRE WULF Ultimate 1 93 6
2 3 PSYTRON Beyond 2 91 5
3 4 CODENAME MAT Micromega 3 93 4
4 1 MUGSY Melbourne House 1 73 6
5 6 TRASHMAN New Generation 5 83 4
6 7 FIGHTER PILOT Digital Integration 2 86 2
7 5 JET SET WILLY Software Projects 1 95 4
8 - NIGHT GUNNER Digital Integration 8 91 3
9 10 ATIC ATAC Ultimate 1 92 1
10 9 BLADE ALLEY PSS 9 85 5

A classic Spectrum games chart, which sees Sabre Wulf heading the list, where it will remain for a massive three months. It's sequels, Underwurlde and Knight Lore will both emulate the feat at the start of 1985. Relinquishing the top spot to Sabre Wulf is Melbourne House's Mugsy. The resident games of 1984, Jet Set Willy and Atic Atac, eventually spend almost a year in the top ten. Obviously Crash appreciated this top ten, with only one game out of the ten earning less than 80%, with six out the ten getting a coveted Crash Smash. Hovering just outside the top ten was JSW's ever popular prequel, Manic Miner, despite being over a year old.


TOP TEN SELLING SPECTRUM GAMES
September 1989

TM  LM  Name                    Company         HCP     CR  IS 
========================================================================
1 1 ROBOCOP Ocean 1 92 59
2 - FORGOTTEN WORLDS US Gold 2 90 65
3 2 MICROPROSE SOCCER Microprose 2 90 65
4 3 RUN THE GAUNTLET Ocean 1 90 62
5 4 DRAGON NINJA Ocean 2 46 62
6 - EMYLN HUGHES SOCCER Audiogenic 6 70 63
7 8 FOOTBALL MANAGER 2 Addictive 1 79 54
8 - RUNNING MAN Grandslam 8 80 66
9 - CRAZY CARS 2 Titus 5 79 66
10 - SLIKWORM Virgin 3 73 66

An unimpressive top ten on the whole, but nevertheless containing some classic games. Robocop sits happily on top of the pile, remaining in the top ten well into the Christmas season, and retaking the top spot a number of times. Ocean continues its firm grip on the top ten, as it did throughout much of the late eighties, with the only strong competition coming from US Gold. Resident game of 1989 was Football Manager 2, spending most of the year in the top ten. Football was obviously as popular theme among games buyers. Crazy Cars 2 having a good showing, but being outdone by its prequel which was, at the same time, topping the budget charts.


TOP TEN SELLING SPECTRUM GAMES
September 1992

TM  LM  Name                    Company         HCP     YSR     IS 
========================================================================
1 1 ITALIA '90 Tronix 1 44 77
2 2 RAINBOW ISLANDS Hit Squad 1 91 75
3 5 BUBBLE DIZZY Codemasters 3 80 74
4 - GRAEME SOUNESS SOCCER Zeppelin 2 24 82
5 - DIZZY DOWN THE RAPIDS Codemasters 3 65 79
6 3 DIZZYS EXCELLENT ADV Codemasters 3 == ==
7 11 SUPER OFF ROAD RACER Tronix 7 89 77
8 9 FIRST DIVISION MANAGER Codemasters 8 50 70
9 8 THE WORLD CUP D&H Games 8 31 76
10 14 F16 COMBAT PILOT Action 16 10 92 62

A chart full of Budget re-releases was nothing unusual for a 1992 chart, nor was the domination by Codemasters. Much of their success was due to a certain egg and similar games, and three of his games feature in this top ten. Italia 90 sits happily on top, with another world cup game at number 9 despite the fact it was over 2 years since the actual tournament! Obviously Your Sinclair not too keen on the football games, with all 4 of them receiving marks under 50% The only full price piece of software featured was the Dizzy compilation, itself a gathering of 5 budget games. NOTE:Due to the disappearance of Crash in 1992, the YS scores are used.


TOP TEN SPECTRUM FAVOURITES
September 1995

TM  LM  Name                    Company         PTS     HCP     CR  IS 
========================================================================
1 - ELITE Firebird 31 1 92 22
2 - JET SET WILLY Software Proj 26 2 95 4
3 - LORDS OF MIDNIGHT Beyond 26 3 100 7
4 - LASER SQUAD Target Games 24 4 89 59
5 - JETPAC Ultimate 18 5 NR NR
6 - HEAD OVER HEELS Ocean 17 6 97 39
7 - WHERE TIME STOOD STILL Ocean 17 7 94 54
8 - SCRABBLE Psion 16 8 62 47
9 - BOMBJACK Elite 15 9 92 27
10= - MANIC MINER Software Proj 14 10 NR NR
10= - DIZZY Codemasters 14 10 78 46

Just inching ahead on the last few votes, the space trading classic Elite beats Jet Set Willy to become your favourite Spectrum Game. Lords Of Midnight, even with Jet Set Willy on points, just loses out on number of votes cast. Laser Squad manages fourth, helped greatly by its Number 1 rating on the Top 250 games list. The Dizzy games just manage a look in, as does Jet Set Willy's prequel, Manic Miner.

KEY: TM=This Month LM=Last Month HCP=Highest Chart Position
CR=Crash Rating IS=Issue Reviewed

If you would like to send in your top ten Spectrum Games, to be used when compiling next months chart, just send it to the main E-MAIL address and mark your letter TOP TEN VOTES.

PART 10 - A-Z OF SPECTRUM GAMES REVIEWS - Part 1

This list details (almost) every game reviewed by the main Spectrum magazines and its rating.
KEY : CR=Crash YS=Your Sinclair SU=Sinclair User IS=Issue Number
If you would like to know exact dates of reviews:
CRASH No.1 = January 1984
YOUR SPECTRUM No.1 = Dec/Jan 1984
YOUR SINCLAIR No.1 = January 1986
SINCLAIR USER No.1 = March 1982

NAME                    COMPANY                 CR IS   YS IS   SU IS 
==========================================================================
A DAY IN THE LIFE Micromega 59 15 4 O
A FISTFUL OF BLOOD Zodiac == == 8 25
ABC Artic NR 2 == ==
AARGH! Virgin MT 29 68 48 44
ABU SIMBEL PROFANATION Gremlin == == 4 S
ACADEMY CRL 92 36 9 12
ACCELERATOR Centre City 66 13 == ==
ACE Cascade 81 32 8 10
ACE II Cascade == == 5 26
ACE 2088 Cascade 56 64 == ==
ACE OF ACES US Gold 62 38 7 17
ACHETON Topologika 87 53 7 43
ACROJET US Gold 83 37 7 16
ACTION BIKER Mastertronic 52 19 3 S
ACTION COUNTDOWN Kixx == == 30 49
ACTION FIGHTER Firebird 82 71 62 47
ACTION FORCE Virgin Games 35 46 6 25
ACTION FORCE 2 Virgin Games 90 52 9 30
ACTION REFLEX Mirrorsoft 88 31 8 8
AD ASTRA Gargoyle 80 4 NR F
ADDAMS FAMILY Ocean == == 86 78
ADDER ATTACK Mogul 64 4 == ==
ADIDAS CHA FOOTBALL Ocean 83 79 85 57
ADIDAS CHA TIE-BREAK Ocean 73 83 79 59
ADMIRAL GRAF SPEE Temptation 54 1 == ==
ADVANCED LAWNMOWER SIM Gardensoft == == 9 28
ADVANCED PINBALL SIM Codemasters == == 7 37
ADVENTURE Adventure International 84 36 == ==
ADVENTURELAND Adventure International 70 14 == ==
ADVENTURES ST BERNARD Carnell Software 58 4 7 D
AFFAIRE VERA CRUZ Infrogrammes 85 34 == ==
AFGHAN ATTACK Southern Software *6 15 == ==
AFRICA GARDENS Gilsoft 84 4 == ==
AFTER THE WAR Dinamic == == 71 48
AFTERBURNER Activision 86 54 7 39
AFTERSHOCK Interceptor 89 34 7 12
AGATHAS FOLLY Zenobi == == 8 51
AGENT ORANGE A'n'F 59 38 7 27
AGENT X Mastertronic 85 37 7 27
AGENT X 2 Mastertronic == == 6 25
AHHHH! CRL 61 9 == ==
AIR DEFENCE CCS NR 16 == ==
AIR TRAFFIC CONTROL Mikrogen == == 2 K
AIRBASE INVADER CP Software 68 6 == ==
AIRBOURNE RANGER Microsphere 82 60 7 37
AIRLINE Cases Software Simul NR 40 == ==
AIRLINER Protek == == NR A
AIRWOLF Elite 90 13 6 M
ALADDINS CAVE Artic == == 5 2
ALCATRAZ HARRY Mastertronic 43 9 6 H
ALCHEMIST Imagine 85 2 9 C
ALIEN Argus Press NR 15 8 M
ALIEN 8 Ultimate 95 15 9 N
ALIEN EVOLUTION Gremlin Graphics 75 42 8 19
ALIEN HIGHWAY Vortex 88 29 9 7
ALIEN STORM US Gold == == 75 70
ALIEN SWARM/ARENA K-Tel 57 3 == ==
ALIEN SWOOP Space Age == == NR B
ALIEN SYNDROME Ace 90 57 8 35
ALIENS Electric Dreams 84 37 9 14
ALIENS (US VERSION) Electric Dreams 45 47 9 25
ALL AMERICAN BASKETBALL Zeppelin == == 20 86
ALL OR NOTHING Abbex 72 11 6 K
ALPHABETH A'n'F NR 16 == ==
ALTERED BEAST Activision 67 71 80 47
ALTERNATIVE WORLD GAMES Gremlin 85 55 3 33
AMAUROTE Mad 92 40 9 19
AMC Dinamic 82 77 75 55
AMERICAN 3D POOL Zeppelin == == 79 77
AMERICAN FOOTBALL Argus Press 71 13 == ==
AMERICAN TAG TEAM Zeppelin == == 86 82
AMERICAN TURBO KING Mastertronic 61 76 60 53
ANARCHY Rack-It == == 8 26
ANCIENT BATTLES CCS == == 9 39
ANDROID 2 Vortex 90 2 == ==
ANDY CAPP Mirrorsoft 73 49 8 27
ANIMATED STRIP POKER Knightsoft 66 15 == ==
ANIMATOR 1 Softcat == == NR 8
ANNALS OF ROME PSS 85 38 2 14
ANTAGONISTS, THE Addison Wesley *6 19 == ==
ANT ATTACK Quicksilva == == NR A
ANTICS Bug Byte 90 6 NR G
ANTTERRO C Solutions == == 4 27
ANTILLIS MISSION Compass == == 8 79
APB Tengen 93 68 75 46
APOCALYPSE Infrogrammes NR 43 6 23
APOLLO 11 Darkstar 70 5 NR F
APPLE JAM DK'Tronics 47 2 NR B
APRIL 7TH Zenobi == == 7 80
AQUASQUAD Atlantis == == 4 39
ARC OF YESOD Thor 89 26 9 5
ARCADE FLIGHT SIMULATOR Codemasters 64 66 76 47
ARCADE FRUIT MACHINE Zeppelin 59 75 55 53
ARCADE TRIVIA QUIZ Zeppelin 80 75 76 53
ARCHERS, THE Mosaic 90 37 5 14
ARCHON Ariolasoft 83 18 6 P
ARCTIC FOX Electronic Arts 41 55 5 32
ARTURA Gremlin 38 54 == ==
ARCTURUS Visions 57 3 4 E
ARENA Bug Byte 67 46 6 3
ARENDARVON CASTLE Addision Wesley *8 18 == ==
ARKANOID Imagine 59 39 9 17
ARKANOID 2 Imagine 80 51 9 28
ARMAGEDDON Silversoft 68 1 == ==
ARMAGEDDON MAN, THE Martech 65 44 8 22
ARMY MOVES Ocean 54 41 8 19
ARNHEM CCS NR 17 8 P
ARNOLD THE ADVENTURER 2 Zenobi == == 7 38
ART STUDIO Rainbird == == NR 2
ARTIST II, THE Softek International NR 36 9 14
ARTIST, THE SofTechnics NR 17 == ==
ARTURA Gremlin == == 6 36
ASHES Pulsonic 49 5 == ==
ASHKERON Mirrorsoft *8 18 == ==
ASTERIX & CAULDRON Melbourne House 61 34 5 12
ASTONISHING VAMPIRES Piranha == == 7 20
ASTROBALL Revelation == == 90 78
ASTROCADE DDS == == 7 7
ASTROCLONE Hewson Consultants 88 22 6 U
ASTRONOMER CP Software 9 == ==
ASTRONUT Software Projects 81 12 H
ASTROTUTOR Astrocalc NR 38 == ==
ATHENA Ocean 75 45 9 22
ATHLETE Buffer Micro 51 8 == ==
ATIC ATAC Ultimate 92 1 == ==
ATF Digital Integration 89 50 8 28
ATLANTIC CHALLENGER Virgin 48 32 == ==
ATLANTIS M&L Software *6 8 == ==
ATLAS ASSIGNMENT Virgin Games *6 6 7 E
ATOM ANT Hi-Tec 78 82 70 84
ATRAM Websters == 12 == ==
ATV SIMULATOR Codemasters 66 46 8 24
ATTACK OF THE EMPIRE Chibur == == 2 N
ATTACK OF KILLER TOMS Global 89 28 8 6
AUF WIEDERSEHEN MONTY Gremlin 85 40 9 18
AUF WIEDERSEHEN PET Tynesoft 54 7 == ==
AUSTERLITZ Lothlorien 93 24 7 4
AUSTERLITZ 1805 CCS 76 67 82 45
AUSTRALIAN RULES FB Again Again == == 69 49
AUTO CHEF Cases Computer Simul == 44 == ==
AUTOMANIA Mikrogen 88 7 8 H
AVALANCHE Kixx == == 86 58
AVENGER Gremlin Graphics 85 36 == ==
AXE OF KOLT FSF 9 58
AZTEC ASSAULT Zenobi == == 9 84

So ends Part 1 of the complete A-Z of Spectrum Games Reviews. You may have noticed the lack of SU review scores - this is due to the fact that I own very few Sinclair Users. If anyone can fill in any of the gaps or spot any mistakes, let me know at the usual address. NOTES - Before July 1989, YS marked scores out of 10, == means game was not reviewed. NR means game was Not Rated. A * before a score means it was marked out of ten (except for YS scores as explained) The letters in the YS issues column stand for issues of Your Spectrum which came out 1984-1985. There were 21 issues in all, starting in Dec/Jan 1984 and ending in Dec 1985. The January 1986 issue was Your Sinclair No.1. (The first three issues of Your Spectrum were Bi-monthly)

Part 2 (B) continues next issue...

THE BEST OF YOUR SINCLAIR - Part 1

Over the 7 years that Your Sinclair run, they produced some of the best magazines you could buy. Famous for their wit and "crapness", they weren't ashamed - they even produced T-shirts proclaiming "Your Sinclair - its crap, in a funky skillo sort of way!" This article looks at some of the best of the worst of that great mag!

We'll begin with the infamous April Fool joke of 1988. Invented by the legendary reviewer, Duncan McDonald, this game was megagamed and spawned more clones than Dizzy! What can it be but:

ADVANCED LAWNMOWER SIMULATION
Gardensoft/ú14.95

Duncan "The most advanced domestic chore simulation yet to hit the home micro" claims the advertising blurb. "Awe inspiringly realistic with a near infinite number of randomly generated rural and suburban lawn scenarios" Hollow advertising rhetoric? So much insincere profit chasing hype?...Not on your grass box, matey; this game is ACE!

You, a humble YTS junior gardener, start of with a very small tool box, one can of petrol and a standard issue Campari "Lawn master" motor mower. Your first randomly generated garden is guaranteed to be camber-free and generally straightforward in design, so do a fast but neat job and you will be awarded points (in the guise of sandwiches) by the incredibly grateful home owner. In the age old tradition of "Points make prizes", you'll be able to start upgrading your equipment: more tools for your tool-box: extra spacers for the flymo (if indeed you have one); more cans of petrol or oil and, in general, more to power your grassware.

You'll need all the extras and add-ons you can lay your little green fingers on, if you want to climb the gardening hierarchy. The gardens get increasingly bigger, have increasing cambers, hidden "traps" such as stones and old wire coat hangers, and grassy banks sloping into ornate but potentially ruinous duck-ponds. Probably most dangerous of all, on higher levels, are the rose gardens; you won't make head gardener after you've accidentally totalled three square feet of Lady Talbot-Smythes prized pink perpetuals!

Gardensoft is a brand new publishing house that looks set to carve quite a niche for itself in the simulations market. It's press releases promises several follow-up games, to be blanket released within the next month or two, such as the spring cleaning game in which you have to rifle through the cupboard under the stairs before you can even start the game proper; a washing up simulator (which incorporates a drying up simulator); and best of all, a launderette game in which you have to clean ten large bags of assorted colours and materials. Sounds easy? Well, not really because most of the clothes have missing labels.

All these games sound absolutely ber-illiant, but we'll have to wait and see. As for now? Well, we do have the advanced lawn-mowing simulation and that IS brilliant.

YS CLAPOMETER
Classic simulation game from an exciting
new name in Speccy software. Guaranteed number one!
GRAPHICS 9
PLAYABILITY 9
VALUE FOR MONEY 9
ADDIVTIVENESS 9

TOTAL 9 YOUR SINCLAIR MEGAGAME

MAGAZINE DISTRIBUTION DETAILS

This magazine exists in two forms:
EMULATE1.ZIP - Plain text-only edition of magazine
EMULSNA1.ZIP - Complete package including snapshots, PD utils and pictures. Both versions can be downloaded from most FTP sites, and the text only version can also be ordered directly from me. If you would like a sub to the text version, send an E-MAIL message with "Subscription" as the subject.

PART 11 - NEXT MONTH!

Well, I hope you have enjoyed this test run of Emulate! Thanks to all those who have helped me out in producing this first issue. Hopefully, we will receive more contributions for Issue 2 and make the magazine even better! If we get enough positive feedback and some more contributions, then we will continue to produce this mag...

Next months programs will include Spectrum Computing Issue 6 and Everyone's A Wally and the adventure game will be Loads of Midnight, an excellent spoof of the classic Midnight trilogy by Mike Singleton. We will also feature another editor for a classic Spectrum game, plus loads more. We will have the concluding part of our History of the Spectrum, the second part of our complete games list, plus another run-down on a classic Spectrum character.

Also, we are still looking for a technical editor, and maybe some letters for the non-existent letters page!

Don't forget, any contributions, letters or cries for help on a game can be sent to the E-MAIL addresses at the start of the magazine, or if you do not have Internet access, you can leave a message on the FRAZZLE PROJECT BBS.

The articles in this magazine produced by me can be freely passed around, but it would be nice if you could mention their source (Need all the publicity we can get!) If you would like to distribute articles written by others, drop them a line first and ask their permission....just in case!!

SO.....Hopefully see you all next month for Issue 2 (out October 1st)

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