Prince of Persia 2: The Shadow & The Flame
Walkthru by Zatar (tlhayes@mailhost.ecn.uoknor.edu)
7/6/93
I recently finished the game, and I am still seeing a lot of pleas for help and requests for a walkthru around so I decided that I might as well write this one. I should say that it is much more satisfying to solve the game yourself - I got stuck a bunch of times, but I (eventually) managed to get along without any help. I encourage everyone to try to get past all the puzzles themselves. There isn't much you can do in this game in any given situation; no items you might have not have picked up or anything, so the list of possible solutions is fairly sparse. Just don't keep trying exactly the same thing over and over, because it won't work the next time either. Well, I've rambled on for enough - here goes.
General hints
- Running jumps need to be started about 2 units (walking lengths, panel widths) from an edge to get full distance. They go 1 unit further than standing jumps.
- Fighting swordsmen - get about 1 unit from them, wait for them to strike, block it and strike back immediately. The only difference in more "skilled" opponents is how often they will do this to you, or block it. You can block their ripostes, but it's tricky.
- Fighting heads - just hit them once, and they will then pause exactly where you want them, repeat until dead. It's the first hit that can be tricky.
- Fighting snakes - you must memorize how far away from you they will strike and then hit them right when they reach that point. Pure timing.
- "Saving" time - whenever you get to a restart point (the places you go back to if you die), save the game. Then if you die, restore it so you don't lose any time from dying. (You'll never make it otherwise)
- Instructions R=right L=left U=up D=down (usually hang and drop wherever possible) #=footnote here
Level 1: Escape From The Palace
0 potions
Draw your sword immediately, block and strike. Go left, using a running jump to get from the high roof to the low roof. Go until you run out of roofs and then drop down to the street. Run left immediately and keep going, doing a running jump off the end of the dock and grab onto the boat (shift key).
Level 2: The Desert Island
0 potions
Go left, wait at the edge of the quicksand for stepping stones to rise, step on every one on the way over except for the marked stone. Exit.
Level 3: Cave
2 potions
To collect all the potions, DRRRDLRRRRD*LDLLULLULL. If you go right at the * you can find another exit. Alternatively, you can go LLDDR which is much faster, but you get no potions. (Time doesn't matter yet, either)
Level 4: More Cave
1 potion
Time will start now, 75 min. RDRDRLDLDDRRRRRLLLLL. Ok, first tricky bit: getting the potion. This is really very easy once you figure it out. Run onto the pad into the first door. Push right again to edge up to the door. When the door reaches your neck level, jump forward and then immediately take one running step. Drink the potion, turn around and jump, and then push to the left to get out from under the second door. Easy huh? Just keep from leaving gaps between the above moves and it is... I guess all the skeletons that get up after you trigger the door release later might be a problem if you stop to fight them. Don't.
Level 5: The Magic Carpet
1 potion
RRRRRDDDRRRULLURRULLLU
Well, to get the potion, open the first door by standing next to it and jumping three times. Carefully step onto the next screen and then jump over the loose panel. Back up so that you are right next to it, turn around and run jump over and grab the ledge to make it through the door. When going back across on the next level, you won't be able to get through the door in time, but if you cause the ledge below it to fall, it will open again. And this brings us to one of the really hard puzzles to get right on your own: The Skeleton on the Bridge. Luckily it's right after a save point so you get lots of chances. First of all, you can't make it across without getting rid of the skeleton, and you cannot kill it with your sword. So - here's the trick. You must run across and stop right before him, and advance into him (hopefully without getting hit too much) so that you exchange places. Then advance (don't give him a chance to run back to the other side) on him until your back foot is just resting on the edge of the second panel (it looks like 4 boards) from the left on the bridge. Hold this position until the bridge collapses, then just press shift to grab the ledge. This isn't too hard once you get the hang of it either. You lose your sword here, so don't loiter around the next skeleton long enough for him to get up.
Level 6: Ruins
1 potion
LLD (Make sure to jump over the loose panel here, you need it later) LUURDDLUUULDLLDR. The next level is about 1/3 different for each door, but the potions are the same.
Level 7: More Ruins
1 potion
Entering from right door: LL(through hole)DLRURLLL
Entering from left door: DDRUDR
The rest: URRRRUULLULDDRRRL
Level 8: Your Father's Sword
1 potion
LDD (being sure to drop the panel here) go right under the blade to just open the door, and then back out. Keep going until you stand up, then turn around, walk forward one, jump forward and go through the door. (You may have to crouch-hop through it if it is closing (down and forward)). After that, LD, Jump right from the edge of the top panel, and drop the floor on the door-open switch. Crawl right to get the potion, avoiding the door-closing switch next to it. Then go LL (you can get across a gap of one like that by running off the edge and holding shift) ULLLU, get the sword. Fall asleep. Get the sword again. LLL.
Level 9: Ride Off Into the Sunset
0 potions
LLL (along the bottom) LLLRRRRL (along the top now) LLLLL, doing a running jump off the last panel.
Level 10: Temple of the Flame
1 potion
RRRDRLLL(LLLDRLLRRRRR)RRRRRULLL. The part in parens is to get the potion, it can all be replaced by one D if you want to skip it.
Level 11: Climbing the Walls
1 potion
LULUR1DUR2U3LLUUR4LDLURULU5RURRD6UDL7LLDR.
- I had problems timing that first long jump, I had to walk right up to the edge of the loose panel, and then walk one step backwards to give me the right running length. Hold shift down after you jump
- To get the potion on the next screen, edge over to the open door, jump up to know the panel down, walk over slowly until you stop 2 panels away from the edge, jump right, get the potion, climb up, jump left and climb up through the door
- Then after you go up, go right under the blade, and then crawl back under it the other way. Then as soon as you stand up, run-jump twice. If you do this right, you should get through the door in the next room in plenty of time
- After you trip the door, you have to hurry to get under it in time. Jumping again after you jump to the door will get you under it faster
- Don't knock down the second panel here, or you won't be able to open the door again on the way back. When you do come back through, remember to jump over the close-switch right in front of the door
- Go down the first hole, and jump 3 times to knock down the loose floorboard before hang-dropping down the second hole. When you do, run right as fast as possible
- The door will open.
Level 12: Going in Circles
1 potion
LUR1LDL2(ULDR)URR3(UD)RDRLDRL4LL5LURRRR.
- Just knock down this panel and go back
- Ok, you have to open all four doors here on the screen above you. First standing jump over to the bird man and let him knock you off. Then go up and jump three times on the first platform to knock down the panels on the left. Then go up one and knock down the panel on the right. The last 2 doors should be open now. From the edge of the middle platform, jump left under the spikes. Go left and then knock the birdman off the ledge onto the panel on the floor down below. Then go up 2 levels and knock the final panel onto the last switch. Whew! Go through the doors, jump over to the potion, jumping over the loose board so you can get a running jump off to the right. Note that you only need to do this if you want the potion, otherwise just skip the letters in parens
- You probably won't make it through the door on the right here, so just go up, run left through the trap while pressing shift to grab the edge down below, go over and trip the switch again, and run jump right again, grabbing the ledge and then go through the door. You need to get right next to it on the other side, and then run jump to the right. Just parry the sword until it lies down, and then go to the next screen and run jump right. Now you need to run jump left, but jump before that loose panel or you will head right into those spikes. If you made a perfect jump off the top to this level, walk forward one and crouch twice (=1/2 step) for correct spacing. Remember to jump forward to get through the door earlier
- As soon as you enter this room, jump twice. Then wait for the blue potions to appear, and as soon as they do, jump again
- Just crawl right into the birdman. He'll hit you once, and then you'll stand up safe.
Level 13: He Who Would Steal The Flame Must Die!
0 potions
LLLL1LLLLLLL2RRR
- You must turn around and kill the birdman who enters from the right just off the screen to the right so that he falls on the door switch and holds it down. You can adjust where he dies by advancing on him once he's down to his last bottle, and he'll back up. Don't get too close or you'll switch places.
- Let the birdman here kill you. (Get it? He who would steal the flame must die...)
Level 14: The Mind's Eye
infinite potions
Drop down on the right into the Vizier's room. You will need to have 9 potions here, so if you don't have enough, drop down to the left and fight the warriors until you have enough strength (they will often turn into potions when they die). Then go back up to where you started. Go right, and run jump off the right hand side. Now shuffle off your mortal coils (turn into the shadow - it's in the User's Guide). Go around and kill your images, and then go up and right. Now you have to chase Jaffar around clockwise until you have a chance to shoot the flame at him. This isn't too hard, as his path is less than optimal. Don't miss, because you only have one chance.
Well, that's it. Congratulations on finishing Prince of Persia 2. Now for some fun stuff - cheating. If you start the game with the command line "prince YIPPEEYAHOO", you can use all the commands below (and maybe some others that I missed). Incidentally Prince 1 did the same thing with "MEGAHIT". My copy is version 1.0. Apparently there are some pirate copies of earlier versions that got out a couple of months before the game was officially released that have some bugs in them and use a different command line cheat "MAKINIT". I'm mentioning it because I suppose it's possible some betas accidentally got packed and shipped. I bought the game because I liked the first one and I thought that the programmers should get compensated for their work. I was kind of aggravated when a friend of mine had the game from a pirate board two months before it was released, but I waited.
Shift-W = Featherfall
Shift-T = Add one potion
Shift-R = Room #
Shift-B = Toggle background on/off
Shift-S = Release the Shadow
Shift-I = Flip the vertical axis
Shift-K = Take a hit
Alt-N = Next level
Alt-V = Version number
k = Kill all enemies
F1 = Slow motion on/off
F2 = Show position on X-axis
F3 = Player on/off
F6 = Horizontal grid on/off
Call my board! HyperSpace Junction (405) 447-6398. (v.32bis, WWIV)