Copy Link
Add to Bookmark
Report

DMS3 Troubleshooting Guide

PS_2's profile picture
Published in 
Playstation 2 tutorials
 · 3 years ago

This guide was written by the DMS team, it should help a few of you out Smile

Troubleshooting

Good installation practises for DMS3:

Wires D and E should be routed flat along the motherboard and should not cross any other wires.

Avoid passing the wires accross large BGA chips, since this will create interference The same principal goes for O and X. Failure to follow this rule can result in crosstalk between the wires and cause a black screen on boot.

***This is particularly important on V3/4 gap bios'.***

We cannot stress enough how important it is to pay attention to the length and thickness of the ground wire! This is a common error and is the cause of the majority of non functioning installations. Often resulting in a black screen on boot. Long, thin wires will cause "ground-bounce" between the chip and the PS2 motherboard resulting in failure.

If your chip fails with a black screen on boot, check the aforementioned points. It is likely that the install is at fault and not the chip. A replacement chip will not remedy a flawed install. Unless you fix of the cause of the problem, i.e. the wire length, type, positioning the DMS3 will not function correctly.

The DMS3 patches approximately 100 times more data than other chips such as magic3 and messiah2. It also draws more current due to the extra components on-board, such as the flash. It is therefore more sensitive to dubious installations.

Chips with a lesser feature set do not have the same current requirements and therefore are less sensitive incorrect usage of wire type for +ve and -ve.

Just because your wiring works with a magic3 or messiah2 does not mean that it follows basic electronic "good practices", nor is it an indication that the DMS3 chip is at fault.

If the above procedures are followed, your DMS3 will function correctly without a glitch!

PS2 fails to boot (black screen):
Check points D-N. Fix your power and ground wires. Ensure that D and E are laid flat against the motherboard. Fix your power and grounds. Make sure you haven't bridged any pins on the BIOS chip of the PS2, the Actel on the DMS3 or the flash chip on the DMS3.

PS2 games fail to authenticate:
Check points M-W. Fix your power and ground wires. Ensure that M is laid flat against the motherboard.

PS1 games fail to authenticate:
Check point X. Fix your power and ground wires.

PS2 acts as though no chip were installed:
Check point C (Eject). If this wire is not connected, the chip may think you are holding down Eject and go in to Sleep Mode. The same will happen if C is bridged with ground, but in that case you will not be able to turn the PS2 on from stand-by using the Eject button. Fix your power and grounds.

Placement/Install

The Ground (Point B) wire should be multicore 20 awg or larger. A similar thickness to the power supply wires in a PC is good. The chip should be placed flat against the PS2 motherboard with as short a wire as possible to a ground pad (recommend same placement as Messiah2). 2cm or less for the ground wire is good. 3.3V(A) should use similar thickness, but can be longer.

30 awg kynar is good for the other wires. They should be routed from point to chip flat along the motherboard, and taped/glued down to minimise the loop area. Avoid crossing sources of high-frequency noise such as the bottom of BGAs.

← previous
next →
loading
sending ...
New to Neperos ? Sign Up for free
download Neperos App from Google Play
install Neperos as PWA

Let's discover also

Recent Articles

Recent Comments

Neperos cookies
This website uses cookies to store your preferences and improve the service. Cookies authorization will allow me and / or my partners to process personal data such as browsing behaviour.

By pressing OK you agree to the Terms of Service and acknowledge the Privacy Policy

By pressing REJECT you will be able to continue to use Neperos (like read articles or write comments) but some important cookies will not be set. This may affect certain features and functions of the platform.
OK
REJECT