Copy Link
Add to Bookmark
Report

GP32 Palette Configuration and Examples

sang's profile picture
Published in 
GP32
 · 3 years ago

December 20, 2001
Coauthored by Nak-Hi Kim and Chang-Hyeop Yoo

GP32 Color Palette

GP32 supports 16-bit color and its graphics design is almost the same as the one for the existing PC game (8-bit, 16-bit).

While in ARM7 version a developer is forced to use the default palette for 8-bit graphic design (256 colors), in ARM9 version a developer can either freely change colors or select very useful multiple palette options.

Whereas, you have to use the system default pallet to design the icon used when loading games (downloading games from SMC card to GP32).

  • Please note that during the graphic design, the monitor can differ from the GP32 display in its brightness and feel.


GP32 Palette Configuration

GP32 Palette has the RGB ratio of 1(5bit):1(5bit):1(5bit).

Important Note

GP32 and PC use respectively 5-bit and 8-bit formulas. Accordingly, RGB(0,0,0) is separately distinguishable from RGB(7,7,7) on PC, but not on GP32. In other words, GP32 mistakes RGB(7,7,7) for RGB(0,0,0). Consequently, A developer should single out each 32 colors among 256 levels of red , green and blue.


Example of graphic work (Treasure Island)

Main graphic tools 주 사용 툴 : adobe photoshop5.5, promotion4.0, paint6.0

Notably, GP32 currently supports but multiple palette option, not the old system default palette.

First, designate background, character, effects and index color area of the interface.

Second of all, set the number 0 to transparent color, the number 1 to white and the number 255 to black.

GP32 Palette Configuration and Examples
Pin it

The example palette shown above only includes the colors common to stage. It does not include the index color for the background yet.

Thirdly, draw the background in the graphic tools such as Paint or Photoshop and changes the color into index color in Photoshop.

GP32 Palette Configuration and Examples
Pin it

Image before changing into indexed color

GP32 Palette Configuration and Examples
Pin it

Convert the background color to previously determined indexed color area using Adaptive palette.

GP32 Palette Configuration and Examples
Pin it

The color table shown above appears.

GP32 Palette Configuration and Examples
Pin it

The base image in indexed color (96 colors)

GP32 Palette Configuration and Examples
Pin it

In this screen, create the color of enemy character that appears in the stage and mix it with the background color and the palette colors that constantly appear in stage.

However, if you are able to select all characters in multiple palette options, you should include this enemy character to the palette that always appears in stage.

Now, combine the background palette with the stage palette.

GP32 Palette Configuration and Examples
Pin it

This way, you can create palette per background, which will improve the quality of background.

Compare background with character on one screen and adjust color values.

As for Treasure Island, GamePark has lowered the saturation of background color to animate character.

← previous
next →
loading
sending ...
New to Neperos ? Sign Up for free
download Neperos App from Google Play
install Neperos as PWA

Let's discover also

Recent Articles

Recent Comments

Neperos cookies
This website uses cookies to store your preferences and improve the service. Cookies authorization will allow me and / or my partners to process personal data such as browsing behaviour.

By pressing OK you agree to the Terms of Service and acknowledge the Privacy Policy

By pressing REJECT you will be able to continue to use Neperos (like read articles or write comments) but some important cookies will not be set. This may affect certain features and functions of the platform.
OK
REJECT