Yu-Gi-Oh! GX: The Beginning of Destiny Jaden Yuki (PAL) - Guide
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The guide is based on the European version of the game.
x_revenge PRESENTS TO YOU...this crap!
Table of Contents
- Version History
- Deck Analysis
- Card Encyclopaedia
- Other
- Copyright
- Contact Me
- Author's Input
- Conclusion
Version History
v1.00 Initial Version
Deck Analysis
Note: Jaden Yuki has 6 decks. When people start using a different deck in this game they scrap the old one so if you want to play against a certain deck any time you want go to the "Free Duel" menu and choose the character you want to play againster with the deck you want him to use (you HAVE to have played against him/her though, and you also have to have played against the deck in question).
New Hero Summon
---------------
Card List:
Main Deck
---------
Monsters:
E-Hero Avian x2
E-Hero Burstinatrix x2
E-Hero Clayman x2
E-Hero Sparkman x2
Cyber Jar x1
Dark Catapulter x1
E-Hero Bladedge x1
E-Hero Bubbleman x1
Morphing Jar x1
Winged Kuriboh x1
Winged Kuriboh LV10 x1
Wroughtweiler x1
Spells:
Creature Swap x1
Dark Factory of Mass Production x1
Dark Hole x1
De-Fusion x1
Fusion Sage x1
Heavy Storm x1
Mystical Space Typhoon x1
Polymerization x3
Pot of Avarice x1
Pot of Greed x1
Premature Burial x1
Reinforcement of the Army x2
Skyscraper x2
The Warrior Returning Alive x1
Transcendent Wings x1
Traps:
Call of the Haunted x1
Hero Signal x1
Magic Cylinder x1
Sakuretsu Armor x2
Solemn Judgement x1
Fusion Deck
-----------
E-Hero Flame Wingman x3
E-Hero Mudballman x1 (in the game he's written Madballman)
E-Hero Rampart Blaster x1
E-Hero Steam Healer x1
E-Hero Tempest x1
E-Hero Thunder Giant x3
Monsters: 16 (not including Fusion Deck)
Spells: 19
Traps: 7
Deck Overview
-------------
Jaden uses this deck in the beginning of the game. It is his starting deck which he uses during the first 30-40 days of part 1. It is a very basic Elemental Hero deck whose main purpose is of course, fusions. He has 3 Polymerization cards and that is his only means of fusing monsters. He also has cards like Dark Hole, Cyber Jar and Sakuretsu Armor to defend against powerful monsters. Other notable cards include Magic Cylinder, Morphing Jar, Pot of Greed and De-fusion. Another one his strategies is to summon Winged Kuriboh LV10 (although that rarely happens). He also has cards that bring back monsters from the graveyard so he can fuse them again (however he cannot bring back Polymerization).
How to Beat
-----------
Make him unable to fuse:
Non-fusion Area x3 (and put some Magic Jammers too). That will take care of all your problems, either that or Horus LV8, he works good enough for our case and is easy to summon, not to mention he takes care of Dark Hole, too. If you go with Horus you may want to put Jinzo or Royal Decree in there too to really lock Jaden (he won't be able to use Sakuretsu Armor or Solemn Judgement then). If you're not satisfied with these solutions you can always try using Prohibition and block Polymerization. Actually, anything that blocks the use of Spell cards or the use of a certain card works (like Spell Canceller which is even easier than Horus to summon but weak, you may want to Mist Body on him, Mist Body is called Mistobody in this game).
Keep knocking'em down:
Put in 3 Chainsaw Insect and other very strong monsters such as Spear Dragon or Gemini Elf. Also put some anti spell/trap cards in there since his Skyscraper could prove to be very annoying. Honestly, this type of deck isn't that good, unless of course its used in combination with the Horus LV8 + Royal Decree/Jinzo combo, then it rocks.
There are many ways to seal Jaden's strategy, all you have to do is think, you could, for example, force Jaden draw his Polymerization card and use Morphing Jar or Card Destruction or use Vampire Lady or Vampire Lord and infict battle damage, however it may seem unlikely that he will choose to throw a Polymerization card, the CPU chooses one card in random for effects such as this so you have around 3/10 chance of throwing a Polymerization card since he would have drew some Spell Cards, but he may also have drawn Polymerization, too so you may want to choose monsters, however chances are that he will just get them back using his Spell Cards. There are thousands of strategies in Yu-Gi-Oh!, some of these strategies are bound to be ideal to use against Elemental Heroes, you just have to use your imagination. I'm open to all strategy or combination submissions, you will be credited of course.
Remove from Play:
Jaden needs his monsters to Fusion Summon, if you just send them to the graveyard he can get them back using his Spell Cards and use them again, so remove them from play, cards such as D.D. Warrior and all other D.D. cards, you can also use the Vampire Lady/Lord strategy to send them to the grave but have Macro Cosmos or Banisher of the Light/Radiance (they are 2 different cards) or Dimensional Fissure on the field or you can use Soul Release to remove from play cards from his graveyard. Cards such as Karma Cut or Dark Core are helpful too, Nobleman of Crossout can help as well.
Card Counters
-------------
Here is where we examine certain cards Jaden has in his deck and try to find a way to counter them.
General Counter Cards:
These cards are used to destroy cards in general, check them out.
Negate Summon/Destroy Monsters:
Lighning Vortex, Share the Pain, Tribute to the Doomed, Michizure, Sakuretsu Armor, Smashing Ground, Hammer Shot, Trap Hole, Bottomless Trap Hole, Dark Core, Karma Cut, Black Horn of Heaven etc.
Effect Negation: Skill Drain, Dark Ruler Ha Des, Light/Shadow Imprisoning Mirror (not sure if they are in the game), Divine Wrath (I am not sure about this one either)
Negate/Destroy Spell/Traps:
Mystical Space Typhoon, Heavy Storm, Cold Wave, Nobleman of Extermination, Bait Doll (I'm not sure if it is in the game), Hannibal Necrmancer, Breaker the Magical Warrior, Magic Jammer, Seven Tools of the Bandit etc.
Keep in mind I listed all those that came to mind at the moment I was writing this and I make a habit of not giving a LIMITED EDITON card about cards I don't use.
Rhetorical Question: Why are 1st Edition cards worth more than LIMITED EDITION cards?
Creature Swap:
Creature Swap cannot be used if either has no monsters, so you'll always have something to give when Jaden activates this card...or not? Here's the thing: when Jaden activates this card, activate a card that destroys a monster on the field and target the monster you control and want to give, once that monster is destroyed, you'll find yourself with the same ammount of monsters, and Jaden with one monster short. You could also use cards such as Spiritual Fire Art - Kurenai to tribute your fire monster and inflict damage equal to its ATK to your opponent's Life Points as well as give no monster. Of course there are more than just two cards that need you to tribute a monster to be activated, if Jaden has 2 or more monsters on his side of the field, you could chain Enemy Controller to Creature Swap and get two monsters while giving none, the drawback to this is that you'll keep the monster you got with Enemy Controller until the end of Jaden's turn. So it won't stay long enough for you to activate a card from your hand...but that's why you can Set cards, right? You need a Quick-Play Spell or a Normal/Counter Trap to take advantage of them.
Dark Hole:
Same scenario as Creature Swap, well almost, but you can still tribute monsters for card effects such as Spiritual Fire Art - Kurenai as said above.
De-Fusion:
When Jaden uses De-Fusion, it is because he can win if he attacks with all the monsters he used for the Fusion Summon (provided that they are still in the graveyard). You could use Bottomless Trap Hole or Black Horn of Heaven to this move since it counts as a Special Summon.
Heavy Storm:
If you have cards such as Emergency Provisions, now is the time to use them, since all your Spell/Trap cards will be destroyed anyway. Also you could use cards such as Raigeki Break or something so they do not go to the graveyard unused, but do not select Heavy Storm as the target for your chain unless it negates a card's effect, not simply "destroys" a card, for example, chaining Mystical Space Typhoon to Heavy Storm and targeting Heavy Strom in an attempt to stop it is futile, it will merely destroy the card but that is not what matters since the card has been activated anyway, you should have used it if he had set Heavy Storm but that has never happened to me. To stop a card's activation, you can only use cards that NEGATE the activation of a card, in this case, Magic Jammer/Solemn Judgement works fine.
Mystical Space Typhoon:
Look above.
Pot of Greed:
You could use a Trap Card that I know it exists that activates when your opponent activates Pot of Greed, it negates PoG and lets you draw 3 cards, neat (I don't know its name though). OR you could use Appropriate, a Continuous Trap card that lets you draw two cards every time your opponent draws a card outside his Draw Phase.
Hero Signal:
See De-Fusion
Magic Cylinder:
You can use Barrel Behind the Door against this, if you know/suspect that Jaden has set his Magic Cylinder then attack him with your strongest monster, if he DOES have Magic Cylinder and activates it then you can activate Barrel Behind the Door to make him suffer the effect damage you would otherwise had.
Sakuretsu Armor:
See Dark Hole, Creature Swap and apply suggestions to the situation you are in.
Cyber Jar:
See Dark Hole, Creature Swap.
E-Hero Bubbleman:
IF Jaden is in a position to activate Bubbleman's second effect, you could use Appropriate again.
E-Hero Bladedge:
Since Bladedge deals penetration damage, you can set a monster with 0 or less than 500 DEF and use Dimension Wall against him.
Morphing Jar:
The same Appropriate trick. Look at E-Hero Bubbleman and Pot of Greed/Avarice.
Dark Catapulter:
See Mystical Space Typhoon, Heavy Storm.
E-Hero Flame Wingman:
You can use Barrel Behind the Door to inflict the effect damage you would have taken if it comes to Flame Wingman's effect.
E-Hero Mudballman:
Mudballman has the highest defence for an Elemental Hero monster along with Neos Wiseman (but Wiseman is not in the game). Its high defence makes it the primary target of Smashing Ground (Jaden has no monster with higher than 3000 DEF and has no cards that can raise a monster's DEF).
E-Hero Rampart Blaster:
Rampart Blaster is a tricky card since it won't be affected by Mirror Force if Jaden uses its effect but with 2500 DEF, it is a monster that is likely to be targeted by Smashing Ground.
E-Hero Tempest:
Tempest's high ATK and DEF make him very likely targets for both Hammer Shot and Smashing Ground.
E-Hero Steam Healer:
You can use Bad Reaction to Simochi against Steam Healer, that way, Jaden will lose instead of gain Life Points.
E-Hero Thunder Giant:
Along with the usual ways of destroying monsters, you can render this
monster worthless using cards such as Slate Warrior, Flint, etc. in
combination with cards such as Malevolent Nuzzler, Black Pendant, etc.
Card Encyclopaedia
All you need to know about Jaden's cards. Format goes like this:
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Card Name, Japanese card name, translation (when available) |
Card Type, (if it is a monster) Level, Attribute, Type and Stats |
Card Description |
----------------------------------------------------------------------
Great, let's start.
E-Hero Avian,
E?HERO ??????, E-Hero Featherman
Normal Monster, Level 3, Wind, Warrior, 1000 ATK/DEF A winged Elemental Hero who wheels through the sky and manipulates the wind. His signature move, Featherbreak, gives villainy a blow from sky-high.
E-Hero Burstinatrix, E?HERO ???????, E-Hero Burst Lady Normal Monster, Level 3, Fire, Warrior, 1200 ATK 800 DEF A flame manipulator who is the only woman among the Elemental Heroes. Her Burstfire burns away villainy.
E-Hero Clayman, E?HERO ?????
Normal Monster, Level 4, Earth, Warrior, 800 ATK 2000 DEF An Elemental Hero with a clay body built-to-last. He will preserve his Elemental Hero colleagues at any cost.
E-Hero Sparkman, E?HERO ??????
Normal Monster, Level 4, Light, Warrior, 1600 ATK 1400 DEF An Elemental Hero and a warrior of light who proficiently wields many kinds of armaments. His Static Shockwave cuts off the path of villainy.
Cyber Jar, ???????, Cyber Pod
Effect Monster, Level 3, Dark, Rock, 900 ATK 900 DEF FLIP: Destroy all monsters on the field. Both players then pick up 5 cards from the top of their respective Decks and Special Summon all Level 4 or lower Monster Cards among them on the field in face-up Attack Position or face-down Defense Position. The rest of the cards picked up are added to their respective hands.
Dark Catapulter, ??????????
Effect Monster, Level 4, Earth, Machine, 1000 ATK 1500 DEF During your Standby Phase, if this card is in Defense Position, put 1 counter on this card. You can remove from play a number of card(s) in your Graveyard equal to the number of counters on this card to destroy that many Spell or Trap Card(s) on the field. Then remove all counters from this card.
E-Hero Bladedge, E?HERO ?????, E-Hero Edgeman
Effect Monster, Level 7, Earth, Warrior, 2600 ATK 1800 DEF During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.
E-Hero Bubbleman, E?HERO ?????
Effect Monster, Level 4, Water, Warrior, 1200 ATK 800 DEF If this is the only card in your hand, you can Special Summon it. When this card is Summoned, you can draw 2 cards if there are no other cards on your side of the field and in your hand.
Morphing Jar, ???????, Metamorph Pot
Effct Monster, Level 2, Earth, Rock, 700 ATK 600 DEF FLIP: Both players discard their hands. Then both players draw 5 cards.
Winged Kuriboh, ??????
Effect Monster, Level 1, Light, Fairy, 300 ATK 200 DEF When this card on the field is destroyed and sent to the Graveyard, its effect is activated. After activation, during this turn, any Battle Damage that the controller of this card takes becomes 0.
Winged Kuriboh LV10, ??????LV10
Effect Monster, Level 10, Light, Fairy, 300 ATK 200 DEF This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Transcendent Wings". During your opponent's Battle Phase, you can Tribute this face-up monster to destroy all face-up Attack Position monsters your opponent controls and inflict damage to your opponent equal to the combined original ATK of those destroyed monster(s).
Wroughtweiler, ??????, Friendog
Effect Monster, Level 3, Earth, Machine, 800 ATK 1200 DEF When this card is destroyed by battle and sent to the Graveyard, add 1 "Elemental Hero" card and 1 "Polymerization" from your Graveyard to your hand.
Creature Swap, ????
Normal Spell Card, Spell Speed 1 Each player selects 1 monster they control and switches control of those monsters with each other. Those monsters cannot change their battle positions for the rest of this turn.
Dark Factory of Mass Production, ??????
Normal Spell Card, Spell Speed 1 Select 2 Normal Monsters from your Graveyard, and add them to your hand.
Dark Hole, ????????, Black Hole
Normal Spell Card, Spell Speed 1 Destroys all monsters on the field.
De-Fusion, ????, Fusion Cancel
Quick-Play Spell Card, Spell Speed 2 Return 1 Fusion Monster on the field to the Fusion Deck. In addition, if all the Fusion Material Monsters that were used for the Fusion Summon of that Fusion Monster are in your Graveyard, you can Special Summon them all to the field.
Fusion Sage, ????
Normal Spell Card, Spell Speed 1 Add 1 "Polymerization" card from your Deck to your hand. Then shuffle your Deck.
Heavy Storm, ??, Tempest
Normal Spell Card, Spell Speed 1 Destroy all Spell and Trap Cards on the field.
Mystical Space Typhoon, ?????, Cyclone
Quick-Play Spell Card, Spell Speed 2 Destroy 1 Spell or Trap Card on the field.
Polymerization, ??, Fusion
Normal Spell Card, Spell speed 1 Send Fusion Material Monsters that are listed by a Fusion Monster Card from your hand or your side of the field to the Graveyard, and Special Summon the Fusion Monster from your Fusion Deck.
Pot of Avarice, ????
Normal Spell Card, Spell Speed 1 Select 5 Monster Cards in your Graveyard. Return those cards to the Deck, then draw 2 cards.
Pot of Greed, ????
Normal Spell Card, Spell Speed 1 Draw 2 cards from your Deck.
Premature Burial, ??????, Early Burial
Equip Spell Card, Spell Speed 1 Pay 800 Life Points. Select 1 monster from your Graveyard. Special Summon it to the field in face-up Attack Position, and equip it with this card. When this card is destroyed, destroy the equipped monster.
Reinforcement of the Army, ??, Reinforcement
Normal Spell Card, Spell Speed 2 Add 1 Level 4 or lower Warrior-Type monster from your Deck to your hand.
Skyscraper, ??? -?????????-
Field Spell Card, Spell Speed 1 When an "Elemental Hero" monster attacks, if its ATK is lower than the ATK of the attack target, the attacking monster gains 1000 ATK during damage calculation only.
The Warrior Returning Alive, ?????
Normal Spell Card, Spell Speed 2 Add 1 Warrior-Type monster from your Graveyard to your hand.
Transcendent Wings, ?????
Quick-Play Spell Card, Spell Speed 2 Send to the Graveyard 1 "Winged Kuriboh" from your side of the field and 2 cards from your hand. Special Summon 1 "Winged Kuriboh LV10" from your hand or Deck.
Call of the Haunted, ???????????, Call of the Living Dead
Continous Trap Card, Spell Speed 2 Select 1 monster from your Graveyard and Special Summon it in face-up Attack Position. When this card is removed from the field, destroy the monster. When the monster is destroyed, destroy this card.
Hero Signal, ?????????
Normal Trap Card, Spell Speed 2 Activate only when a monster on your side of the field is destroyed by battle and sent to the Graveyard. Special Summon 1 Level 4 or lower "Elemental Hero" monster from your hand or Deck.
Magic Cylinder, ????
Normal Trap Card, Spell Speed 2 Negate the attack of 1 of your opponent's monsters and inflict damage to your opponent equal to that monster's ATK.
Sakuretsu Armor, ????, Reactive Armor
Normal Trap Card, Spell Speed 2 Activate only when your opponent's monster declares an attack. Destroy the attacking monster.
Solemn Judgement, ????, Declaration of God
Counter Trap Card, Spell Speed 3 Pay half of your Life Points. Negate an activation of a Spell/Trap Card/Normal Summon/Flip Summon/Special Summon and destroy the Spell Card, Trap Card, or Summoned monster.
E-Hero Flame Wingman, E?HERO ???????????
Fusion Monster, Level 6, Wind, Warrior, 2100 ATK 1200 DEF "E-Hero Avian" + "E-Hero Burstinatrix" This monster cannot be Special Summoned except by Fusion Summon. When this card destroys a monster by battle and sends it to the Graveyard, inflict damage to your opponent equal to the ATK of the destroyed monster.
E-Hero Mudballman, E?HERO ????????
Fusion Monster, Level 6, Earth, Warrior, 1900 ATK 3000 DEF "E-Hero Bubbleman" + "E-Hero Clayman" This monster cannot be Special Summoned except by Fusion Summon.
E-Hero Rampart Blaster, E?HERO ?????????, E-Hero Rampart Gunner
Fusion Monster, Level 6, Earth, Warrior, 2000 ATK 2500 DEF "E-Hero Clayman" + "E-Hero Burstinatrix" This monster cannot be Special Summoned except by Fusion Summon. While this card is in face-up Defense Position, this card can attack your opponent directly. If it does, this card's ATK is halved during damage calculation.
E-Hero Steam Healer, E?HERO ?????????
Fusion Monster, Level 5, Water, Warrior, 1800 ATK 1000 DEF "E-Hero Burstinatrix" + "E-Hero Bubbleman" This monster cannot be Special Summoned except by Fusion Summon. When this card destroys a monster as a result of battle and sends it to the Graveyard, increase your Life Points by the ATK of the destroyed monster.
E-Hero Tempest, E?HERO ??????, E-Hero Tempester
Fusion Monster, Level 8, Wind, Warrior, 2800 ATK 2800 DEF "E-Hero Avian" + "E-Hero Sparkman" + "E-Hero Bubbleman" This monster cannot be Special Summoned except by Fusion Summon. You can send 1 other card you control to the Graveyard to select 1 monster you control. While this card is face-up on the field, the selected monster cannot be destroyed by battle. (Damage calculation is still applied normally.)
E-Hero Thunder Giant, E?HERO ???????????
Fusion Monster, Level 6, Light, Warrior, 2400 ATK 1500 DEF "Elemental Hero Sparkman" + "Elemental Hero Clayman" This monster cannot be Special Summoned except by Fusion Summon. Once per turn, by discarding 1 card from your hand, select and destroy 1 face-up monster on the field with original ATK less than the ATK of this card.
Other
Here we'll forget every ounce of seriousness Yu-Gi-Oh! has and be humorous, and what better way to do that than trivia and bad jokes?
Ways to call someone an idiot using stuff from the Yu-Gi-Oh! TCG:
You are/He is/She is/It is:
- 40 cards short of a deck
- a Tribute short of a Ritual
- a Marshmallon without its glasses
- a Snipe Hunter without its sniper
- a Jinzo without its Amplifier
- a Spellcaster with no Secret Village to go to
- a Skull Servant without any King an Arcana Force 0 - The Fool without the "Arcana Force 0 - The"
- a victim of Mind Crush
- a Psychic
- a Mausoleum without any Emperors inside (or "The 13th Grave")
- a Firewing Pegasus without its fire wings
- a Winged Minion without a master (Hades anyone?)
- a punted Kuriboh
- a Chainsaw Insect that just watched "Saw 4"
- a Battle Footballer playing Badmington
- a Grandmaster with no Kung-Fu Panda to teach
You have/He has/She has/It has:
cast Skill Drain to yourself/himself/herself/itself set a Fake Trap
Note: I thought of all these, if you want to submit one and I approve it, you will be properly credited, try to be original though, simply edited versions of existing "insults" will not be accepted.
Copyright
Copyright George Siotos, 2008
This FAQ can only be published on the internet in web page data format, feel free to post this guide wherever you want if it matches these conditions:
You do not earn money in any way from this guide (which includes selling it, posting it in a pay-to-access site or displaying ads when or adding adware tracking cookies or anything of the sort in the page the guide is displayed).
You do not alter the contents of this guide AT ALL!!!
You give proper credit to me, x_revenge, for making it even if I have no account in your site.
THIS FAQ IS INTENDED FOR HOME USE ONLY!
You cannot use it for personal gain or edit any of the contents and publishing somewhere on the internet or anywhere else. The contents inside the game are strictly for home use, uploading them on the net goes beyond a simple Walkthrough copyright infridgement.
All trademarks and copyrights go to their respective holders.
Thanks go to:
ME!
YOU!
My family and my dog.
The creators of all the software mentioned.
The internet host you're reading this guide from (Gamefaqs and
Neoseeker are the only sites I'll personally upload this guide to).
Contact me
You can reach me here:
x_revenge@operamail.com
Do not ask me about stuff irrelevant to the guide or to Yu-Gi-Oh! GX TAG FORCE EVOLUTION. There are forums for that.
Author's Input
If you want to do something to make me happier then please go here and click the link to the bottom of the page to sign the pledge to be fur-free:
http://www.peta.org/feat/ChineseFurFarms/index.asp
I advise you to not watch the video, the contents inside are too gory.
I, myself, could not bare to watch the whole video and I stoped it almost instantly so unless you don't mind, don't watch it. You can also go around signing petitons protecting the right of people and animals, if you do that then you'll make me happier than you would if you sent me money.
Conclusion
Thank you for reading this guide and remember to have fun when dueling no matter the outcome (is what I say to myself when I lose in real life). Let's go set some cards face-down now!